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How many teraflops do we need for excellent graphics?

Parazels

Member
People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.

How many teraflops do we need to reach the bare minimum?
 

MikeM

Member
Its doesn’t matter. Look at what Sony first party puts put versus third party. At the end of the day, more power will not solve the some really poor coding/dev choices.
 

Parazels

Member
Its doesn’t matter. Look at what Sony first party puts put versus third party. At the end of the day, more power will not solve the some really poor coding/dev choices.
You are right, but I'm talking about comfortable conditions, when a developer has enough power for 4k@60 + full path tracing without tricks and miracles.
 
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1.21 PFLOPS!?!
8xVizpt.png
 

mansoor1980

Gold Member
you need talent not TFLOPS

e.g , compare remedy vs sony first party studios
it is obvious who is better at optimization
 

IAmRei

Member
You are right, but I'm talking about comfortable conditions, when a developer has enough power for 4k@60 + full path tracing without tricks and miracles.
Without tricks and miracles? It will took years from now, since even with tf like today, devs still need tricks to save power.
 
Saying Tflops doesn’t matter is the same as saying horsepower in a car engine is not relevant.. of course a powerful engine alone don’t take you very far but if the rest os the car (suspension, weight, transmission, etc..) is well calibrated the car with the most powerful engine will always have the advantage.

With computer graphics is exactly the same thing.. the most powerful GPU will always win in a identical setup..

Dismissing Tflops is such a weird thing to do..
 

Kumomeme

Member
'excellent graphics' sound subjective.

any teraflops is possible

while at same time any teraflops also might gonna be not enough.

the bar is always raised. what considered great today can be considered 'ugly' in just next few years.
 

HeWhoWalks

Gold Member
Are we seriously still doing this?

For the kids in the back: TERAFLOPS ARE A USED TO DETERMINE PEAK COMPUTING SPEED EQUAL TO ONE TRILLION FLOATING-POINT OPs PER SECOND! Now, tell me what that means? Well, this is one of the reasons you rarely see this as a major selling point among the PC brethren when it comes to new cards and/or CPUs. No one says "the 3080 was a 29 teraflop (FP32) card! Look at how much more power we're getting with an 82 teraflop (FP32) card in the RTX 4090". In my eyes, I prefer this — "there are 76.3B transistors on the 4090 vs 28.3B on the 3080. This will allow better calculations, so raytracing (water reflections as a big one), fur, hair movements, and smoke billows will behave far more realistically with the higher count on the device). There's 24GB of faster RAM (G6X) on the 4090 vs just 10 on the 3080 of G6, which will result in smoother game operation and the ability to render more on screen. Then there is a near 1000MHz boost advantage on the 4090! Over 2x the Tensor Core count.....etc". You get where I am going. All of those things are much more meaningful than just "zoooomg, look at the teraflops.....a theoretical nummmbeeeeerrr"! All you can deduce is there is an increase, but little else. Yes, it gives you a grand total and usually means one card is better than the other, but it rarely tells the full story and that's why it shouldn't be the lead spec to discuss.

For the sake of consoles, does that 16.7 teraflop number on the Pro's card (remember, the rest of the machine hasn't even been measured in this number) tell you how much better it is than the 10.2 teraflop number of the OG PS5's graphics card? No. It's just a higher number. Whereas everything else, like the addition of two extra gigs of DDR5 system RAM, the higher texture rate of 672 vs 321.6 in the PS5 (a rather large increase), pixel rate increase to 179.2 vs 142.9 in the 5, etc, etc, all give a better look at just what's been improved here. More RAM, faster graphics clock speed of 2800MHZ vs 2233 in the 5, and shading rate (cores) of a near 1500 count jump on the Pro!

That's how you should gauge these things.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Native 4K60 with full path tracing.......bwhahaha!


Alot.
Alot alot.
Alot alot alot.
And alot alot of (V)RAM


A 4090 can barely hold 30 in game with simple geometry like Portal with Full PT.
performance-3840-2160.png



Alan Wake with PT (not even full PT its also using alot of cheats) is just about playable on a 4090.
performance-pt-3840-2160.png



Enemies isnt even using PT its just regular Raytracing and runs at 20fps on a 4090.
image
 
you talking about firewalk studio ? that dont exist anymore
and congrats to the 35 mill project breaking even after ONE YEAR
Cmon dude.

