Horizon Zero Dawn SPOILERS Thread

Wait, so you could have different people helping in the final battle? I had the Nora guy provisioning for the cannon battle and some girl who was hitting on Aloy. Then for the final battle I had Varl, Sona and Erend. Only Varl and Erend showed up for the victory scene though - maybe I missed something in the chaos.
Yeah, I assume the ending video is pre-rendered and they could only guarantee those two would show up.
 
That fight with Helis, all through the game I had just been picking the option that I most felt Aloy would be feeling at that time. But when the Helis options turned up I didn't know what would happen. The love option seemed a good choice, BUT I didn't know if that would end up sparing him, which I definitely didn't want. Remembering Rost I chose aggressive (for the first time all game I think) and it was fucking brutal. Aloy got really dark. Kind of badass, but now that I'm pretty sure he would have died no matter what I wish I had picked the love option which was about her feeling regret for all the wasted life, right? That sounds more Aloy to me.

I don't know why I care so much. But I really grew to like Aloy, seeing her destroy a man mentally while also stabbing him to death was harsh.

Aside from everything else he did, he was literally trying to destroy mankind. A stab was better than the deserved.
 
I wish I could remember the full line.

"He chose you because you were weak, no one will remember you, now look to the sun"

God damn Aloy! The 'look to the sun' line was a great callback. Overall the games writing impressed me. Especially all of the recordings and text files.
 
I wish I could remember the full line.

"He chose you because you were weak, no one will remember you, now look to the sun"

God damn Aloy! The 'look to the sun' line was a great callback. Overall the games writing impressed me. Especially all of the recordings and text files.

"Your whole life was a failure and soon no one will even remember you. Turn your face to the sun and think about that".

Shiet.
 
Holy shit do I need to watch the credits? It's been like 25 minutes.

The initial animated one yes I think so. And it's like 5 minutes.


I wish I could remember the full line.

"He chose you because you were weak, no one will remember you, now look to the sun"

God damn Aloy! The 'look to the sun' line was a great callback. Overall the games writing impressed me. Especially all of the recordings and text files.

It was the first time I choice aggression too. It just felt more appropriate or epic in that moment I guess
 
Just finished.

Probably the most beautiful open-world game I've ever played with some amazingly consistent and impressive art and character design.

But. I feel like it's the top layer to a pretty shallow world. I felt the whole time that I should be more invested than I was. 95% of the emotional and story beats fell flat to me because they were nearly all rushed.

The lore is decent when viewed from a distance in completion but the way it's presented to you is nearly all in huge dumps that slow the game to a crawl and make you feel like you're listening to a podcast where a inquistive girl interrupts you every five minutes.

Really liked Aloy as a character. I felt she was strong without being arrogant and independent without being preachy to the player (e.g. Lara craft reboots).

I wanna do another post later about Sylens. I think he's the worst thing about this game for multiple reasons.

Combat is excellent but obvious improvements could be made in a sequel such as pathfinding, situational animation/traversal for Aloy, being stunlocked by certain enemy combinations.

Disagree. The story can be a little exposition-heavy but only in the latter stages, and by then I was hungry for some explanation so I didn't mind so much.

The lore of the world is nicely handled IMO. You piece together a lot from the side quests and conversations, uncovering relationships (leading to some of them more memorable characters coming back to help in the final battle), and also how the different tribes see each other, how each one believes different things etc. For me the side quests were more important for the storytelling than for the actual action taken in them
 
Choosing the aggresive option with Lansra and the other matriarchs was cathartic as hell. Did not regret being harsh with them.
Well, maybe a bit cause of Teersa, but y'now. Collateral damage and all that :P

I'm looking for a video on that, but none of the YouTubers seem to pick that option D:
 
Honestly, how can you not pick the "fist" option with all this vile motherfuckers insulting Aloy? I love that she can threaten Resh with death after the Provings.

Then, towards the end, she goes something like "even with all the deaths hitting the tribe, we could afford just one more" on him

Also, getting angry at Rost before the Provings can destroy you (especially with the reveal of his past)
 
Honestly, how can you not pick the "fist" option with all this vile motherfuckers insulting Aloy? I love that she can threaten Resh with death after the Provings.

Then, towards the end, she goes something like "even with all the deaths hitting the tribe, we could afford just one more" on him

Resh the biggest fuckin asshole in the whole game imo
 
After skimming through about a dozen "Heart of the Nora" videos I finally found one where the aggressive option is picked: https://youtu.be/EDntlQZuGow?t=21m26s

"What would you know about what's necessary?" Exactly, you tell em girl!


On my "quest" to find the video I also stumbled upon this thumbnail:

Et6uqb5.png


Lol, perfect.
 
Honestly, how can you not pick the "fist" option with all this vile motherfuckers insulting Aloy? I love that she can threaten Resh with death after the Provings.

