Red Blaster
Member
I think dark just opened a big can of "uh-oh". Holy shit though, I can't believe how dated Shenmue is now, thought things would never get better when I booted that up for the first time.
Sholmes said:I think dark just opened a big can of "uh-oh". Holy shit though, I can't believe how dated Shenmue is now, thought things would never get better when I booted that up for the first time.
dark10x said:Good lord. What is WRONG with these people?!?!?!?! We have gone over this 100s of times in the past month. Do you actually remember what was promised? Go look at the tech demos again. Current games for the system have exceeded what was shown. Hundreds of spectators? There was never anything like that shown. The Tekken demo looked worse than the final TTT. Lemme guess, you think that they showed the FF8 dance scene in realtime too?
Go here for a crappy video of that Tekken demo. Really low poly crowd members, bad lighting, lower poly main characters, etc. It looks terrible compared to the final game. Bad memory? Yeah, I think so.
Notice how the crowd isn't interactive? Notice how there are not hundreds of spectators? Notice how they look like shit? Did you know that the spectators in T4 and 5 were more detailed? Did you know that, in some stages, they were actually interactive when they should have been?
Did you realize that you were completely wrong?
Yeah, that SH3 model is nowhere near as impressive is it? I mean, those low-res textures on that old man model, lack of self-shadowing, and lack of a game or body make that top demo really awesome, huh? Doulgas there is a realtime, self-shadowed model used in a game.
OHhh, and here's a GT demo shot...
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and something from FROM...
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YEAH, PS2 REALLY DIDN'T LIVE UP TO THAT...
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That's a good question. I never jumped on the hype train. When the system proved itself, I was onboard.
I did have faith in Sega during the DC days and I loved my DC to death. At this point, however, I believe the PS2 is simply a better system due to its longer life.
Whether you prefer the DC or not, suggesting that the PS2 is anything but a great gaming platform is simply ignorant.
I don't think the GC can, actually. Or, at the very least, it has not. The post filtering effects demonstrated in many PS2 games remain very impressive.
M2 never did anything like that, nor did the DC. Show me a Dreamcast game with extensive usage of depth of field blurring and motion blur...
What are you attempting to suggest? That one must become a fan of a certain platform? I have a Dreamcast, Saturn, PS2, XBOX, and Gamecube all connected to my TV at this point and I love each one. I've used logic in this thread, not crazy fanboy speak as you have. I love my XBOX nearly as much as the PS2. Considering that I game on an HDTV, you can imagine that I prefer playing games on XBOX anyways as nearly every one of them supports at least 480p.
Why didn't you say so at the time?
Virtua Tennis is one example I can think of off the top of my head, but it's worth mentioning that DC hardware was never fully-realised and I do remember reading quite a lengthy post somewhere about how similar fill-rate intensive effects could be achieved by using the strengths of the DC hardware.
What may impress you is tiresome to many people. I had my fill back with DoA:HC.
Great compared to what? 3DO? Do your retro-psychic abilities tell you what would have happened if people had considered Sony's claims in an honest and intelligent fashion? What if they had known what they know now? Don't you ever wonder what it might be like to playing on DC2 right now? You made your choice, so if you're happy with GTA~ being the pinnacle of gaming then have it your way and don't complain about people reminiscing about the good 'sol days of DC.
see you've posted a somewhat more representative screen shot a bit further on. The thing about screenshots is that they rarely represent what the game looks like. You can find terrible quality screenshots for games on any platform. PS2 screenshots are most often either very harsh in terms of accentuating problems or, on the other end of the scale, just plain deceptive screens; at too higher resolution and/or being filtered to reduce/eliminate graphical flaws. Very few PS2 screenshots are a fair representation of how the game appears in reality. This is primarily due to the machines render and nothing else. On the other hand, if you see a non-blurry 640X480 screenshot for DC,GC or X-Box then you know that that is what you expect to see in the game itself.
dark10x said:![]()
[Douglas in anime mode]Now you see the difference between us.
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[Ryo's dad]You...
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[Douglas]Yeah, that's right, I have way more detail goin' on.
