The AltspaceVR event is live!
Is the bluetooth functionality built into the Vive, or do you need bluetooth on your actual PC?
Built into the breakout box. You don't need Bluetooth on your PC
Brackets measure as length 8.4 cm / width: 4.45 cm / depth: 3 mm (Where the screws pass through, slightly curved)
Mounting holes are symmetric and centered exactly 1 cm from the ends (6.4 cm center <-> center distance). Their diameter is 5 mm. The length of the included screws is exactly 4 cm (after the cap).
The Lab: surprisingly polished and diverse, both graphically and in the types of gameplay demonstrated. My favourites were the archery game and Xortex (the bullet hell shooter). The interactivity in the lab itself was also amazing. Oh, and the trademark Valve humor is there in robot repair and the calibration testing. I love the robot dog.
Space Pirate Trainer: it’s a very simple foundation, but despite the straightforward mechanics it actually seems to have a very significant stratification in terms of skill. I think it’s a game where, even at this early state, you can spend a lot of time playing and notice a continuing increase in your skill and accomplishments, which is always rewarding. Better anti-aliasing would be nice, it seemed a lot worse than all the other games I played today in that regard.
Water Bears VR: I got this for free in some promotion, and after the real physical exhaustion and sensory overload of Space Pirate Trainer (and Xortex in The Lab before it) we wanted to try something a bit more laid back. It’s a fun puzzle game with surprisingly good production values and very intuitive controls. It’s also really “complete”, unlike some of the other games which do feel like the early access titles that they are.
And the “Water Bears” (which you can interact with after completing each level) are extremely cute, so this is a game to show off to anyone enthralled by that.
Cloudlands VR Minigolf: it’s minigolf, in VR. Except the courses are often a lot more inventive than what you’d find in reality. The controls work very well after a small adjusting period, but the game is surprisingly challenging in how it sets the par for each hole. Room scale helps a lot here in being able to actually walk around the ball or get down on the ground and check the intended trajectory of a shot.
Audioshield: perhaps the game I was most hyped for, having played Audiosurf for over 400 hours. It does not disappoint. The best part was starting off with a random semi-obscure song (Dogfight by M.O.V.E.) and someone had already played it!
Anyway, I’ll probably be capable of more coherent thoughts later.
I only got the Vive HDMI audio device option (it's still "HDMI" even if you use DP) in the SteamVR audio settings after a reboot.I don't seem to be getting audio through my DP to miniDP cable. Am I missing something? I know it's capable of passing audio.
Oh you're so funny. -___-dude more people should come into altspace, this is kind of nuts
man im on the verge of ordering one of these
what am i thinking
Did you turn off asynchronous timewarp?You guys weren't kidding about Unseen Diplomacy, lord that was like a religious experience. Such unique interaction, lightly tapping a crystal as it floats in front of me, bah gawd the tracking makes that something incredible. Loving everything so far, only thing that's been dragging it down is some judder from headset tracking, I don't have a free outlet for the breakout box dc so using it on a power strip, could that be what's causing my headset lag? Does the firmware update improve things in that regard? Will do in a bit, my friend is using it now.
Did you turn off asynchronous timewarp?
Might as well order it and then you'll have a couple months or more to decide if you want to keep the order.
I only got the Vive HDMI audio device option (it's still "HDMI" even if you use DP) in the SteamVR audio settings after a reboot.
Good night.
You guys weren't kidding about Unseen Diplomacy, lord that was like a religious experience. Such unique interaction, lightly tapping a crystal as it floats in front of me, bah gawd the tracking makes that something incredible.
Yeah. Hope mine comes the day after I beat Uncharted 4Don't say such things!
I'm still holding on to the hope I get mine next month.
I don't have my Vive yet, but there's a setting that you need to turn off or its gonna feel shitty.Isn't that a Rift CV1 feature? I recall hearing about a similar method Vive uses but can't remember the name, reprojection maybe? Nah pretty sure that's psvr.
Isn't that a Rift CV1 feature? I recall hearing about a similar method Vive uses but can't remember the name, reprojection maybe? Nah pretty sure that's psvr.
Isn't that a Rift CV1 feature? I recall hearing about a similar method Vive uses but can't remember the name, reprojection maybe? Nah pretty sure that's psvr.
Haven't played unseen diplomacy yet, but are you sure you aren't talking about Irrational Exuberance?
Interleaved reprojection. Right-click game in library -> Properties -> Enable Reprojection. It's on by default, but kind of wack implementation and it fucked up a bunch of Unity titles (which are a lot of current VR titles). May want to try turning it off for that game.
Other than reprojection, you might want to make sure you are not locked at 60. I had slightly laggy controllers at 60 because RTSS was running and I'd forgotten about it
Fuck me... Nothing from HTC at all this week.. Any Illinois peeps in the same boat as me?
Fuck me... Nothing from HTC at all this week.. Any Illinois peeps in the same boat as me?
My buddy got a Vive, and we're trying it for the first time. Does anyone have a tip for activating the pass-thru camera? I turned on all the settings for it in SteamVR, but we still can't get it to turn on with the double-tap of that button.
Do those support rods really not come in any other color than neon yellow?
Fuck me... Nothing from HTC at all this week.. Any Illinois peeps in the same boat as me?
So you can actually order one of these right now? I wanted to order an oculus but when tried to buy, it said that expected ship date is august.
So I checked out vive's buy option and it said "in stock". Is that true? You can buy it and get it "shortly" (ie within a few weeks)?
Seems oculus prices are insane on ebay right now, and although I'd prefer an oculus I would just buy vive instead if I can get within weeks instead of 4 months.
Also - so if you dont care about room scale (I dont have the room ATM) can you just put a sensor on your desk or something or have to mount it up high?
Do those support rods really not come in any other color than neon yellow?
I don't really know why it says "In Stock", but new orders are actually shipping towards the end of May at the moment. Says May on the left somewhere there. So not really that soon, but less backordered than Rift and should arrive much sooner.
Am I missing something? I turned steam VR off but my basestations are still on it looks. Do they not turn off automatically.
They should.
How long afterwards?