I only played the first game. It was good but not really into spaceship racers. Most people aren't.Me too but mainly the first three. The games in the collection never really clicked with me for some reason.
I wish we could just have remasters of 1-3 and keep those soundtracks intact!
Yeah … not sure why you dislike but there was some art magic in the first 3 that were missing from the subsequent ones. Played and enjoyed the PS3 game but doesn't hold a candle to the PS1 entries. I'm not a Fusion fan.
BUT… Pure had its own special vibe and I do love that one.
Wipeout and Ridge Racer Type 4 are racing games with a purpose. I've never been so immsered by games like these since. Just goes to show you how far backwards we are these days.
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Maybe I never saw those in Canada.I'm referring to the update that introduced pre race advertising videos, had never been so incensed by the actions of a game company before. Unbelievable at the time, par for the course now.
Really lazy of PlaystationI played alot of Wipeout on PSVR 1.
If you can get one cheap, go for it.
They really should make it playable on PSVR 2. It has a controller input and really shouldn't be that hard to port over.
Same, my dude.
Honestly, looking back I feel like I took the series for granted. The visual identity Designers republic crafted for the series is superb. Studio Liverpool 4ever.
For me, Wipeout 3 was the pinnacle.Miss Wipeout alot. The newer games could never really capture the feel of 2097.
100%
For some reason I love this intro, wipeout 3 was such an amazing game.
This is almost always the case for these spiritual sequel type games. Not slagging anyone who likes them but no they're not the same and don't hit the same and you can feel a difference as soon as you play the real thing.I tried a lot of "wannabe Wipeout" like Redout ecc... but none have the perfect balance between speed and track design that Playstation games had...
The best futuristic racing game nowaday is Wipeout Omega Collection PSVR
No Question
Wrong post. So here's some more of BallisticNG. Final 1.4 is coming soon (dev beta is accessible).
I don't think you need more classic Wipeout, so much goodness (but there's DLC/mods if you do).
Wrong post. So here's some more of BallisticNG. Final 1.4 is coming soon (dev beta is accessible).
I don't think you need more classic Wipeout, so much goodness (but there's DLC/mods if you do).
A side-by-side comparison between the Sega Saturn Wipout and the unofficial Wipeout port for Sega Dreamcast.
I don't miss Wip3Out as much as I miss living in an era where the influence of techno and futurism was ubiquitous. It was in the TV shows, the movies, the video games. A shared vision of an ideal world that felt like it was just around the corner. I could pick up Wip3Out right now and play it, but I'd be alone and it wouldn't feel the same.
Well, in their minds, Firesprite was going to deliver them PSVR2's killer app with Call of the Mountain, as well as a hybrid PS5/PSVR2 live-service title (see how many boxes they're checking) in Twisted Metal, plus the sequel to Until Dawn -- a franchise that Sony seems very much interested in re-launching.It's kind of crazy what a terrible buy Firesprite has been for Sony and vice versa.
They almost immediately moved to layoffs after Call of the Mountain, so I wonder if Sony blames them for the release timing or the lack of traction the game got.
From the get go it was weird for them to purchase a studio that they had essentially closed down a decade earlier. I wonder if Sony looked at their pipeline and felt like everything was worse than Horizon Call of the Mountain and decided to put the kibosh on things.
What's interesting is the latest Glassdoor reviews have been pretty positive (albeit a super small sample size). Surprising because I'd assume they're the next studio to close down if not Media Molecule or Bend.
Well, in their minds, Firesprite was going to deliver them PSVR2's killer app with Call of the Mountain, as well as a hybrid PS5/PSVR2 live-service title (see how many boxes they're checking) in Twisted Metal, plus the sequel to Until Dawn -- a franchise that Sony seems very much interested in re-launching.
Too bad that Firesprite's middle-management and the studio heads that came in after the founders jumped ship ended up ruining everything for the studio, including the Twisted Metal project and the great culture former devs said they had pre-acquisition.
Listen man, all the things I've said come straight from former employees mouths, whose stories they shared on Glassdoor were later verified by Eurogamer and Bloomberg reports that got into how troubled things got due to bad project managers that lacked the vision head products such as the Twisted Metal live-service (which if it had been any good, would've been at the very least greenlit in the two years it spent as a Firesprite title, plus who the hell knows how many as a Lucid project prior to that) in the right direction.LOL, imagine parroting talking points from one side of the story...
Why did the founders jump ship? Or were they fired? You have no idea.
Sony brought people in from XDEV who has a pretty solid track record, certainly better than Firesprite's, but yes, let's jump and assume it's their fault...
Ruined everything for the studio? Did you ever see anything from the Twisted Metal project? A great culture that released which hit titles?
Listen man, all the things I've said come straight from former employees mouths, whose stories they shared on Glassdoor were later verified by Eurogamer and Bloomberg reports that got into how troubled things got due to bad project managers that lacked the vision head products such as the Twisted Metal live-service (which if it had been any good, would've been at the very least greenlit in the two years it spent as a Firesprite title, plus who the hell knows how many as a Lucid project prior to that) in the right direction.
Plus, it is not the first time a Sony UK studio suffers greatly from poor managers who had no business being given the keys to the Ferrari, with the Manchester Studio being the prime example of that.
I always appreciated the vibe of WipeOut but could never get into it for very long, then when the VR functionality on the Omega Collection for PS4 came along it was an absolute gamechanger. The spatial awareness it gives you and the ability to instinctually and confidently throw yourself around corners or into narrow sections with a hair's-width between you and the barrier, it was so cool.
Got this old clip of me playing (goddamnit, how is this 7yrs ago...!!) and watching it flat I can't fathom how I'm getting through that little narrow section in the middle of the track so easily, but when you're in it, it feels so natural:
It's criminal that it's stuck on PSVR1. The whole collection should've been updated for PS5 for both display based gaming and PSVR2, plus released on PC with both.
Going over the concept artwork for the games as well I can't help but think it could be an absolute killer franchise again if they really fleshed the world out.