I really like a lot of the attention to detail in the game. The environments are great, they remind me of AC Unity where I see things I've seen in pictures but get to explore. My dad never cared for video games but when I showed him AC Unity back in 2014 he was fascinated that something so detailed could be in a video game. The game has super dense areas that lead into each other with great verticality and tons of things to uncover. Exploration is really well done; many times, I've exited a secret area only to realize I could have entered the way I came out. It's really easy to remember how to get to and from certain areas reminding me somewhat of the Metroid Prime games and how they were set up. The menus are a bit busy and strange to navigate but once you get used to it, they're fine. I love the journal and how it becomes populated throughout the game. I also really like the maps, with hidden areas being drawn in pencil as you explore. Navigation could be a bit better with things like locked doors or one-way doors being marked once discovered but it's not too hard to remember where you've been. The street sign fast travel is a pretty interesting take on the mechanic and despite never being explained to you, a flash draws you to the street sign and the rest is simple.
The gameplay itself is less impressive. Fighting is clunky at best, trying to pick up weapons is hit or miss if a body is in the same area which can be annoying given how fast weapons break. Unfortunately, the enemy AI is straight-up idiotic. I immediately cleared out the entire courtyard at the Vatican by Benny Hilling it around a Jeep while they all chased me. I'd turn around, knock out a guard and start running again, I didn't take a single hit. I was a little disappointed that nobody cared about the massive pile of bodies I was creating.
The game as a whole is like Dishonored lite. Dishonored had way more killable NPCs per area, areas had a ton of ways to sneak about with all areas having multiple ways to sneak or break into. The combat in the two games isn't really comparable, Dishonored allows you to sweep through entire areas gutting enemies without interrupting your flow and rewards you for it. It's fluid and fast. It also allows you to blast through areas quickly without being seen. Indy tries to be a stealth game but because the AI is so dumb it's just quicker and easier to punch out every enemy you see then eat some food to reset your health and stamina. Food is so abundant and easy to come across there's never a case where you're out.
The platforming is similarly clunky, switching to and from 3rd-person. It should have been all or nothing. Looking at the animations in 3rd-person I understand why the entire game isn't all done in 3rd-person as they tend to look quite robotic. This carries over to the cutscenes, while some shots are really well done, many of them are full of very wooden, stiff animations. The facial animations are often as bad as Bethesda's Gamebryo-based RPGs. It's a shame given the character models are actually pretty decent.
I've only just left the Vatican but I can already say I detest Gina. Indiana Jones has always had headstrong women, that's fine. Gina goes the extra mile shitting on Indy at every turn despite him being relatively friendly in this game so she's an unlikeable asshole, that's fine, maybe she becomes less grating over time. Her model is off, she always looks like she's surprised, really wide-eyed like she's in the middle of a manic episode but that's a minor issue. My big problem with her is that she runs into a room ahead of me and immediately starts telling me what to do, where levers and activation points are, where I should go and won't shut the fuck up until I do what she wants me to do. She also has collision, and often I run around a corner only to bump into her. I want to scour rooms and find every note, every medicine bottle, every clue, then I'll do the puzzle so I don't have to come back later but the entire time she keeps giving me directions on what to do. It's annoying because none of the puzzles are so clever that I need help finding the solution. Environmental puzzles are well laid out and activation points are very clear so the constant direction is pointless.
The puzzles are actually fun, nothing mind-blowing but I like how the game forces you to actually look around. This puzzle is a good example, while not hard to solve, it requires you to search the room and use the clues you find together. Another good puzzle that springs to mind was one that used date codes but included a note from a soldier who misunderstood what the actual date needed to solve the code was. Using three clues found in the vicinity, you realize the mistake and can solve with that info. Again, not a hard puzzle, but one that requires you to actually solve something.
In the end the game has been better than I expected and despite its faults has been fun so far. I was going to drop it because the PC GP version is inconsistent in performance but after spending a little time and pulling a few tricks I ironed that out and am getting a locked 60fps at decently high settings for my aging PC, way, way higher than the pre-release specs indicated I would. Modders have already fixed a lot of the small issues like shadow pop-in.