Humble Bundle Weekly: Team 17 (lots of Worms) - Now impossible to share keys

Old humble keys are near useless to sell anyways. They're worth hardly anything. Ever since they switched to these new restrictions (now even more) I've bought less and less.
 
I think there is a distinction between humble indie bundles and other humble bundles. I believe humble indie bundles continue to have pay what you want price points and drm free versions. If that is what you want, just wait for the next one. I would guess it will still have this restricted steam registration but also offer drm free versions. So you can choose what you prefer.

As they have expanded they have started offering other things, like these weekly bundles that have drm and minimum price points. Other variations are humble android bundles, origin bundle, etc.

I don't see why they can't offer multiple options.
 
So many people claiming Weekly Sales were always just Steam keys! Let's find out:

11 Bit Studios - 5 DRM free games
1C - 2 DRM free games
Alan Wake - 2 DRM free games
Arcen Games - 12 DRM free games
Blendo Games - 3 DRM free games
Cipher Prime - 4 DRM free games
Egosoft - 2 DRM free games
Klei Entertainment - 3 DRM free games
Paradox Interactive - 0 DRM free games
PositechGames - 4 DRM free games
Retro Shooters - 0 DRM free games
Rochard - 1 DRM free game
Serious Sam - 6 DRM free games
Spiderweb Software - 7 DRM free games
THQ - 0 DRM free games
Telltale - 6 DRM free games

Weird!

As for non Weeklys always being DRM free: THQ, Origin, and Deep Silver?

There are no hard and fast rules for either Weekly or main site bundles. So why not stop claiming one has always been this and the other has always been that?

I don't particularly like the direction they seem to be headed and I express my dissatisfaction by paying minimum for Steam only bundles and 3-6x that for entirely DRM free bundles. It would be a shame if they ruined their bundles by forcing you to couple your Steam account, but I'll still buy via their Humble Store widgets (assuming that continues to offer devs the largest return).
 
It used to be when you paid less than dollar (in the good old days)
Yeah, that I remember—I tossed some centage at the Two Tribes weekly to get hassle-free direct downloads since I already owned the games on Steam, and I totally understand why they wagged a finger at me there. But outside of that...if cicero says it's been there for months, maybe it's just that I bought in at the $6 tier for all the other weekly bundles.
 
Honestly, I love it. It includes all the original levels as unlockables (with the original music) and the new stages slot in perfectly. 48 levels in all, with hidden secrets to find. It's really good.

Oh I thought they simply redesigned the levels and changed the music for no reason...but if everything I loved is actually in there then I'm in. Thank you!
 
Oh I thought they simply redesigned the levels and changed the music for no reason...but if everything I loved is actually in there then I'm in. Thank you!

When you beat the slot machine after each level (which is honestly trivial in this version, as you get three spins and free nudges), you win an original level each time. The OG levels have the same level design as the Amiga version, and the same music, but with the new graphics.
 
I don't understand people who are saying they'll stop participating. If you feel bad about paying for doubles you already have, the whole thing's set up so that you can adjust your price accordingly. If you feel bad that you can't give keys to friends, just gift them the whole shebang for whatever you're willing to spend to help them out, go so far as to show your disapproval by giving a nickel or whatever, but the end result is ultimately the same.
 
I don't understand people who are saying they'll stop participating. If you feel bad about paying for doubles you already have, the whole thing's set up so that you can adjust your price accordingly. If you feel bad that you can't give keys to friends, just gift them the whole shebang for whatever you're willing to spend to help them out, go so far as to show your disapproval by giving a nickel or whatever, but the end result is ultimately the same.

It's a multitude of issues

Less DRM free versions
No longer BTA, now set at $6 regardless
Bonus games no longer for first week buyers
Steam key issue

Still a great value, but nothing they've changed recently is a positive.
 
The principle? We're talking about dirt cheap games with proceeds going to charity. I dont think there's a lot of room to complain.

Again, it's not about the price so I don't know why you're mentioning "dirt cheap games". That's beside the point.

The point is that by not allowing us to do what we choose with the product we purchased, it severely decreases the value of the product being sold to us.

