Indiana Jones and the Great Circle will be the first game to feature NVIDIA's RTX Hair technology - Arriving in September 2025

Using Linear Swept Spheres to render Hair and shit using ray and path tracing is nothing new. I don't understand why Nvidia are "selling" this, lmao.
 


Indeed.

I AINT EVAH GONNA BUY A CARD FOR RTX TONNAAY!


Legitimately looks really impressive 🤷‍♂️. Excited to check it out!


Like you're really going to tell me the difference isn't substantial here?

68a58e417d72d.jpg






Or we could all bitch and complain about a free optional update that's intended for high-end PCs and won't affect anything else.
 
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Legitimately looks really impressive 🤷‍♂️. Excited to check it out!


Like you're really going to tell me the difference isn't substantial here?

68a58e417d72d.jpg






Or we could all bitch and complain about a free optional update that's intended for high-end PCs and won't affect anything else.
the difference is not substantial lmao give me a fucking break

Especially in game, how often are you focusing on the player's hair especially in a first person game

we're losing the plot here
 
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the difference is not substantial lmao give me a fucking break

Especially in game, how often are you focusing on the player's hair especially in a first person game

we're losing the plot here

It absolutely is as far as I'm concerned. It goes from videogame hair to a near-CGI look. We'll have to see it in motion though.



I don't know when the narrative around pushing the graphical bar went from "this is awesome" to all the cynicism, but it sucks.

We used to gush about little details like this that 90% of people wouldn't notice. Things like shooting a bag of sand in Uncharted 4 and watching it actually pour out of the bag as the bag deflates, things like GTA V actually having realistic light pollution as you further enter the city, things like the crazy level of detail of food in Monster Hunter World, things like pupils actually dilating and reacting to light in RDR2, things like puddles of water actually evaporating over time in Horizon Zero Dawn, etc.. etc.. etc..

Now it's suddenly "lol most people won't notice this. we're losing the plot!!!"
 
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I remember way back early 10's Tomb Raider with the TressFX and my GTX 660 would make the hair go all crazy like Laura was touching one of those static balls at the museum.
 
How is it so hard to have movement with hair in video games?

The new resident evil is a huge offender as the ptotags hair looks absolutely ridiculous as she bends down and it doesn't move at all. Looks so fake and immediately takes me out of the moment
 


THANK YOU NVIDIA!

Now I can finally begin work on creating Euro Hair Salon Simulator 2026 in earnest. The technology is finally here to bring that dream alive.

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It absolutely is as far as I'm concerned. It goes from videogame hair to a near-CGI look. We'll have to see it in motion though.



I don't know when the narrative around pushing the graphical bar went from "this is awesome" to all the cynicism, but it sucks.

We used to gush about little details like this that 90% of people wouldn't notice. Things like shooting a bag of sand in Uncharted 4 and watching it actually pour out of the bag as the bag deflates, things like GTA V actually having realistic light pollution as you further enter the city, things like the crazy level of detail of food in Monster Hunter World, things like pupils actually dilating and reacting to light in RDR2, things like puddles of water actually evaporating over time in Horizon Zero Dawn, etc.. etc.. etc..

Now it's suddenly "lol most people won't notice this. we're losing the plot!!!"
It happened when a lot of devs stopped optimising games well and just accepted poor performance for "features". The games you mentioned had good optimisation in addition to all the bells and whistles but people became jaded when performance optimisation became more and more rare and bad performance the norm.
 
Legitimately looks really impressive 🤷‍♂️. Excited to check it out!


Like you're really going to tell me the difference isn't substantial here?

68a58e417d72d.jpg






Or we could all bitch and complain about a free optional update that's intended for high-end PCs and won't affect anything else.
This is like some exception to prove the rule stuff here though. When I see this and have it explained as "for high end PCs/the reason to get a high end PC" that just tells me "I don't want a high end PC"

It absolutely is as far as I'm concerned. It goes from videogame hair to a near-CGI look. We'll have to see it in motion though.



I don't know when the narrative around pushing the graphical bar went from "this is awesome" to all the cynicism, but it sucks.

We used to gush about little details like this that 90% of people wouldn't notice. Things like shooting a bag of sand in Uncharted 4 and watching it actually pour out of the bag as the bag deflates, things like GTA V actually having realistic light pollution as you further enter the city, things like the crazy level of detail of food in Monster Hunter World, things like pupils actually dilating and reacting to light in RDR2, things like puddles of water actually evaporating over time in Horizon Zero Dawn, etc.. etc.. etc..

Now it's suddenly "lol most people won't notice this. we're losing the plot!!!"
The thing is, basically every single one of those items is an effort problem, not a hardware problem. All of those things listed could be implemented for a PS2 game. Hell Metal Gear Solid 2 already DID implement a couple of those (the pouring sand and the puddles (melting ice cubes)).

The reason we don't have those things isn't because everyone doesn't own a $5000 master race PC, it is because developers are fucking shit these days.
 
This is like some exception to prove the rule stuff here though. When I see this and have it explained as "for high end PCs/the reason to get a high end PC" that just tells me "I don't want a high end PC"

Okay? Cutting edge features have always been pushed to high-end PCs first, and consoles eventually catch up. Be it advanced lighting, high res textures, advanced physics calculations, advanced smoke and volumetric effects, 4k gaming, 60fps+ gaming, ray tracing, path tracing, etc.. etc.. or now this hair advancement.


I'm sure everyone will think it's really cool when it comes to consoles in a few years.
 
It's a bit annoying that they are trumpeting this with this game, when you need a £2k+ video card to even switch any of the path tracing options on, let alone worry about invisible hair improvements.

Even more irritating that they pick a game where you cannot even see the main character unless in cut scenes and he always wears a fucking hat.
 
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They just can't make games fun anymore. So keep adding tech that taxes your PC and keep pumping those GPU prices up.
I am glad we are coming to a graphical saturation point. Wishful thinking that this will make system requirements reasonable if they keep adding nonsense tech.
 
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