I miss Wipeout.

Me too but mainly the first three. The games in the collection never really clicked with me for some reason.
I wish we could just have remasters of 1-3 and keep those soundtracks intact!
 
Me too but mainly the first three. The games in the collection never really clicked with me for some reason.
I wish we could just have remasters of 1-3 and keep those soundtracks intact!
I only played the first game. It was good but not really into spaceship racers. Most people aren't.

But psygnosis' F1 games back then. Now we're talking.
 
Season 9 Yes GIF by Friends
 
Yeah … not sure why you dislike but there was some art magic in the first 3 that were missing from the subsequent ones. Played and enjoyed the PS3 game but doesn't hold a candle to the PS1 entries. I'm not a Fusion fan.

BUT… Pure had its own special vibe and I do love that one.

I'm referring to the update that introduced pre race advertising videos, had never been so incensed by the actions of a game company before. Unbelievable at the time, par for the course now.
 
Btw, speaking of this thread/topic; you might want to check out Redout & Redout II. as some have already mentioned in the thread, OP.





Wipeout and F-Zero might not see installments anymore, but there certainly are folks out there who haven't forgotten them and cherish them in new incarnations. There are others besides RO & ROII out there as well.

Wipeout and Ridge Racer Type 4 are racing games with a purpose. I've never been so immsered by games like these since. Just goes to show you how far backwards we are these days.

(...)


Imagine posting that and not posting the Goat as well:



The RR4 intro is just masterful.
 
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Wrong post. So here's some more of BallisticNG. Final 1.4 is coming soon (dev beta is accessible).

I don't think you need more classic Wipeout, so much goodness (but there's DLC/mods if you do).
 
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I tried a lot of "wannabe Wipeout" like Redout ecc... but none have the perfect balance between speed and track design that Playstation games had...
The best futuristic racing game nowaday is Wipeout Omega Collection PSVR
No Question
 
Same, my dude.



Honestly, looking back I feel like I took the series for granted. The visual identity Designers republic crafted for the series is superb. Studio Liverpool 4ever.

100%
For some reason I love this intro, wipeout 3 was such an amazing game.
 
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I tried a lot of "wannabe Wipeout" like Redout ecc... but none have the perfect balance between speed and track design that Playstation games had...
The best futuristic racing game nowaday is Wipeout Omega Collection PSVR
No Question
This is almost always the case for these spiritual sequel type games. Not slagging anyone who likes them but no they're not the same and don't hit the same and you can feel a difference as soon as you play the real thing.
 
Wrong post. So here's some more of BallisticNG. Final 1.4 is coming soon (dev beta is accessible).

I don't think you need more classic Wipeout, so much goodness (but there's DLC/mods if you do).

I just grabbed this off steam to play on the steam deck.

Is it a blatant copy of Wipeout? Absolutely.

Does it capture the essence of wipeout? Hell yes.

Is it awesome: fuck yeah!!

Love it!!!
 
It's impossible to explain to someone who wasn't there just how massive those first two Wipeout games were. Not only did they look incredible but they also had real music (this in an era where the 3DO was tiny, the Neo Geo virtually mythical, and a 486 that could run Doom well cost as much as a decent second hand car). More than that, they were cool, helping to change the imagine of gaming from something only kids and nerds did into the mainstream. Admittedly the first game hasn't aged that well mainly due to the punishing mechanics (and Silverstream being a contender for the most brutal track in any racing game ever) but 2097 fixed all those issues and still has one of my favourite game covers. I don't see how any game could ever recapture that feeling again, especially as graphical improvements become more and more marginal.

They've just released the graphic archives as well, which I'd highly recommend picking up. As an aside, I have a history of video games book from the time, which in the epilogue talks about how the then-new 2097 might seem cutting edge now but will one day seem laughably basic, and we'll be sitting around telling people how good it was back in the day. Well, they weren't wrong.
 
I don't miss Wip3Out as much as I miss living in an era where the influence of techno and futurism was ubiquitous. It was in the TV shows, the movies, the video games. A shared vision of an ideal world that felt like it was just around the corner. I could pick up Wip3Out right now and play it, but I'd be alone and it wouldn't feel the same.
 
I don't miss Wip3Out as much as I miss living in an era where the influence of techno and futurism was ubiquitous. It was in the TV shows, the movies, the video games. A shared vision of an ideal world that felt like it was just around the corner. I could pick up Wip3Out right now and play it, but I'd be alone and it wouldn't feel the same.

