Splash Wave
Member
Since I've heard the latest iOS update is killing compatibility, I think I'll finally try beating SMT.
I just noticed there's no mention of SMT Nine here. I don't know much about the game since I've never played it, but one thing I do know is the game has a great soundtrack. So I'm gonna post some of my favorites.
Kichijoji 1
Ueno
Battle (L Chaos)
Roppongi
Battle (L Neutral)
Shop
Shinjuku
Mah dude! I'm glad someone else appreciates the underlooked greatness of this soundtrack.NINE has some smooth stuff that makes me want to relax. Changing the battle theme to match your alignment was a nice idea.
I'm partial to Shinjuku, Harajuku, Battle (D Law), Battle (L Law), and Heaven (Link unavailable).
I'm in the Shinjuku Basement mall in SMT, and I've only ever successfully recruited a demon one time (it was Pixie). Now that my Cerberus split, I'm completely without help outside of my main heroes. Can I get some tips for demon negotiation, or is it completely random?
Raise your INT a bit!
Just some additional advice spoilered in case you don't want it.
Also get something that knows Zio. Azumis should start popping up soon and they have it. Zio is pretty overpowered early on - it regularly will stun an enemy, costing them a turn.
Yep! Also keep in mind that conversations usually follow a pattern based on demon race - it diverges sometimes if your INT is really low, but after getting it up a bit, you should be smooth sailing. You're still early enough that you can adjust your playstyle. Get used to rotating demons - the key to some dungeons is recruiting some new ones in there so that you can avoid some more obnoxious encounters if you want.
Just some additional advice spoilered in case you don't want it.
Also get something that knows Zio. Azumis should start popping up soon and they have it. Zio is pretty overpowered early on - it regularly will stun an enemy, costing them a turn.
Or Bufu. Jack Frost hangs out in the Shinjuku underground. The long term goal with this is going to be getting a gun that hits all enemy targets+ one of the various bullets that stun the enemy. That'll have you set for the majority of what the game has to throw at you.
Is MAG management something I should actively worry about in this game? I only have three demons summoned, currently, so it hasn't been an issue yet, but is this something I'll have to be frugal about later on?
How can I purchase new guns? The Antique Store didn't have them available in the first area, and I'm not seeing any vendors for them in Shinjuku.
I really need to give the Raidou games a shot. Though fan-patching the old Megami Tensei games might be interesting just to get the flavor
Unless you really want to play both, I'd recommend skipping the first game. The story and setting are really interesting, but the battles are 1) far too frequent, especially as they are 2) incredibly boring.
The second game fixes that, and has an as good story and setting.
So, in addition to revisiting SMT1, I'm also revisiting Nocturne because I never finished it! If I'm mainly just interested in seeing the main story through to the end, am I really missing out by not touching the Labyrinth of Amala? And how much do I have left to go if I'm in Asakusa?
Yes, You're missing most of the story.
The Labyrinth story content is supplementary and the subquest doesn't even comprise most of the game, although it's a ton of content so it may feel that way.
It's worth doing if you ever want to, but don't finish it if you want any ending other than True Demon.
I don't think you're even halfway through if you've just visited Asakusa.
I'm torn! But I reckon I can just wait until later to decide if I want to tackle it or not? My hesitation is mostly an issue of time; in a perfect world, I'd just do everything.
The UI changes from 4 to 4:A were much needed, especially the damn map! What also bothered me in 4 was the annoyingly high pitched sound effect when scrolling through menus and I'm glad 4:A changed it to be a more subtle sound.So I just beat SMT4 last week again this time I went down the neutral route. Only reason I did this is because I read that apocalypse follows the neutral path story. So after putting 100+ hours into the game I'm finally done with it. Please tell me I wasn't the only one who had a "Is that it?!?" Face when the goddess (?) just says thanks and the credits rolled. Got me so mad I bought apocalypse.
The reason I was a little mad was that there were so many questions left unanswered for me. You have all these things going on and unless I REALLY was not paying attention they never go into detail about how the world is like how it is. Was the Eastern Kingdom of Mikado already up there? Was Hope part of the war and then went up to the kingdom? The goddess of Tokyo is talked up but then I only get those last words and a thank you?
