AceBandage
Banned
orioto said:Well that's great then, great artists doesn't need any Ghz to run!
0GHz!
orioto said:Well that's great then, great artists doesn't need any Ghz to run!
Not sure if this has changed, but iOS games used to be limited to less than 128 MB of RAM.Lonely1 said:Then, what are you basing your much "vastly inferior" assessment? RAM amounts and reported CPU speed? :/ Then, the 3DS has half of the amount of the iTouch4, but its of way higher quality and doesn't have more than half of it consumed by the OS, when not multitasking...
Hiro said:Deadly serious.
Point was made, AceBandage doesn't code or create engines, Epic does. End of story.
Instro said:Source? Would be the most lolworthy thing Ive ever heard if true.
Hiro said:There is no point in proceeding into the next-gen if your system can't run Samaritan. Epic has said, if next gen consoles from Sony, Nintendo and Microshit can't run Samaritan, they will turn to Apple. Sweeney has already pointed out how impressed he is with Apple's A5 chip and that what Apple comes up with next will exceed the next gen consoles coming from the three aforementioned folks (Nintendo, Sony, Micro-something).
By that same measure you could argue that PCs aren't more powerful than consoles since the vast majority of their games look identical to console games. That would clearly be cherry picking your examples as we all know from games like the Witcher 2 and Crysis that PCs are much more powerful than consoles.Jocchan said:Not sure if this has changed, but iOS games used to be limited to less than 128 MB of RAM.
His comparison, anyway, makes no sense. iPhone and iPod Touch are completely different devices with a completely different purpose. If you're not comparing the games because "mobile games lol, they obviously look worse", then what are you comparing in the first place?
Correct, 24 MB 1T-SRAM + 64 MB GDDR3 = 88 MB, which does not count the 3.12 MB of 1T-SRAM embedded into the Hollywood GPU.Kibbles said:The Wii only has 88MB of RAM?
herzogzwei1989 said:I forgot about Metroid.....Heh, Retro could go nuts with Metroid Prime 4 or a Metroid reboot, giving us incredible visuals at 60fps!
apana said:Retro isn't going back to Metroid, they already said so.
Syferz said:The 4850 with GDDR5 (or greater) should actually perform pretty close to the 4870, the R770 btw is probably the best option for an architecture simply because DX11 compliant made the 5000 and even 6000 series less efficient. It will also likely be made on the 28nm process, shrinking the original chip by 50%, the 28nm process has been used by AMD for their Fusion E350 and sold over 3M chips so far, this was manufactured late last year.
Also an older architecture is easier to shrink, which is why the e350 was made on AMD's K8's since they were easier to shrink down for efficiency.
Seeing as how the thing is as big as the original 360, it's likely that the TDP will be about 150watts, the 360's was 160w. (and the overheating problem was actually a warping problem to the cheap cooler rather then the GPU chip overheating.) That being the case, it's likely the modified 4850 is likely to be even more powerful then the 4850 you can buy, likely an over clock, remember early dev kits are usually scrapped together pieces and usually change when the final hardware comes out. (almost always for the better, but my memory is fuzzy with the ps3's dev kits being stronger?)
So let me make this clear, the HD4850 with @ or over 1Teraflop performance inside a closed system will see graphics on par with anything on a PC coded in DX11, thanks to INEFFICIENCY of coding at such a high level on top of a huge OS, you code just above the hardware on a closed system that a console provides, and the 4800 series is fully capable of all those shiny new features of the 6000 series, including arguably the most important one (Tessellation).
Seeing them use the 4850 in a dev kit likely means they are going to put 2GB of unified ram in it, probably XDR ram and not GDDR5, (though 1GB will only hurt resolution of ports from the next sony and mircosoft consoles that will likely use 2GB ram) it might also still have some T1 ram for BC, they might even run the OS on it and use it for streaming to the screens as well, it would be a smart way to not take a large hit to performance when displaying basically 2 1080p screens, which btw would allow it to be able to produce 3D images as well, virtually no reason why it won't support the tech at some point in the future, even the PS3 can do that, and the Gamecube had the ability.
I'm excited about this box, it's going to be a huge leap for Nintendo, and the only thing I'm worried about is the 8GB internal storage rumor, it really needs to be at least 16GB, and should stay flash for the faster load times and instant on feature that the Wii has.
