Morrigan Stark
Arrogant Smirk
I love this game so much. I can't wait for that expansion to hit. This thread just reminded me that I posted a video of a funny glitch that happened to me toward the end:
https://youtu.be/xBP9GIxjJqo
Hahaha amazing
I love this game so much. I can't wait for that expansion to hit. This thread just reminded me that I posted a video of a funny glitch that happened to me toward the end:
https://youtu.be/xBP9GIxjJqo
I love this game so much. I can't wait for that expansion to hit. This thread just reminded me that I posted a video of a funny glitch that happened to me toward the end:
https://youtu.be/xBP9GIxjJqo
Absolutely loved this game. Passed me by due to Breath of the Wild but glad I got around to playing.
I especially loved the little touches in quests - if you start a fetch quest and you already have the item, Aloy will cut to the chase and hand it over.
Other touches that really resonated with me is how character dialogue changes. Towards the end before I entered the Zero Dawn facility, I stopped and did Traitor's Bounty and Queen's Gambit, killing Bahavas and saving Itamen. This meant when Aloy wakes up in the sun ring and is taunted by Helis, it changed his dialogue to reflect the loss of Bahavas and Itamen. I was impressed that the devs went to the effort to include that dialogue when only a small percentage of players will trigger it. The game is full of small moments like that.
Reminded me a lot of Mass Effect 1's story with the parallel stories told in the present and distant past. Both told extremely well. Can't wait for more.
Please Reply!And you don't say anything about the news I pass on! The containment zone, the re-breathers, the rioting, 1Earth--what happened in the Dallas Bubble, Ames, that wasn't the robots!
Finished the game a couple weeks back and finally finished reading through this entire thread. First off, WOW. Fantastic story. It's so heartwrenching yet beautiful at the same time. It's one of those stories that I just keep thinking about even though it's been so long since I finished.
Something I hoped to see brought up in this thread but didn't though - one of the quest datapoints mentions an event at the Dallas Bubble, are there any other references to this in the game? I'm curious what went down there.
For reference:
Please Reply!
FROM: Roshana Guliyev
TO: Sgt. Guliyev
SUBJECT: Please reply!
STATUS: Rejected
Just my speculation: The Dallas Bubble was some sort of shelter set up for civilians after the atmosphere started to go. Some large scale riots took place there with a lot of casualties and the government/military tried to cover it up by blaming it on machines.Finished the game a couple weeks back and finally finished reading through this entire thread. First off, WOW. Fantastic story. It's so heartwrenching yet beautiful at the same time. It's one of those stories that I just keep thinking about even though it's been so long since I finished.
Something I hoped to see brought up in this thread but didn't though - one of the quest datapoints mentions an event at the Dallas Bubble, are there any other references to this in the game? I'm curious what went down there.
For reference:
Please Reply!
FROM: Roshana Guliyev
TO: Sgt. Guliyev
SUBJECT: Please reply!
STATUS: Rejected
I love this game so much. I can't wait for that expansion to hit. This thread just reminded me that I posted a video of a funny glitch that happened to me toward the end:
https://youtu.be/xBP9GIxjJqo
Hey guys, trying to complete my text quest datapoints. Missing a single one (#34) that I would've gotten in Sobeck's office but it's missing since the table that it'd be on is overturned cause of Eclipse bombing. After some googling found that called "Artemis" and that this issue was to be fixed by patch 1.21. I have the latest patch after that and I can't find this thing. Should I email guerila support?
I had that happen to me, What i did to make it appear was Go out and save it in the nearest Camp fire and then reload your save, It should make it appear when you go back to that area, That's what i did and it appeared after the reload
Hades and the other subroutines aren't sentient. At least they weren't until the outside signal interfered. The Faro plague probably wasn't sentient either for that matter. Not sure that changes your point about how dangerous Hades was though. But it was meant as a check against something going wrong with Gaia, the only true AI. ZD only had one shot at this and they had to try and plan for every contingency.Loved pretty much every piece of the backstory except for the concept of Hades. Big bad should've just been the faro swarm being reawakened by clueless humans.
That the smartest scientists on earth all agree on building another sentient robot subroutine that can exterminate life on earth when that's basically exactly what happened the first time around might just be the dumbest thing I've seen.
and of course it went wrong
again
edit: small nitpick in an otherwise really well thought out lore/world backstory. Love how they went really detailed with the explanations, piecing it all together with a detailed timeline and believable explanation for every event happening and every decision made along the way (except building hades).
Finally finished... It's been a long time since a game had me this engrossed. Flashbacks to my fondest memories of Morrowind and Mass Effect.
Now back to New Game+.