You don't set up Vive so much as install it, the amount of space you'll need to get a satisfying experience is almost certain to require a fair amount of your living space, and the combined weight of headset, headphones and the constant presence of the intrusive cabling does feel a little onerous. On top of that, the system's credentials for seated experiences can't be fully tested right now because the vast majority of the available titles designed for that configuration reside on Oculus Home. Eventually, the exclusives on each platform will converge, but right now, the best Vive experiences are smaller, bite-sized chunks of gaming - brilliant to play in many respects and an irresistible taster of what is to come, but perhaps somewhat slight factoring in the money, time and space invested into putting a state-of-the-art VR system together.
And yet there's nothing quite like this. Load up any of the key Vive titles and it's like nothing you've experienced before. Gaming feels fresh, exciting, renewed - a giddy feeling after years of variations on the same themes. This is more than just a gimmick: it's an entirely new, blank canvas for developers to work with and it's already delivering some unique experiences. Clearly, it's not quite the finished article, but I can't wait to see how it develops.