Ghost of Yotei dev details technical leap on PS5 (can now load millions of assets)

Kinda funny how confident some people are shooting their mouths off about a game they not only haven't played, but I'm betting are judging exclusively on low-bitrate YT video footage!
 
Titanfall 2 was available on PS4 using Source engine?
So was Half-life on PS2 and that had level jumps. What's your point? Titanfall 2 on PS4 looks graphically very far behind The medium, R&C and GoY too.

My point is that the "We can now load millions of assets, with tens of thousands visible on-screen at once." is them using the faster data transfer and more memory to do these things with high fidelity.
 
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They should have at least invest in a more advance G.I solution so the lighting doesn't look as flat. But judging by the way Dying light the beast looks atm without RTGI it won't be much better.... Biggest flaws of the first game was low res texture, and very flat geometric details for the terrain because PS4 has limited vram and tesselation is very expensive for GCN architecture; the PS5 should at least improved on both of those with much more vram and mesh shaders. Yotei doesn't look like it has motion matching tech neither
 
yeah i know right. its not like we have seen literally 10 trailers plus an entire state of play of this game.

On YT.

Likely on a monitor or a phone with improperly calibrated HDR, if at all.

Senua Senua

The impact of compression artifacting and reduced colour gamut affect certain graphical styles more than others. Its like crushed blacks tend to make things "pop" more, but are destructive to fine detail. Plain areas with subtle graduations in tone tend to show more fringing than instances where there's a lot of small detail.

Its like in the Silent Hill F thread where people are clutching their pearls over PSSR artifacts on the foggy grass, whilst ignoring the fact the whole image is an awful mess of fringing and macro-blocking! Pure comedy!
 
Kinda funny how confident some people are shooting their mouths off about a game they not only haven't played, but I'm betting are judging exclusively on low-bitrate YT video footage!
Well, we only had a few short snippets of gameplay, nobody played the game yet and it's releasing in one week. . Do you think SP is confident with their product?
 
Well, we only had a few short snippets of gameplay, nobody played the game yet and it's releasing in one week. . Do you think SP is confident with their product?

Don't really care to be honest, but I strongly suspect they'll be praying the blowback from all the bad publicity generated by that employee's asinine posts doesn't ruin them. Especially as a certain reactionary contingent has already had their flaming torches and pitchforks out from day #1.

Sucker Punch has a pretty solid track record of technical and artistic excellence built up over the past 25 years, but because this game doesn't look suitably "next generation" to the smooth-brains its apparently not good enough...

Like, nothing ever looked good before RTGI ? Its photo-realism or bust!

I've been playing games since having more than black and white pixels was the next big thing, and now is the argument being made that this is where the bar for immersion is set these days?!?

Like where/when was the line crossed that simply looking good and running well was no longer good enough? It has to incorporate all the latest techniques or else!

Beyond that there's the astonishing lack of appreciation for tech in service of a particular visual style. Density apparently doesn't matter, even in a game that's a sequel to a title where its signature "look" was based on foliage and particle effects... Uh-huh...

Sorry, but I have to pin it down to "tech enthusiast" brain-rot peddled by the likes of DF. People complain endlessly about the problems of UE5, but then simultaneously criticize any game that doesn't employ the same performance-devouring feature set!

Its just a really dumb and self-defeating way to look at things in my opinion.


*UE5 feature set.
 
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Perhaps some are just jumping on the bandwagon because of politics but others are genuinely dissapointed with the visuals, and have been long before the Charlie Kirk stuff. ChiefDada ChiefDada is even critical of the game, and if he isn't impressed with a Sony first party game you know you're in trouble :messenger_tongue:

ChatGPT knows Dada keeps it real:

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If they had any fucking balls, they would've made a "Ghost of" game set during one of the Crusades, where you play as a crusader, slaying infidels to reclaim the Holy Land. I wanna play a game like that. And you can even do a "moral plot twist" where you leave the player with the question "who is the real monster, actually? Was it you all along?" to get the woke crowd off your back.

And combat could've been changed more drastically because you can then incorporate shields and half-swording and shit.
 
