I second the request for network links. My NNID is Dinjoralo.
I played a bit of Dynasty Warriors 8 on my PC, and I'm surprised anyone would call this Dynasty Warriors with Zelda slapped on. Hyrule Warriors' gameplay seems quite a bit more involved.
I was told here that One Piece is similar, but I have no interest in that universe.
Remember that skill slots needs weapons of the same type to transfer skills and since the Master Sword is a one of a kind...there are no extra slot. That said the Master sword is the strongest raw power weapon once Evil's Bane is unsealed (at 500 attack) the beams at full health are nice and there is some thought some other buffs are in play. It also might be slightly longer range than the regular sword.Oh well, finally finished all the weapons on adventure map 1. Is it worth trying to unlock that skill on the master sword? Does the master sword get any additional skill slots or does it do something else? At this rate my 5 star 8-bit seems a lot more powerful.
Remember that skill slots needs weapons of the same type to transfer skills and since the Master Sword is a one of a kind...there are no extra slot. That said the Master sword is the strongest raw power weapon once Evil's Bane is unsealed (at 500 attack) the beams at full health are nice and there is some thought some other buffs are in play. It also might be slightly longer range than the regular sword.
As for Legendary (the non-master sword version of the skill). Well it makes a difference of something like 30 power on a 5 star weapon (comparing a 5 star rank 3 weapon) and you do need to unseal the master sword before it will count down. 25000 kills is a lot of work especially if you're doing it multiple times.
The dash has a hitbox, but I just don't see why it needs a five carrot limit.Actually, what IS the point of the carrots? Is it just to get an instant dash? Like we can already do by holding down dodge for a bit longer?
Holy crap, 500 atk unlocked? That is definitely worth it on the Master Sword.
I'm not sure if I'll go for it on other characters unless it ends up on a nice weapon already. 25000 is taking a pretty long time to chug through for me.
I remember someone saying that the One Piece Musou game was the best of the bunch. That was one guy though, so take that with a grain of salt.
I remember someone saying that the One Piece Musou game was the best of the bunch. That was one guy though, so take that with a grain of salt.
That was probably me. -snip-
That said, the game isn't quite as meaty as HW, but also less grindy. And of course, is by now several years older and less refined. But it still remains as my first recommendation if someone new to musou wants to branch off into other sub-series.
-snip-
The dash has a hitbox, but I just don't see why it needs a five carrot limit.
I'm not sure how to use some of the special gauges that some characters have. (I think Ganondorf and Zelda have one.)
Unless you frequent SuperGreatFriend's streams, I don't think it was you.
While Hyrule Warriors is fairly meaty, likely because of adventure mode, I think a lot of the meat could just be the game asking you to do most of the game's missions multiple times with different characters to unlock everythiiiiiing. Are most Musou-type games like that?
You don't ever have to play a level twice with a different character, unless you care for heart pieces.
Iirc, the carrots for the horse are so that you can spam commanders into a corner and juggle them. Been a while since I played though so I may be remembering wrong.
OK, I'm not one to post my screenshots usually, but this just happened on the stage to get Lana's level 3 spear... :/
I want the Zora tunic outfit for Link, but those damn skulltulas...
well pokemon musou was koei's first choice for a nintendo musou game. Nintendo didn't like the idea and instead had them make Pokemon Conquest.
For the love of god give me a materials potion.
I have to grind nearly 30 items from the Imprisoned and it keeps giving me weapons. While we're at it, PATCH THE GODDAMN IMPRISONED ALREADY! Make it possible to break his weakpoint in one cycle!
Just started this tonight. I really enjoyed it, but was saddened by two things:
1) If you co-op, the graphics take a huge plunge.
2) If you co-op, you need a Wii U Pro Controller or suffer waggle attacks, it seems. No Wii Classic Controller option.
Is all the DLC worth getting?
