CecilRousso
Member
3) Valve literally employees its own customers to do development work for them via modding, items, etc.
And are paying quite a lot of money for the things they create.
3) Valve literally employees its own customers to do development work for them via modding, items, etc.
A very thoughtful and well-researched piece OP. Don't let the Valve loyalists detract you from your view. They have to make a habit of sucking Valve's huge dick in order to justify the amount of time, money and resources they have put into Steam.
You people are clearly not active on SteamGAF.
bumpThis may be a bit tangential to the topic, but has there been any outrage over Steam's new update policy, or have I just been living under a rock?
Mandatory game updates are huuuge bullshit that consumers shouldn't tolerate. Especailly considering the GTA San Andreas incident.
I fully agree.
1) Steam, as a client, is a joke.
2) Valve, as a game "developer", is a joke.
3) Valve literally employees its own customers to do development work for them via modding, items, etc.
4) There is no evidence whatsoever that they're actually doing anything with the piles of money they make.
5) Because Steam is an infinitely looping cash-cow, they have zero urgency to actually try to make things better, and this is made worse by the fact that they have a monopoly on the market.
This may be a bit tangential to the topic, but has there been any outrage over Steam's new update policy, or have I just been living under a rock?
Mandatory game updates are huuuge bullshit that consumers shouldn't tolerate. Especailly considering the GTA San Andreas incident.
bump
Has this been discussed? Or is it just another thing Valve gets away with?
A very thoughtful and well-researched piece OP. Don't let the Valve loyalists detract you from your view. They have to make a habit of sucking Valve's huge dick in order to justify the amount of time, money and resources they have put into Steam.
I don't think that make bad games, not by a long stretch, but they are revered in some peoples eyes. I understand I'm in the minority and different stroke and all that but their games just seem so average to me.
It isn't new, so what's to discuss? Granted, the GTA example is quite abusive, but that's the publisher's fault. You've never been able to play a game on Steam without updating (short of permanent offline mode). The only choices that were added were if it updated automatically as soon as possible, or if it waited until you started the game up.
A very thoughtful and well-researched piece OP. Don't let the Valve loyalists detract you from your view. They have to make a habit of sucking Valve's huge dick in order to justify the amount of time, money and resources they have put into Steam.
A very thoughtful and well-researched piece OP. Don't let the Valve loyalists detract you from your view. They have to make a habit of sucking Valve's huge dick in order to justify the amount of time, money and resources they have put into Steam.
I think some of their initiatives over the past couple years have been pretty underwhelming.
But they've done so many great things with steam and for PC gaming in general that I find it hard to dislike them.
I really wish they'd seriously overhaul the shitty ass client though. That thing still looks like amateur hour to me, at least from a graphic design standpoint.
...Obviously, other gaming download services exist but are nowhere near as robust as Steam in terms of functionality and developer support. GOG Galaxy sounds nice, but the reality is that larger game studios will never use it because they'll never agree to release their games completely DRM free. Origin is improving by leaps and bounds but it's been available for years and still hasn't caught up in many respects to where Steam was at years ago. For a while it seemed like Amazon would have it's own digital download client that would be backed by a company with enough money to matter, but that's never come to fruition.
I'm holding out hope that Valve will eventually realize that Steam (as a platform) could perform so much better if it's scope was widened and more highly intelligent people were brought on board to help develop, maintain, and support it. The impression I get from Valve is "eh, Steam is good enough" and that's a pretty sad stance for the company to take. Until such a time as Steam gets the attention it deserves, I'll just keep researching and developing new features for Enhanced Steam that will probably get incorporated into Steam. I'm doing my part, but I wish I could do more.
snip
I still don't understand where this "Valve don't make games!" sentiment is coming from. They didn't release a game in 2014, the first year in probably a decade or more that they've done that, and suddenly Valve no longer makes games!
During this year they've supported their major games like DOTA2 and CSGO with lots of updates, content updates and tournaments. I don't see any other company being blasted for "no making games" because they're not releasing a game every, single, year.
Have you seen the most recent review by a former Valve employee on GlassDoor?What's the solution? Nobody has really come up with one yet. Obviously, other gaming download services exist but are nowhere near as robust as Steam in terms of functionality and developer support. GOG Galaxy sounds nice, but the reality is that larger game studios will never use it because they'll never agree to release their games completely DRM free. Origin is improving by leaps and bounds but it's been available for years and still hasn't caught up in many respects to where Steam was at years ago. For a while it seemed like Amazon would have it's own digital download client that would be backed by a company with enough money to matter, but that's never come to fruition.
I'm holding out hope that Valve will eventually realize that Steam (as a platform) could perform so much better if it's scope was widened and more highly intelligent people were brought on board to help develop, maintain, and support it. The impression I get from Valve is "eh, Steam is good enough" and that's a pretty sad stance for the company to take. Until such a time as Steam gets the attention it deserves, I'll just keep researching and developing new features for Enhanced Steam that will probably get incorporated into Steam. I'm doing my part, but I wish I could do more.
Many of the ways in which Valve seeks to differentiate from other companies are not actually so valid. While it's true that Valve has no official job titles or promotions, compensation varies greatly among employees and many teams have an obvious pecking order. There is no formal management structure, but it's clear that some people have substantially more control over project direction and the work of others. Even though productivity is said to be the only metric that matters, people who are already connected or are accomplished social engineers will do just fine. Denying that all of these social forces are at work makes the problem intractable and difficult to even discuss.
For a company that makes so much money, Valve is surprisingly risk-averse. New projects, internal tools, dev infrastructure, and anything that doesn't contribute to a current product are met with disdain. Because teams are intended to be self-forming, it's rare that enough people will want to assume risk to all collectively embark on a new project. It's too safe and too profitable to just contribute to something that's already successful. Even though failure is supposed to be tolerated and even encouraged so that employees will try new ideas and experiments, there is little evidence of this. After a few rounds of bonuses, folks learn quickly what is rewarded, and what is not.