PS2 'Digital Apocalypse' vibes.

 
Wipeout XL was one of my most favorite games on the PS1. I had everything gold/unlocked.

I also had Photek - The Third Sequence on repeat. I loved that track.
 
I finally got ahold of the 3D License for Ridge Racer 7 to play on RPCS3 in 3D SBS on my Quest 2, then surprise! 3D mode runs at 30fps. And it's barely noticeable (I think even less noticeable than the 3D in Ridge Racer 3DS), and pretty underwhelming. Back to 4K@60 native on the LG OLED. Time to test Ridge Racers 2 on PPSSPPVR and see hhow that goes.
 
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It's kind of crazy what a terrible buy Firesprite has been for Sony and vice versa.

They almost immediately moved to layoffs after Call of the Mountain, so I wonder if Sony blames them for the release timing or the lack of traction the game got.

From the get go it was weird for them to purchase a studio that they had essentially closed down a decade earlier. I wonder if Sony looked at their pipeline and felt like everything was worse than Horizon Call of the Mountain and decided to put the kibosh on things.

What's interesting is the latest Glassdoor reviews have been pretty positive (albeit a super small sample size). Surprising because I'd assume they're the next studio to close down if not Media Molecule or Bend.
 
It's kind of crazy what a terrible buy Firesprite has been for Sony and vice versa.

They almost immediately moved to layoffs after Call of the Mountain, so I wonder if Sony blames them for the release timing or the lack of traction the game got.

From the get go it was weird for them to purchase a studio that they had essentially closed down a decade earlier. I wonder if Sony looked at their pipeline and felt like everything was worse than Horizon Call of the Mountain and decided to put the kibosh on things.

What's interesting is the latest Glassdoor reviews have been pretty positive (albeit a super small sample size). Surprising because I'd assume they're the next studio to close down if not Media Molecule or Bend.
Well, in their minds, Firesprite was going to deliver them PSVR2's killer app with Call of the Mountain, as well as a hybrid PS5/PSVR2 live-service title (see how many boxes they're checking) in Twisted Metal, plus the sequel to Until Dawn -- a franchise that Sony seems very much interested in re-launching.

Too bad that Firesprite's middle-management and the studio heads that came in after the founders jumped ship ended up ruining everything for the studio, including the Twisted Metal project and the great culture former devs said they had pre-acquisition.
 
Well, in their minds, Firesprite was going to deliver them PSVR2's killer app with Call of the Mountain, as well as a hybrid PS5/PSVR2 live-service title (see how many boxes they're checking) in Twisted Metal, plus the sequel to Until Dawn -- a franchise that Sony seems very much interested in re-launching.

Too bad that Firesprite's middle-management and the studio heads that came in after the founders jumped ship ended up ruining everything for the studio, including the Twisted Metal project and the great culture former devs said they had pre-acquisition.

LOL, imagine parroting talking points from one side of the story...

Why did the founders jump ship? Or were they fired? You have no idea.

Sony brought people in from XDEV who has a pretty solid track record, certainly better than Firesprite's, but yes, let's jump and assume it's their fault...

Ruined everything for the studio? Did you ever see anything from the Twisted Metal project? A great culture that released which hit titles?
 
I always appreciated the vibe of WipeOut but could never get into it for very long, then when the VR functionality on the Omega Collection for PS4 came along it was an absolute gamechanger. The spatial awareness it gives you and the ability to instinctually and confidently throw yourself around corners or into narrow sections with a hair's-width between you and the barrier, it was so cool.

Got this old clip of me playing (goddamnit, how is this 7yrs ago...!!) and watching it flat I can't fathom how I'm getting through that little narrow section in the middle of the track so easily, but when you're in it, it feels so natural:



It's criminal that it's stuck on PSVR1. The whole collection should've been updated for PS5 for both display based gaming and PSVR2, plus released on PC with both.

Going over the concept artwork for the games as well I can't help but think it could be an absolute killer franchise again if they really fleshed the world out.
 
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LOL, imagine parroting talking points from one side of the story...

Why did the founders jump ship? Or were they fired? You have no idea.

Sony brought people in from XDEV who has a pretty solid track record, certainly better than Firesprite's, but yes, let's jump and assume it's their fault...

