I could never get into F-Zero. I think it's because I couldn't see it as anything other then a Wipeout clone as a kid as PlayStation was my first console so I wasn't aware of the inspiration going the opposite direction.I just wish there would be a new F-Zero for Switch 2.
Never played a Wipeout, though.
OMG yes. You're forgetting Split Second as well. That game was amazing unless you play the PC port.I miss Blur, MotorStorm, F-zero. Too many arcade racers that will never come back.
Scroll upI would love a new wipeout...
Same, my dude.
Honestly, looking back I feel like I took the series for granted. The visual identity Designers republic crafted for the series is superb. Studio Liverpool 4ever.
It came out for Saturn too.I'm shocked when an game came out on Nintendo 64... And then it was a major IP for Playstation.
It was damned near perfect on PSVR1, it's a shame they haven't released it on PS5 VR2 with updated GFXI played alot of Wipeout on PSVR 1.
If you can get one cheap, go for it.
They really should make it playable on PSVR 2. It has a controller input and really shouldn't be that hard to port over.
It was damned near perfect on PSVR1, it's a shame they haven't released it on PS5 VR2 with updated GFX
I loved the OG Wipeout on PSX, I knew that first course inside out. The first climb and sharp angled drop man.
I got the wipeoit HD collection and it never hit the same. Even 'blur' was a better homage to WipEout.
Why they didn't have the team that produced the excellent Call of the Mountain simply work on porting VR1 titles over and adding in VR to other titles is beyond me... Fecking Sony, I know they have to run it as a profit maker but c'mon taking the hit just to increase games and marketability would surely be worth it in the long run ffs
Or at least return to the neat tradition of having a Ridge Racer game available at the launch of a new PlayStation generation.Sony should pre install an arcade port of Ridge Racer on all their consoles.
At 4k@60, of course.
Because 95% of Sony's PlayStation VR games didn't break even in lifetime sales, per the Insomniac leak. Same reason as to why they also stopped funding indie and AA games from their incubators over at Santa Monica Studio, San Diego Studio, XDEV Europe and the Japan Studio; because most of them not only failed to bring back a return on investment, but also had anemic lifetime revenue figures, along the lines of one to two million dollars -- truly pathetic numbers and a total waste of producers, publishing, QA and localization staff.Why they didn't have the team that produced the excellent Call of the Mountain simply work on porting VR1 titles over and adding in VR to other titles is beyond me... Fecking Sony, I know they have to run it as a profit maker but c'mon taking the hit just to increase games and marketability would surely be worth it in the long run ffs
The industrial/future of the 90s vibe is my preference as well.I really miss the original three games WipeOut, 2048 and Wip3Out 3 but I didn't vibe with the PS4-release WipeOut Omega Collection at all.
It might be my rose-tinted memories messing with me, but the stage design and the gameplay in Omega Collection really felt off.
I can really feel how popular a properly made reboot could be. I think the stages needs to be a bit longer.
I get why you'd feel that way. Psygnosis did do some great stuff back in the day. I'm a PS guy though. That's why I see them as Studio Liverpool.You spelled "Psygnosis" wrong! Still hate Sony for what they did to them...