The new 3rd person over-the-shoulder format appeals to a broader audience since it's very similar to other PlayStation first party IPs like Uncharted and The Last of Us. The older format was a little harder to get into for the average gamer but it's what long-time and loyal God of War fans expected.Didn't 2018 sale what the past iteration did over it's lifetime? It seems like the formula was stale and this fresh new God of War is what actually brought it into a larger audience.
This is not an unpopular opinion but a very divisive one which is kind of what a hot take is.Do people think that "hot take" means "unpopular opinion" now?
Toned down gameplay...more like toned down spectacle.The gameplay is completely in service of the story they are trying to tell in this new duology, i.e., being better.
Previously, Kratos used to enjoy this. Now he doesn't enjoy this. He avoids conflict as much as possible and only does what is necessary. He wants to defy fate and set a better example for his growing son.
Once you understand that, view the toned-down gameplay with that lens, and get to the ending of Ragnarok (which is beautiful!), everything just ties together perfectly.
At least it did for me.
In terms of pure spectacle? Sure, these 2 new games may not fit the bill as well as the first 3 games did. But in terms of overall story, a message, and a purpose? These 2 new games are perfect.
This isn't really a valid point for anything, the last classic GoW game (not counting Ascension as that was more of a side-game) came out in like 2010 on a significantly less popular console in an era where the gaming landscape was considerably smaller, and this applies even more for the first two games (PS2 sales aside obviously).Didn't 2018 sale what the past iteration did over it's lifetime? It seems like the formula was stale and this fresh new God of War is what actually brought it into a larger audience.
...what are you even on about? You could argue in favor of the ps2 cpu architecture when compared to others at the time, but saying it could have a game like classic GoW (or any game really) while the ps4 couldn't is just ridiculous. Especially when GoW3 is on the ps4.Read about cpus instruction sets, it's not a secret, it'll kill a lot of doubts, there's no secrets into making games, search about Linux op, it's easier to get useful informations and will save a lot of your time.
Those fans are crazy. The old games are objectively inferior gameplay wise.Definitely not a hot take. A large portion of the fanbase feels like the new format should have been relegated for a new IP and God of War left alone in the gameplay department.
We have these threads every other month. At least its moved on to GoW and no longer TLoU2 every month with the same topic over and over and over.No, God of War is still God of War. Thread title should have been "Why I don't like the new God of War".
Took a survey, did ya?Definitely not a hot take. A large portion of the fanbase feels like the new format should have been relegated for a new IP and God of War left alone in the gameplay department.
Why do people misuse a word with such an easy to understand definition?Those fans are crazy. The old games are objectively inferior gameplay wise.
Enemy design is better in the new games; combat variety is better. Game feel is better (I.e. there is better audio-visual impact to attacks). Not as much button mashing. Better level design to where you actually have to pay attention to the space around you to play optimally.Why do people misuse a word with such an easy to understand definition?
Gow3 is a ps3 game, physics is cpu intensive, gow 4 wouldn't be possible....what are you even on about? You could argue in favor of the ps2 cpu architecture when compared to others at the time, but saying it could have a game like classic GoW (or any game really) while the ps4 couldn't is just ridiculous. Especially when GoW3 is on the ps4.
The dragon was the worse boss fight in the first game by far, spectacle and zero challenge whatsoever, absolute shit fight mechanically.All they needed to do with the sequel is add epic huge cinematic boss fights like the dragon, but 10x time more than that, instead in Ragnarok besides maybe Thor, all fights are...anemic to say the least.
Toned down gameplay...more like toned down spectacle.
Combat is vastly better and more varied.
First off, you have no idea what objective means.Those fans are crazy. The old games are objectively inferior gameplay wise.
Good point. Edited.Toned down gameplay...more like toned down spectacle.
Combat is vastly better and more varied.
Yeah and we have games with much more advanced physics than any GoW game running on a ps4.Gow3 is a ps3 game, physics is cpu intensive, gow 4 wouldn't be possible.
You're seriously arguing that "game feel" is objective? lol.Enemy design is better in the new games; combat variety is better. Game feel is better (I.e. there is better audio-visual impact to attacks). Not as much button mashing. Better level design to where you actually have to pay attention to the space around you to play optimally.
There's literally no basis you can argue that the gameplay experience in the old games are better other than maybe the puzzles (the most insignificant part of any of these games) compared to Ragnarok.
, and i severely side-eye whatever gameplay centric gamer who think otherwise
Rofif and I completely agree on something. Any argument presented henceforth is invalid. We have our answer.I hate playing as Badreus in Ragnarok. The game was a bit to sappy.
And thats the most disappointing Asgard I've ever seen. terrible
2018 is great. Just that I think Thor should've been in that one.
Agree to disagree, new gow on max difficulty are way harder, enemy and boss quality is way higher, and you do the bolded part aswell, not sure what game you played dude, also hard is nowhere near as difficult as gimme the god of war.First off, you have no idea what objective means.
Second off, after just recently playing through the old games on hard and 2018 on hard... the gameplay was considerably more shallow and boring in 2018, at least in my opinion.
God of War 1 is genuinely fucking hard as hell, especially the last level and boss, but I still pushed through and beat it because the gameplay was very enjoyable, and the same goes with 2 and 3. The old God of War games had their strength in gameplay because the difficulty had more to do with knowing your various weapons' strengths to keep juggles/combos going, having quick reflexes to avoid enemy attacks, and deal with crowd control regularly. You also had aerial combat which just added more to the combat (which 2018 completely lacks) and allowed for some fun air combos which just let you go wild and buy time before an enemy could recover. They were difficult but mostly very fair (aside from some bullshit in GOW1) and I had a lot of fun even at the end of those games.