Ruined everything for the studio? Did you ever see anything from the Twisted Metal project? A great culture that released which hit titles?
Listen man, all the things I've said come straight from former employees mouths, whose stories they shared on Glassdoor were later verified by Eurogamer and Bloomberg reports that got into how troubled things got due to bad project managers that lacked the vision head products such as the Twisted Metal live-service (which if it had been any good, would've been at the very least greenlit in the two years it spent as a Firesprite title, plus who the hell knows how many as a Lucid project prior to that) in the right direction.

Plus, it is not the first time a Sony UK studio suffers greatly from poor managers who had no business being given the keys to the Ferrari, with the Manchester Studio being the prime example of that.
 
Listen man, all the things I've said come straight from former employees mouths, whose stories they shared on Glassdoor were later verified by Eurogamer and Bloomberg reports that got into how troubled things got due to bad project managers that lacked the vision head products such as the Twisted Metal live-service (which if it had been any good, would've been at the very least greenlit in the two years it spent as a Firesprite title, plus who the hell knows how many as a Lucid project prior to that) in the right direction.

Someone writing something on glassdoor and that same person talking to Eurogamer doesn't make the story more valid... It's one person's opinion that doesn't reflect much of the reality surrounding the studio. Once again, show me the highly rated games they made BEFORE the acquisition. Where as wall of this vision?

Plus, it is not the first time a Sony UK studio suffers greatly from poor managers who had no business being given the keys to the Ferrari, with the Manchester Studio being the prime example of that.

Sony's UK studios were easily the worst studios they've had. That's EASILY verified by metacritic scores. Sony never closed any studio at the height of their peers and that goes doubly for their UK studios who have always been relatively average or sub par. It's an expensive place to have a studio, so you absolutely have to deliver. It's not complicated.
 
Dont know if you have this but in case of no
..https://open.spotify.com/playlist/4By4BsOWclow4LpM74EArl?si=7VseFW9BQKqbiU6Azr865w&pi=FjgiehknQd68h
 
Now I want to play Wipeout Omega Collection again... (Downloads it on PS5...)

I lived on F-Zero on the SNES.

I've tried Fast RMX and Redout but they just don't feel as good as F-Zero or Wipeout. I also played Pacer but it just didn't do for me what Wipeout does...

And since a few people have mentioned it in general, arcade racers were the best. I would pay premium prices for remasters of Burnout Takedown and Burnout Revenge, purely for the Road Rage modes alone. I played those for hours and hours. They're probably my favorite mode in any arcade racer ever. (I couldn't stand Burnout Paradise. Open world Burnout just does not work at all for me and it isn't even close.)

Blur always gets a special mention. That game was Mario Kart without Mario and the Karts...

For you Nintendo Switch owners, maybe check out Cruis'n Blast. It's barebones and basic but it's a fun and bombastic arcade romp.
 
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Mad respect for this franchise, even if Wipeout always confused me and I just never was able to get into it (although knowing people who were aces always made me wish I could skill-up for it; that and DDR or BM, I respect but for whatever reason cannot play.)

Tragic that PS5 looks to be the first PlayStation platform ever (excluding PocketStation, although I read that the JPN version of Wip3out had some kind of PocketStation compatibility?) to not have its own Wipeout game.
 
This is more of a simcade game but it definitely has some similar vibes to those old-school sci-fi racers:

i87iGOV.jpeg

ExoCross

I got it for a fiver on sale and I'm really happy with it.
 
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For me Wipeout series are most iconic game in PS1 era, Gran turismo was second.
It was best time in all gaming history to be a racer player :)
 
I always appreciated the vibe of WipeOut but could never get into it for very long, then when the VR functionality on the Omega Collection for PS4 came along it was an absolute gamechanger. The spatial awareness it gives you and the ability to instinctually and confidently throw yourself around corners or into narrow sections with a hair's-width between you and the barrier, it was so cool.

Got this old clip of me playing (goddamnit, how is this 7yrs ago...!!) and watching it flat I can't fathom how I'm getting through that little narrow section in the middle of the track so easily, but when you're in it, it feels so natural:



It's criminal that it's stuck on PSVR1. The whole collection should've been updated for PS5 for both display based gaming and PSVR2, plus released on PC with both.

Going over the concept artwork for the games as well I can't help but think it could be an absolute killer franchise again if they really fleshed the world out.

It definetly helps with many games! (Not just racing games, shooters even.) Events that were impossible at my skill level became much more manageable in VR.
 
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