It's up to every individual to determine how much value is lost, but it is undeniable to say that at least some value is lost.

I'm not saying now have I ever said that this completely invalidates the Humble Bundle but I believe it is a 100% valid complaint.
 
I can't believe that some people actually don't like Steam so much that they will avoid buying cheap games because the games only activate on Steam. Why so adverse?
 
I can't believe that some people actually don't like Steam so much that they will avoid buying cheap games because the games only activate on Steam. Why so adverse?

Uh, have you read the thread?

People are disappointed that they can't give away keys for games they already own. To them those games in the bundle are essentially wasted. There are also concerns about linking a Humble account to Steam is a subtle form of DRM.

It has nothing to do with disliking Steam.
 
I'm happy to see Humble Bundle has cracked down on sharing. It says in their FAQ that they don't want you sharing keys. HB has provided all of us with a plethora of cheap quality games, the least you can do is respect their wishes about sharing keys.
 
I've bought a few extra bundles to give away the games (and been gifted some myself), would be a shame to not be able to do it individually anymore.
 
I really liked giving away the extra keys to friends but I don't mind the change. Do what you need to do Humble, just keep the crazy awesome bundles coming.
 
Uh, have you read the thread?

People are disappointed that they can't give away keys for games they already own. To them those games in the bundle are essentially wasted. There are also concerns about linking a Humble account to Steam is a subtle form of DRM.

It has nothing to do with disliking Steam.
Well, there are always going to be people who dislike Steam, but mostly this thread is about people calling other people out over a false sense of entitlement (for things they are actually entitled to).

Ah well, can't say I'm surprised. Humble Bundle has steadily been becoming the new Amazon Digital for a while now.
 
You can gift bundles if you want friends to play the games. Even if you already own 4 of 5 games in a bundle, it is still a ridiculously good deal.

Yes, it was more convenient before and I wish they'd still offer individual Steam keys, but even with this change, Humble Bundle represents some of the best deals in gaming going forward.
 
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I hope if they go back to keys they allow you to still link via just a click if you want. Basically give both options.

Ideally, a click to redeem button with a key beneath it.

The click to redeem is convenient if you want to activate the key on your account, but not worth giving up the ability to share your keys with friends or sell them or whatever you wanna do.
 
I have to wonder why they don't just restrict the amount of $1 bundles that each person/individual payment method can purchase per bundle. I would think that would solve a large portion of the reselling problem, if that is indeed the main issue here.
 
I have to wonder why they don't just restrict the amount of $1 bundles that each person/individual payment method can purchase per bundle. I would think that would solve a large portion of the reselling problem, if that is indeed the main issue here.

I don't think that would really solve the issue as much as possibly curb it.

Also, they offer so many great methods for paying, it would be a really easy system to game. Then theres the issue of gifting bundles.

That's not really a viable way.

I think their implementation is the best way to stop people selling their games, but I just think it's a really rotten thing to do.
 
I'm ok with the lack of key sharing. I've already ended up with doubles from grouped keys before, and I wasn't sharing anything I already had as a way to game the system, just out of not wanting to waste it.

It's $1 minimum to get your own key, for anybody that would be left out by not receiving doubles now.
 
The price is not the issue its the principle.
What "principle" are you exactly fighting for here?

The "principle" of ignoring their explicit, yet polite, request to use keys for only your own individual use seeing as the developers were allowing them to sell games on the name your price model?

The "principle" of explicitly taking advantage of that model to buy games in a bundle for a very modest price, far below standard retail, below even steep sale prices, then turn around and give away portions of that bundle, thus letting "friends" avoid helping the developers, charities, and Humble Bundle by buying - at a price point for which there are no reasonable price-based objections - the bundle?

Those "principles," while they may have been legally proper and technically possible, were never the intent of the Humble Bundles. The principle they care about is supporting developers and charities through their promotions. Getting rid of the free riders (the technical term for someone who gets a game for free from someone following your "principles") advances the principle that their trying to advance.

