Final Fantasy XII needs no defense, its easily a top 5, maybe top 3 in the main franchise.
FF VI is obviously number one.
cosign
Final Fantasy XII needs no defense, its easily a top 5, maybe top 3 in the main franchise.
FF VI is obviously number one.
It doesnt need defense imo :3
Remaster time Square-Enix. We all bought FFX HD, now it's your move.
I would say XIII was the start of the decline. FF XII is one of my favorite final fantasy games. I love the combat system.
As of now, its highest peak of the series imo.
Despite the fact that it isn't my favorite, I think what this game accomplished should be the guiding light for the series.
A truly massive game.Fantastic , harmonious art direction, excellent mature writing and deep battle system.
So yeah , moving forward , FF should strive to perfect what FFXII started.
So much this. XIII was all the more disappointing because they didn't build on the great foundation that XII created.
Agreed. I fell those who loved FFVI tend to really like FFXII.Final Fantasy XII needs no defense, its easily a top 5, maybe top 3 in the main franchise.
FF VI is obviously number one.
FFXII is a pretty great game and I'm pretty sure I'm just being an echoing voice in saying it doesn't need much in the way of defense.
BUT.
What it did need was a "Midgar moment", that I never got. You start the game and play for a few hours, and you look at the world map. It looks good, but it looks like a very zoomed in portion of the world. Here's Rabanastre, the focal point, and the surrounding areas. We never get to go to the other side of the desert. We never get to really go into the big bad evil empire. I played through the game, waiting for the moment where the world map "zoomed out" and you got to explore the rest of Ivalice. That moment never came, and was the big tragedy of what we missed out on with FF12. Every single entry that came before was a grand, globetrotting adventure, and FF12 stayed focused on a single region. That is not okay with me.
FFXII is a pretty great game and I'm pretty sure I'm just being an echoing voice in saying it doesn't need much in the way of defense.
BUT.
What it did need was a "Midgar moment", that I never got. You start the game and play for a few hours, and you look at the world map. It looks good, but it looks like a very zoomed in portion of the world. Here's Rabanastre, the focal point, and the surrounding areas. We never get to go to the other side of the desert. We never get to really go into the big bad evil empire. I played through the game, waiting for the moment where the world map "zoomed out" and you got to explore the rest of Ivalice. That moment never came, and was the big tragedy of what we missed out on with FF12. Every single entry that came before was a grand, globetrotting adventure, and FF12 stayed focused on a single region. That is not okay with me.
That's a very valid criticism. In every FF, you essentially save the world from destruction. 12 sorely lacked that feel because the world of the game is so small and part of something bigger that we never see. It is like seeing a glimpse of a simple border dispute rather than a true global world war.
That's a very valid criticism. In every FF, you essentially save the world from destruction. 12 sorely lacked that feel because the world of the game is so small and part of something bigger that we never see. It is like seeing a glimpse of a simple border dispute rather than a true global world war.
And for some, like me, something playing out on a smaller, less cliche, more intimate to your characters scale is far preferable to yet another group of rag tag characters out to save the world from evil. Definitely not a negative aspect of FF12 to me.
Best FF ever needs no defense >:[
I think the gambit system is better because it is so flexible and customizable. You're expressing irritation that you actually have to tinker with game mechanics so you prefer the developers handing you your imperfect cake that isn't entirely tailored to your taste, but at least you didn't have to bake it yourself. If gambit profiles existed, would that change your perception?My main problem with the gambit system is that its customization is time consuming and the lack of gambit profiles. If I change the gambits to suit the enemy I'm currently fighting, I have to overwrite/delete the previous gambit settings. That results in me just not doing any changes at all even though in some areas depending on the enemy you would like to switch between two sets of gambits.
Also, even simple gambits will get you through the game and there is no need to ever manually use magic or items unless to cure a vicious status aflictions (mostly virus really). I think you can even make gambits for that.
If you play it conveniently, all you'll ever do is move your party around. Then it plays itself.
Also, as you pointed out character position hardly plays a role at all. Maybe because a gambit system that would incorporate AI for positioning would have been very complicated? My problem is, they made an unnecessarily complex system (Do I really need to choose the exact percentage of HP at which my character should heal? How does it really differ from "concentrate on healing", "concentrate on offense", "fight balancedly"?) and then they made the game far too easy because they knew their mainstream audience would struggle otherwise.
I much prefer FFXIII's paradigm system. Simple to use but deep in application, and that game has challenging battles in abundance in the main quest.
And, yes people told me that the optional enemies require strategy beyond the simple 3 to 4 gambits that will bring you through the rest of the game. Doesn't make the main quest anymore interesting gameplay wise though.
"Saving the world" is really goddamn boring. Everyone and their bloody uncle saves worlds nowadays. You might like to feel like you're so heroic, but I think what sets 12 apart is that it doesn't rely on that kind of generic, cliche story.That's a very valid criticism. In every FF, you essentially save the world from destruction. 12 sorely lacked that feel because the world of the game is so small and part of something bigger that we never see. It is like seeing a glimpse of a simple border dispute rather than a true global world war.
Loved FFXII! Was one of the most fun ones to play, even though you played it in a very different way. (Coming up with effective AI scripts over live input of actions.)
The one flaw with the game is the fact that you never EVER need to use attack magic... I never did...