So I just started Apocalypse and 4 hours into I am LOVING all the changes that were made to the game. Game looks cleaner to me, the map, OH MY GOD, the world map is way better and I've already noticed some changes to the battle system like those instant kill light and dark moves that were wrecking me towards the end of 4 are now damage and are only instant kill when the demon is smirking. THANK YOU.
Add that to the fact that they are fleshing out this wolrd so quickly into the opening hours of the game makes this a wonderful experience so far. Also after playing as Flynn for so long and see him with some personality and speaking brings me joy for some odd reason. I'm really really enjoying the SMT4 universe and it's gotten me really hyped for the switch version and I'll definitely keep an eye out for any future iterations of SMT.
Edit: I've noticed I'm missing a lot more often early in the game. Is that part of the new system or am I just not having any luck right now?
ahh this feels like home to me
my last replay was in 2008 so this is such a treat for myself.
You got that right. So does it eventually go back to normal? This is crazy. I mean it's not gonna stop me from playing but damn it's bad. Also please tell me there's nothing like camp Ichigaya where you gotta go through that place more than twice. forgot to mention how much that annoyed me.The UI changes from 4 to 4:A were much needed, especially the damn map! What also bothered me in 4 was the annoyingly high pitched sound effect when scrolling through menus and I'm glad 4:A changed it to be a more subtle sound.
Yeah in the beginning, you will miss A LOT of attacks for some reason and I don't think increasing Ag will help too much (at the moment). Pretty sure it just comes down to some bad RNG.
Eventually it goes back to normal, but the fact that attacks miss that much in the beginning will make you paranoid throughout the rest of the game.You got that right. So does it eventually go back to normal? This is crazy. I mean it's not gonna stop me from playing but damn it's bad. Also please tell me there's nothing like camp Ichigaya where you gotta go through that place more than twice. forgot to mention how much that annoyed me.
still the best title screen in video game history
there is so much terrible advice about matador out there on the internet, look at this looney tunes response that is the first google result for "nocturne matador"
https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne/answers/355863-how-do-i-beat-matador
fyi newcomers you do not need to get to level 22-25 (!!!) to beat this boss and "getting used to grinding" is another way of demonstrating you missed the entire point.
all the tools are there for you to take him down at 16 like I just did, and that's all without any of the fancy stuff you see on the way low level runs on youtube. The game itself points you to everything you need to play smartly (Nozochi is RIGHT THERE in the immediately preceding room) and this is just a small part of why it's such a master class of game design.
Is there any way to block/avoid almighty attacks in SMTIV? I'm on a Chaos route and it starts to irritate to fight all those angels who spawn few mighty skills in a row.
A good setup is available as early as level 15, yeah. Not only Nozuchi, but Bicorn is available for fusion by then too.
I'm thinking about buying Catherine and Persona 3 FES on PS3 during the sale.
What are the estimated run times on both?
Is Persona 3 FES still worth playing? I never played a Persona game before but all I saw about Persona 5 looked pretty intruiging.
Catherine was on my radar for quite a while and I had hopes for years that it would maybe make it's way to PC someday. It's an RPG mixed with a puzzle game, right?
Catherine is pretty short (about 15 hours) while Persona 3 FES is really long (80 hours maybe? It's been a while since I've played it - even more if you play the extra "epilogue" that FES added).
They are both very much worth playing. Persona 3/4/5 are all among the very best JRPGs out there, and while the core gameplay is mostly the same in all of them, the themes, characters and stories are different enough in each of them that they are all worth playing.
Catherine is great in a completely different way. It's not really an RPG - it's a story heavy puzzle game. The story and characters are both outstanding, but apart from that the puzzle mechanics are incredible. I'd also abandon all hopes of it ever coming to PC (though I'd love to be proven wrong).
Thanks, Catherine is bought - I don't really see me playing through an 80 hours 10 year old JRPG tbh, but it is tempting to look into it and see if the series is for me for a few bucks.
I would love to replay some of these titles, but pretty much every game is like 2-4 dungeons (or 15-20 hours) too long.
I've completed SJ this year and certainly were interested in the other endings, I however am not putting in another 60 hours or put up with the most ludicrous endboss of all time again anytime soon.