With full path tracing?You can get 4K 60 fps games on Ps4 Pro with 4 Tflops
And you can get 4K 30 fps games on a RTX 4090 with 80 Tflops.
You are right, but I'm talking about comfortable conditions, when a developer has enough power for 4k@60 + full path tracing without tricks and miracles.Its doesn’t matter. Look at what Sony first party puts put versus third party. At the end of the day, more power will not solve the some really poor coding/dev choices.
Come in 2035+4k@60 + full path tracing without tricks.
With full path tracing?
You didnt get the point. What im saying is that you always can add more polygons, more effects, better textures and make a game that will not run 4K 60 fps with Pathtracing even if you have 500 Tflops.With full path tracing?
Without tricks and miracles? It will took years from now, since even with tf like today, devs still need tricks to save power.You are right, but I'm talking about comfortable conditions, when a developer has enough power for 4k@60 + full path tracing without tricks and miracles.
Game design also affects that.Depends on which dev team we are talking.
Some are wizards with current power levels and some not so much
$200 million *cough* vs $35 million *cough**cough*. Still made arguably better game with 1/5 budget.you need talent not TFLOPS
e.g , compare remedy vs sony first party studios
it is obvious who is better at optimization
you talking about firewalk studio ? that dont exist anymore$200 million *cough* vs $35 million *cough**cough*. Still made arguably better game with 1/5 budget.
Cmon dude.you talking about firewalk studio ? that dont exist anymore
and congrats to the 35 mill project breaking even after ONE YEAR
isnt the thread about TFLOPS and not budget.......Cmon dude.
You know all Sony projects, even 20 hrs SP titles are 200 usd. I was comparing those to Control. Which released on 3 systems, pro patches etc.
Current gen Sony projects are in $300 million + range ( Spiderman 2).
And most Sony games don't cost $300 million either. Pretty silly to even use that when the $300 million game has already made that back, while Alan Wake 2, as much as I love it, has just scratched even.isnt the thread about TFLOPS and not budget.......
most sony big budget games are successful like spider man 2 and now we have astro bot which was pretty light on budget
in any case the brute force non-optimised approach sucks .
peace
agree on the point about budgetAnd most Sony games don't cost $300 million either. Pretty silly to even use that when the $300 million game has already made that back, while Alan Wake 2, as much as I love it, has just scratched even.
Doubtful. The game is hardly doing anything. Very few enemies on screen at any given time, a static (albeit, very good looking) environment, linear, and a few character models to have to worry about doesn't really feel like "the most advanced game". I wouldn't even call it the best looking game, but that's entirely subjective.HB is the most advanced game in the current gen.
TFLOPs are officially the new bits I swear. Bandwidth, RAM amount/speed, clock speeds, and transistor count are far more important than TFLOPs. Also graphics are excellent depending on how a dev makes the game look. To me art style is everything.People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.
How many teraflops do we need to reach the bare minimum?
Finally someone who gets it!TFLOPs are officially the new bits I swear. Bandwidth, RAM amount/speed, clock speeds, and transistor count are far more important than TFLOPs. Also graphics are excellent depending on how a dev makes the game look.
You are right, but what if I want Little Nightmares 3 at 4k@60 + full PT?TFLOPs are officially the new bits I swear. Bandwidth, RAM amount/speed, clock speeds, and transistor count are far more important than TFLOPs. Also graphics are excellent depending on how a dev makes the game look. To me art style is everything.
People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.
How many teraflops do we need to reach the bare minimum?