A lot of the popular mods support the enhanced editions.
There is mod support and most of the mods have been updated to work with it.
Why are all the people in the trailer named after Giant Bomb dudes? Some sort of weird cross promotion?
Tides of Numenera is coming. Maybe that will sate you.
The only time I beat the game was as a solo Fighter/Cleric, making undead encounters stupidly easy. Great game, but I wouldn't recommend a full party of 6, the exp gain is way too slow.
By the time you clear the game and expansions you'll be 15+, that's far from slow.
Icewind Dale had the coolest music. I'll buy it (again)
What so fun about it? Does it has quest and stuff? Or just create a party and kill stuffs?
The only time I beat the game was as a solo Fighter/Cleric, making undead encounters stupidly easy. Great game, but I wouldn't recommend a full party of 6, the exp gain is way too slow.
I remember playing Icewind Dale when I was 14, started it, found out it has no story and never touch it again.
What so fun about it? Does it has quest and stuff? Or just create a party and kill stuffs?
Definitely a powerful spell, but IWD mages generally aren't as hugely overpowered as BG2 mages, because they don't have access to the same spell selection. This tends to make the encounters more challenging and interesting than they would be otherwise.But Haste! Nothing is more broken in the infinity engine D&D games than Haste (which is in Icewind Dale), especially when a single instance hits your whole party (I don't remember it working like that in the paper editions)![]()
Sawyer would nerf Haste into oblivion. It's about ten times more useful than any other spell at that level.Definitely a powerful spell, but IWD mages generally aren't as hugely overpowered as BG2 mages, because they don't have access to the same spell selection. This tends to make the encounters more challenging and interesting than they would be otherwise.
IWD is one of the best IE games to play in coop (because of the increased focus on combat mechanics and lessened one on dialogue and companion interactions).
I played the complete original game in coop earlier this year and it held up amazingly well. However, with two computer scientists playing it still required 2 hours and two seperate external programs for us to get the networking running (in the end we were tunneling IPX over a TCP/IP VPN), so a re-release which makes this easier for others to experience is a great thing.
Sawyer would nerf Haste into oblivion. It's about ten times more useful than any other spell at that level.
Hopefully the balance isn't thrown off in this edition with the expanded spell selection.Definitely a powerful spell, but IWD mages generally aren't as hugely overpowered as BG2 mages, because they don't have access to the same spell selection. This tends to make the encounters more challenging and interesting than they would be otherwise.
A new "Story Mode" difficulty setting to allow players to experience all of the story with none of the Game Over screens
So bought.... worth any price for the music alone https://www.youtube.com/watch?v=Tq5pT1pYrOY
AFAIK, just the setting.
But if I remember correctly Drizzt appears on Baldur's Gate 1 (and 2? if so I haven't found him yet)
Sorry for my potential ignorance, but this has nothing to do with Drizzt Do' Urden does it? Huge, HUGE fan of R.A. Salvatore's Drizzt Saga so upon seeing Icewind Dale, I got fairly excited!
Best part about this is the Steamworks multiplayer. Unlike the BG series you can make an entire party from scratch and there is no player-contingent story, so it's perfect for multiplayer role playing. I'm probably gonna start a GAF game night series if I can find 5 other interested people.
It may not be exactly relevant to your point, but for what it's worth you can create your own party in BG2, or at least you could in the original version of the game, simply by starting an online game where it would let you create an entire party from scratch then reverting it to an offline save.
I always played through with just 2 custom characters out of a party of 6 though so I'd still get the pre-created character side quests and dialogue, etc.
I'm sure I didn't even scratch the surface, but after the vibrant story and atmosphere of BG 2 the Icewind series always left me feeling somewhat adrift and alone, and I never got that far with it as a result. Though I appreciate in many ways a stripped down, combat focused take on the concept is advantageous if you just want to get straight to the heart of the gameplay experience.