No. Really. Even then, whats there that makes the 3DS "vastly inferior" in your assessment? (I know, Epic Citadel/Infinity Sword...)Mr_Brit said:By that same measure you could argue that PCs aren't more powerful than consoles since the vast majority of their games look identical to console games. That would clearly be cherry picking your examples as we all know from games like the Witcher 2 and Crysis that PCs are much more powerful than consoles.
ShockingAlberto said:I expect all of you to be getting angry PMs from Hiro in a moment telling you that you're on ignore.
SOON I WILL BE THE ONLY ONE LEFT
Huh? Sorry, but I'm not following you. I can't see any sense in what you are saying.Mr_Brit said:By that same measure you could argue that PCs aren't more powerful than consoles since the vast majority of their games look identical to console games. That would clearly be cherry picking your examples as we all know from games like the Witcher 2 and Crysis that PCs are much more powerful than consoles.
You just answered your question to me in your own post.Lonely1 said:No. Really. And whats there that makes the 3DS "vastly inferior" in your assessment? (I know, Epic Citadel/Infinity Sword...)
Really? Lonely1 seems to have understood just fine.Jocchan said:Huh? Sorry, but I'm not following you. I can't see any sense in what you are saying.
Then you are comparing mobile games to 3DS games, but still dismissed his example earlier.Mr_Brit said:Really? Lonely1 seems to have understood just fine.
that would be awesome.Lonely1 said:Considerably more powerful than the 360/Ps3. There.
Mr_Brit said:Only Sony is losing billions, if it wasn't for RROD, the 360 would have been profitable in a much shorter time than it took. Consoles this gen will also reuse a lot of the same components which weren't in use in the PS2 gen which made the PS3 and 360 more expensive. They're also much more adept at designing hardware now as evidenced by the PS3 slim and 360 slim which are much better designed than the jokes that were the launch PS3 and 360. Sony and MS have no reason to go for $100+ losses from launch like last gen as they'll be using mature technology this time around.
apana said:Retro isn't going back to Metroid, they already said so.
Mr_Brit said:You just answered your question to me in your own post.
Really? Lonely1 seems to have understood just fine.
Syferz said:The 4850 with GDDR5 (or greater) should actually perform pretty close to the 4870, the R770 btw is probably the best option for an architecture simply because DX11 compliant made the 5000 and even 6000 series less efficient. It will also likely be made on the 28nm process, shrinking the original chip by 50%, the 28nm process has been used by AMD for their Fusion E350 and sold over 3M chips so far, this was manufactured late last year.
Also an older architecture is easier to shrink, which is why the e350 was made on AMD's K8's since they were easier to shrink down for efficiency.
Seeing as how the thing is as big as the original 360, it's likely that the TDP will be about 150watts, the 360's was 160w. (and the overheating problem was actually a warping problem to the cheap cooler rather then the GPU chip overheating.) That being the case, it's likely the modified 4850 is likely to be even more powerful then the 4850 you can buy, likely an over clock, remember early dev kits are usually scrapped together pieces and usually change when the final hardware comes out. (almost always for the better, but my memory is fuzzy with the ps3's dev kits being stronger?)
So let me make this clear, the HD4850 with @ or over 1Teraflop performance inside a closed system will see graphics on par with anything on a PC coded in DX11, thanks to INEFFICIENCY of coding at such a high level on top of a huge OS, you code just above the hardware on a closed system that a console provides, and the 4800 series is fully capable of all those shiny new features of the 6000 series, including arguably the most important one (Tessellation).
Seeing them use the 4850 in a dev kit likely means they are going to put 2GB of unified ram in it, probably XDR ram and not GDDR5, (though 1GB will only hurt resolution of ports from the next sony and mircosoft consoles that will likely use 2GB ram) it might also still have some T1 ram for BC, they might even run the OS on it and use it for streaming to the screens as well, it would be a smart way to not take a large hit to performance when displaying basically 2 1080p screens, which btw would allow it to be able to produce 3D images as well, virtually no reason why it won't support the tech at some point in the future, even the PS3 can do that, and the Gamecube had the ability.
I'm excited about this box, it's going to be a huge leap for Nintendo, and the only thing I'm worried about is the 8GB internal storage rumor, it really needs to be at least 16GB, and should stay flash for the faster load times and instant on feature that the Wii has.
88MBKjellson said:So... How much RAM does the Wii have?
If it does turn out to be on 28nm that will make things interesting for sure. It should be very efficient in that case, even if it runs faster than original R700 parts. They could stick with 40nm depending on what the yields at 28nm are like.Syferz said:It will also likely be made on the 28nm process, shrinking the original chip by 50%, the 28nm process has been used by AMD for their Fusion E350 and sold over 3M chips so far, this was manufactured late last year.