You know all Sony projects, even 20 hrs SP titles are 200 usd. I was comparing those to Control. Which released on 3 systems, pro patches etc.

Current gen Sony projects are in $300 million + range ( Spiderman 2).
 
It depends on the developer, ND or Rockstar take a machine with less than 2 Tflops and get wonders like RDR2 or TLOU2, others wouldn't even do something similar with 200 Tflops.
 

mansoor1980

Gold Member
Cmon dude.

You know all Sony projects, even 20 hrs SP titles are 200 usd. I was comparing those to Control. Which released on 3 systems, pro patches etc.

Current gen Sony projects are in $300 million + range ( Spiderman 2).
isnt the thread about TFLOPS and not budget.......
most sony big budget games are successful like spider man 2 and now we have astro bot which was pretty light on budget
in any case the brute force non-optimised approach sucks .
peace
 

HeWhoWalks

Gold Member
isnt the thread about TFLOPS and not budget.......
most sony big budget games are successful like spider man 2 and now we have astro bot which was pretty light on budget
in any case the brute force non-optimised approach sucks .
peace
And most Sony games don't cost $300 million either. Pretty silly to even use that when the $300 million game has already made that back, while Alan Wake 2, as much as I love it, has just scratched even.
 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
few, a 4tf machine does not display 4tf graphics.

for example Hellblade 2 runs at 1920x840 on the Series S this means the same game could run at a lower resolution and 20fps. This means that HB2 only requires 2tf, the rest is just for resolution and fps.

HB is the most advanced game in the current gen.
 

mansoor1980

Gold Member
And most Sony games don't cost $300 million either. Pretty silly to even use that when the $300 million game has already made that back, while Alan Wake 2, as much as I love it, has just scratched even.
agree on the point about budget
and TFLOPS wise im not just talking about sony games either
look at hellblade 2 or forza horizon 5 on xbox , extremely well optimised games , both published by MGS
 

HeWhoWalks

Gold Member
HB is the most advanced game in the current gen.
Doubtful. The game is hardly doing anything. Very few enemies on screen at any given time, a static (albeit, very good looking) environment, linear, and a few character models to have to worry about doesn't really feel like "the most advanced game". I wouldn't even call it the best looking game, but that's entirely subjective.
 
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tkscz

Member
People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.

How many teraflops do we need to reach the bare minimum?
TFLOPs are officially the new bits I swear. Bandwidth, RAM amount/speed, clock speeds, and transistor count are far more important than TFLOPs. Also graphics are excellent depending on how a dev makes the game look. To me art style is everything.
 

LordOcidax

Member
Looks like the OP doesn’t understand how technology works… Devs are always going to push to the limits not matter how many teraflops hardware makers give to them. Also, bigger numbers is a hell of a marketing tool. Is not matter on how many TF the hardware have.
 

HeWhoWalks

Gold Member
TFLOPs are officially the new bits I swear. Bandwidth, RAM amount/speed, clock speeds, and transistor count are far more important than TFLOPs. Also graphics are excellent depending on how a dev makes the game look.
Finally someone who gets it!
 
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Parazels

Member
TFLOPs are officially the new bits I swear. Bandwidth, RAM amount/speed, clock speeds, and transistor count are far more important than TFLOPs. Also graphics are excellent depending on how a dev makes the game look. To me art style is everything.
You are right, but what if I want Little Nightmares 3 at 4k@60 + full PT?

What kind of a console do I need to get these graphics?
 
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Loxus

Member
Probably 100+ TFlops.

The 5090 seems like the only GPU capable of Path Tracing with good framerate without upscaling.
 

onQ123

Gold Member
People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.

How many teraflops do we need to reach the bare minimum?

It's a neverending race so no matter what looks good to you today it's going to look outdated tomorrow once you see stuff that look & run better.
 
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