God of War 2018 started very differently, I liked the combat but as the game got closer and closer to the finish line I was starting to get extremely bored and fatigued by it, even on hard. It was much less of the juggling/combo/fast paced action of the original games and a lot more of just being patient, waiting for an opening, or waiting to dodge/parry an attack. If you didn't do that, you'd die in like two or three hits, which was just immensely annoying. And even worse, there's a pretty large focus on color-coded enemies towards the end of the game which is just astonishingly lazy game design in basically every hack and slash ever (DmC has a pretty similar issue but at least it didn't have just two fucking weapons). Sure its more accessible, sure its more "polished" I guess, but it had almost none of the fun factor the old games had. It was considerably more boring and generic, and I basically just wanted to finish the game for the story at that point, and I had lost all interest in the gameplay. Theres far less variety, not more lol.
Rofif and I completely agree on something. Any argument presented henceforth is invalid. We have our answer.
Mod of War: Remastered feel free to lock this thread.
Kratos can't even jump anymore. Or see the battlefield properly with that shitty camera.First off, you have no idea what objective means.
Second off, after just recently playing through the old games on hard and 2018 on hard... the gameplay was considerably more shallow and boring in 2018, at least in my opinion.
God of War 1 is genuinely fucking hard as hell, especially the last level and boss, but I still pushed through and beat it because the gameplay was very enjoyable, and the same goes with 2 and 3. The old God of War games had their strength in gameplay because the difficulty had more to do with knowing your various weapons' strengths to keep juggles/combos going, having quick reflexes to avoid enemy attacks, and deal with crowd control regularly. You also had aerial combat which just added more to the combat (which 2018 completely lacks) and allowed for some fun air combos which just let you go wild and buy time before an enemy could recover. They were difficult but mostly very fair (aside from some bullshit in GOW1) and I had a lot of fun even at the end of those games.
God of War 2018 started very differently, I liked the combat but as the game got closer and closer to the finish line I was starting to get extremely bored and fatigued by it, even on hard. It was much less of the juggling/combo/fast paced action of the original games and a lot more of just being patient, waiting for an opening, or waiting to dodge/parry an attack. If you didn't do that, you'd die in like two or three hits, which was just immensely annoying. And even worse, there's a pretty large focus on color-coded enemies towards the end of the game which is just astonishingly lazy game design in basically every hack and slash ever (DmC has a pretty similar issue but at least it didn't have just two fucking weapons). Sure its more accessible, sure its more "polished" I guess, but it had almost none of the fun factor the old games had. It was considerably more boring and generic, and I basically just wanted to finish the game for the story at that point, and I had lost all interest in the gameplay. Theres far less variety, not more lol.
God of War 2018 is probably the game that I think is most overrated. Its popularity is almost bewildering; I suspect that its production values (graphics, sound design, cinematography etc), which are top-notch, do most of the heavy lifting for this game, while the story does the rest. I don't think people who shower it with praise really take into amount the whole of the actual gameplay that is present. They just like that it's basically an interactive movie.
I have not played Ragnarok yet, but I probably will before the end of the year because my girlfriend wants to watch me play it. I hope it's much better than its predecessor.
Lol most overrated game of all time has top notch production values and a good story according to you?God of War 2018 is probably the game that I think is most overrated. Its popularity is almost bewildering; I suspect that its production values (graphics, sound design, cinematography etc), which are top-notch, do most of the heavy lifting for this game, while the story does the rest. I don't think people who shower it with praise really take into amount the whole of the actual gameplay that is present. They just like that it's basically an interactive movie.
I have not played Ragnarok yet, but I probably will before the end of the year because my girlfriend wants to watch me play it. I hope it's much better than its predecessor.
Do people think that "hot take" means "unpopular opinion" now?
So you're saying the older games lacked all of those qualities and that's why they weren't able to achieve the same amount of success as the 2018 version?God of War 2018 is probably the game that I think is most overrated. Its popularity is almost bewildering; I suspect that its production values (graphics, sound design, cinematography etc), which are top-notch, do most of the heavy lifting for this game, while the story does the rest. I don't think people who shower it with praise really take into amount the whole of the actual gameplay that is present. They just like that it's basically an interactive movie.
I have not played Ragnarok yet, but I probably will before the end of the year because my girlfriend wants to watch me play it. I hope it's much better than its predecessor.
Yeah, that's a big problem. You have to rely on that little icon when attacks are coming from behind you. The problem is, you don't know what kind of attack is coming. Could be a projectile or a ground slam attack. A 3rd person over-the-shoulder camera is just not suitable for a fast-paced action game. It's wonderful for aiming with the axe and blades but that came at the expense of a much better combat camera.Kratos can't even jump anymore. Or see the battlefield properly with that shitty camera.
The new Kratos is basically immobilized, he can't do those fancy jumps here and there, he spent most of the time on the ground, not up there, you can't expect all that from a bearded guy.Yeah and we have games with much more advanced physics than any GoW game running on a ps4.
I really don't get what you're trying to argue, GoW1-3 weren't even physics heavy games in the first place. And yes, a game like them is 100% possible on a ps4, updated graphics and everything.
thats 100% a game design choice tho.... and not because the ps4 can't render... characters jumping?The new Kratos is basically immobilized, he can't do those fancy jumps here and there, he spent most of the time on the ground, not up there, you can't expect all that from a bearded guy.
I didn't say anything about the older games, but since you asked... How do you define "amount of success?"So you're saying the older games lacked all of those qualities and that's why they weren't able to achieve the same amount of success as the 2018 version?