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[Ryo]Ouch, there's a loose triangle in my eye and my shoulder is killing me...
OK, how about one ultra random shot that I found on my laptop? Always like this place in God of War...
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Game even supports 480p + 16:9 at 60 fps. Nice.
J_Mourinho said:The comparison is very unfair when you consider Shenmue started out as a Saturn project and was redeveloped through 1998 and released in 1999 compared to SH3 which was released 4 years later in 2003.
ArcadeStickMonk said:Lazy, are you going to be touting the Dreamcast into next-gen as well?
If you're going show the DC some love, lavish it on the games, not this endless obfuscated tech nit-picking.
SolidSnakex said:If you want then you can use SH2 as an example. Its character models also look much better than Shenmue's. If you want something closer to SH's genre then all you've really gotta do is compare RECV to an SH game to see how far ahead the PS2 is in comparison to the DC. RECV looks incredibly bad compared to an SH game.
Seeing as the life span of the machine was cut off there will always be speculation as to how far the technology could've been pushed. So I see no reason why, even with the advent of the next generation of consoles, these theories should stop.
dark10x said:OK, how about one ultra random shot that I found on my laptop? Always like this place in God of War...
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Game even supports 480p + 16:9 at 60 fps. Nice.
dark10x said:It's interesting, to be sure, but how much further do you really think it could go? I think those very speculations have allowed people to run wild with their imaginations. Suggesting that DC could handle something similar to Doom 3 or Riddick is just crazy. It may have been able to handle some of those techniques used, but using them all together is something entirely different.
U.2.K. Tha Greate$t said:I am shocked that nobody mention spawn for dreamcast, i was playing it early today and it seems like dreamcast can do a GTA game. Yall also forgot about this game:
http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=dreamcast&game=spawn
http://gaming-media.com/adventure/onsscreen.htm
I'm sure the DC could pull off versions of certain games (not specifically the games mentioned above) but they would be graphically compromised compared to the original
On another note - Skies was never considered to have detailed character models at the time of release.
I am shocked that nobody mention spawn for dreamcast, i was playing it early today and it seems like dreamcast can do a GTA game. Yall also forgot about this game:
:lolAt this time there is no news or pics of any of the 230 games that we are working on. In the couple months im only releasing the box covers or front cover of 14 of the 230 games planned for the dreamcast. On each box cover, the title reads: "THE REBIRTH OF THE SEGA DREAMCAST"
dark10x said:I did, though. I never thought that original Tekken demo looked good.
As for when I started to appreciate PS2, that was around the time of Twisted Metal Black (which I bought at launch along with Sonic Adventure 2 and its birthday pack). From there, Klonoa 2, ICO, Silent Hill 2, and MGS2 would all go down as some of the best gaming experiences I've had.
You're simply ignorant, Jeffahn. You are making so many assumptions (especially about my tastes) and claims with no factual information to back it up.
You probably haven't touched a PS2 game since 2000 as a lot of the problems you seem convinced about haven't really been problems as of late.
I'll set it straight right now. I actually really enjoyed all of the consoles. I do believe the DC is underpowered compared to the rest, but it is still a member of the same generation.
However, I go where the games go. What bothers me are people that refuse to let go (like you). I DO love my DC still, but the claims people like you make drive me nuts (as they are just so false).
What also bothers me are the people that claim that PS2 did not live up to its tech demos and claims from Sony. It absolutely did. You didn't address the lies presented by Microsoft, though. Double standard?
No, it wasn't done in Virtua Tennis. There was some frame buffer blurring effects, but they were fairly simple.
It did look awful in DOAHC...but it was incredible in Metal Gear Solid 2 (which IS what sold me on the hardware, as it was really impressive to behold). You are tired of an effect that is going to become more common? That's a shame, though you seem to enjoy playing imaginary games in your head more than real ones.
Compared to gaming as a whole. The GTA comment proves your ignorance as well. I'm not even a GTA fan, for christs sake. If you really think that's all the system is about, you need to open your eyes and look...
In all seriousness, what games DO you own today? Which systems do you own? Which PS2 games have you put any time in? I speak only through experience, but it certainly does not seem as if you do.