Then, towards the end, she goes something like "even with all the deaths hitting the tribe, we could afford just one more" on him

Also, getting angry at Rost before the Provings can destroy you (especially with the reveal of his past)
Going back to his grave if you did the angry option. Poor Aloy basically breaking down. ;___;
 
When I had a last conversation with Avad he apologised for his actions and confusing Aloy with Ersa. I don't remember that happening - was there a previous conversation where he comes onto you?
 
When I had a last conversation with Avad he apologised for his actions and confusing Aloy with Ersa. I don't remember that happening - was there a previous conversation where he comes onto you?

Yeah, there's dialog regarding that after you do the Ersa questline, he'll ask you to pretty much take Ersa's place. It's really quite awkward.
 
When I had a last conversation with Avad he apologised for his actions and confusing Aloy with Ersa. I don't remember that happening - was there a previous conversation where he comes onto you?

He offers Aloy a similar "partnership" like the one he had with Ersa and you have to answer, I gently said no, so afterwards you have that dialogue you mentioned.

Edit: What Paganmoon said.
 
She has all the rights to get angry at her father for straight up abandoning her because of his attachment to the moronic tribal laws that brought misery to her life from day one

And she goes 0 to 100 REALLY fast
It makes sense given his backstory though. By all rights, he should be dead.

Of course, there's no real reason why the Nora are weird isolationists in the first place.
 
Not sure the correct terminology for this question, but if you know the answer it should be obvious what I am asking about.

In the North, the snow area where you fight the thunderhawk near a vantage point. If you go past it and continue up the mountain you come to an area with an intense orange light shinning out of a hole in the mountain and a very deep drop near it.. To the left is some climbing areas, but I can't seem to progress much past them. I get to the spot about even with the hanging gear, but I see no further way to climb or do anything else. I just end up climbing down a couple ledges and using the grapple.

Am I missing something? If this has a purpose later, but I am not to it yet, let me know that and I'll figure it out. If not and you can offer a hint or three, please do.
 
Not sure the correct terminology for this question, but if you know the answer it should be obvious what I am asking about.

In the North, the snow area where you fight the thunderhawk near a vantage point. If you go past it and continue up the mountain you come to an area with an intense orange light shinning out of a hole in the mountain and a very deep drop near it.. To the left is some climbing areas, but I can't seem to progress much past them. I get to the spot about even with the hanging gear, but I see no further way to climb or do anything else. I just end up climbing down a couple ledges and using the grapple.

Am I missing something? If this has a purpose later, but I am not to it yet, let me know that and I'll figure it out. If not and you can offer a hint or three, please do.

Why are you in a spoiler thread? Go play play the game and finish it, then come back.
 
Not sure the correct terminology for this question, but if you know the answer it should be obvious what I am asking about.

In the North, the snow area where you fight the thunderhawk near a vantage point. If you go past it and continue up the mountain you come to an area with an intense orange light shinning out of a hole in the mountain and a very deep drop near it.. To the left is some climbing areas, but I can't seem to progress much past them. I get to the spot about even with the hanging gear, but I see no further way to climb or do anything else. I just end up climbing down a couple ledges and using the grapple.

Am I missing something? If this has a purpose later, but I am not to it yet, let me know that and I'll figure it out. If not and you can offer a hint or three, please do.
You'll have to return there. Don't worry about it now, nothing you can do but take some great screenshots and enjoy the scenery.
 
I am reading nothing but the replies. Got what I needed, come back and check it later.

Thank you

lol Sorry. I don't think my post came across as funny as I thought it did. Just play the game and every major area opens up. If it's called a "bunker" on the map, it's a story area.
 
At the very least, Sawtooths are specifically mentioned as being a new machine. Probably safe to assume Thunderjaws and Stalkers are too, as I can't think what their ecological function would be.

Likely to destroy broken machines, clear debris, building demolition.
 
Someone remind me what the Apollo module function was again?


Also, where did all non-Alloy persons come from?

I think I crossed some streams somewhere in here and am a little confused.


Are Sylens' weird tubing just part of him tinkering on himself from the knowledge he learned? Is that addressed at all?
 
Someone remind me what the Apollo module function was again?


Also, where did all non-Alloy persons come from?

I think I crossed some streams somewhere in here and am a little confused.


Are Sylens' weird tubing just part of him tinkering on himself from the knowledge he learned? Is that addressed at all?

Apollo was one of the subroutines under Gaia that was all the knowledge, or as much of it possible to gather and digitize, of humanity from history to sciences to random pop culture. It was supposed to teach the next generation of humanity but Ted Faro deleted it in one final moment of grand shittiness.

All the humans came from womb facilities like the one inside the Nora Holy Mountain that was controlled by one of the subroutines of Gaia.

Sylens seems to be a member of the Banuk tribe who all do something similar in terms of self scarification using what looks to be wiring.
 
Someone remind me what the Apollo module function was again?


Also, where did all non-Alloy persons come from?

I think I crossed some streams somewhere in here and am a little confused.