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Kinda funny how confident some people are shooting their mouths off about a game they not only haven't played, but I'm betting are judging exclusively on low-bitrate YT video footage!
My guy youtube compression does not change the low detail assets, low res textures and flat lighting. YouTube did not keep the gta6 trailer, witcher 4, hellblade 2 etc trailers from looking brilliant. With this game honestly the youube compression might actually be kind to it since the ps3.5 ish textures and shocking asset quality wont stand out as much.
 
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This is how Ghost of Yotei is supposed to look...



With exception to a few minor bits I'd argue this would've been a fair expectation going into this gen for a late-gen title running on a Pro console from a top-tier first party dev, for in-engine real-time cutscenes with gameplay being appropriately scaled back a bit. I don't consider this far-fetched with legitimate technological upgrades. There are in-engine UE5 demos in this ballpark.
 
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The little graphic improvement is aggravated by the game having the same setting and gameplay. If those were completely different, people would not complain that much about graphics or animations.
Not sure about that. I think Sony had set the bar so high the past couple of generations that people are finding it hard to give them a break for being behind the curve on cutting edge tech. The setting or gameplay change would not mean a thing to the graphics enthusiast. I'm an enthusiast too, but not to the extent that I'd dismiss all the effort that has gone into the game just because RTGI is missing and the textures and animations look a gen behind. May be the prevailing tone would change if it reviews well AND the game is actually filled with interesting things to do. Without knowing that, all we have is visuals that are clearly a mixed bag, thereby subject to expectations and biases.
 
It actually is a good thing. It helps tailor the site to a user's preference by using the Ignore feature.
At that point all you're doing is playing forum battle royale, and the red circle keeps shrinking until you think that there are only a few posts per thread.

cash_longfellow cash_longfellow recently made a mistake by thinking an old thread was bumped by a guy quoting the actual bumper. Then people tried to correct him and he couldn't even see those posts either.

I'm 70% sure he has me blocked me too, and I don't even know nor remember what for.
 
So was Half-life on PS2 and that had level jumps. What's your point? Titanfall 2 on PS4 looks graphically very far behind The medium, R&C and GoY too.

My point is that the "We can now load millions of assets, with tens of thousands visible on-screen at once." is them using the faster data transfer and more memory to do these things with high fidelity.
You see generational differences between Titanfall 2 and GoY?
 
Tomorrow reviews drop:

If good - "Reviewers are all woke. Game is trash."
If bad - "I knew it. Bad game"
it'll get an 86 and you'll get both type of responses and people suffering from American culture war disease will keep at it.

But I do think the game doesn't have a generational leap like Ac shadows. Same for Death stranding 2, Spiderman 2.
 
yeah i know right. its not like we have seen literally 10 trailers plus an entire state of play of this game.
thing is, there're 2 'problems' people have with yotei. one involves the technical aspects, which, being a 1080 gamer myself, is a fight i have no dog in. & the other problem involves the more basic issue of 'does it look like fun to play?' &, yes, you're correct, 10 trailers & a state of play should absolutely at the very least give you a hint as to whether or not the game looks interesting to you (which, personally, it does not)...
 
Also, YouTube bitrate isn't ideal but we were able to tell that other games were graphically impressive through that filter
youtube bitrates are a real issue but they mostly affect next gen games, and actually help hide the last gen quality of these cross gen looking games. a lot of the granular detail and lighting is hidden by youtube for UE5 and games with RTGI.
ChatGPT knows Dada keeps it real:

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lol ask chatgpt about me.
 
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You don't? Titanfall 2 had low quality textures, static 2D plane grass that rotated with camera, poor animations (especially facial animation), and no draw distance to speak of.


I mostly certainly do not. I see both as a generation beyond PS360 "birth of HD" gen. Only a couple games even flirt with true next gen for me. Still not a clear cut one I can point at.
 
How about new gameplay ideas? New physics? Destruction? NPC behavior?

This is as DLC a game as ive seen from a major developer. They literally did nothing for the last 5 years. And now they are bitching about not having a big budget. Bitch, you had 5 years. you made infamous 2 in 2 years, and infamous second son in 3 years. both with major graphics and gameplay changes.
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My guy youtube compression does not change the low detail assets, low res textures and flat lighting. YouTube did not keep the gta6 trailer, witcher 4, hellblade 2 etc trailers from looking brilliant. With this game honestly the youube compression might actually be kind to it since the ps3.5 ish textures and shocking asset quality wont stand out as much.
Yep.
 
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