AniHawk,
>you get absolutely nothing out of those two subplots except just the beginnings
It adds texture to some of the character interactions. Clearly, its effect on you wasn't "absolutely nothing", otherwise you wouldn't be expressing such frustration over it
>It is "all of a sudden" to the player.
Well, I was one of the players, and I didn't find it to be "all of sudden". The setup was there - I guess they could have done a lengthier expose on Jak's "descent" into badassness but it seems unnecessary. You're given all the clues you need. Its as "sudden" as the setup in the first game that establishes Jak as a silent do-gooder. What justification was there to really believe that of Jak's character anymore than his portrayal in the second outing?
>I don't understand the selective realism.
Every game practices selective realism.
> I don't play platformers to play Grand Theft Auto Lite.
Fair enough, but ND didn't set out to create a pure platformer with Jak2. That was amply evident from any of the previews.
If you were thrust into the future into this horrible city and the only person you relied on was has turned into this half-monster, would you be just confused and slightly interested about what happened to them? Or would you show other emotions? That is what I felt was lacking in the game.
Hey, I don't have the resume that any of these characters have
I'd probably be freaking out a lot more than they are, but they all come from a background of saving the world from an evil genius in the first game, dealing with magic and ancient technology as part of their daily lives and the lasting effects it can have like, say, transforming someone into a talking rodent