levyjl1988
Banned
I enjoy video games, but oftentimes there are parts in games where I wondered, who the fuck is responsible for this, this absolutely ruined the overall pacing of the game!
Examples.
Mass Effect Trilogy
Planet Scanning
Just why? You have such great narrative and exploration then there is this. I don't mind reading about the planet biography but probing it when you have OCD for 100% the game hurts. I forced myself to do this before actually playing the meat of the game. It felt like a chore.
Destiny 2
Shoot X type of enemy with X type of gun. Now do this 1000 times to unlock this really awesome gun. By the time I got the new exotic gun I was burnt out. I didn't feel a sense of accomplishment I was done. I was hardcore into Destiny and a bit of the vanilla of Destiny 2, after that I completely fell off, the gap of newer content and unlocks got wider, my time got constrained more and more and I just stopped. I just stopped playing the game, not just the game but I was done with the franchise.
Alan Wake
Collecting large thermoses.
I started getting really into the narrative but my OCD collectible nature intervened. If I missed one thermos and hit a point of no return you would have to replay the entire game over again, needless to say I got 1/4 into the game before this interfered and stopped altogether. Hopefully, game companies can learn from Modern Warefare and not put collectibles in campaigns otherwise people would explore and pace themself slowly than feel the true urgency atmosphere that the game is trying to create. It's like a game with a timer counting down and the player behaves differently and says, shut the fuck up, I'm exploring let me take my time, I'm checking every container here.
which brings me to...
Bioshock Infinite
Yup, I stopped playing it because of achievements and collectibles. I don't know what the fuck story it was trying to create but my OCD collectible tendency got in the way, I was double-checking, triple-checking every nook and cranny before I stopped playing the game altogether. The worst thing you can have in-game design is points of no returns and collecting all the collectibles in one run, miss one and your efforts go poo poo.
Animal Crossing New Horizons
I fucking hate you, you stupid fucking Dodo. I hate you Dodo Airlines. Nintendo could have simplified this mess of a U.I. but I feel it is deliberate to have players sink more time in shitty menus than actually enjoying the game. If you type the wrong Dodo Code, well fuck you, I guess you have to start from the very beginning of the menu again, what did you want to do again? Go Online, okay wait a minute or several.
Assassin's Creed
1000 flags, or feathers, whatever the fuck it is, it's pointless. Miss one, well which one are you missing, well there's a website for that, and you have to check the site each time you got it.
Whoever designed this part of the game I really wish you are not working in the game industry anymore.
All I want is not just shiny new graphics next-gen but Quality of Life and Quality game design. No more fluff, no more just rice. I want the nice juicy steak with very little to no filler. Thank you, otherwise you just fuck your game over with obvious artificial extenders.
Developers need to play their own games and be like, hey why is this part in here? it feels off, this is fucking stupid, remove it.
Examples.
Mass Effect Trilogy
Planet Scanning
Just why? You have such great narrative and exploration then there is this. I don't mind reading about the planet biography but probing it when you have OCD for 100% the game hurts. I forced myself to do this before actually playing the meat of the game. It felt like a chore.
Destiny 2
Shoot X type of enemy with X type of gun. Now do this 1000 times to unlock this really awesome gun. By the time I got the new exotic gun I was burnt out. I didn't feel a sense of accomplishment I was done. I was hardcore into Destiny and a bit of the vanilla of Destiny 2, after that I completely fell off, the gap of newer content and unlocks got wider, my time got constrained more and more and I just stopped. I just stopped playing the game, not just the game but I was done with the franchise.
Alan Wake
Collecting large thermoses.
I started getting really into the narrative but my OCD collectible nature intervened. If I missed one thermos and hit a point of no return you would have to replay the entire game over again, needless to say I got 1/4 into the game before this interfered and stopped altogether. Hopefully, game companies can learn from Modern Warefare and not put collectibles in campaigns otherwise people would explore and pace themself slowly than feel the true urgency atmosphere that the game is trying to create. It's like a game with a timer counting down and the player behaves differently and says, shut the fuck up, I'm exploring let me take my time, I'm checking every container here.
which brings me to...
Bioshock Infinite
Yup, I stopped playing it because of achievements and collectibles. I don't know what the fuck story it was trying to create but my OCD collectible tendency got in the way, I was double-checking, triple-checking every nook and cranny before I stopped playing the game altogether. The worst thing you can have in-game design is points of no returns and collecting all the collectibles in one run, miss one and your efforts go poo poo.
Animal Crossing New Horizons
I fucking hate you, you stupid fucking Dodo. I hate you Dodo Airlines. Nintendo could have simplified this mess of a U.I. but I feel it is deliberate to have players sink more time in shitty menus than actually enjoying the game. If you type the wrong Dodo Code, well fuck you, I guess you have to start from the very beginning of the menu again, what did you want to do again? Go Online, okay wait a minute or several.
Assassin's Creed
1000 flags, or feathers, whatever the fuck it is, it's pointless. Miss one, well which one are you missing, well there's a website for that, and you have to check the site each time you got it.
Whoever designed this part of the game I really wish you are not working in the game industry anymore.
All I want is not just shiny new graphics next-gen but Quality of Life and Quality game design. No more fluff, no more just rice. I want the nice juicy steak with very little to no filler. Thank you, otherwise you just fuck your game over with obvious artificial extenders.
Developers need to play their own games and be like, hey why is this part in here? it feels off, this is fucking stupid, remove it.