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Indiana Jones and the Great Circle |OT| Fortune and Glory, kid. Fortune and Glory.

DragoonKain

Neighbours from Hell
Starting to really get into the game. I'm surprised at how big the areas are. The Vatican is quite big. I'm going around trying to get everything. And I finished the one tomb and it took me quite a while and that was just one section of that entire area and only one of the game's areas.
 

SF Kosmo

Al Jazeera Special Reporter
Starting to really get into the game. I'm surprised at how big the areas are. The Vatican is quite big. I'm going around trying to get everything. And I finished the one tomb and it took me quite a while and that was just one section of that entire area and only one of the game's areas.
Vatican is the smallest of the big hub stages. The game is really very big, I definitely spent a good 30 hours on it.

Really did enjoy this a lot more than I expected when it was first revealed.
 

DragoonKain

Neighbours from Hell
Vatican is the smallest of the big hub stages. The game is really very big, I definitely spent a good 30 hours on it.

Really did enjoy this a lot more than I expected when it was first revealed.
It's good, the combat isn't great, but I don't care much because it's more about exploration, puzzles, and stealth. Combat feels very Dishonored-y. Can run up to 3 guards and knock them all out with punches and they fall to the ground like wet towels. And some of the detection is weird, like I'll be in a safe area and one random guard will for some reason be hostile if he spots me when I'm not in a restricted area, but no one else is. But I like figuring out the puzzles and how to approach each area.
 

ManaByte

Gold Member
It's incredibly frustrating that this franchise could still be popular, if they'd just fucking recast Ford.
It was only ever going to be five movies. That’s the deal that was signed in 1979. The only reason the 4th even happened is because Lucas saw Harrison as an older Indy when filming Mystery of the Blues and came up with the 50s story. Then the only reason he fifth happened was because Harrison wanted an ending and felt the fourth wasn’t that.
 

FunkMiller

Member
It was only ever going to be five movies. That’s the deal that was signed in 1979. The only reason the 4th even happened is because Lucas saw Harrison as an older Indy when filming Mystery of the Blues and came up with the 50s story. Then the only reason he fifth happened was because Harrison wanted an ending and felt the fourth wasn’t that.

Okay... I guess?

Whatever deal may have been signed in 1979 with Paramount, new deals are made all the time for existing IP. And Indy only exists because Lucas and Spielberg couldn't do James Bond. James Bond has been very successfully recast many times.

I don't know about Crystal Skull, but not recasting the part in the 2020s was a fucking idiotic thing to do.
 
And some of the detection is weird, like I'll be in a safe area and one random guard will for some reason be hostile if he spots me when I'm not in a restricted area, but no one else is. But I like figuring out the puzzles and how to approach each area.
If you mean what I think you mean, that’s intentional. Higher ranked officers can see through your disguise if you linger close to them for too long… Which is a nice idea, but I do agree doesn’t work all that well.
 

Agent_4Seven

Tears of Nintendo
I still think the Vatican is the best area in the game and I wish there were more areas like it. There's still tons of great stuff to come afterwards, but the Vatican is the only one which sustains that ultra-compact, ultra-dense old timey PC immsim feel throughout.
I mean, the stuff they did in it is not bad per se, it's just I would prefer more gradual unlocking of stuff to do and help with the main plot, not what they ended up doing - throw everything at you right at the beginning of the game and kill pacing. Deus Ex never did that, Prey never did that and Dishonored as well. Even in Riddick the pacing is much better and when you get thrown back into the prison again after each escape attempt, there's new stuff for you to do, find, unlock etc. But in IJ they throw at you half of what Riddick has to offer and it's all pre-escape stuff with zero variety. It's frankly boring and not a very interesting design which hurts the game. But if they'd gone more for what Riddick did back in the day, the game and especially its pacing would've been infinitely better.

Again, the content is not bad, but the design approach is. But hey, that's just my opinion man, nothing more, nothing less:messenger_relieved:
 
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Chuck Berry

Gold Member
So Im finally about to wrap up the Vatican (Again, but this time the right way) and I cant believe how much I missed by beelining to the Fountain of Confession after first meeting Gina. The boxing ring, and both A Nun In Trouble and Father and Son are both excellent side missions with the former Id say being pretty fucking important to the story so far.