That's horseshit. Doctored screens are common on ALL current platforms.
dark10x said:From a gameplay perspective, it could pull almost any current games off...but there would almost always be sacrifices.
Do you really think the DC could handle something like Burnout 3, MGS3, Riddick (PS2 can't either), RE4, Ninja Gaiden Wreckless or God of War?
There was no indication that any of those would be possible on DC. I'm not suggesting PS2 could handle all of those either, though.
One thing PS2 really did for the market, though, was make 60 fps a very common reality. 3rd party junk often failed to achieve it, but in terms of percentages, there is a higher percentage of 60 fps 3D games on PS2 than on any other system to date. More than DC...
All these arguments are actually quite enjoyable to me. I do not want to give the impression that I hate Dreamcast or something, however. I adored the system and it marked some of the best times I've had with gaming. Realizing that the technology is now dated does not necessarily mean I hate the games or the system. It just bothers me a bit when people wear their rose colored glasses when discussing DC technology yet spew lies and half-truths about the PS2 (mostly rooted in 2000). That one crazy fella in this thread, for instance, talks as if he hasn't played a PS2 game since Street Fighter EX3!
Glad I busted out my capturing equipment, though. I had never found a picture of this SH3 scene on the net and it's nice to have it. I love some of the wierd shit in this game...
Dude, where on earth did that comment come from? I mean, seriously. That's why I love these threads.
How on earth does Spawn even begin to equate to "GTA3 on DC"?! It's a closed arena combat game with bad animation? Didn't play much Spawn, but Heavy Metal was actually pretty damn fun (and was a very similar game). Your comment is akin to saying "Oh, DC could run ChuChu Rocket...so it could OBVIOUSLY handle Doom 3". It makes no sense!
Like SSX said, Crazy Taxi is one thing...but Spawn?
SEGA's arcade games since 1993 set the standard for 60 frames per second proscan in games.One thing PS2 really did for the market, though, was make 60 fps a very common reality.
60% of PS2 games run at 25/30 frames per second or less.in terms of percentages, there is a higher percentage of 60 fps 3D games on PS2 than on any other system to date. More than DC, more than GC, and more than XBOX.
Lazy8s said:60% of PS2 games run at 25/30 frames per second or less.
Another point to bear in mind is that the PS2 has terminal rendering problems -primarily as a result of the combination of limited VRAM and a flawed architecture. Developers have done there best to gloss over these problems but the tell-tale signs are still evident in all the top titles, and the attempts to workaround the PS2's flaws are always costly. Take GT3 for example. "A wonderful looking game..." people will say, "...except for that shimmering." I don't know long they worked on that filter; it fooled a lot of people but it didn't fool me.
Best experiences in terms of what? Did playing those games actually make you believe you'd be playing something significantly better five years later? Did you suddenly realise that the DC was released some time before the PS2, and would likely have a lower fill-rate and push less geometry? Did the potential future of DC gameplay seem to pale into insignificance in comparison to what was hyped to be forthcoming on the PS2?
The interesting thing about the DC shots you've posted is that I don't think that any of them are the right size, and is that D2? Like one of the first DC games ever released being compared to what? In-game being compared to cinemas? Using screenshots from gamestop? Do you have any sense of fairplay? If you really want a fair screenshot comparison then should really only compare DC and PS2 games that are VGA comaptible, because, in honest technical terms, any other PS2 screenshots are just not worth the screen reall estate they occupy. btw, also try to limit your PS2 screenshots to those of games contempory to the DC era. Good luck!
Ironically enough, to many people, GTA is what the PS2 is about. A visual torture device -for even PS2. A fun game apparently, but still nothing approaching a hundred spectators to be seen.
The PS2 can't even handle Burnout 3 properly.
The Xbox can't even handle Burnout 3 properly.
The sparks were sparking debate. Back in September 2004, Critireon's Burnout 3 was earning five-star reviews on both Xbox and PS2. But that didn't stop savvy Xbox gamers from complaining that the Xbox port was missing a specific feature: spark effects when cars ground against each other at 300 miles per hour. - OXM/Issue#45/pg96-
Lazy8s said:![]()
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All 60 fps, native proscan support.
dark10x:
SEGA's arcade games since 1993 set the standard for 60 frames per second proscan in games.
