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Hyrule Warriors |OT| Why are the enemies not doing anything?

Do all characters have a juggle?

I dont know if everyone does but I've seen a few and Naginata Impa apparently has an infinite air juggle XD (I believe it's just XY over and over again. I've not played with it much myself but I hear it does surprisingly good damage.)

You can juggle with pretty much any character if you manage to land a bomb on your humanoid target: my standard tactic for Gibdos is to stand just outside their scream range and fling bombs just as they wail so they'll be launched when the weakpoint comes up... from there you just air juggle them with your usual X chain until their weakpoint bar is depleted :D
 
I dont know if everyone does but I've seen a few and Naginata Impa apparently has an infinite air juggle XD (I believe it's just XY over and over again. I've not played with it much myself but I hear it does surprisingly good damage.)

You can juggle with pretty much any character if you manage to land a bomb on your humanoid target: my standard tactic for Gibdos is to stand just outside their scream range and fling bombs just as they wail so they'll be launched when the weakpoint comes up... from there you just air juggle them with your usual X chain until their weakpoint bar is depleted :D

I'll give it a shot thanks
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
It seems like with the Bosses the best way to reveal their weak-point is to not attack them? At first I thought hitting them a bunch seemed to cause them to retaliate with their weak-point revel move...

I attacked Mandala a bunch to aggregate him, but then he never did his weak-point. Then I just stood back, and dodged a bit, and he did his weak-point reveal more often.
 
It seems like with the Bosses the best way to reveal their weak-point is to not attack them? At first I thought hitting them a bunch seemed to cause them to retaliate with their weak-point revel move...

I attacked Mandala a bunch to aggregate him, but then he never did his weak-point. Then I just stood back, and dodged a bit, and he did his weak-point reveal more often.

For the large bosses outside of the imprisoned... pretty much. Humanoid ones kind of mix things up though as Volga you might want to pressure into doing his spear slam by attacking him repeatedly and, as someone pointed out in this thread, you actually want to block Zant rather than dodge so he'll over-use his special attakcks and make himself dizzy :eek:
If the Manhandla's on the very verge of death, it's worth noting that it's armour is basically treated as blocking, so those digging mitt badges you've hopefully been investing in can let you chip it to death instead of waiting for one last weakpoint :3

For the imprisoned I just fill Shiek's special meter at a safe distance with their light element song (XXXXXY-Y) (or special pickups if there's any lying around) and then run up and fire off one special right at the monster's feet as soon as it's done all it's shockwave nonsense: all it's toes should explode, letting you wail on it straight away :3
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
How do you get the Medals for KO'ing 100 Enemies with a Musou Attack, and killing 500 Enemies in one "Rage Mode"?

Doesn't seem like there's ever enough enemies to do that.
 

Brandon F

Well congratulations! You got yourself caught!
How do you get the Medals for KO'ing 100 Enemies with a Musou Attack, and killing 500 Enemies in one "Rage Mode"?

Doesn't seem like there's ever enough enemies to do that.

The 500 Rage mode medal seems like it will be the toughest medal of all.

Likely needs a fully powered character(or at least all the badges to extend rage mode time). Also a level or challenge where 500 kills can be managed in a tight area(constant enemy spawns/pops), and finally some method to keep magic bottles dropping to prevent the rage bar from expiring before enough kills can be landed. Not sure if there is a weapon skill that drops magic bottles often from KO's, but you'll need something like it.

Might be a guide eventually, but right now its likely out of reach for most of us. Definitely ignore it until you are significantly maxed out with a few potential characters I think.
 

Fandangox

Member
How do you get the Medals for KO'ing 100 Enemies with a Musou Attack, and killing 500 Enemies in one "Rage Mode"?

Doesn't seem like there's ever enough enemies to do that.

I just did the 100 enemies with one musou attack 3 times on the same adventure map stage.

The specific square wad around the middle its rewards are A rank heart container for Impa, a piece of heart for Zant and 2 Gold Skulltullas. Use Impa's Naginata and when you see a really big crowd in a narrow corridor use her musou attack, has crazy range.
 