Also finally got to see the confessional scene and it was fantastic. Probably the most "Indy" thing I've seen so far :messenger_grinning_smiling:
 
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DragoonKain

Neighbours from Hell
If you mean what I think you mean, that’s intentional. Higher ranked officers can see through your disguise if you linger close to them for too long… Which is a nice idea, but I do agree doesn’t work all that well.
Yeah, I figure it's designed that way, but I think it's dumb having one random guard in a safe area who can spot you and then disrupt your exploration while you have to run or take everyone out once he alerts everyone else.
 

Schmick

Member
Yeah, I figure it's designed that way, but I think it's dumb having one random guard in a safe area who can spot you and then disrupt your exploration while you have to run or take everyone out once he alerts everyone else.
Well.... its not a random guard. Higher ranked guards to watch out for (in Vatican, I haven't progressed further than that) always wear a Beret. You can easily avoid being noticed.
 
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DragoonKain

Neighbours from Hell
Well.... its not a random guard. Higher ranked guards to watch out for (in Vatican, I haven't progressed further than that) always wear a Beret. You can easily avoid being noticed.
Yeah.

Still bad design.

Good game overall though, but safe areas should be totally safe with no exceptions.
 
Hello I am under de water, please help me
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Yeah.

Still bad design.

Good game overall though, but safe areas should be totally safe with no exceptions.
I'm not sure about that... Sneaking around in occupied territory there (probably) weren't any totally safe areas, so it's appropriate... I don't think it's overused either. Forces you to try and act normally, as you would if you were trying to go unnoticed.
That said, I have been annoyed with it a couple of times when I didn't see the officer, but the checkpoint system has saved me. Nice idea, hope they keep it but make it better in the sequel/patches.
 

The Cockatrice

I'm retarded?
15 hours in, this game is giving me massive OCD and I am just collecting everything besides the fact that its nicely done for most of the part, but can't deny that if Ubisoft made the same game most ppl would complain about the collectibles. Still I do enjoy getting everything. Troy Baker is hillarious as Indie, the chick sucks tho as expected. Also ofc there had be some lesbian talk in the game, can't lack that in your modern 2024 AAA game. Anyway level design is great, enemy animations are fantastic how they fumble and go down just like in the moviesm but the AI is pretty stupid and sometime pretty funny which works in its advantage. Atmosphere is pretty good as welll, great music when it plays. Overall I'd say its a very safe game, doesnt take risks, but it's good so far around 8/10 but that depends on how the main story unfolds.
 
Just finished the game up. Credits are currently rolling.

Solid 8/10. I had a great time overall but it currently has too many issues that hold it back from greatness. It could have used another month or two in the oven to squash out the remaining bugs.
 

Filben

Member
I love the way notes and maps are stored and can be explored and viewed again. This is such a great way than just showing a simple user interface.

I also love the small hidden details. Like at the bastion there was a room with this little coffret with a lock on it. No indication, like Indy's hand or the X button, you could interact with it. I took a hammer and hit the lock and the thing opened. Felt very rewarding.

Also, when you acquire new items that you can always inspect it and have a little flavour text about it. Really like the slow pace and exploration of the game.
 
I really like a lot of the attention to detail in the game. The environments are great, they remind me of AC Unity where I see things I've seen in pictures but get to explore. My dad never cared for video games but when I showed him AC Unity back in 2014 he was fascinated that something so detailed could be in a video game. The game has super dense areas that lead into each other with great verticality and tons of things to uncover. Exploration is really well done; many times, I've exited a secret area only to realize I could have entered the way I came out. It's really easy to remember how to get to and from certain areas reminding me somewhat of the Metroid Prime games and how they were set up. The menus are a bit busy and strange to navigate but once you get used to it, they're fine. I love the journal and how it becomes populated throughout the game. I also really like the maps, with hidden areas being drawn in pencil as you explore. Navigation could be a bit better with things like locked doors or one-way doors being marked once discovered but it's not too hard to remember where you've been. The street sign fast travel is a pretty interesting take on the mechanic and despite never being explained to you, a flash draws you to the street sign and the rest is simple.
D1EWYov.png


The gameplay itself is less impressive. Fighting is clunky at best, trying to pick up weapons is hit or miss if a body is in the same area which can be annoying given how fast weapons break. Unfortunately, the enemy AI is straight-up idiotic. I immediately cleared out the entire courtyard at the Vatican by Benny Hilling it around a Jeep while they all chased me. I'd turn around, knock out a guard and start running again, I didn't take a single hit. I was a little disappointed that nobody cared about the massive pile of bodies I was creating.
dFXghFn.jpg