Well, I'd expect something like weapon skins or texture/color swaps as prizes for playing the two new modes, like how the adventure map always comes alongside extras too in order to have unlockables there. But, yes, no actual characters or new modeled costumes.
I'll just subscribe to this... and this, and this, and this...
I am loving Twili Midna. She just has incredible range on all of her attacks, and her strong attack can completely clear keeps when it's fully charged. Her Musou attack is pretty weak, though.
In a master quest map the boss I fought was Impa armed with an 8-bit sword. Was that a glitch? I remember hearing about a glitch like that during the Japanese launch so it is possible that it was an intended homage to it (as the master quest came out after patches had fixed that).
Speaking of glitches there is this frightening attack of the Midna. Here are some Miiverse posts of it:
Apparently it happens when a Network Link is a very low level and it affects a few spots of the Adventure mode map.
OK, I'm not one to post my screenshots usually, but this just happened on the stage to get Lana's level 3 spear... :/
You can jugglespam commanders with running normal attacks AND running strong attacks (sword slashes, not horse dashes, which is what will happen if you spam strong attack while holding a direction anyway). Epona is the most broken thing.
Nope. Thought you were talking about the thread specifically.
Hyrule Warriors takes it to an almost ridiculous degree. The two main series have a larger variety of maps and mission objectivs, the sub-series not really, but they also don't take that much time to unlock everything.
But as has been stated a few times already, for a first entry HW did good, even if the DLC was kinda a missed opportunity to add some more maps.
You don't ever have to play a level twice with a different character, unless you care for heart pieces.
No, it's about heart pieces. I don't care for them, but I could see people who like 100%ing games losing their minds over themI think that's referencing playing the same map with different enemy placement and such, which obviously happens a lot in the Adventure mode since it introduces no new stages.
"Oh look, a keep. Let me clear it out instantly."Twili Midna is a blast to play but she makes the game so stupidly easy with her charge attack it's not funny.
Also, was it ever said that HW is going to be a series?
I'd like to see more weapon skins only if they upgrade the limit of a single weapon type you can hold.
I can confirm however, that if you clock in at exactly 15 minutes, you get a B rank. happened to me when I attempted Zelda's baton rank 3 mission. ¬_¬
Game Update - I've beaten (but not unlocked) the 8-bit white sword challenge (B for damage,), gotten nearly everyone's weapons except Link's Tier 3 Great Fairy, Agitha's tier 3, and Lana's Tier 3 Summoning Gate (I've B-ranked all except Agitha's; I rage quit when it turned out I was way underpowered for it.), and completed two portraits from the Adventure map (How are you supposed to succeed at mission one ofF**K THE IMPRISONED? Is it a forced failure state?).Evil Power
On the Master Quest map, I've gotten the tier 2s for all three characters, their character skins, gotten all but Zant's character skin
Maybe we'll get lucky and that's what the last dlc pack is about. It's suppose to be new gameplay modes. Maybe it's another story mode, etc and that's why it's last. Not just due to time to create but it could breath new life into the game more then the current dlc packs could.
Also, was it ever said that HW is going to be a series?
Single weapon type you can hold? I don't understand what you mean, could you elaborate?
Yikes! At least we're frustration bros, or something.
Funny, I've got all the level 3 you're missing, but I'm missing about four more level 3 weapons in the main map.
Sure. You know how the Hylian Sword weapon consists of the Knight's Sword, White Sword, Magical Sword, and 8-Bit Wooden Sword? If each weapon gets an 8-bit skin and then get's a theroetical fifth or sixth, I'd like to be able to have more than ten of any single weapon class so I can make specific builds with more burner weapons.
Heh, that is pretty funny. What's funnier is that I can get par for time and KOs for Lana's, and KO's and damage(somehow) for Links...
Rule of Three: F**k the Imprisoned
Oh, I see. Still, since tier 1 and 2 weapons have a very limited number of slots, even with Legendary, does it really make any sense to actually use them? I haven't unlocked Legendary yet, but I assumed they would still be outclassed for this reason.