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Another thing here, we should all be clear here on another point... no one is buying a game with these bundles, you're purchasing a license to access a game. I don't like it any better than anyone else - it's why I still buy most of my media physically - but the "I should get to do what I want with what I bought!" complaints unfortunately just don't fit with reality.
 
What "principle" are you exactly fighting for here?

The "principle" of ignoring their explicit, yet polite, request to use keys for only your own individual use seeing as the developers were allowing them to sell games on the name your price model?

The "principle" of explicitly taking advantage of that model to buy games in a bundle for a very modest price, far below standard retail, below even steep sale prices, then turn around and give away portions of that bundle, thus letting "friends" avoid helping the developers, charities, and Humble Bundle by buying - at a price point for which there are no reasonable price-based objections - the bundle?

Those "principles," while they may have been legally proper and technically possible, were never the intent of the Humble Bundles. The principle they care about is supporting developers and charities through their promotions. Getting rid of the free riders (the technical term for someone who gets a game for free from someone following your "principles") advances the principle that their trying to advance.

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Another thing here, we should all be clear here on another point... no one is buying a game with these bundles, you're purchasing a license to access a game. I don't like it any better than anyone else - it's why I still buy most of my media physically - but the "I should get to do what I want with what I bought!" complaints unfortunately just don't fit with reality.

You technically purchase a license to use any sort of media, be it physical or digital. The only difference is that the companies now have the power to restrict resell on said media. Let's be clear, reselling a Steam Key that you bought with your own money is just as legal as reselling a game on a disc, because when you resell media to resell the license to use that media.

In any case, what Humble Bundle did is actually bad business. Even if it was somewhat shady and jerkish, the ebay resellers bought Humble Bundles in excess of the norm, but with this restriction, they will no longer do that because they can't resell them, thus decreasing the number of purchases. People who generally got free games from others giving the keys away could've easily bought said games for $1 but didn't. They are still not going to pay that $1 when they didn't before, and it motivates the actual buyers of these bundles to only pay for just what they personally want rather than also considering what they think their friends might want as well. Just looking at it from a monetary perspective, Humble Bundle will lose money off of this because there will be less buyers since the ones exploiting these loopholes will have left.
 
You know, apart from the debate about keys and Steam account linking, I've gotta get something off my chest about these bundles.

Supporting Humble Bundle is not simply equal to donating to charity. HIB is a for-profit venture who gives the option choosing where your money goes, and I have no qualms with their purchase model - it works just fine. You can give part or all of your purchase to EFF or Child's Play, and while that's nice let's be realistic here about how "generous" we're being (myself included) when we buy cheap ass indie bundles for $1. It's not like we're curing cancer or feeding thousands of homeless people.

Sometimes I wonder if some people plan on deducting their $1 bundle purchases from their tax returns this year? :P

Of course there are people who pour in a much larger sum of money and put it toward the charities, but I'm mainly reacting to the comments I always see in these discussions of, "Who cares? It's a $1 for charity, dude." Regardless of one's position on the other issues I don't see how that's relevant.
 
What "principle" are you exactly fighting for here?

The "principle" of ignoring their explicit, yet polite, request to use keys for only your own individual use seeing as the developers were allowing them to sell games on the name your price model?

The "principle" of explicitly taking advantage of that model to buy games in a bundle for a very modest price, far below standard retail, below even steep sale prices, then turn around and give away portions of that bundle, thus letting "friends" avoid helping the developers, charities, and Humble Bundle by buying - at a price point for which there are no reasonable price-based objections - the bundle?

Those "principles," while they may have been legally proper and technically possible, were never the intent of the Humble Bundles. The principle they care about is supporting developers and charities through their promotions. Getting rid of the free riders (the technical term for someone who gets a game for free from someone following your "principles") advances the principle that their trying to advance.

======

Another thing here, we should all be clear here on another point... no one is buying a game with these bundles, you're purchasing a license to access a game. I don't like it any better than anyone else - it's why I still buy most of my media physically - but the "I should get to do what I want with what I bought!" complaints unfortunately just don't fit with reality.

