Spiritreaver
Member
I don't quite understand this, I'm about 50 stars into the game and I've never had to second guess the controls since I first popped the game in, except the few times I tried touch control, wasn't me, so I went back to using the D-Pad. Haven't had a single problem actually. I can get across those tight bridges, catch those crazy bunnies, do long jumps, triple jumps, wall jumps I can see as an issue, but my favorite character to play as is Luigi, and I've never had to use a wall jump due to his helicopter jump. I didn't pick him for that either, mainly he's my favorite character of the Mario series.mashoutposse said:SM64 DS is designed in such a way that your mind is always on the control (bad thing). I spend more time concentrating on how to work with the awkward control schemes than simply enjoying myself with it.
But anywho, I think the control issue is about as overblown as the UMD ejection issue. Some people seem to have serious issues with it.. only because they force themselves to think about it, maybe it's a very very personal issue, in which case your point or main doesn't mean anything, but I think when you say the game makes you constantly think about the controls is simply wrong.
Anywho as far the line ups go, PSP's launch lineup, and slew of titles out now... only has one title interesting me, Lumines, with the possibility of Gagharv. The future line-up that interests me just seems to be the RPGs. They're both truly are in a slump, PSP lacks a lot of titles everyone will enjoy, and the has far too many disappointing titles plaguing it's launch (well in America at least). Though, I'm much more hopeful about the DS right now, Wario Ware, Band Brothers, and Chokkan Hitofude really blow out whatever the PSP has going for it for me personally. I won't even get into the future lineup for the DS as my excitement for it goes on and on.