If Demon's souls remake is true, what do you want to see?

SantaC

Member
I would of course want to see an expanded Boletaria. Not just a 6th archstone, but expanded levels in the current archstones.

-More magic spells and weapons
-More armors as the original lacked it
-New types of enemies and bosses
-revamped inventory system
-world tendency system intact
-better online component

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Expanded levels would be interesting but I'm not sure how feasible that is. I'd be happy with the broken archstone being repaired, and us finally getting the giants area, or whatever it was originally called.
 
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A shot for shot remake with nothing added and nothing removed, with world tendency slightly changed to be less obtuse, with next gen visuals and sound.
 
Confirmation that Miyazaki is supervising the project.

I really don't see why anyone would remake Demon Souls unless it's From Software themselves.

Seems like a good way to create a rocky relationship with one of Japans premier developers. If anything is true about a Demons Souls Remake I think Sony would have to Purchase From Soft and have at least a bit of their oversight on the project.
 
I really don't see why anyone would remake Demon Souls unless it's From Software themselves.

Seems like a good way to create a rocky relationship with one of Japans premier developers. If anything is true about a Demons Souls Remake I think Sony would have to Purchase From Soft and have at least a bit of their oversight on the project.
They don't have to purchase From Software in order to have Miyazaki as a consultant to the development of the game. And i'm pretty sure if this project is real it's with the blessings of From Software. Sony always had an excellent business relation with From Soft since the days of the first playstation and i doubt they would want to risk it.
 
Hope everyone is reeling in their expectations. Prepare yourselves.
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Oh jeez I hope not.

Did you hear something about the event?
 
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The least accessible element of the game was the World Tendency. The idea was good, but it resetting to the online average every time you log back meant wasted effort unless you knew to game the system. A tweak/change to that would be much needed.
 
I dont care for a demon souls remake, wish they chose a different game.
Imagine legend of dragoon but a FFVII remake upgrade with visuals, combat etc.
 
As much as I liked DS I wonder how basic it might feel now after all the other Soulsbornes. So if they're making it they should probably remake a lot of it.
 
Lighting updates plenty of volumetric stuff smoke fog very atmospheric. Valley of Defilement I think will be a showstopper with new lighting and materials effects.

Tower of Latria is much beloved so I can see them putting great care into that. If it isn't green enough I will be sad. Maybe they will tease Bloodborne remaster w the Cthulhu dudes and coffins. If the player isn't glowing w an attached light in that odd way they do in DeS I will be sad. But how could I ever really be sad with more DeS?

Beyond some basic QOL menu updates I want them to leave everything as it was. The game was a masterpiece and I'd far rather them focus entirely on making it look and sound the best than them try to basic classic From.
 
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As much as I liked DS I wonder how basic it might feel now after all the other Soulsbornes. So if they're making it they should probably remake a lot of it.
I played it recently and holds up exceptionally well actually. Things like world tendency and inventory management were shit, but gameplay wise, it's pretty solid.
 
People will be blown away by how good it is. It's like Dark Souls III but you can climb over ledges and shoot arrows at manta rays and shit.

Everyone will say that From has planned out all their games in this first DeS. You see echoes of it across all the games.
 
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I'd like to see increased drop rates for some materials, like Pure Bladestone. Some improvements to the inventory management would be cool, but not too important to me. I love the game as it is and would rather have a remaster than a remake.
 
I'd keep the layouts of the areas generally the same, but interconnect the worlds and have the archstones exist as something you find. Obviously have next gen graphics and update the combat with lessons learned from the Souls Trilogy.
 
I played it recently and holds up exceptionally well actually. Things like world tendency and inventory management were shit, but gameplay wise, it's pretty solid.

If they do change up anything I feel like the bosses should be at the top of the list. Quite a few of them were mind bogglingly easy.
 
Restore the broken archstone. It's the only Souls game (except for Sekiro) that lacks a DLC. I'd love it if they polished up the combat animations and the clipping. I still have my PS3 Asia-region copy and some of it has aged poorly.