Of course, the price is choose your own, so that means I must be taking advantage of it (no idea how that's even possible) by paying the minimum. Definitely dude.

Of course, people are doing something that you, personally, don't think is what they should do with it (who are you to tell them what they can and can't do with their property?) so they should remove the rights of all the other consumers. Great idea bud.

If one of their principles isn't "to provide the best product for their consumers" then it reduces the values of their product because they're not selling a product anymore with which you're free to do what you want. They're selling you something akin to a cable subscription. You want X? You gotta buy A, B, C, and D as well. They're perfectly within their rights to do that, but it without a doubt reduces the value of the product, to a point that I feel it isn't what they should do.
 
Of course, the price is choose your own, so that means I must be taking advantage of it (no idea how that's even possible) by paying the minimum. Definitely dude.

Of course, people are doing something that you, personally, don't think is what they should do with it (who are you to tell them what they can and can't do with their property?) so they should remove the rights of all the other consumers. Great idea bud.

If one of their principles isn't "to provide the best product for their consumers" then it reduces the values of their product because they're not selling a product anymore with which you're free to do what you want. They're selling you something akin to a cable subscription. You want X? You gotta buy A, B, C, and D as well. They're perfectly within their rights to do that, but it without a doubt reduces the value of the product, to a point that I feel it isn't what they should do.
But when you have cable channels you don't want, you can't bring the price of the package down to whatever you feel like paying. This is why I think they're justified with this. Anyone who feels like they're missing value because they can't give codes away can just lower their price (and maybe use the money they took off to buy another gift package for someone...)
 
But when you have cable channels you don't want, you can't bring the price of the package down to whatever you feel like paying. This is why I think they're justified with this. Anyone who feels like they're missing value because they can't give codes away can just lower their price (and maybe use the money they took off to buy another gift package for someone...)

But that's not always the case because a lot of the times, the most attractive games are locked behind the $6 tier.

Like I've said (I don't remember if it was in this thread or somewhere else) I think they're perfectly within their right to do this and if it's their choice then I don't think it NEEDS to be stopped or anything. I just feel that it significantly reduces the value, it feels like it sort of goes against the original idea of the Humble Bundle, and it removes freedoms from the consumer that they should be able to reasonably expect with any product they buy and it feels wrong to pay for something and have a certain aspect of it be entirely useless for you when previously you didn't have to waste it and could share it with others or sell it or do whatever you felt you wanted.
 
Yeah, what the fuck is this? No more sharing keys with friends? Probably won't be buying many more of these bundles.
 
Of course, the price is choose your own, so that means I must be taking advantage of it (no idea how that's even possible) by paying the minimum. Definitely dude.
I never said that.

Of course, people are doing something that you, personally, don't think is what they should do with it (who are you to tell them what they can and can't do with their property?) so they should remove the rights of all the other consumers. Great idea bud.
It had nothing to do with what I think, it has to do with what Humble wants to sell you.

If one of their principles isn't "to provide the best product for their consumers" then it reduces the values of their product because they're not selling a product anymore with which you're free to do what you want. They're selling you something akin to a cable subscription. You want X? You gotta buy A, B, C, and D as well. They're perfectly within their rights to do that, but it without a doubt reduces the value of the product, to a point that I feel it isn't what they should do.
Even now, Humble Bundles are a ridiculous value. If you know of a better value, I'd love to hear it. And how much "value" does an individual really get from giving away a game?

Sure, I'll grant that this change perhaps eliminate the value people get out of being falsely altruistic, but giving consumers a great deal isn't HB's only goal. They also want to support themselves, the developers, and charity. Your valuation of a bundle may be slightly more with the ability to give away the unwanted games, but does it outweigh the valuation a free rider who really wants games you don't would have given the bundle? That's the bet Humble is making.

The cable analogy is odd. HB's pricing model means you can pay whatever value you put on it (as long as it's at or over the minimum.) You're not having to pay for ESPN, you're paying whatever price you want for Comedy Central, and ESPN get thrown in regardless whether or not you want it. The bundle's price isn't artificially inflated by the unwanted items in the bundle.
 
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