http://xbox.ign.com/articles/566/566332p1.html
Chris Roper
Editor, IGN Gear
Brennan Ieyoub
Video Editor, IGN Insider
Mark Ryan Sallee
Editor, IGN Guides/Halo 2 Sniper Extraordinaire
Ivan Sulic
Editor/Crabby SOB, IGN PS2
Peer Schneider
IGN Network Director
David Adams
IGN News Editor/Sex Kitten
Tal Blevins
IGN Editorial Manager/Napkin Dancer
Jeremy Dunham
Editor-In-Chief, IGN PS2
David Clayman
IGN Codes Freak
Fran Mirabella III
Editor-in-Chief IGN Insider
Chris Roper
Editor, IGN Gear
The first Halo was a great game overall, but its single-player experience left a lot to be desired in my humble opinion. I had the same problem many other gamers did with the repetitive level layout, especially towards the end of the game. Parts of it just felt uninspired, and while it was still a solid shooter, it was far from perfect.
Brennan Ieyoub
Video Editor, IGN Insider
Halo2 is a freakin' masterpiece, and anybody that tells you differently has bad taste, it's just that plain and simple. If you play this game and find yourself disappointed I can't understand what you might have been expecting in the first place. Maybe you wanted the sky to open up and saturate you with angelic light while fireworks shot out of your Xbox, or maybe you wanted Jesus to sit down next to you for a quick game of co-op; either way, you're freaking nuts if you don't like this game.
Mark Ryan Sallee
Editor, IGN Guides/Halo 2 Sniper Extraordinaire
Don't get me wrong -- I still love Halo 2. In fact, all of the issues brought up above would never have been conceived if I didn't absolutely love the controls, the level design, and multiplayer options. The game is sure to devour hours of my life and keep me awake way too late months in the future. But will it outlive the original Halo? Only time -- a hundred more hours of playing -- will tell.
Ivan Sulic
Editor/Crabby SOB, IGN PS2
Halo 2 is a generally fantastic game with one obvious fault. Fortunately for Microsoft and Bungie, this rather serious problem lies within the story, which many gamers are quick to forget in print since it'd be a horrible sin to "spoil" the goods by criticizing such cherished secrets. Too frickin' bad the story sucks. I mean it actually, honestly, wholeheartedly sucks. Halo pulls a twist that's more gameplay-centric than it is plot-based and then manages to culminate with no less than six cliffhangers that won't be revealed for at least one year (more likely three).
Fellows, when you leave six major plot points raveled, you don't have a cliffhanger, you have a damned screw up. If you'd like a real world analogy, Halo 2's ending is like getting half way through your favorite TV show when a loved one suddenly crashes through the window, kicks the television on its side, punches you in the face, and gives you the finger because you're, "Such an effing idiot for wasting your time, idiot." It's actually insulting. And you know what else... You're on Earth for exactly one mission. How do you like them false advertising apples?
And that's it. Aside from that, the game is pretty much great, albeit straightforward. Those accustomed to riding giant elevators and shooting enemies and/or riding giant gondolas and shooting enemies will love Halo 2. The pacing is reminiscent of the first title, as is the art style, sound, and level design. Of course, Halo 2 features the prerequisite technical advancements (including excessive use of normal mapping), but since the story is so terribly unfulfilling, you'll want to stick to multiplayer.
When taken as a multiplayer game with a single-player add-on, it's a phenomenal Xbox experience. I say Xbox because anyone with a PC and a copy of UT 2004 or Battlefield really won't care. If you fall into the caring category, buy Halo 2 and workout that Xbox Live, else you will be disappointed by the unsatisfying single-player experience that happens to resemble Halo the first, only slightly less cool and a whole lot less climatic.
Peer Schneider
IGN Network Director
My kids don't know pity, so whether I go to bed at a decent hour or play till the morning hours, their vicious internal clocks will kick me out of bed at 7:30 am. Thanks to Halo 2, that means I get about three hours of sleep every night now. Damn you, Bungie! Halo 2 is like a universal religion -- a game that brings together editors from IGN, GameSpy, EGM, TXB, and other publications for friendly, mixed-team fragging.