Amani

Member
Anyone got any tips for doing those beat 500/700 enemies missions in Adventure Mode? Is it better to just kill the big bosses so they don't get in the way (which they will), or should I just stick to picking off the groups of enemies around the enemy commanders?
 

Blues1990

Member
Anyone got any tips for doing those beat 500/700 enemies missions in Adventure Mode? Is it better to just kill the big bosses so they don't get in the way (which they will), or should I just stick to picking off the groups of enemies around the enemy commanders?

I find it to be much easier to ignore the big bosses and just focus your time & effort to slay as many foes as possible.
 

Nemesis_

Member
Does anyone know if there's an adventure mode guide anywhere?

I really don't have the time to farm all these compasses =(

Also unlocked Ghirahim! He's super fun.
 

Lulubop

Member
Really liking adventure mode. Was hyped for Darunia before I got my hands on the game, even though he looked pretty weak. Playing him however, he seems really good. That third charge.
 

Nemesis_

Member
You can just use a map from the original Zelda. Most of the secrets are in the same places.

I mean in terms of rankings requirements and whatnot. Often I will A rank everything except KOs and it's a real bummer too.

Anyone know how to take down boss enemies quickly? So many seem to suck up my time during the DEFEAT 700 ENEMIES etc missions :(
 
Does anyone know if there's an adventure mode guide anywhere?

I really don't have the time to farm all these compasses =(

Also unlocked Ghirahim! He's super fun.


The trick i use:

  • Leave Adventure map to save properly (probably not necessary, but I always do it)
  • Go back to adventure map and open the map with the hidden reward
  • Use compass
  • Remember the spot
  • Press the homebutton and leave to Wii U menu
  • Restart game, and use candle/bomb/whatever on the right spot without using the compass again

I mean in terms of rankings requirements and whatnot. Often I will A rank everything except KOs and it's a real bummer too.

Anyone know how to take down boss enemies quickly? So many seem to suck up my time during the DEFEAT 700 ENEMIES etc missions :(

Ninja'd
K.O. is pretty much always 1200, isn't it?
Time 15:00
Damage 4'000

I ignore all the bosses, just focus on the fodder to get the 500/600/700 asap
 

Rentahamster

Rodent Whores
Gonna borrow a WiiU so I can play this game. I was in for a shock when I went to order it from Amazon. I forgot just how expensive console games are. 60 bucks geez.
 
Does anyone know if there's an adventure mode guide anywhere?

I really don't have the time to farm all these compasses =(

Also unlocked Ghirahim! He's super fun.
I haven't dug into Adventure Mode much yet, but I found this via some googling:
http://toragame.com/zelda_musou/adventure/map_black.php

It's a japanese map guide for Adventure Mode. It's, obviously, in a different language. However, it has a mark wherever on the screen to use an item, so it's fairly easy to follow.
 

Lord Phol

Member
This game is just crazy fun considering how unpolished it is and how picky I usually am oO. I used to really look down on Musou games because of the killing millions of dumb AI soldiers just seemed really boring and they all "looked" the same. This however is really fun! Could definetly be the Zelda thing that does it but I can't wait to get back home and level up my Hyrule Warriors.

PS. Impa is awesome!
 

Dreavus

Member
May as well post some impressions. Having a good time with the game so far!

I've been impressed by how the game switches things up mission to mission in story mode. For some reason I was expecting some pretty vanilla stuff, but they always surprise me with a new objective.
 
Late reply to this, sorry, but where exactly was this officially stated? The OP provides no source. I've failed to find any official mention of this. How are we sure it's not just an assumption?

Yeah I would totally just put a random assumption in my OP.

Charge Move 4 i.e four times y then x.

In musou the button on the upper part of the button romboe/layout (x in this case, for the wii u) is the charge move, while y is the "normal" move.

Provided you are using DW controls, of course.

