Yautja_Warrior
Member
Really looking forward to the reviews next week now, it's all sounding pretty positive so far, and seems like it should be a great game.
Its not 25 hrs for Main campaign , its 34 hours and that counts to 74% of total completion without side quest. I think this is why you are disappointed or i am getting the tweet wrong.
Lets us know about the ANTS!!
I mean compared to halo and F.e.a.r? Nah.
As dead as Mordor as a place is, Shadow of Mordor had a pretty dynamic world and I think John Gonzalez was a designer in that game. Make sense that he applies his experience from that game in this one.
Yes. That the game is only about 50 hours for everything.
I'm bound until the 20th but I am really enjoying the graphics
I'm bound until the 20th but I am really enjoying the graphics
I can already see it.Yes. There's a couple of extra things you could do, but not too much yet. The urgency is to get you to this point in the story where the game opens up to you. The beginning mostly exists to get you used to the mechanics and traversal.
I can already see it.
"Man, this game is slowwwww. When does it going?!"
"Uh, I'm not sure what the big deal about this game is. What I've played so far is just so linear and boring."
"I think people just let the hype get to them because this opening area just drags and drags. Where is this supposed "good" stuff?"
Only 50 hours?Yes. That the game is only about 50 hours for everything.
Yes. That the game is only about 50 hours for everything.
The Witcher 3 wasn't exclusive.Eh, White Orchard in TW3 was pretty much this.
WO flew by to me. I think it was 3 hours, max.Eh, White Orchard in TW3 was pretty much this.
No, it had (and to-date always had) a very defined context and meaning. It was first coined re Grand Theft Auto - about NPCs that would walk/drive around autonomously, react to one another dynamically, react to world events dynamically. The world was "living, breathing" because of the agents within it who made it come to life. It was only ever applied to open worlds and only ever about how effectively these worlds dynamically and emergently operated. The idea being that the agents in the world do their own thing, making up an impression of an organism/organisms - hence "living, breathing". It's a descriptor of a 'sandbox'.
Most of Horizon's open world sounds and looks "living, breathing". Dinos roaming at will, human hunters occasionally appearing (apparently at random), factions fighting each other, etc. These are dynamic 'sandbox' elements. None of which happened in TW3. This convo started because somebody said TW3 was similar - and it's not: monsters basically stay in confined areas and almost never interact, 99.9% of NPCs in the world are in locked routines walking around confined areas and don't interact with any others, etc.
Only? Thats pretty fucking nice if you ask me. 20 hours for everything would be dissapointing. 50 is very good. If it was 100+ filled with fetch quests it would be shit as well. Seems GG can do no good.
Edit: Beaten
So what I'm getting from all this is that this is basically a prettier Far Cry Primal with robots?
Yeah, just go with that.So what I'm getting from all this is that this is basically a prettier Far Cry Primal with robots?
So what I'm getting from all this is that this is basically a prettier Far Cry Primal with robots?
Yeah, just like GTAV is a prettier Watch DogsSo what I'm getting from all this is that this is basically a prettier Far Cry Primal with robots?
Isn't that assuming that the last 25% are linear in terms of completion/ difficulty?Yes. That the game is only about 50 hours for everything.
You really shouldn't answer to post like these with a serious answer.Not quite. First and foremost story presentation and dialog is leagues above the Far Cry games. Far Cry doesn't have platforming to this degree. Yes it has similar ideas with crafting but that's not exclusive to Far Cry. So I mean can you say there is some similarities, sure, but just a pretty Far Cry with robots. I surely don't think so.
I consider 50 hours for everything in an rpg short (and yes I realize it is an action rpg. So is witcher and fallout and both last much longer than 50 hours). 20 hours would be ridiculous and I'd wait for the game to go cheaper.
If I'm ready to be done with a game in 50 hours it was very mediocre at best. If this game only lasts me 50 hours and I like it it will feel like I barely played it and leave me wishing there was more. And I honestly prefer to be tired of a game before I get to that point. I hate the feeling of wishing there was more.
Only 50 hours?
Thats fantastic for any rpg let alone their first.
So what I'm getting from all this is that this is basically a prettier Far Cry Primal with robots?
Yes, pretty much.
Yeah, just go with that.
So what I'm getting from all this is that this is basically a prettier Far Cry Primal with robots?
So it takes around 50 hours to complete everything (100%) correct?
I'll be honest I was expecting it to be longer but 50 is decent enough.
Not quite. First and foremost story presentation and dialog is leagues above the Far Cry games. Far Cry doesn't have platforming to this degree. Yes it has similar ideas with crafting but that's not exclusive to Far Cry. So I mean can you say there is some similarities, sure, but just a pretty Far Cry with robots. I surely don't think so.
New videos
Horizon Zero Dawn | The Hero: Aloy
https://www.youtube.com/watch?v=0VeLBcEkTSU
Horizon Zero Dawn | Thrill of the Hunt
https://www.youtube.com/watch?v=0VeLBcEkTSU
Been doing a lot of sidequests.
They don't feel samey like a lot of open world games do, all the ones I've done so far have been different and very fun.
