thicc_girls_are_teh_best
Member
We are in a thread talking about platformers?
Sure, but this thread is about platformers, not the other genres.
I....somehow skipped over that word when reading the thread title
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My bad :/
We are in a thread talking about platformers?
Sure, but this thread is about platformers, not the other genres.
I Swear this is one of those threads designed to trap crack heads and be used as evidence.
I played the two games about a month apart. I enthusiastically played Psychonauts to completion because it always builds on its offerings both naratively and mechanically. I got too bored to continue in Super Mario Sunshine after an evening of doing the same crap over and over.
I didn't finish the game because of its awful controls and platforming. I dare anyone play that game today and then SM Sunshine and tell me that it feels better to play. Sunshine sucks but it still has better platforming than Psychonauts trash.
You need to jump into/out of the elevator crate, wall run across a gap, slide down ramp, traverse water/branches, jump up scaffolding, and jump over burning debris...Some games such as Ninja Gaiden don't feature enough platforming to be part of the discussion. You spend entire levels not platforming at all. Hell, the entire Hayabusa Village level, which is the second one, has almost no platforming.
Compared to your takes, the OP looks like an iceberg.I played the two games about a month apart. I enthusiastically played Psychonauts to completion because it always builds on its offerings both naratively and mechanically. I got too bored to continue in Super Mario Sunshine after an evening of doing the same crap over and over.
Tl:dr you can call ratchet trash without trying to gatekeep what the hell a platformer is lmaoNow we're just veering into semantics. Most games aren't a single pure genre aside from sports and puzzle games, they often blend multiple genres to varying degrees.
Ratchet & Clank, Jak, and Sly are adventure games, yes, but that's such a loose term that damn near every game is an adventure game to some extent. The point is, is platforming enough of a core part of their designs to label them as platformers? Do you need to master jumping, depth and distance perception, timing, and all that jazz to a certain degree to play them?
The original Ratchet & Clank is without a doubt a platformer. The Gorda City level definitely gives any Mario 64 level a run for their money (except Tick Tok Clock and Rainbow Ride), yet, it's also a shooter. Going Commando strays away from platforming and more into shooting and Up Your Arsenal is even more of a shooter.
Some games such as Ninja Gaiden don't feature enough platforming to be part of the discussion. You spend entire levels not platforming at all. Hell, the entire Hayabusa Village level, which is the second one, has almost no platforming.
I think we can allow a certain level of wiggle room for some games. There haven't been many pure platformers since the N64 days.
Post#157 nails it. Why was that so hard?I'd certainly say action/platformers or adventure/platformers or something like that. Then yes for playstation. Definitely.
But for purr a to b complete the course type platforming Nintendo games (Mario mostly) is still goat
Trapped another one.After having enjoyed both Ape Escape 2 and Sly Cooper 2 I realized that PS2 had much better 3D platform adventure games than any Nintendo console. Super Mario 64 is pretty much the gold standard when it comes to platformers, but it isn't an adventure in the same sense.
Psychonauts is better than Nintendo's whole catalogue.
Mario 64 is the definition of a mediocre game. If it did not have Nintendo branding it would be forgotten.
As someone who still plays a ps2 now and again (i have it chipped) a majority of ps2 games that are exclusive to the console (not funded by sony) are pure vapourware games, id still say ps2 was the best sony console with the number of games to choose from but ultimately id say switch has far better games with the same selection of games, the best ps2 games in that generation are all third party games that look 10x better on the og xbox and gamecubeMost of the games you mentioned are not pure platformers, but rather action-adventure with platforming elements.
But I agree they were awesome and I think PS2 had a better library than any Nintendo console.
Thanks for letting us know Zelda isn’t a platformer. I think we all really were struggling where to place it genre-wise until your post.PS2 had the 3 GOATS of Ratchet, Sly Cooper, and Jak and Daxter. 3 games from each franchise on the system (except Ratchet which had 4.) These 3 franchises alone added 10 must play platformer games to the PS2.
Plus the glorious Ape Escape 2 and 3, Crash Twinsanity, Klonoa 2, and psychonauts. Not gonna lie, outside of NES, SNES and Switch you'd be hard pressed to find a Nintendo system with that many great platformers.
and no Zelda is not a platformer.
You are ensnared my friend.I Swear this is one of those threads designed to trap crack heads and be used as evidence.
Psychonauts does have lots of good ideas, but it's an awful, awful platformer with bad level design and horrible control. I would say it's unplayable today, actually.The whole is greater than the sum of its parts. That is why even with less polished mechanics Psychonauts towers over Nintendo's catalogue. The amount of ideas in a single world of Psychonauts is more than an entire game by Nintendo.
The platforming and level design in Mario 64 makes Rare look like geniuses because they actually refined their implementation instead of throwing a bunch of shit on a wall and sticking with it.
Super Mario 64 dunks on all of those.
So, no.