Valve's success has made folks arrogant, and this contributes to the problem of how new ideas are considered and discussed. Dogmatic thinking is actually common because people can always point to a great success in the past and use this to justify why everything should continue as it is. Some folks at Valve do not want the company to grow. Valve already has an incredibly strong profit/employee ratio. Why dilute it? This line of thinking crops up in project discussions as well, and causes many ideas to be dismissed because they seem too niche/unprofitable (at the time).
Have you seen the most recent review by a former Valve employee on GlassDoor?
http://www.glassdoor.com/Reviews/Valve-Corporation-Reviews-E24849.htm
Makes sense why they would try to keep things in-house rather than hiring, who wants a smaller paycheck.
This may be a bit tangential to the topic, but has there been any outrage over Steam's new update policy, or have I just been living under a rock?
Mandatory game updates are huuuge bullshit that consumers shouldn't tolerate. Especailly considering the GTA San Andreas incident.
It isn't new, so what's to discuss? Granted, the GTA example is quite abusive, but that's the publisher's fault. You've never been able to play a game on Steam without updating (short of permanent offline mode). The only choices that were added were if it updated automatically as soon as possible, or if it waited until you started the game up.
They haven't really released a new game since 2011. You can't tell me the Dota 2 beta wasn't pretty much the full game when it released in 2011, and CS:GO is as much of a new game as SF4:AE is a new game.
Wait...so facts go out of the window because... 'reasons'?They haven't really released a new game since 2011. You can't tell me the Dota 2 beta wasn't pretty much the full game when it released in 2011, and CS:GO is as much of a new game as SF4:AE is a new game.
It's a shame. The steam client is slowly adding features but they're still behind where they could be.I've volunteered my time for the past two years so that everyone can have a better experience while using Steam. If given the opportunity, I'd gladly volunteer to spend a number of hours each week working for Valve making improvements to Steam based on community suggestions. This wouldn't cost them anything except the small amount of time it would take for someone to get me started. Sadly, this proposal was turned down because (presumably) the people that work on the Steam team have too much pride. Meanwhile, a large number of Valve employees in other departments use Enhanced Steam every day and have told me that they couldn't live without it. I've heard similar stories from people that work in customer service that would gladly volunteer their time working Steam support a few hours a week so that they could give more human responses to the issues, but again it's considered a big "no-no" to bring in this sort of help whether it's free or not.
What's the solution? Nobody has really come up with one yet. Obviously, other gaming download services exist but are nowhere near as robust as Steam in terms of functionality and developer support. GOG Galaxy sounds nice, but the reality is that larger game studios will never use it because they'll never agree to release their games completely DRM free. Origin is improving by leaps and bounds but it's been available for years and still hasn't caught up in many respects to where Steam was at years ago. For a while it seemed like Amazon would have it's own digital download client that would be backed by a company with enough money to matter, but that's never come to fruition.
I'm holding out hope that Valve will eventually realize that Steam (as a platform) could perform so much better if it's scope was widened and more highly intelligent people were brought on board to help develop, maintain, and support it. The impression I get from Valve is "eh, Steam is good enough" and that's a pretty sad stance for the company to take. Until such a time as Steam gets the attention it deserves, I'll just keep researching and developing new features for Enhanced Steam that will probably get incorporated into Steam. I'm doing my part, but I wish I could do more.
Great post. I agree with everything here.[snip]
This may be a bit tangential to the topic, but has there been any outrage over Steam's new update policy, or have I just been living under a rock?
Mandatory game updates are huuuge bullshit that consumers shouldn't tolerate. Especailly considering the GTA San Andreas incident.
Steam is a pile of shit. It completely destroys PC gaming with it's unnecessary feautures. Valve is dead to me after all this "living room" dreams they have.
The GabeN meme feels so sarcastic, now.
I used to see an industry visionary - now I see a guy that got lucky 15 years ago and has been desperately hanging on ever since.
His company dominating PC digital games, industry wide accolades, making the Forbes top Billionaires list since 2012, winning a 2013 BAFTA Fellowship Award. It's all just one big downward spiral for him, his desperation is pretty obvious.What is he desperately hanging on to?
But think about it from this perspective: you have a hard drive from 2009 and 2GB of DDR2 Ram. You have about 3-4 games in your library and play one of them occasionally. Now suddenly to play the next game in your favourite series you have to install a client you never needed before, it has an ugly interface that doesn't match anything else in your operating system and the options to disable pop up ads are buried within it. Are you thinking wow what an awesome tool to help me with my games, or are you thinking, how do I get rid of this?
It isn't new, so what's to discuss? Granted, the GTA example is quite abusive, but that's the publisher's fault. You've never been able to play a game on Steam without updating (short of permanent offline mode). The only choices that were added were if it updated automatically as soon as possible, or if it waited until you started the game up.
I thought the hostage part was referring to the fact that since Valve holds so much percentage of PC gaming in their palms, if you disagree with them/don't want to do anything with them you'd be pretty much screwed.
Don't you folks perceive such monopoly to be at least somewhat worrying in the future...?
The thing I dread most is a security breach similar to the PSN outage. There are a lot of dedicated hackers trying to poke holes in Steam. Valve's gleeful lack of customer-facing employees at least somewhat protects them from social engineering but the client is still vulnerable (like the recent chat malware.)
Right now, trusting Valve is a given for most users but larger companies have fallen prey to huge breaches (Apple, Blizzard, Ubisoft, Facebook etc.) I wonder what such an incident will to do to people's confidence.