Is that when they add smells to games?I can't wait for 4D gaming.
Is that when they add smells to games?
I love Morrowind but Daggerfall was HUGE.I submit, Daggerfall vs Morrowind (Fallout 2 to Fallout 3 would also work):
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Used to play 2 on the Ps1 as a kid all the time. That transition to GTA3 on the PS2 was mind blowing.GTA 2 to GTA 3 was an insane leap.
GTA went from a niche franchise to the juggernaut is today, after 3 released.
100% agree. The jump from 2D to 3D, no matter which example you're giving really, is a fundamental paradigm shift. Everything else is just iterative improvements. It's a tier above everything that is never going to be beaten and there's no way round that until someone invents another dimension.People here are comparing from one generation to half of another. Or between extremes. Or several years of difference. But I'll give you my personal case. I was playing this (beautiful) game in 1995:
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And shortly after I was knee deep into this one:
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No jump will ever be the same. When I hear how "transformative" RT is nowadays I can't help but to…
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One of the most interesting choices because it was early attempt at 3D in a primarily 2D era. If you disqualify 2D to 3D jumps on the grounds of fairness this might well take the top spot.4 years apart
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Already done.It's a tier above everything that is never going to be beaten and there's no way round that until someone invents another dimension.
It was actually a downgraded version of the arcade so...![]()
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Where's my gold?
Sounds more like revisionist history to me...Mario 64 and OoT revolutionized their particular franchise.
GTA revolutionized the industry.
Killzone 2's aesthetic is really unique tbh.Killzone 1 (sorry, no gifs found, but it looked slightly around the level of Half-Life 1 on PS2, which honestly isn't that bad for a PS2 game).
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Killzone 2
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Went from a game on PS2 that people would have simply called a Halo or Half-Life derivative/copy, to something that almost felt like playing a CGI war movie.
It was the biggest *gasp* moment during the PS3 reveal.
This takes the cake for me.Half-Life 1 vs. 2.
6 years apart as well. And no prerendered backgrounds:
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To be clear I was being a bit cheeky - but fact is in 1986, the game I posted screenshots from was basically a proto GTA - large open world cities (4 of them in one title even), car and pedestrian 'traffic' to interact with and crime related missions to cause mayhem (or be a good citizen). But the game was also actual 3d (albeit at about 10fps).Cheated?
Not a jump from 2D to 3D since I feel that's cheating, but DOOM to Quake in 3 years is insane. Especially considering there was nothing quite like DOOM when DOOM came out. Quake was so based that its engine powered the next FPS revolution too with Half-Life.
I definitely support it, my friend. It would be horrible to put it alongside the disastrous Yoshi Story.