The tessellation on the 4800 series was not very efficient was it? Would taking advantage of it at a low level help at all?Syferz said:So let me make this clear, the HD4850 with @ or over 1Teraflop performance inside a closed system will see graphics on par with anything on a PC coded in DX11, thanks to INEFFICIENCY of coding at such a high level on top of a huge OS, you code just above the hardware on a closed system that a console provides, and the 4800 series is fully capable of all those shiny new features of the 6000 series, including arguably the most important one (Tessellation).
GDDR5 is most likely better from a price/performance standpoint. XDR is faster, but I don't think Nintendo will pay a premium for it. I also don't think it will have 2GB RAM.Syferz said:Seeing them use the 4850 in a dev kit likely means they are going to put 2GB of unified ram in it, probably XDR ram and not GDDR5, (though 1GB will only hurt resolution of ports from the next sony and mircosoft consoles that will likely use 2GB ram)
SeriouslyUser33 said:Do you not know what "/snark" means, junior?
Yup, most of the impressions I've read from people who have the best cards seem to indicate that 2GB of memory is just right for 1080P production. An extra gig might be useful for loading purposes, but more than 3gigs is just overkill for anything outside of the PC realm in this decade.Syferz said:Nintendo loves fast ram, the wii had T1 and GDDR3 inside it, for a console with the power it had, thats blazing ram, so yeah XDR ram is my guess, they might even choose even faster ram, GDDR5 is decent, but not really comparable to Nintendo's choice of ram in the past, of course, they might do something crazy like 256MB T1 ram and 1GB GDDR5 with some embedded ram on the GPU, that would infact be very Nintendo like, and I would support that with a lot of excitement.
1080P simply doesn't require a huge amount of memory.
Becaue Apple's consumers are totally fine with $60 games, good luck Epic!Hiro said:There is no point in proceeding into the next-gen if your system can't run Samaritan. Epic has said, if next gen consoles from Sony, Nintendo and Microshit can't run Samaritan, they will turn to Apple. Sweeney has already pointed out how impressed he is with Apple's A5 chip and that what Apple comes up with next will exceed the next gen consoles coming from the three aforementioned folks (Nintendo, Sony, Micro-something).
The tesselator on all AMD GPUs except for the 6900 series is truly awful. Also, anyone who believes Nintendo will go for XDR RAM is crazy.chaosblade said:If it does turn out to be on 28nm that will make things interesting for sure. It should be very efficient in that case, even if it runs faster than original R700 parts. They could stick with 40nm depending on what the yields at 28nm are like.
The tessellation on the 4800 series was not very efficient was it? Would taking advantage of it at a low level help at all?
GDDR5 is most likely better from a price/performance standpoint. XDR is faster, but I don't think Nintendo will pay a premium for it. I also don't think it will have 2GB RAM.
A lot of high end games use more than 1GB of VRAM in addition to the hundreds of MBs of system RAM. Nintendo will need at least 1.5GB if they want the machine to pull off something closer to PC games and next gen games.Syferz said:Nintendo loves fast ram, the wii had T1 and GDDR3 inside it, for a console with the power it had, thats blazing ram, so yeah XDR ram is my guess, they might even choose even faster ram, GDDR5 is decent, but not really comparable to Nintendo's choice of ram in the past, of course, they might do something crazy like 256MB T1 ram and 1GB GDDR5 with some embedded ram on the GPU, that would infact be very Nintendo like, and I would support that with a lot of excitement.
1080P simply doesn't require a huge amount of memory.
Sammy Samusu said:I was playing Okamiden, and I think Okami 3 for Cafe would be heavenly! It has power to deliver hand-drawn graphics and a touch-screen for drawing commands. It's a no-brainer!
Becaue Apple's consumers are totally fine with $60 games, good luck Epic!
apana said:Is it safe to say that it will at least be the half generation leap from the PS360 that most were hoping for?
Sammy Samusu said:I was playing Okamiden, and I think Okami 3 for Cafe would be heavenly! It has power to deliver hand-drawn graphics and a touch-screen for drawing commands. It's a no-brainer!
Mr_Brit said:The tesselator on all AMD GPUs except for the 6900 series is truly awful. Also, anyone who believes Nintendo will go for XDR RAM is crazy.
A lot of high end games use more than 1GB of VRAM in addition to the hundreds of MBs of system RAM. Nintendo will need at least 1.5GB if they want the machine to pull off something closer to PC games and next gen games.