I think the relatively narrow level design will be a shocker to most who haven't played it. The flexibility comes from being able to tackle any archstone at any pace you want, but the worlds themselves are pretty linear with very few shortcuts. So the big question is whether this will be preserved or if they'll re-work some areas. TBH the maps in Demons Souls were strong on atmosphere but sometimes a bit weak in "playability".
 
A shot for shot remake with nothing added and nothing removed, with world tendency slightly changed to be less obtuse, with next gen visuals and sound.

Yeah, for me Demon's Souls is as close to gaming perfection as you can find already anyway. I'd like a faithful remake as well.
 
i never played demons souls but i've seen clips of it

a different camera treatment i'd like to see, much closer to that of watch dogs, a bigger sense of space and atmosphere


i'd like for attacks to feel more real and less hack and slash (eg. cuts and scratches on armor, unique scratch marks on enemies, unique attack sounds, more unique reactions, etc.)

i nearly feel as if shadow of the colossus with a demons souls "skin" would be absolutely perfect, just take SOTC and throw all your demons souls stuff into it


lastly i'd like elements added to the environments to make it feel more real, especially in terms of sound design (eg. destructibility, and weather change should be like an asmr experience)
 
shadow of the colossus is THE only game i ever played where the enemies seem legitimately like actual living things

so demons souls and any future games should strive to do the same
 
I would of course want to see an expanded Boletaria. Not just a 6th archstone, but expanded levels in the current archstones.

-More magic spells and weapons
-More armors as the original lacked it
-New types of enemies and bosses
-revamped inventory system
-world tendency system intact
-better online component

None of that. HD version of the Original game.
 
I honestly wish for a remaster of the original and a sequel/remake.


The original is already amazing, just a few tweaks(better resolution, frames and etc) are enough for me, I also want a sequel, under From Software supervision, a new take of the game by a new studio.
 
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The purist in me wants everything as is, but with the final archstone added to the game for even more goodness.

That said, I wouldn't hate inventory weight being gone and a few spells/weapons added.

In my mind they just have to try really really hard to keep the atmosphere of DeS. Latria specifically is still my go-to example for atmosphere done correctly in a game.
 
world and character tendency with a deeper impact on the game world, depending on the player's own actions rather than the success rate of others on the server
 
Basically the original game, with better character animation.

Combat system like Dark Souls 1 (but I guess they would go for fast pace like Dark Souls 3)
World tendency without the "global" system (don't remember the name) that chance your world tendency according to the "mean" of the others players' world tendency...

No need for new weapons/armor/spell in my opinion.

Why not expanded level/last archstone but it's the easy way to get it wrong :)
 
What I want to see is people panicking after being hit by the Baby's Nail when I invade them and not carrying the antidote. In 4K.
 
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This will bother purists but I'd really like to see grass replaced with estus. Dark Souls' system is better for this type of game - You're not supposed to ever worry about grinding for healing. I don't recall this particularly being a problem when I played Demons' Souls - It was actually the other way around, that I had too much healing, but that's a problem too. The grind was a problem for Bloodborne though.

I went on kind of a tangent there, but estus is better than the systems in Demons' Souls and Bloodborne. Each of them presented their own problem which Dark Souls fixed.
 
Moar everything. Armors, weapons, more Boletaria to explore, more Tower of Latria, shower me in sticky white stuff.
 
This will bother purists but I'd really like to see grass replaced with estus. Dark Souls' system is better for this type of game - You're not supposed to ever worry about grinding for healing. I don't recall this particularly being a problem when I played Demons' Souls - It was actually the other way around, that I had too much healing, but that's a problem too. The grind was a problem for Bloodborne though.

I went on kind of a tangent there, but estus is better than the systems in Demons' Souls and Bloodborne. Each of them presented their own problem which Dark Souls fixed.

Didn't think about it but I had the same experience. No problem in DeS but a pain in Bloodborne.
I also think Estus is a better system.
 
I hope the world might be mended with some extra armour, items and maybe even a new world. But I would be just as happy with them just remaking it with Ps5 power. Those farsights in ds3 are just amazing, need that stuff for demons souls.
 
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