Oh, I see. Still, since tier 1 and 2 weapons have a very limited number of slots, even with Legendary, does it really make any sense to actually use them? I haven't unlocked Legendary yet, but I assumed they would still be outclassed for this reason.
Maaaan, I just spent some time getting missed A ranks and collecting a bunch of Adventure mode items only to find out that the items DON'T carry over map to map. I was almost certain they did with my first few Master Quest squares...
Oh well, got some Skulltulas out of it anyways. :|
Ok Darunia's level 3 weapon mission is pissing me off. I've played it quite a few times now and I dunno what the hell I'm supposed to do to A-rank it. I'm level 52 with a 4-star Igneous Hammer and I feel like I'm doing nothing to the enemies. Oh hey I dealt with Ganondorf WELL GO TAKE CARE OF THE SIEGE CAPTAINS oh but wait like 6 Moblins are going after Midna oh but wait again Zelda is demolishing Fi WHY AREN'T YOU TAKING ALL OF THE KEEPS YOU'RE BEEN DOING THIS MAP FOR LIKE 13 MINUTES AND YOU'VE LOST LIKE 9000 HEALTH JEEZ! I guess I'll level the bastard to 70 so it's actually somewhat do-able.
I'm bitter.
I hated that mission too. Here's a video of someone A ranking with a level 50 Darunia that helped give me some ideas:
https://www.youtube.com/watch?v=nFlNdq0JDUc
Oh, I see. Still, since tier 1 and 2 weapons have a very limited number of slots, even with Legendary, does it really make any sense to actually use them? I haven't unlocked Legendary yet, but I assumed they would still be outclassed for this reason.
Additionally, it's funny how reaching the quotas varies so much depending on whether you're playing solo or co-op. Playing co-op gives you a huge margin for time, not just because you do stuff twice as fast but because you lose a lot less time defending since you can pretty much sweep the map and never let anyone pass through. However, the much, much more meager enemy count means you have to farm enemies after completing all the objectives every time, which gets old fast, especially at the rate they appear.
If I had to ask for a fix for this game, it would be that conquering the whole map automatically gives you an A for KO's, or at least that each keep you conquer gives you a chunk of KOs. As it is now, playing coop has me avoiding to conquer keeps or diamonds in order not to get KO-starved later, which is both unfun and counter to everything the game is supposed to be about.
Oh, while we're at it, LET ME SORT MY DAMN WEAPONS. What order are they sorted in, anyway? It's not by acquisition time as you get new ones inserted in the middle of the list, apparently at random, and neither is it by power, stars, rank, slots or any other sensible metric. Ugh, it drives my OCD self crazy.
I hated that mission too. Here's a video of someone A ranking with a level 50 Darunia that helped give me some ideas:
https://www.youtube.com/watch?v=nFlNdq0JDUc
The only time I do co-op is when I'm messing around with a friend (none of my friends have the game so we can't really play seriously) so I can't really empathize on that front. Having fewer enemies just means you can really clean shop and not have inexplicable hordes spawn in behind you and cheaping off some scratch damage. ¬_¬
It feels good getting everyone's lv 3 weapons. Are there any really good maps for grinding experience and rupees besides the true Partners rewards map?
Oh, and a question that no one can answer; who designed A1 and why do they have such a deep loathing for humanity?
I'd like to know this as well. The wife and I have just about completed the first Adventure Map, just missing A rank on one or two maps, and like 4 or 5 2nd Skulltalas, but the ones we are missing are an enormous pain in the ass, I think we need some levels. We've played co-op just about the whole time and she's just been getting Link higher and higher, so she has him at like 130 with a pretty great 5 star 3rd weapon, but as a result the rest of the cast is all mostly around level 50-55. What's the best way to grind xp and/or rupees to buy levels? Looking around just mostly seeing people mention some specific level that's on the Twilight Map, but we're not there yet.