The game as a whole is like Dishonored lite. Dishonored had way more killable NPCs per area, areas had a ton of ways to sneak about with all areas having multiple ways to sneak or break into. The combat in the two games isn't really comparable, Dishonored allows you to sweep through entire areas gutting enemies without interrupting your flow and rewards you for it. It's fluid and fast. It also allows you to blast through areas quickly without being seen. Indy tries to be a stealth game but because the AI is so dumb it's just quicker and easier to punch out every enemy you see then eat some food to reset your health and stamina. Food is so abundant and easy to come across there's never a case where you're out.
9qLhJrq.jpg


The platforming is similarly clunky, switching to and from 3rd-person. It should have been all or nothing. Looking at the animations in 3rd-person I understand why the entire game isn't all done in 3rd-person as they tend to look quite robotic. This carries over to the cutscenes, while some shots are really well done, many of them are full of very wooden, stiff animations. The facial animations are often as bad as Bethesda's Gamebryo-based RPGs. It's a shame given the character models are actually pretty decent.
it05AXK.png


I've only just left the Vatican but I can already say I detest Gina. Indiana Jones has always had headstrong women, that's fine. Gina goes the extra mile shitting on Indy at every turn despite him being relatively friendly in this game so she's an unlikeable asshole, that's fine, maybe she becomes less grating over time. Her model is off, she always looks like she's surprised, really wide-eyed like she's in the middle of a manic episode but that's a minor issue. My big problem with her is that she runs into a room ahead of me and immediately starts telling me what to do, where levers and activation points are, where I should go and won't shut the fuck up until I do what she wants me to do. She also has collision, and often I run around a corner only to bump into her. I want to scour rooms and find every note, every medicine bottle, every clue, then I'll do the puzzle so I don't have to come back later but the entire time she keeps giving me directions on what to do. It's annoying because none of the puzzles are so clever that I need help finding the solution. Environmental puzzles are well laid out and activation points are very clear so the constant direction is pointless.
I1Uo6Ka.png


The puzzles are actually fun, nothing mind-blowing but I like how the game forces you to actually look around. This puzzle is a good example, while not hard to solve, it requires you to search the room and use the clues you find together. Another good puzzle that springs to mind was one that used date codes but included a note from a soldier who misunderstood what the actual date needed to solve the code was. Using three clues found in the vicinity, you realize the mistake and can solve with that info. Again, not a hard puzzle, but one that requires you to actually solve something.
rFo0GnI.png


In the end the game has been better than I expected and despite its faults has been fun so far. I was going to drop it because the PC GP version is inconsistent in performance but after spending a little time and pulling a few tricks I ironed that out and am getting a locked 60fps at decently high settings for my aging PC, way, way higher than the pre-release specs indicated I would. Modders have already fixed a lot of the small issues like shadow pop-in.
 

poppabk

Cheeks Spread for Digital Only Future
One thing that I haven't seen mentioned much here is just how blazing fast the game loads. The title screen already immediately loads you into the last place you saved at.

Fast travel in the same map is instant but also fast travel to completely other locations in the world, the screen goes black and then comes back in 1 to 2 seconds without any loading prompts.

ID Tech is such a wonderful engine.
I do like how you are already in the game at your last save on the title screen and the menus just fade away when you start playing. Just a presentation thing that doesn't really make a difference versus having a 5 sec loading screen but it is neat.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I finally got to Egypt and I quickly ran around looking for a disguise and could not find anything, had the entire camp running after me.

The disguise in egypt will come a bit late, you have to follow a few story quests to get access to a big camp in the north where it is.

I'd say save the exploration until you do, cause yeah, lots of nazi's around and they aggro you in the normal outfit.
 
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Bartski

Gold Member
Come on, game. Please fix the collectible issue so I can 1000G.
Which one? The last open area has a few lingering map markers (2 books, one document and a photo) that either don’t disappear or in case of books you pick them up elsewhere. Check actual numbers in the norebook, I hit 1000/1000 with no issues
 

adamsapple

Or is it just one of Phil's balls in my throat?
I’m still slowly going through it. There was an update to the Xbox version.

I hope they fixed the 100% completion glitch me and a bunch of user people are having with this, will check it out in a bit.

Which one? The last open area has a few lingering map markers (2 books, one document and a photo) that either don’t disappear or in case of books you pick them up elsewhere. Check actual numbers in the norebook, I hit 1000/1000 with no issues

This is the only thing I'm stuck at and a quick google shows people on the Steam forums and Reddit reporting this as well. Otherwise I'm 99.9% done.

