Update on the update - looking at Sunday for various bug fixes, controller support, and a new map yfrog.com/mn725xp
Hotline Miami @HotlineMiami 45s
Update on the update - looking at Sunday for various bug fixes, controller support, and a new map… http://yfrog.com/mn725xp
While I'll gladly take another map, I'd like to see an "expansion pack" down the road rather than a bunch of random maps, going forward.
At the beginning? Yeah, just came here to complain about it. Win8 64Bit. And I had stop the Spooler service to get the game to start. Let's hope the patch scheduled for today or tomorrow fixes the major problems.
A couple of articles on Gamasutra were recently posted about this game.
This one talks about the game being way too violent.
http://www.gamasutra.com/blogs/DevinWilson/20121026/180284/Why_Hotline_Miami.php
And this one talks about their being meaning in the the game and is pretty thought-provoking. I never even came to this idea but after reading that I wonder if that's what the developers intended all along.
http://gamasutra.com/blogs/RamiIsmail/20121029/180408/Why_Hotline_Miami_is_an_important_game.php
I havent played Hotline Miami. Im not going to buy Hotline Miami. Im not going to pirate the game, either. I have no interest in playing the game because I dont see what there is about Hotline Miami that isnt pure adolescent nonsense.
Wow, what the fuck @ that gamasutra article. I guess the Clockwork Orange, in book and film is just mindless teenager violence, too, right?
I can't believe someone actually writes about games for a living and even considers possible to comment on a game without having playing it. It shows a complete disrespect and lack of understanding of the medium he's supposed to be an expert in.
And if anything, Hotline Miami is probably one of the more honest violent games I've ever played. It glorifies violence, but you feel dirty after playing, and you don't ever feel like your actions are in any way justified, unlike Call of Duty or whatever.
Jesus Fucking Christ that Gamasutra guy is so fucking stupid it made my head implode. (first guy, that is)
"I make games and music. I'm a graduate student at the University at Buffalo. I'm a Buddhist and a vegan. I like Testuya Mizuguchi and Jason Rohrer."
I played tonight without any errors
woahFrom the official Twitter account:
Don't necessarily agree with everything, but Vlambeer is good people.
I'm not surprised that some people are turned off at first glance(just that someone would feel so strongly as to write a blog about it). I don't think that guy deserves a lot of attention, it's just one blog written from a position of ignorance. Who who really cares that one guy doesn't get it and wrote an incorrect article, let's move on.The anti-violence complaint bothers me with Hotline Miami, because its one of the more honest depictions of human violence that I've come across.
Spec Ops The Line is very deliberate in its intentions, while this one is much more subtle - which in turn does leave more things up to interpretation. It's completely possible and valid to judge Hotline Miami at face value, just taking it as a filthy combo shooter executing on its 80s premise with style.So, this is the indie Spec Ops The Line?
Reading that has me more inclined to play this.
Came across this interesting blog post about Hotline Miami's plot and purpose today.
http://www.gamasutra.com/blogs/RamiIsmail/20121029/180408/Why_Hotline_Miami_is_an_important_game.php
So, this is the indie Spec Ops The Line?
Reading that has me more inclined to play this.
"I'm not making games to make money," he told VG247.
"I do want to make money, but it's not my major intention with my creativity. I just like expressing myself, making cool stuff, and like, if you don't want to pay for the game but want to play it anyway, I'm not going to stop people from doing that."
"I want to make enough money to make bigger games, and that' probably not something I'm able to do if I have to get a job, and of course I want to be able to pay rent and buy food from what I do," continued Söderström. "So, we're looking to make another game as soon as possible, and hopefully it will turn out as good as Hotline Miami."
A couple of articles on Gamasutra were recently posted about this game.
This one talks about the game being way too violent.
http://www.gamasutra.com/blogs/DevinWilson/20121026/180284/Why_Hotline_Miami.php
And this one talks about their being meaning in the the game and is pretty thought-provoking. I never even came to this idea but after reading that I wonder if that's what the developers intended all along.
http://gamasutra.com/blogs/RamiIsmail/20121029/180408/Why_Hotline_Miami_is_an_important_game.php
I'm "embarrassed" for the journalist in the first column. Complaining about a game he hasn't even played?
This is one of the best games of the year and amazingly introspective. Gaming always needs a game to push boundaries and shock. HM is that game....for me at least.
I make games and music. I'm a graduate student at the University at Buffalo. I'm a Buddhist and a vegan. I like Testuya Mizuguchi and Jason Rohrer.
I heard scattered good things about this game, followed some links from the OT, and then bought it on a whim. I played through the first two parts, and then replayed them again with the Rasmus mask on to get the secret letters. It's surprisingly fast, intense, and satisfying.
Can someone tell me in vague terms what the point of the puzzle is? I'm not sure if I'm doing the right thing by trying to get all these letters.
A couple of articles on Gamasutra were recently posted about this game.
This one talks about the game being way too violent.
http://www.gamasutra.com/blogs/DevinWilson/20121026/180284/Why_Hotline_Miami.php
And this one talks about their being meaning in the the game and is pretty thought-provoking. I never even came to this idea but after reading that I wonder if that's what the developers intended all along.
http://gamasutra.com/blogs/RamiIsmail/20121029/180408/Why_Hotline_Miami_is_an_important_game.php
if heart of darkness was a mashup of a clockwork orange and drive then maybe, sure, someone might let that slide
but no, it is not as stupid as The Line.
I can't get enough of this game, tomorrow's update can't come soon enough since I'll probably get tired of replaying levels pretty soon.
Anyways, did we ever figure out how to trigger context sensitive kills? Every now and then I'll instakill a dude through a doorway or take a human shield, and I have no idea how it happens.
I can't get enough of this game, tomorrow's update can't come soon enough since I'll probably get tired of replaying levels pretty soon.
Anyways, did we ever figure out how to trigger context sensitive kills? Every now and then I'll instakill a dude through a doorway or take a human shield, and I have no idea how it happens.
A couple of articles on Gamasutra were recently posted about this game.
This one talks about the game being way too violent.
http://www.gamasutra.com/blogs/DevinWilson/20121026/180284/Why_Hotline_Miami.php
And this one talks about their being meaning in the the game and is pretty thought-provoking. I never even came to this idea but after reading that I wonder if that's what the developers intended all along.
http://gamasutra.com/blogs/RamiIsmail/20121029/180408/Why_Hotline_Miami_is_an_important_game.php
Played through most of the early part of the game again. If you go balls-out with guns, it's not hard to rack up some nice combos.
The craziest point totals I scored, though, were when I used the Carl mask, which you can find pretty late in the game. The drill execution is practically a 5000 point bonus on top of a normal kill, and it gives you a huge amount of boldness points. I managed to hit the triple figures in Chapter 4, I think.
This game is fun, but I'm starting to feel like it's bad for me. I should do other things.
I completed this last night; it's simply awesome. Great soundtrack, challenging yet never frustrating, top-notch art direction, super interesting story... hell just everything about it is great.
So, what's the general take on the epilogue here?Does the protagonist just think he killed the biker? Or was the biker's conclusion kind of a "what if" scenario?