There are so many defining moments of glory (and shame) in Halo 2 multiplayer that it's really difficult to sit out a party. Add to that the promise of downloadable content in the near future and I can't think of another game this holiday season that offers more play value for the buck. A good game for solo players, but the game to get for anyone who loves multiplayer (split-screen, LAN, or online).
David Adams
IGN News Editor/Sex Kitten
We can jump up and down about pretty graphics, get spastic about normal mapping and dynamic physics, and whoop crazily about net code and dual wielding. In the end, it doesn't really matter -- none of these individually are what's electrifying your spine as you blast your way through Halo 2. The magic of the first game was never about any single accomplishment; it was the grace with which Bungie sewed it all together -- AI, level design, art, story, controls, sound. The same goes for Halo 2, only more so. What was nagging in the first game is excised for the second. What we couldn't have dreamed of seeing then is the reality of Halo 2 now.
To be honest, at no point does Halo 2 transcend its predecessor. Nor does it really have to. Instead, using the Halo backbone of uncanny AI, perfect controls, a believable sci-fi setting, and open-ended combat, Bungie simply gives us more -- only a little bit louder, a little bit bigger, and, in several of the game's set-pieces, just down-right awe-inspiring. Sure, you've played the mechanics of this firefight or that flight-race before, but Bungie puts it all in thrilling new contexts. If you've mastered your grammar, you don't have to learn a new language to tell another great story.
Tal Blevins
IGN Editorial Manager/Napkin Dancer
However, like I said before, I will say that I liked the single-player experience of the original Halo slightly better (but just slightly... mostly because I had never experienced a console first-person shooter that I liked as much as PC FPSs), but I can say that Halo 2 is my second favorite single-player console FPS experience, and I'm glad Bungie didn't stray too far from the formula and change what didn't need changing.
There is one thing that bugs me about the multiplayer side, though: I wish the matching service was a little more friendly. Playing with people on my friends list and with others in the IGN clan is great, but I don't like having the game find servers for me if I'm not playing a party game. Take a hint from PC games and let me search for servers on my own that I want to join. That way if I enjoy the folks that I'm currently playing with, I don't have to get jack-booted every time and have the matching service find a new game for me.
Jeremy Dunham
Editor-In-Chief, IGN PS2
The single-player bits I obviously shouldn't comment on yet, so I won't.
David Clayman
IGN Codes Freak
Halo 2 has been one of my most anticipated games of all time. After spending the past week in Master Chief's shoes I definitely have not been disappointed.
I suppose the larger issue is that there should be more options for team size in ranked matches. That way people like me, who only have one friend, wouldn't have to complain about random teammates. Also, with smaller teams it would be nice to see the inclusion of battles between more than two factions. Scenarios like 2v2v2v2 or 4v4v4 would be a welcome addition to ranked game settings. As a side note to the ranking, I hope that people realize that when they drop a game they are only guaranteeing a loss. Ranking whores are not able to cut out of a match before it ends to boost their score. This is just one facet of the excellent ranking system that keeps games more balanced, and more fun than any other Live experience.
Fran Mirabella III
Editor-in-Chief IGN Insider
Ahh, the much-anticipated Halo 2. It definitely surprised me in a number of ways. It's not quite as perfected as I thought it might be (I didn't expect the visual pop-in and some of the larger worlds can leave you wondering which way to head), but it's also really polished in a lot ways I hadn't expected. So, overall, I'd say it has met my expectations and exceeded them in some ways. The multiplayer, for starters, is extremely stable for supporting so many players online. I've had nothing but good times with it so far. And, more than just being stable, it's entertaining and has depth. Getting the right combination of weapons for dual-wielding can make all the difference, and levels are designed to let you strategize in a lot of different ways.