Are Sylens' weird tubing just part of him tinkering on himself from the knowledge he learned? Is that addressed at all?
To impart knowledge and history and all that jazz

Artificially made by GAIA from selected people before the world finally gave out

The tubings are like stitches to close up wounds or something. If you pay attention to some Banuk npcs have the same blue things. They say they get them from machine parts
 
So...

The side-quest that takes you to the Banuk camp, you climb the mountain and tell the pillagers to piss off. The relic breaks and sends the machines in the village back to loopy.

Nothing ever comes of that tech? A relic that seemingly reverses (or at least keeps at bay) the derangement?
 
All the humans came from womb facilities like the one inside the Nora Holy Mountain that was controlled by one of the subroutines of Gaia.

I remember the one hologram of the kids getting kicked out. People like that? They sorta... reverted back to tribalism?

For some reason I was thinking the Alphas were chosen to be the genetic source of the future civilization.

Was there info in the game on when Aloy was... created? Elisabet cloned herself no? Do we know what her end goal with that was?
 
Only Banuk priests are the ones who insert machine parts into their bodies. They do it to bring them closer to the machines so they "speak" or "hear" the machine language.
 
Someone remind me what the Apollo module function was again?


Also, where did all non-Alloy persons come from?

I think I crossed some streams somewhere in here and am a little confused.


Are Sylens' weird tubing just part of him tinkering on himself from the knowledge he learned? Is that addressed at all?

In one of the Eleuthia text logs it mentions that humans currently living on Earth were introduced in 2350 or something. So about two hundred years after the faro bots destroyed everything. So the current civilization has been around for 700 years since Aloy was created in 3015 or something.
 
I remember the one hologram of the kids getting kicked out. People like that? They sorta... reverted back to tribalism?

For some reason I was thinking the Alphas were chosen to be the genetic source of the future civilization.

Was there info in the game on when Aloy was... created? Elisabet cloned herself no? Do we know what her end goal with that was?

The first generation of humans was thrown back into the world 700 years ago with the general knowledge of young children or toddlers. They weren't very advanced because the robots taking care of them weren't programmed to deal with teenagers and adults. Apollo wasn't around to teach them anything either so they were basically told to fend for themselves once the food stores in the womb facility ran out.

The Alphas just ran the Zero Dawn programs and helped design and guide the AI systems. The genetic material was from all manner of sources so that their was genetic diversity in the new world.

Gaia created Aloy, not Elisabet.
 
So...

The side-quest that takes you to the Banuk camp, you climb the mountain and tell the pillagers to piss off. The relic breaks and sends the machines in the village back to loopy.

Nothing ever comes of that tech? A relic that seemingly reverses (or at least keeps at bay) the derangement?
Hmm, come to think of it that thing looked a lot like HADES did. It'd be pretty funny if that was one of the AIs and no one realised.
 
I remember the one hologram of the kids getting kicked out. People like that? They sorta... reverted back to tribalism?

For some reason I was thinking the Alphas were chosen to be the genetic source of the future civilization.

Was there info in the game on when Aloy was... created? Elisabet cloned herself no? Do we know what her end goal with that was?
Some of the data points mentioned a project lightkeeper program that got scrapped early on. IIRC, they don't go into specifics but the gist of it was that the Alphas were gonna clone each other and then raise their clones to take their spot. I assume it was in case something went wrong someone with an understanding of the system could correct it.

When they scrapped it they purged their genetic information from the system but GAIA secretly decided to hold on to Elisabets genetic makeup as a memento. When the signal attacked GAIA and she decided to blow herself up she used Elisabets DNA to make Aloy cause her DNA (Elisabets) would give her full control of the system and access to all the bunker doors.
 
If there's a sequel, I really hope it's a descendant of Aloy and not Aloy herself. I feel that they told her story really well and giving her more to do would just be messing with a good ending.
 
If there's a sequel, I really hope it's a descendant of Aloy and not Aloy herself. I feel that they told her story really well and giving her more to do would just be messing with a good ending.

She still has to rebuild Gaia as the one big thing left to do so Aloy still has a lot of story left to cover and that doesn't include everything going on with Sylens.
 
Finished the game. I enjoyed the latter parts of the story quite a bit, Aloy really clicked with me when she started getting pissed off at Sylens for sending her on all these dangerous missions. I -really- liked her visiting Elisabet's final resting place, it was beautiful, I teared up. A+++.

Beautiful graphics, aside from the sometimes ugly NPC face animations (but what incredible face designs!!).

Gameplay uhhh...I made the mistake of picking Silent Strike and Lure very early on, so I spent most of the game hiding in a bush and whistling. Not exactly compelling. The down d-pad menu was really unwieldy. Was hoping there would be more I could do with tamed machines, but there really wasn't since I couldn't convince them to follow me outside of their patrol paths aside from the sheep/bulls/horses. Had trouble seeing quest markers a lot of the time (kept most of the hud off).

Eagerly awaiting a sequel with potential gameplay/HUD improvements, and more of Aloy's story.
 
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