That's still the case, if you take out the ports and the endless outsourcingNintendo was never really known for high volume of games (until recently).
Sunshine wasn't great when it released and it aged poorly but so have the Jak sequels. Only the first one is good IMO.Dude. Super Mario Sunshine dunks on all of those.
Has their output increased? I mean are we just adding up all Switch first-party games? Lots of Wii U conversions in that list. Plus, it's been a really long cycle, so I think you'd have to go with averages per year alongside previous consoles, vs total output, otherwise the statistic doesn't really mean anything. And since games take longer now, has their output increased for Switch vs them having to balance continuous output simultaneously for two different systems?Nintendo was never really known for high volume of games (until recently). PS1 and PS2 beat them big time with the number of games released. Nintendo systems used to have large drought periods for years. Most Nintendo series usually just get 1 entry on the system. But almost all those games turn out to be masterpieces.
Nintendo's output has increased this gen though.
It was made during the brief period of time during the short-lived GameCube era where Nintendo was focusing on making challenging, complex sequels to N64 games. It certainly is a far more challenging and complex game than Mario 64, and builds off of the foundation of that game.Sunshine wasn't great when it released and it aged poorly but so have the Jak sequels. Only the first one is good IMO.
Lol, I haven’t read it all because I’ve had enough madness for a day already. But seriously, Earthworm Jim reaches lows lower than a bunch of serviceable NES games.Jesus Christ, what kind of horrors have you unleashed upon Gaf64gigabyteram ? The takes in this thread are something else. Mario Sunshine the best 3D Mario. The padded and bloated mess that are WW and TP the best Zeldas. Earthworm Jim and Ninja Gaiden better platformers than Super Mario 64.
I have no words.
The first Jak & Daxter is legit.Dude, Jak and Daxter aren't even good games let alone great platformers, they are dog shit.
dont insult windwaker my belovedThe padded and bloated mess that are WW and TP the best Zeldas.
What lows Nintendo fanboy?Lol, I haven’t read it all because I’ve had enough madness for a day already. But seriously, Earthworm Jim reaches lows lower than a bunch of serviceable NES games.
Except it is playable and in higher fidelity than any Nintendo game with mods on PC. The level designs are more brilliant than any Nintendo game because they seemlessly blend art design, purpose, challenge, and narrative. The controls are a bit rough relative to the sequel, but they are more than adequate for platforming. They also become more flexible with new powers which dunk on mechanics in any 3D Super Mario.Psychonauts does have lots of good ideas, but it's an awful, awful platformer with bad level design and horrible control. I would say it's unplayable today, actually.
The power of nostalgia boners and mass delusion are fascinating. It wasn't the first or the most refined of its time. Most games have a hectic development with dynamic hardware targets.The rest of your posts are lunacy. Mediocre games are not played 30 years later, not even Nintendo ones. Nobody is making 3 hour videos about Yoshi's Story. Super Mario 64 is perhaps the most incredible video game ever made. Nintendo was basically building the plane as they were flying it. They never made a 3D game before, barely anyone made a 3D game before, and they were doing it for hardware that wasn't finished, yet they somehow managed to make a game that people are still playing, loving, and unpacking 30 years later.
The reason why Nintendo didn't refine their implementation was because there was nothing to refine - they were the ones who implemented it.
The good ones don't need to because they are so far above them.Nothing touches 3D platformers such as Mario 64, Banjo-Kazooie, Super Mario Galaxy and Super Mario Odyssey.
Nah, i don't think there's anything else above them when it comes to 3D platformers, these are the peak. But that's just my opinion.The good ones don't need to because they are so far above them.
I guess you don't play many others...Nah, i don't think there anything else above them when it comes to 3D platformers, there are the peak. But that's just my opinion.
You guess wrong. 3D Platformers used to be my favorite genre for a while. More so than 2D ones in the past.I guess you don't play many others...
Psychonauts is better than Nintendo's whole catalogue. Sly Cooper and the Thievius Racoonus is on par with their best.
There are a handful of better platformers on PS2 than Mario Galaxy 1/2, but the hardware limitations make it difficult for them to compete with Mario Odyssey.He's right, but only because the platformers basically stopped at PS2. Nintendo carried on for another 3, almost 4 and counting, generations.
The PS2 has a better platformer selection, but no PS2 platformer is better than Mario Galaxy 1/2 or Odyssey.
Say wha?? Maybe you should revisit WW again. Struggling to see how that game is bloated at all. TP, eh maybe fair.Jesus Christ, what kind of horrors have you unleashed upon Gaf64gigabyteram ? The takes in this thread are something else. Mario Sunshine the best 3D Mario. The padded and bloated mess that are WW and TP the best Zeldas. Earthworm Jim and Ninja Gaiden better platformers than Super Mario 64.
I have no words.
Say wha?? Maybe you should revisit WW again. Struggling to see how that game is bloated at all. TP, eh maybe fair.