Well, just because it's POSSIBLE to beat Dark Souls or some other RPGs at level 1if you're a maniac doesn't really change the point. It's clear that success in everyone's first playthrough, and any playthrough where they aren't deliberately trying to "stretch" the rules of the game, will be determined at least as much by character skill as player skill. Obviously player skill is HUGELY IMPORTANT in a game like Dark Souls, but if something is too hard you can always bounce, level up your character, and return later. That's the key. And that isn't possible in games that aren't RPGs. That's what made it part of our criteria.
Though the naked level 1 run is possible, that's not what he was talking about. The souls games are action games. And it takes a much stronger grasp on design and language to articulate how much skill one challenge takes compared to another. You can't say player skill is "hugely important" and then talk about possible ways to reduce its importance without framing your point in a much broader context.
The very nature of a weapon or a power-up in all games is to undermine challenge. How else will it be "powerful." So whether you're leveling up in an RPG, hunting gear in a Souls game, or storing power-ups in a 2D Mario platformer, simply describing that players will use features of the game to play the game doesn't say much.
I've explained it before talking about complex genres like adventure games or RPGs is tough. Trying to talk about action-adventure or action-rpgs is even harder.
Well, while I certainly appreciate your thoughtful reply, I do want to note that this criteria was outline and paraphrased in the intro to the Top 100 RPGs feature itself. Additionally, what I wrote above was the criteria by which we judged whether a game was an RPG or not. It was NOT the criteria by which we evaluated the quality of the games, which included elements of presentation, system interactions, storytelling, and so-on.
And I do thank you again for your thoughtful reply, but when we say we considered combat a requirement in a game for us to consider it an RPG and you reply "combat isn't a requirement" it doesn't really give a discussion much room to grow.
I'm glad you talked about your criteria for evaluating each individual RPG. I didn't want to imply that you didn't have it somewhere. But, as you might expect, no one here is talking about it. If you'd like me to take a close look at your other criteria, I'd be happy to.
I understand that what you wrote is just the part talking about the RPG genre. This part is a foundation element for the rest of your criteria and list, which is why I focused on it.
If you don't have the time to carefully consider my reply, that's fine. But the conversation is wide open, and I'm ready when you are if you want to seriously engage. I wrote so many words for a reason. Each sentence was carefully written so that you couldn't simply reduce it to a "well to each his own" or "you said combat isn't required so...". I address the concepts through common gaming language to get at the real issues behind this whole discussion.
I study the language of game design, write about games, and work on games every day. I love deep dives and long discussions. If that's something you're interesting in then let's talk.