DragoonKain
Neighbours from Hell
It's been around for a little bit with now different variations with the Final Fantasy series(I think stagger was first introduced to FF with XIII unless I'm mistaken?) and the Octopath series(break system) as well as some other games, but I think it's just a great system. It provides strategy to every fight to help alleviate a lot of the boredom and monotony that comes with RPG combat(specifically JRPGs) and also gives you that feeling of building up to something. The anticipation of working toward a stagger and finally getting it so you can unleash you best attacks is always super satisfying. To me, it never gets stale. The stagger system also prevents a lot of the "my strongest attack vs your strongest attack" that a lot of JRPGs devolve into.
I just think it's an awesome system. And Octopath built on it with the boosts that I think added an extra element to it as well.
I wish even more games would incorporate some variation of it. It's my favorite battle system in JRPG combat these days and by a wide margin.
I just think it's an awesome system. And Octopath built on it with the boosts that I think added an extra element to it as well.
I wish even more games would incorporate some variation of it. It's my favorite battle system in JRPG combat these days and by a wide margin.