Kenzodielocke
Banned
Do you think these ancient machines in the trailers are taken over by humans at aome point? I imagine it would be cool to fight mounted humans on a mount yourself.
Yeah, seriously, this is wrong. Yes, it doesn't have the best NPC's ever, and they are not as good as something like WD2's backstories for everyone, but it's still very much a lived in world.
One of the players who has it said aiming and using the spear was pretty difficult and could've benefited from a lock on.
No, it's not wrong.
"Lived in world" != "Living, breathing world"
How is this so hard to understand.
Horizon's world sounds infinitely more "living and breathing". "Living and breathing" means dynamic, autonomous, doing its own thing. Again, The Witcher 3's world is a 10/10 for me, but it is NOT "living" or "breathing". Yes, it is "lived in".
No, it's not wrong.
"Lived in world" != "Living, breathing world"
How is this so hard to understand.
Horizon's world sounds infinitely more "living and breathing". "Living and breathing" means dynamic, autonomous, doing its own thing. Again, The Witcher 3's world is a 10/10 for me, but it is NOT "living" or "breathing". Yes, it is "lived in".
Gotta say I disagree with you. The atmosphere, weather, swaying of the trees all make Witcher 3 a living breathing world to me. If anything it's one of the only RPG's I've played in recent memory that's even made me feel like that.
Horizon Zero Dawn |OT| 1/10 No Termites
Just got Dishonored 2 to tide me over.
That is completely your opinion. I just got up, but I basically meant the world is living and breathing as well.
The Witcher has a world full of people and things to do. It is complex, and yes it does appear to be living with many different kinds of animals and monsters roaming around with rich backstory.
Now do I think Horizon is doing it better? Yes, in some ways it is doing things better than Witcher.
Gotta say I disagree with you. The atmosphere, weather, swaying of the trees all make Witcher 3 a living breathing world to me. If anything it's one of the only RPG's I've played in recent memory that's even made me feel like that.
Okay the swaying of the trees thing was actually too much in Witcher 3. I honestly toned it down with a mod lol.
But yes there was never anything overtly wrong with Witcher 3. Sure, it was not super dynamic but nothing really is at this point either.
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at.74% in 34h07
Source
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at. He added a sparkles emoji too.74% in 34h07
Source
He's also saying he's finished the main story.
I'm old - is a sparkle emoji good?
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at. He added a sparkles emoji too.74% in 34h07
Source
You're taking this too far. Try not to over think the phrase.As I said on the last page, in over 130 hours with The Witcher 3 I saw about three "dynamic" encounters. Three cases of NPCs going off their patrol/role to fight monsters or fight each other. That is the antithesis of "living, breathing" which means the world making up its own encounters and rules as it goes along.
In just a few posts of Horizons impressions from GAFfers, we have a description of a world with way more randomly roaming AI (in TW3 they're always locked to single areas and almost never roam past that) and even human NPCs cropping up at random in battles.
Weather != "living, breathing world". It looks alive, it looks amazing, but it's brilliant animations and lighting rather than a dynamic world and behaviours.
"Living, breathing" to me mean's AI doing things. It means a world like an organism. Functioning parts that move around and do their own thing.
Again, TW3's world is my favourite gameworld to-date. But almost everything in it is rote, set and stone. And again, this isn't a big problem. This whole conversation goes back to one person saying Horizon's world looks "as living, breathing as The Witcher 3"s. I think that's a totally off-base description.
I never said there's anything "wrong" with it at all. I adore it. I'm just saying it's not a "living, breathing" world. That's a misnomer.
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at. He added a sparkles emoji too.74% in 34h07
Source
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at. He added a sparkles emoji too.74% in 34h07
Source
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at. He added a sparkles emoji too.74% in 34h07
Source
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at. He added a sparkles emoji too.74% in 34h07
Source
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at. He added a sparkles emoji too.74% in 34h07
Source
Hmm.. So 100% inor even less is possible then.50 hours
You're taking this too far. Try not to over think the phrase.
How would that even work? It's a game where you're fighting multiple enemies and need to quickly dodge and switch to shooting. It would be like saying Vanquish needs a lock-on for its melee combatPeople seemed to be asking for that just in melee combat because the camera can be awkward.
How would that even work? It's a game where you're fighting multiple enemies and need to quickly dodge and switch to shooting. It would be like saying Vanquish needs a lock-on for its melee combat
Too far? Usually when people talk about what he's talking about, it's in regards to NPC behavior and reactivity. Watch Dog 2 civilians, RDR's animals and towns, etc. A sense that a world acts outside of your interactions.You're taking this too far. Try not to over think the phrase.
My choice of words for those kind of discussions is 'illusion.'
All open world games strive to create the best illusion of a lived-in, believable, rich and dense world.
TW3 does so by some of the most authored craftsmanship in any open-world game. Every part of the geography, layout of villages, villager interaction, placement of monsters in the world are tailor-made and placed to feel perfect to the tee.
More system-based games does so by the dynamism of layered systems clashing against each other to create the illusion that the world exist outside your interaction, or that there is a real domino effect that extends beyond your fixed behaviour set of more restrictive game when you push the system to its breaking point.
How are the graphics?
I just think it's ridiculous to try to define the phrase 'living, breathing world'. People have wildly different opinions on what creates a dynamic game world.Too far? Usually when people talk about what he's talking about, it's in regards to NPC behavior and reactivity. Watch Dog 2 civilians, RDR's animals and towns, etc. A sense that a world acts outside of your interactions.
Witcher 3 is my favorite fantasy world in games, has the most believably designed world in the genre, but the world itself is qute static. GTA V and Watch Dogs 2 have more dynamic NPCs
I just think it's ridiculous to try to define the phrase 'living, breathing world'. People have wildly different opinions on what creates a dynamic game world.
You're taking this too far. Try not to over think the phrase.
Yeah well I agree with him. Witcher' world was too static to feel living and breathing. Yeah the trees moved but npcs and monsters were always in the same spot and it made it feel like a set up rather than a living world.
The french reviewer that said he was at 54% in 25h just ended the main storyline. He's now at. He added a sparkles emoji too.74% in 34h07
Source
Getting it today.. Just in time for three day weekend. Can't wait to veg out...works been brutal...
Getting it today.. Just in time for three day weekend. Can't wait to veg out...works been brutal...
Disappointing imho but at least passable.
Getting it today.. Just in time for three day weekend. Can't wait to veg out...works been brutal...
Looking forward to your impressionsGetting it today.. Just in time for three day weekend. Can't wait to veg out...works been brutal...
Precisely, and Horizon looks like it's a fantastic "living, breathing world".
Again, TW3 deserves to be in this discussion because evidently Horizon has lifted elements of its quest/narrative structure. The "living, breathing" thing is a sidebar.
TW3 still has a phenomenal world, my favourite, and I can't wait to compare Horizon's.
How are the graphics?
Just kidding. I can't wait to play this on the 4k/Proseph.