60% of PS2 games run at 25/30 frames per second or less.
MidgarBlowedUp said:I know of a game on PS2 that has 10,000+ polygons per character and over 100 fully 3D spectators!
Rumble Roses
They aren't all displayed on the screen at one time, (maybe 50+) and you only have them inside the small arenas, and they are very low poly, but they are in there...
No screens to prove it, but here is a video...
http://www.wwxrumbleroses.com/downloads/movies/reikovscandy.wmv
*edit*
Here we go, this part isn't in-game and only shows one combatent but, it is a real-time intro.
100 spectators on screen at once, give or take a few: http://www.wwxrumbleroses.com/downloads/movies/KahnC2Intro.wmv
Dot product emulation? Has any released PS2 game actually done this?Path of Neo(Normal Mapping on PS2!)
Deferred shading is a rendering approach which applies the texture and shader for determining a pixel's final color only after the pixel's visibility has been checked and validated. This ensures that the pixel is actually a part of the image before any drawing resources might be wasted on it. All modern graphics processing tries to avoid wasted work like this, but only the DC does it with 100% effectiveness because of its architecture.Ico(Deffered Shading)
The Xbox version has per-pixel lighting effects versus the per-vertex lighting in the PS2 games.Greatest Hits version of Silent Hill 2(Same graphics and content as Xbox)
The Xbox's "limit" involves pixel shading and various higher standards of IQ.Soul Calibur 3 on PS2 looks like an Xbox game that would even push the Xbox's hardware to the limit!
The DC can natively output a 640x480 proscan VGA signal, so its VGA adapter delivers this to a monitor/HDTV.For the record, the DC did come with an optional upscan VGA adapter of some sort that ran at a really high resolution. I remember reading that it really 'cleaned up' DC games.
Because they're hacked, many end up with broken color balances, screen distortions and artifacts, and scenarios in which the game will crash.With the Blaze VGA adapter you can even make some games run in 480p that weren't programmed to do so.
It's a result of study into PS2 utilization with the Performance Analyzer by Sony:Mind showing us where you found this statistic?
Burnout 3 on the Xbox also has better texture filtering and image quality.only plusses the XBOX version offers are slightly faster load times and custom soundtracks.
Same visuals, different camera angles.F355's intro is still pretty nice, but the in game visuals don't hold up as well.
dark10x said:There isn't even any reason to continue with you, as you're insane, but I'll do a few as it's fun. I am curious as to whether you posted on the GAF back in the day, though. I've been here since 1999, when Blast City was starting to die (thanks to Ice 9).
GC has 3mb of memory for its framebuffer, I believe.
Most of those image quality flaws have been addressed by most companies.
Progressive scan games have become much more common on PS2, and even those that do not natively support progressive DO run with a full frame buffer and CAN run in 480p with the right tools.
GT3 uses field rendering, GT4 was upgraded and can run in 480p or 640x1080i. GT4 uses higher resolution textures, more geometry detail, and runs in a higher resolution than GT3.
Field rendering WAS very common on PS2, but that has changed.
Considering you have avoided playing any recent PS2 games, I doubt you would even realize that.
They were really fun games that left great memories for me. What more do I need? I had an absolute blast playing those games. ICO, Silent Hill 2, and MGS2 are three of my favorite gaming experiences of all time. It is possible to enjoy multiple genres, you know. I can have a great time playing Border Down, Gradius V, Daytona, or VOOT...but I can also have a great time playing entirely different games.
Perhaps you should try embracing all of gaming. You might end up discovering that certain genres aren't for you, but at least you gave them a shot.
Once again, this discussion was about hardware, which does not determine the games I enjoy playing. If I examine my favorite games over the past 5 years, I am not going to take hardware into consideration. Great art direction and technology certainly ADD to the experience, but it does not make it.
The DC provided plenty of good memories and lots of great games, but there are simply MORE games on XBOX and PS2 that I enjoy. From the casual stuff like Halo, Metal Gear, Ninja Gaiden and RE4 to more unique titles like Katamari, Klonoa 2, Frequency, ICO, Phantom Dust, Dragon Quarter, JSRF, and Shin Megami Tensei. There are simply too many great games that aren't on the DC.