Just to add: it's not like this an all musous. Some games like PW does it a bit better :)

The trick i use:

  • Leave Adventure map to save properly (probably not necessary, but I always do it)
  • Go back to adventure map and open the map with the hidden reward
  • Use compass
  • Remember the spot
  • Press the homebutton and leave to Wii U menu
  • Restart game, and use candle/bomb/whatever on the right spot without using the compass again

That sounds really tedious.
 

Durden77

Member
God The Imprisoned was a stupid boss in Skyward Sword and a stupid boss here.

FEEL THE POWER OF MY SHOCKWAVE SENSITIVE TOES.

At least it's not as much of a pain to fight in this game.
 
God The Imprisoned was a stupid boss in Skyward Sword and a stupid boss here.

FEEL THE POWER OF MY SHOCKWAVE SENSITIVE TOES.

At least it's not as much of a pain to fight in this game.

I thought he was cool in Hyrule Warriors. All the bosses have been great. That's one of the best things about HW compared to other Warriors-games.
 

Razma1

Member
Went through and added people don't be afraid of the YoloSwagGod420 :p

Finished Legend Mode time to begin the hard stuff.

Impa is the best.
 

Durden77

Member
I thought he was cool in Hyrule Warriors. All the bosses have been great. That's one of the best things about HW compared to other Warriors-games.

He was much more enjoyable to fight in this game, I just think the whole concept of his fight is stupid. I am evil incarate, attack my big puffy toes until I fall down. It's just a really weird unsatisfying boss design.
 

bobohoro

Member
The 500 Rage mode medal seems like it will be the toughest medal of all.

Likely needs a fully powered character(or at least all the badges to extend rage mode time). Also a level or challenge where 500 kills can be managed in a tight area(constant enemy spawns/pops), and finally some method to keep magic bottles dropping to prevent the rage bar from expiring before enough kills can be landed. Not sure if there is a weapon skill that drops magic bottles often from KO's, but you'll need something like it.

Might be a guide eventually, but right now its likely out of reach for most of us. Definitely ignore it until you are significantly maxed out with a few potential characters I think.

It's probably not that hard. Got up to 250 KOs yesterday with Link in a moderately populated spot and only have the first badge for prolonging the focus spirit. You regain some spirit with every 25 KOs and your finisher if your gauge runs out has enormous range.Was actually surprised by how much chaos you can create with it, most of the time I save it for bosses since it's fills so slow, but burning through your focus spirit in a corridor full of enemies will be my new strategy for a while.
 

Nemesis_

Member
Does anyone know how the fuck Ruto works because she seems incredibly underwhelming to use right now and I have no idea how her gauge works.....

And Fi seems to have such low damage per second for some reason, I dread using her whenever required. Especially against the imprisoned.
 
Does anyone know how the fuck Ruto works because she seems incredibly underwhelming to use right now and I have no idea how her gauge works.....

And Fi seems to have such low damage per second for some reason, I dread using her whenever required. Especially against the imprisoned.

Fi has a wide range so you can hit all of The Imprisoned's toes at once. Or just use her special attack and wipe out all his toes in one blow.

Only played Fi once so far but she seems pretty great, except for that one combo where she's just standing still, building up some light around her.

Don't have Ruto yet. Want to play but have to study (and waste time on GAF) :/ Maybe tomorrow night.
 
I feel like the characters all have slightly different dodges which drives me crazy, because I always forget who can do what.

Lana can dance right through Gibdo special moves, but Link needs to back the fuck up.
 
I haven't used any potions yet. To be honest, I didn't understand exactly what they do... am I losing something here or is this potion stuff kind of useless?
 
I haven't used any potions yet. To be honest, I didn't understand exactly what they do... am I losing something here or is this potion stuff kind of useless?

You can see what they do by checking the apothecary. They will give you a certain number of hearts and others bonuses as they're leveled up (giving you SP).
 
Does anyone know how the fuck Ruto works because she seems incredibly underwhelming to use right now and I have no idea how her gauge works.....