There's a photo icon next to Uncle Sunan, and if you look at the cat, it looks a bit transparent-ish, I think the issue is that there's supposed to be a cat collectible picture here, but it's not triggering for some people.

This is *probably* a picture that was meant to be taken in the little Hotel chapter you do before entering this village, but as of right now, there's no way to get back to that location like the Himalaya's or Marshall College, so anything missed there seems to be an issue.

Geu5tdMW4AAg8sF
 
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Bartski

Gold Member
I hope they fixed the 100% completion glitch me and a bunch of user people are having with this, will check it out in a bit.



This is the only thing I'm stuck at and a quick google shows people on the Steam forums and Reddit reporting this as well. Otherwise I'm 99.9% done.

There's a photo icon next to Uncle Sunan, and if you look at the cat, it looks a bit transparent-ish, I think the issue is that there's supposed to be a cat collectible picture here, but it's not triggering for some people.

This is *probably* a picture that was meant to be taken in the little Hotel chapter you do before entering this village, but as of right now, there's no way to get back to that location like the Himalaya's or Marshall College, so anything missed there seems to be an issue.

Geu5tdMW4AAg8sF
Ok haven’t seen that one. But are you actually missing a photo (checking the notebook notes and photos entry from the book)? I’ve had a few of those in weird places but they didn’t count
 

Darsxx82

Member
New patch for XSX and PC. On console RTGI improves PC values. Dlss optimization on Nvidia GPus



PC Specific fixes
  • Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
  • Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
  • Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
  • Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
  • Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
  • Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.
Xbox Specific fixes
  • Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.
 
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Chuck Berry

Gold Member
Ok so when I hit Gizeh should I just focus on the main path until I get the disguise and THEN start exploring more freely?

I just dont want to get locked out of anything again 😬
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Does anyone know if there’s a way to enable multiple save files or something? I want to continue through the main story, but I’d like to come back to older save files later on to do some of the optional side quests.
 

DenchDeckard

Moderated wildly
Well, I think my time is coming to a close. Just finishing up it feels and then mopping up for the 1000G.

This game, genuinely it is not just game of the year but it has been one of my favourite games in the last...i don't know ....how many years.

The care they have taken with indy here. From beginning to end it's been an absolute dream of an indiana jones game.

It has its flaws with combat and ai that I find so funny it's not even affected the game in a bad way.

Where it shines is the adventure. They nailed it. Doing all the puzzles the tactile feeling of opening doors and carrying all the cogs and trinkets to complete the puzzles.

Bring on the dlc.

Amazing job by machine games, they should be proud.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Ok haven’t seen that one. But are you actually missing a photo (checking the notebook notes and photos entry from the book)? I’ve had a few of those in weird places but they didn’t count

Yep, it's literally the only thing left on my check-list.

And sadly looks like today's patch has not fixed the issue for me.

IczTHrI.jpeg
 

rofif

Can’t Git Gud
rofif rofif SlimySnake SlimySnake

I think that patch allows to select path tracing with lower VRAM cards now if I interpret the notes correctly?
I've checked and I don't see the option.
Anyway - I found that 1440p with DLAA consumes way less vram than 4k with balanced DLSS, so I am using that to avoid long freezes. Everything maxed out as much as my gpu allows.
It's fine. I will finish the game this way
 

Bartski

Gold Member
Yep, it's literally the only thing left on my check-list.

And sadly looks like today's patch has not fixed the issue for me.

IczTHrI.jpeg
If your „field notes” side quest is ticked off at 59/59 this is about one of mission related docs or photos, so if this is the only marker you see left on the surface map I’d check the underground levels
 

adamsapple

Or is it just one of Phil's balls in my throat?
If your „field notes” side quest is ticked off at 59/59 this is about one of mission related docs or photos, so if this is the only marker you see left on the surface map I’d check the underground levels


Field Notes is 58/59. Trust me I've been banging my head on this for hours now lol, every other collectible I can possibly get, including the mission related ones, are checked.

edit: It's the same issue bunch of other users are having, and it's base cause is missing out on the photo op in the Hotel chapter before entering the village. You probably got it, hence you didn't have this issue, but I missed it in my first time through that chapter.

All they need to do is let you go back to it so you can take the photo, but currently there's no way to go back to it.

 
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