By sticking to just that system, you are missing out on a lot of great gaming. I believe that anyone stating that PS2 (or XBOX and GC) has a poor library of games is flat out ignorant (in terms of gaming knowledge).
They may not all appeal to YOU, of course, but surely you can recognize quality.
I didn't drop Sega, you know...Sega dropped me. As a console gamer, I WAS a huge Sega fan up until 2001.
They have fallen, however.
I own a lot of Sega games and some of my favorites of all time were made by Sega.
They've simply let me down far too often recently and never deliver what I really want. If you are able to remain a fan for so long, that's cool, but you are chastising those who moved on.
I'm insulted that you continue to claim that I fell into some bullshit hype.
In the case of all current consoles, I did not support them until they had really started to go somewhere. I was there on 9-9-99 with the DC, though. My faith was in Sega. The only game machine I've purchased at launch since the DC was the PSP...
My Shenmue shots were captured from my own hardware, but those others were all I could find.
That D2 shot is a cinema, you know. All of those PS2 shots are REALTIME captures.
I really can tell that you've had no experience with modern PS2 visuals based on those comments. Image quality just isn't an issue anymore (or at least, not very often).
Also, what's wrong with screens from GameSPOT? It's easy and fast to browse.
Why not find me some character models that compare if you disagree so much. Can ya do it?
Ironically enough, to many people, DC never existed.
You need to f*cking drop that hundred specators bullshit. The fact that you hang onto that ONE QUOTE proves that you are desperate as hell. You want a hundred spectators? How about a hundred mechs instead? Ever try the 1000 mech battle in ZOE2? Yeah, there was slowdown, but the screen was loaded.
I honestly don't understand exactly why you are acting so negative. You play ignorant when it is convenient (oh, I haven't SEEN those MS demos or even the PS2 demos before today...but I'm going to stick with my random comment from one developer).
Unlike you, I've played hundreds of games across ALL CURRENT PLATFORMS. I speak from experience. You do not.
What kind of baseless comment is THAT?! Burnout 3 runs at 480p, 16:9 on PS2 with superior special effects over the XBOX version. The only plusses the XBOX version offers are slightly faster load times and custom soundtracks. Seriously, you just made that comment up.
Does GT4 use more texture mapping overall, or just fewer higher resolution textures? I'm talking about raw texure data, not technically insignificant techniques used to create the impression of having more textures. If it is using more textures overall then how is this acheived, and which other games are using similar techniques?
Funninly enough I can observe a game without playing it.
So your trying to say that Sega started making crap games around the time you decided defect to the Sony camp?
Then why did it bother you that you believed that the DC was underpowered and apparently was incapable of certain effects you had determined to be the future of gaming?
I've never said that the PS2 has poor library of games. I've said that the PS2 's terminal rendering problems plague the system to this day, but the thrust of my argument is that you unjustifiably dumped Sega for the over-hyped PS2 and that Sega with DC/DC2 in competition with a hype-throttled PS2/GC/X-Box would have produced a much higher standard of gaming and a better experience for all gamers. Do you follow this? Just say that you follow and then state whether or not you agree with me, and if not, why not?
What happened in 2001?
Have you ever considered that perhaps the actions you took back in 2000 epitomise the cumulative lack of reasonable thought that forced Sega to abandon the DC? Or do you believe that threw away alll that to spite you?
Perhaps you could still be enjoying new Sega experiences on novel hardware if you had chosen the road less travelled. Maybe, just maybe.
You've generated yourself a nice self-fulfilling phrophecy there. Dump Sega for the hype machine and then complain about the content they deliver. Nevermind that it cost them millions to scrap the DC.
I'm sure Lazy8's is a better man for this challenge.
It's an example to rabid hype-mongering that was so overwelming in those days. The talk about 70 million pps, Toy Story-graphics, plugging into the Matrix ect. etc. ...a mere symptom of the terrible disease, Hyper-Nutter-Zealoucy -the only cure being string bean soup, a padded cell and a Genesis with that 4-in-1 cart from 1992.