And Fi seems to have such low damage per second for some reason, I dread using her whenever required. Especially against the imprisoned.

Both Ruto and Fi need to be pumped up with some levels and have decent weapons before they get good (and all their combos but that goes without saying) but it's worth it, with a bit of power behind them they end up being pretty solid but yeah first impressions are kinda awful for both.

Ruto's gauge fills up when you uses the strong combos ending in big water attacks like say the water bubble or giant wave, I think it's three or four watery moves to fill the gauge though you don't have to fill it up to make use of it.
Using strong attack on its own is how you use the gauge, Ruto will stand still and you can turn her to face your targets and press strong attack to throw out a projectile wave that depletes part of the bar, this wave is actually really good as well so while this attack does root you to the spot and have a long cooldown when its over it's more than worth it.
The wave travels far with a wider hitbox than it may appear and can wipe out most grunts in one hit, it's a good one for clearing crowds.
 

erpg

GAF parliamentarian
Nitpick: They should change the jingle played when you retrieve an item from a chest. It's the same one as the material pickup, and much overused.
 

kiryogi

Banned
Spent all night trying to unlock Lana's LV3 Deku Spear, was so satisfying. Ended up really leveling her up a bit before I got the method down to the madness. When I first approached the level, the description was, "Dash across the field" or something like that. I thought it was some wacky race scenario. . . Turns out you gotta escort Momma Cucco ASAP, and then make sure Volga stays alive, then protect base, then deal with sprouts. OMFG, all this within 15 minutes too if you want that Arank. By the end though, Lana was a killing machine. Feels so GOOD. I haven't been this satisfied ever with a musou game, and I LOVE THEM. I really want to say it's the best one to date.
 
Spent all night trying to unlock Lana's LV3 Deku Spear, was so satisfying. Ended up really leveling her up a bit before I got the method down to the madness. When I first approached the level, the description was, "Dash across the field" or something like that. I thought it was some wacky race scenario. . . Turns out you gotta escort Momma Cucco ASAP, and then make sure Volga stays alive, then protect base, then deal with sprouts. OMFG, all this within 15 minutes too if you want that Arank. By the end though, Lana was a killing machine. Feels so GOOD. I haven't been this satisfied ever with a musou game, and I LOVE THEM. I really want to say it's the best one to date.

I hate so much that stage because i couldnt beat it after 5 or 6 times. The appearence of the cucco is random (appears in a base and sometimes in another) and the son fucking dies too easily.
And then theres mhandala throwing shit to the sky.
 

GenG3000

Member
After unlocking all characters and weapons, I find weird that Link's sword C4, C5 and C6 end in the same way with the forward charge. Coouldn't they afford new combo endings for the main character's most iconic weapon?
 

ys45

Member
Played about 2-3 hours this week end , I really like the DW genre with Zelda Story and chars its a good mix.
For some reason Amazon sent me a second code for the Twilight Costume if anyone want it PM me .
 
You can see what they do by checking the apothecary. They will give you a certain number of hearts and others bonuses as they're leveled up (giving you SP).

I'm sorry, I wasn't clear enough...

I'm talking about the weapon-related potions, something about stars and the drop rate (I can't check my Wii U right now, but you probably know what I mean)... I'll check later and post again in case it's still confusing.
 
So regarding Midna and Fi, do the boost you can gain with their X-attack actually increase their attack damage or just imbue them with the power of darkness/light? The game doesn't tell this and honestly I'm not sure.

I dont' recall seeing anyone trying to answer this question, so lemme give it a try :3

If it works the way I understand it then the element system is a little misleading to be honest. As far as I've been able to discern there's two types of element: 'level' element and 'attack' element.

