Prioritising which keeps can fall/missions can be unsuccessful while you go and search for it. Co-op helps a lot in this regard, one person can go get the Skulltula while the other carries on with the mission.
hahaha, that happened exactly to me. Its hard, but i beat it without the need to repeat. Just dashed a lot and dodge. Killed first Argorok. The while I was killing Zant the gibdos just fall when they were hit by random attacks.
Also i didnt knew this at the time, but the way to show Zant's weakpoint is to block his combos and not dodge them, he will overused them and het dizzy.
I beat that stage just attacking at full force and dodging a lot, but it was like a 30 minute fight.
I've gotten all of them on the first try so far. Finding them usually goes fast, and it's not too often that you need to do something else extremely urgently. It sucks though when you're right in the middle of something very urgent and get the 1000th kill and the Skulltula (not spider as you non-Zelda players call it ;b) appears. But if you're having difficulties with it, just do it later when you're replaying and is stronger!
The regular Skulltullas in legend mode spawn after you reach 1000 K.O.s, so you can kind of plan ahead for them by grinding out a few kills when there are no urgent tasks like escorting a fellow warrior or disarming a Bombchu, thus "controlling" when you have to search for the Skulltulla.
Also, regarding being attacked or needing aid: Pay attention to the current defeat conditions, which get announced during battle and can be viewed from the + Menu > Current Status. If something gets attacked that does not directly trigger a defeat, it's usually safe to just go AWOL for a few seconds to scout the area for the Skulltulla.
Grr, this game makes me rage but it's still so fun. I just wish I hadn't had to quit Death Mountain (mission #5) after spending an hour on trying to beat it. The life of a family man...
Grr, this game makes me rage but it's still so fun. I just wish I hadn't had to quit Death Mountain (mission #5) after spending an hour on trying to beat it. The life of a family man...
I was fed up of trying to find the heart container on this level and just consulted a guide.
...turns out the chest was literally right outside of the keep I was standing in at the time. If I'd just stepped out I probably would have seen the boulder it was hidden in lol.
I was across the battlefield desperately trying to get to my troops as Link. Darunia fell, Impa fell...and as I arrived I saw none other than Ganondorf cutting through the rest...then he hit Midna and something broke.
I waited since 2006 to see Midna return in any manner. 8 years of my life...and he is trying to kill her.
I haven't gone so aggro since playing Godhand on level die
So many side dash cancels into stuff. My wife couldn't tell what was happening because of them all forcing the camera to move when we fought outside the keep. At one point a Keep Boss appeared and died as collateral damage to our brawl. It got pretty ridiculous towards the end
when after the big throwdown he turned into Ganon
, but after the end credits rolled I found out I got a gold vs Ganondorf.
perhaps, did you kill the specific enemy that you were supposed to lure? As all you have to do is make the enemy notice you and run back towards the fairy fountain.
I'll put it this way: I remember the other time you had to "lure monsters" - in the Palace of Twilight. Turns out you didn't really have to do anything, since Argorok goes exactly where you need him to be anyway. But this time I'm told to go to the Fairy Fountain and activate the magic circle, which I do, and then AFTER I activated it I was told that I needed to lure a specific monster (Dinolfos, I think), at which point I'd already missed the mission conditions.
I could be wrong on this but from what I understand. The more 5 star weapons you have across each character. Lowers that X25,000 to a more respectable approach. If someone wants to correct me on this please do.
I could be wrong on this but from what I understand. The more 5 star weapons you have across each character. Lowers that X25,000 to a more respectable approach. If someone wants to correct me on this please do.
I'll put it this way: I remember the other time you had to "lure monsters" - in the Palace of Twilight. Turns out you didn't really have to do anything, since Argorok goes exactly where you need him to be anyway. But this time I'm told to go to the Fairy Fountain and activate the magic circle, which I do, and then AFTER I activated it I was told that I needed to lure a specific monster (Dinolfos, I think), at which point I'd already missed the mission conditions.
Link has the downward stab. Upgrade his combos. Also when you break the weakpoint on giant monsters he does it then too.
Additionally you wont be knocking the sword spin come late game. It DESTROYS weakpoint meters on enemies because its the fastest hard hitting multihit move in the game that I've found for weakening monsters. Unless you're playing Ganondorf...no one comes close to Link for enemies you have to weakpoint fight. Additionally it makes it so he is protected from all sides on most of his attack strings making him VERY difficult for the AI to blindside or whif punish.
Yes.
Hero is also better (but grinding is too slow so hard is still better).
BUT the way top get better material drops is at the later stages of adventure mode and the helping level 45-55 online links.
Is faster and better than hero mode.
Link and Lana are champs. Haven't tried everyone yet. This game has so much content it is overwhelming to the point where I don't want to play because the perfectionist in me says to focus on school and this game will never end.
After I got over my hatred over her (Skyward Sword has hurt me too much), she's got an incredible C4 for clearing out mobs (awesome for maxing out those Focus bonuses), and her C6 actually does something to single targets.
I'm still yet to figure out her Strong Attack though. It enchants her with Light attribute but by default, she's already Light attribute? What? I don't seem to be doing any more damage with it either.
Thirded. Came in expecting a Xiaohou Ba slow and meaty style of play and ended up with a Zhou Tai fast and devastating character instead. She is AMAZING.
I played nonstop all weekend and beat story mode and tried to play hero mode (lol nope, not at lvl 45). I'm now working through adventure mode and i've probably put in like 7-8 hours into it and feel like i've barely scratched the surface.
The DLC says it has more adventure mode... is it an entire NEW MAP, or is it just additional segments on the map? If it's an entire map, that's kinda intense.
Amazing game, and the best Musou game I've ever played.
I bought the "Season Pass," but am disappointed that one of the packs is a shit Twilight Princess pack. The most boring setting and characters and art style in the series is getting the most love.
Really wish they'd do some Wind Waker stuff, and I'm not sure why they didn't.
I believe when friends appear, you get better drops. I'm just hoping a by-product of loading up my friends list (I only had one at the time of my post) will be a higher chance of Links appearing in adventure mode.
1. Wind waker character models are a bit different, both in style AND in size. Their proportions are way weirder and not as similar to Oot, MM, TP, and SS.
2. For the sequel.
1. Wind waker character models are a bit different, but in style AND in size. Their proportions are way weirder and not as similar to Oot, MM, TP, and SS.
2. For the sequel.
I mean, not necessarily the models themselves, but more the setting and stuff. I would have loved an island setting surrounded by an ocean, or some remade versions of Wind Waker bosses.
Spam that C4. Also a bit of luck. I've had times when Manhandlas do nothing but open their mouths at me and turn red consecutively, and other times when they go batshit insane and start spinning for 2 mins straight.
Man this game is so fun. Love how all the movesets are pretty varied. I'm also surprised they managed to make a decent musou game out of Zelda. I'll be hooked on this one for a while, maybe I'll try to blaze through it in time for Bayo 2.
Out of all the changes KT made to the Zelda characters though, I think Link should have a blue scarf DLC/optional attachment in all future Zelda games. And Impa should keep that badass sword for all future games too.