Well first of all, a whole bunch of characters from the new Wii U Zelda game. After that, really depends on how they want to focus the game. Wind Waker and the like would be cool, but I don't know, the art style clashes a lot, they'd have to do a few things differently. I think there are still many characters they can include from games like OOT, MM, TP and SS. More weapons from WW would be welcome. Every character and weapon from HW1 will be in HW2, the stages will probably be all-new though and hopefully there's many of them. A few design decisions need to be improved.
After that, I don't really know right now. HW2 will have twice as many characters as HW1, and hopefully they pick some cool ones.
I think they could find a way to fit in the Wind Waker styled characters, it just might be me but I don't think they clash too much in Smash bros. Also since HW is more like a dream match kind of setting I think it can work more so in HW then say a new Zelda game with Time Dimension jumping.
Could you elaborate more on the design decisions that need to be improved? I'm new to the discussion and idk the consensus of who/what had bad designs in HW.
Or really just more stages and enemy types, Hyrule Warriors has a pretty small set of assists and just reuses them to make a ton of missions.
I think that is a common concern in most Warrior style game is the recoloring and recycling of enemies outside of the important key figures. I do think they could make a few more enemy types to keep things fresh.
You have the NeoGAF ball on your avatar. You're supposed to Believe...
Besides, I ain't giving up hope until I see one for Cia. Plus with new amiibos being revealed everyday, there's plenty of hope especially if a sequel is coming.
So far It's only the Smash Amiibo's for now until they finish up that line. I think they will go to Mario Kart and other established brand names before say HW but I do want to BELIEVE in getting HW Amiibo's but I think it's more likely in a sequel since the timing is just terrible with the product launch and the compatibility with other games seems to be a after thought to increase overall value to the average Nintendo consumer.
Cia's return.
Hmm... Maybe I have a Cia problem. Nah, you guys are just delusional.
You have a problem....I think Cia burrowed and nested deep inside your brain....but it's cool so long as your fine with her grinding you beneath her heel~
Characters from the entire series, not just three games is an obvious change. Here, they basically just gave lighter colors to the TP characters to make them fit with everyone else, but if they started covering more games they'd have to tweak the designs in other ways to keep an unified art style.
They also could have some HUB areas for legend or adventure mode rather than just menu navigation. More enemy and boss types, alongside new types of battles also could change up things.
I like the idea of a HUB map like they do in the Dynasty Warriors games, that could be pretty interesting. Do you think they should expand on the weapon crafting system?
When you say new types of battles, what do you mean specifically? Things like Escort missions?, defend "X" for "Y" amount of time?, or maybe 1 on 1 Duels?
A taunt button - especially if they used
this voice clip for Link's.
Taunts would be cool, they were in Hokuto Musou(Fist of the North Star), but what effect would you want them to have in this game? Enemy manipulation, Meter gain, or verity of special effects depending on the selected character?
On the subject of new mechanics, are there anything else in terms of gameplay mechanics you would like to see in HW..err 2?