The level element is the 'recommended' one on the level and the one you see mention on the weapon itself. If these match up the enemies should take a little bit more damage from any/all attacks from said weapon. I've heard the difference isn't big enough to really be all that noticeable or worth caring about, however :p Also, a level's element will determine which defence bonus you'll get from the badges (if any)

Attack elements are more like status effects and usually only applied via certain attacks. These can sometimes even differ from the 'level' element on the weapon (sheik can do pretty much any of them and Lana's deku stick, despite being 'water' has a few electric attacks (aka her wind blasts.)
What Midna and Fi's specials do is apply the status to ALL their attacks, where normally the majority of their attacks wouldn't apply it at all :eek:

On an extra note, it's worth checking the description for darkness+ as it doesn't seem to increase the damage but instead amplifies it to increase on multiple targets, essentially making it similar to light :eek:

If I'm wrong on any of this then lemme know but that's the general jist I've been working from based on in-game texts and a few guides :3

EDIT:
I'm sorry, I wasn't clear enough...

I'm talking about the weapon-related potions, something about stars and the drop rate (I can't check my Wii U right now, but you probably know what I mean)... I'll check later and post again in case it's still confusing.

Oh? I thought it was fairly straightforward? They basically increase the chances of weapons you find in the next level you run having certain attributes. So if you make the stars potion then any weapons you find in the next level are more likely to have higher star values than if you hadn't used the potion. Likewise, if you take the VS potion then weapons you find in the next level are more likely to have VS skills in their slots (VS skills increase damage against certain enemy types. An example would VS skyloft, which increases damage against Fi, Ghirahim and Impa) The descriptions should make it fairly obvious what each does :3

to go into more detail, imagine the following table existed somewhere in the game's data (keep in mind I'm making these values up for the purpose of making this example, I have no idea what the actual values are :p ):
RANDOM VALUE = STARS
1 to 10 = no stars
11 to 15 = 1 star
16 to 19 = 2 stars
20 to 22 = 3 stars
23 to 24 = 4 stars
25+ = 5 stars

Now assume that when you find a weapon the game rolls a 25-sided dice that can generate a result from 1 to 25. What the potion would do is add to the result before it's checked... so the stars 1 potion would be like +1 to the result, stars 2 potion would be +5 and stars 3 potion could be +10. Given that you can see that with stars 3 you wouldn't even be able to find a weapon with no stars as the small roll (1) plus the 10 modifier immediately gives you 11 :3
Again, I don't know the actual values so don't take these as the actual ones in the game XD
 
I've been playing this game over the weekend with a friend of mine and we've been having blast. I was on the fence about getting this game because the reviews were all over the place but I'm glad I did.

I went digital so I missed out on getting the Best Buy DLC costumes. Do we know yet if those will be part of the season pass or are they a separate purchase?

Noticed the network settings in the game, so here is my NNID:

TigerRay87

Here's my NNID as well: ItalianSpiderMan.
 
I dont' recall seeing anyone trying to answer this question, so lemme give it a try :3

If it works the way I understand it then the element system is a little misleading to be honest. As far as I've been able to discern there's two types of element: 'level' element and 'attack' element.

The level element is the 'recommended' one on the level and the one you see mention on the weapon itself. If these match up the enemies should take a little bit more damage from any/all attacks from said weapon. I've heard the difference isn't big enough to really be all that noticeable or worth caring about, however :p Also, a level's element will determine which defence bonus you'll get from the badges (if any)

Attack elements are more like status effects and usually only applied via certain attacks. These can sometimes even differ from the 'level' element on the weapon (sheik can do pretty much any of them and Lana's deku stick, despite being 'water' has a few electric attacks (aka her wind blasts.)
What Midna and Fi's specials do is apply the status to ALL their attacks, where normally the majority of their attacks wouldn't apply it at all :eek:

On an extra note, it's worth checking the description for darkness+ as it doesn't seem to increase the damage but instead amplifies it to increase on multiple targets, essentially making it similar to light :eek:

If I'm wrong on any of this then lemme know but that's the general jist I've been working from based on in-game texts and a few guides :3

Hmm, so then, at least without upgrades, these bonuses aren't worthwhile? Sounds like it would only be a minor difference. I felt notably stronger, but that might just have been a placebo-effect.
 
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