Sammy Samusu said:I was playing Okamiden, and I think Okami 3 for Cafe would be heavenly! It has power to deliver hand-drawn graphics and a touch-screen for drawing commands. It's a no-brainer!
Heavy said:Even if I didn't put /snark at the end it should have been plainly obvious. That whole sequence was so weird... he was either serious or one of the greatest trolls of all time lol
User33 said:So the latest discussion is that Cafe won't be able to run Samaritan, but the PS4/720 most likely will be able to?
Most likely than not, the Ps4/720 won't be able to run the Samaritan demon on it's current incarnation. After that there's the speculation that Epic will optimize it to run on a single 580 or equivalent, that such card will be the bare minimum to run UE4, that the Ps4/720 will have such a powerful GPU and that the stars will align in such way that we will have the HDtwins vs Wii situation again.User33 said:So the latest discussion is that Cafe won't be able to run Samaritan, but the PS4/720 most likely will be able to?
Syferz said:The 4850 with GDDR5 (or greater) should actually perform pretty close to the 4870, the R770 btw is probably the best option for an architecture simply because DX11 compliant made the 5000 and even 6000 series less efficient. It will also likely be made on the 28nm process, shrinking the original chip by 50%, the 28nm process has been used by AMD for their Fusion E350 and sold over 3M chips so far, this was manufactured late last year.
Also an older architecture is easier to shrink, which is why the e350 was made on AMD's K8's since they were easier to shrink down for efficiency.
Seeing as how the thing is as big as the original 360, it's likely that the TDP will be about 150watts, the 360's was 160w. (and the overheating problem was actually a warping problem to the cheap cooler rather then the GPU chip overheating.) That being the case, it's likely the modified 4850 is likely to be even more powerful then the 4850 you can buy, likely an over clock, remember early dev kits are usually scrapped together pieces and usually change when the final hardware comes out. (almost always for the better, but my memory is fuzzy with the ps3's dev kits being stronger?)
So let me make this clear, the HD4850 with @ or over 1Teraflop performance inside a closed system will see graphics on par with anything on a PC coded in DX11, thanks to INEFFICIENCY of coding at such a high level on top of a huge OS, you code just above the hardware on a closed system that a console provides, and the 4800 series is fully capable of all those shiny new features of the 6000 series, including arguably the most important one (Tessellation).
Seeing them use the 4850 in a dev kit likely means they are going to put 2GB of unified ram in it, probably XDR ram and not GDDR5, (though 1GB will only hurt resolution of ports from the next sony and mircosoft consoles that will likely use 2GB ram) it might also still have some T1 ram for BC, they might even run the OS on it and use it for streaming to the screens as well, it would be a smart way to not take a large hit to performance when displaying basically 2 1080p screens, which btw would allow it to be able to produce 3D images as well, virtually no reason why it won't support the tech at some point in the future, even the PS3 can do that, and the Gamecube had the ability.
I'm excited about this box, it's going to be a huge leap for Nintendo, and the only thing I'm worried about is the 8GB internal storage rumor, it really needs to be at least 16GB, and should stay flash for the faster load times and instant on feature that the Wii has.
Huh? I'm pretty sure that textures are stored very similarly in consoles and PC, in fact, thanks to DX11 PCs can store textures more efficiently than consoles can, e.g. if Witcher 2 needs 1.2GB of VRAM to store the highest textures on PC, it will need the same amount on consoles.guek said:for the last damn time, pc ram requirements =/= console ram requirements.
This sums up most of the thread. You simply cannot reduce the performance of a system to a single number, particularly not a theoretical one.Mr_Brit said:People need to stop throwing these numbers around as if they mean anything.
"1080p" as such doesn't. The assets to make use of it do though. Also, there's the definite trend to offer more OS functionality during games (even for Nintendo with 3DS), and that's almost exclusively a memory issue.Syferz said:1080P simply doesn't require a huge amount of memory.
He'd be one of the smallfries in my opinion. I've seen the birth of legends and their deaths on this site lol.Heavy said:Even if I didn't put /snark at the end it should have been plainly obvious. That whole sequence was so weird... he was either serious or one of the greatest trolls of all time lol
Something like this ought to be a requirement in the rumor megathreads at the very least. I've only lurked on the internet when the last consoles were launching and I have a feeling this place will be brutal if preemptive measures are not taken.Jocchan said:We'd need a small hw briefing post in every hw-related thread it seems