It was mentioned in one of the impressions that that particular user doesn't care whats going on. Let me explain this a bit more from my point of view. So far, the story seems Meh. It's there, but I don't feel like I've been given a huge reason to care unless it leads to some silly twist which from the time i've played I might be able to guess what it is. It may open up more, but its a bit hard for me as a tech guy to get into because I'm sitting saying "wow really that's not how that works"
The dialogue option is really nice, and feels Mass Effect, minus the reactions as in so far if you choose this over that it won't play a major role later. The facial animation looks super odd, as characters tend to jerk a bit around and like one of the other user said they look "dopey"
I'll say this about the intro, it was hard for me to get attached to it because of the animation during chat, and i didn't feel there was much syncing between characters going around like there is after the intro.
Game is massive, and possible the best Graphics i've seen to date. Didn't think something could top Uncharted 4, and this might have, thats taking into account that it's also an open world game. IDK what kind of Wizards Sony keeps hiring but my god.
The crafting System - I Love it. You can do it on the fly, and craft things in the middle of combat. Its quick and easy.
Like others have said, the game drastically needs a lock-on feature, and I feel the running speed should be increased along with dodging because that can become annoying during combat.
It feels like a good Mix of Witcher, Far Cry, Uncharted, and Tomb Raider if I'm honest.
If you only watched the Pro reveal Horizon footage, nothing else besides that, and frequently visit threads that compare Horizon to Ubisoft games, I could see how you can come to that conclusion.So what I'm getting from all this is that this is basically a prettier Far Cry Primal with robots?
New video Thrill of the Hunt
https://twitter.com/PlayStationEU/status/832590434949926913
I think this shows a new machine so be warned!
Well, in a world where Witcher 3 is pretty much like Assassin's Creed, and Skyrim is pretty much like Watch Dogs, they aren't wrongThank you for this. The Far Cry/Ubisoft comparisons are getting old. It's like every open world game with even one remotely similar mechanic or similar looking area is automatically slapped with the "Ubi clone" label and everything else that makes a game stand out is completely ignored. Ridiculous.
I know this is like jokes but like most jokes come from actual material...This stuff wasn't really said was itWell, in a world where Witcher 3 is pretty much like Assassin's Creed, and Skyrim is pretty much like Watch Dogs, they aren't wrong![]()
Nah, just going to the absurdI know this is like jokes but like most jokes come from actual material...This stuff wasn't really said was it
New videos
Horizon Zero Dawn | The Hero: Aloy* bits of spoilers*
https://www.youtube.com/watch?v=0VeLBcEkTSU
Horizon Zero Dawn | Thrill of the Hunt *new machine I think*
https://www.youtube.com/watch?v=0VeLBcEkTSU
Yep.50 hours sounds great. I don't have time for extra long games anymore.
O thank godNah, just going to the absurd![]()
So it takes around 50 hours to complete everything (100%) correct?
I'll be honest I was expecting it to be longer but 50 is decent enough.
I don't think the discussion about what a dynamic open world means is pointless semantics, or that comparing it to TW3 is derailing the thread. If the term is used often but it's unclear what people mean by it, it becomes a bit less clear what kind of open world Horizon has. Comparing to TW3 and WD2 and clarifying through it is really helpful. To me it's been an insightful read so far, much of it thanks to how SomTervo described TW3 and how Horizon is different.
For the record, I do agree that TW3 didn't do that aspect well. It didn't have surprising, unscripted interactions between different units in it. Whether monster-monster, monster-human or human-human.
I
And again, "breathing, living" is not a thing. Unless the world is literally given artificial life. Stop using that stupid term without a meaning.
This this this this. Witcher 3 has one of the most static open worlds I have ever seen with basically no emergent gameplay. Horizon is not like that at all, creatures are doing their own thing, they will chase you, things dynamically happen.
So I am like 7 hours in and just finished the opening area and story. Basically now is when the real game begins, you are let out into the open world and so many activities and point of interest open up, it's so exciting.
So the opening area doesn't have much to do, it is basically a tutorial area with a few enemy types, and only a few side quests. You can spend time just messing around as I did and do everything but it's not a good approximation of what lies ahead.
Stuff happens that gets you to the open world and it was pretty exciting. The story is no joke, this is a story heavy game with lots of characters and some dialogue choices to make, can't tell you if they change much but it's there. The main missions tied to taht story were exciting and gave me some boss battle like moments with all new enemy types. I learned to override beasts so I got a brand new skill and then was let out into the world.
There were vantage points, areas to clear of enemies and my favorite little timed challenges to do. That's just what I found near me, I have yet to really explore as I had to go to sleep. I look at the completion page and there is so much to find and do, this game will keep me occupied for a long time.
So far I am enjoying very hard mode. I die if I am careless but most of the time I get by fine. I have had some close calls that deplete my health so I do have to gather supplies to restock. I do think dodge is a bit of a super move, I have gotten by with dodging a bunch and laying traps. Dodge, trap, dodge, go in for the stun kill, repeat. Again these are still easier enemies so I bet for the tough ones it won't work but dodge is very effective and has a nice invincibility window.
So any questions?