This is definitely very interesting news.
I'm going to throw some more wood on the fire here, and explain why this announcement might not be as big of a deal as some have made it out to be.
1.
Psychonauts isn't a high profile title compared to some of the other names that were being tossed around (
Doom III,
Unreal Championship 2,
Half-Life 2). IGN kind of set the tone by hyping it up to be a "shocking" announcement, so expectations were raised. If IGN just wanted to call attention to a game being ported to PS2 that they (personally) think is great or has a lot of potential, then they should've called it an "exciting" announcement rather than a "shocking" one.
2. Microsoft allegedly dropped
Psychonauts from its first-party publishing list because they felt it wasn't up to snuff. I mean, it's not like Microsoft's lineup is exactly brimming with great platform games. If you look at some of the platform games Microsoft actually
approved for publishing...yeesh! This, of course, brings me to my next point...
3. The fact that it's a platform adventure game being ported to the
PlayStation 2, which is already rich in high-quality games of this type. The
Jak,
Ratchet, and
Sly games are the de facto genre-defining games of this generation, and there's some strong third-party entries with
Klonoa 2 and the
Maximo series, too. The bar for this genre on PS2 has already been raised sky-high, and it's going to take a tremendous effort to surpass it.
See, maybe this might pass muster on the X-Box or GameCube, which are starving for quality platformers...but it takes a lot more to impress the discriminating PS2 gamer.
I'll keep an eye on this game, as I generally like games of this type, but its shaky development history still leaves me with some doubt. Besides, early 2005 is already becoming stacked with promising games like
TimeSplitters: Future Perfect and
Rise of the Kasai.
They'll really need to pull off a total A-class effort here to hang with the PS2's top platformers. Let's hope they can do it!