JFC, I hadn't seen the videos! And it owuldn't make a difference if I had becasue the demos in themselves have nothing to do with my argument, rather the hype that ensued following the 100 spectator comment.
The PS2's render is worse. Seen both running side-by-side. Terminal I'm afraid.
Do you recall what I suggested we do to counter these assinine threads? I'ma go to sleep; when I wake up, it's on.
Lazy8s said:MidgarBlowedUp:
Dot product emulation? Has any released PS2 game actually done this?
Deferred shading is a rendering approach which applies the texture and shader for determining a pixel's final color only after the pixel's visibility has been checked and validated. This ensures that the pixel is actually a part of the image before any drawing resources might be wasted on it. All modern graphics processing tries to avoid wasted work like this, but only the DC does it with 100% effectiveness because of its architecture.
The Xbox version has per-pixel lighting effects versus the per-vertex lighting in the PS2 games.
ShowDog said:This whole argument is stupid. Dreamcast was my favorite system, but there is no way it could ever do a game like Metal Gear Solid 3.
Jaffahn you are a biased fanboy idiot who hasn't even played any recent PS2 games, let alone Burnout 3 which you claim PS2 doesn't "handle properly" whatever that means.
Dreamcast was a great system but you are either a joke or brain damaged. Get away from your computer and go back to dreaming about playing Dead or Alive Ultimate on Dreamcast instead of Xbox with dialup online play or whatever crap you think about. This thread has somehow gone from remembering how great Dreamcast and it's games were to blindly declaring it's graphical superiority over more modern systems, which is pointless and absurd.
MidgarBlowedUp said:What I did get to see, however, was the striking technology at work. Though the demo on display wasn't running on an actual PS2 unit, the pre-recorded movies that Perry had with him were taken from a PlayStation development kit back at Shiny HQ. Regardless of where they came from, though, the visuals were extremely beautiful and acted as the catalyst to my eventual excitement. Path of Neo does things on PS2 previously thought impossible. Normal Mapping, for example, was shown to be entirely feasible on Sony's aging machine via a cool spotlight hitting a brick wall demo. For the unfamiliar, Normal Mapping is a technique that's used to add shading to without using polygons, but rather than calculate on a single channel as bump mapping does, it calculates on multiple channels -- creating realistic shadow and lighting effects that are usually only reserved for high-end Xbox ports. Other cool visual tricks, like light blooming, depth of field, reflection mapping, and other such buzz words were turned on to full effect for a result that was nothing less than beautiful. -IGN-
*added*
The most impressive moment of them all, though, was when Dave broke out his Agent Smith demo. Before showing it, he explained that he was a bit worried about recreating the Neo/Multiple-Smith showdown from the second and third films. His team wanted to ensure that it would be both fun and fast without looking too limited or without having to sacrifice the visuals established elsewhere in the game. Originally the team's main goal was to put 50 animated Agent Smiths onscreen at the same time, but one of their star programmers seemed to think he could best that by leaps and bounds. Needless to say, for my demo Perry ended up showing off a parking lot filled with 750 animated Agent Smiths at once -- all of which were running at a smooth framerate and without any of the cool special effects taking a major hit to do so. What really put his demonstration over the top, though, was that he then added a second layer of Smith's to the existing 750 for 1500 total Smiths in all. The framerate still didn't take a hit, each and every one of them were animated, and all of it was running on a PS2 dev kit. -IGN-
Too bad the DC can't handle ICO though.
That game even had individually rendered leaves on the tress and they reflected light.
I don't know the technical terms but it looked pretty. Shadow of the Colossus looks to expand on the idea, though i'm not so sure about the trees, but it does appear to have fur rendering like Tekken 5 did.
Whether or not you believe the DC could reproduce every graphical nuance depicted in PS2 games is irrelevant. The DC could certainly have produced an ICO-type game. The graphics would be different, but certainly not inferior. Hardware always manges to produce something special in direct relation to how much effort is invested, something your story above alludes to; previously impossible feats are made real and the paradigm shift occurs.