Indiana Jones and the Great Circle will be the first game to feature NVIDIA's RTX Hair technology - Arriving in September 2025

They just can't make games fun anymore. So keep adding tech that taxes your PC and keep pumping those GPU prices up.
I am glad we are coming to a graphical saturation point. Wishful thinking that this will make system requirements reasonable if they keep adding nonsense tech.

Indy is one of the most pure fun games I've played in years
 
Like you're really going to tell me the difference isn't substantial here?
It looks really nice but will the performance hit be worth it? Feels like it's likely to be hairworks all over again. It's not something i'm likely to even pay attention to when the game is in motion.

Could be nice if it was able to be enabled for cutscenes only or something though.
 
All those proprietary effects have a limited lifetime of support and run like shit. TressFX, the fur effects in FFXIV, some the stuff in Batman Arkham and more... All bad.
 
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I don't really see a notable difference in the OP pictures, lol.
It's very subtle, but objectively better. Could make a great pomade commerical:

GvWDqQVvO4AwevsP.gif
 
why does it matter in a first person game? if I was able to play third person and naked, and I can see his head of hair and his ass hair than maybe.
 
Can't wait to murder my framerates by 70% just to have an extremely minimal difference in hair quality as if we dont already have good hair tech that doesnt tank your performance.
 
Using Linear Swept Spheres to render Hair and shit using ray and path tracing is nothing new. I don't understand why Nvidia are "selling" this, lmao.
Don't you see? This time it has "RTX" in it's name so totally different and impossible to do, never seen before!

Jim Carrey Reaction GIF
 
Using Linear Swept Spheres to render Hair and shit using ray and path tracing is nothing new. I don't understand why Nvidia are "selling" this, lmao.
The difference is that the 5000 series has dedicated hardware acceleration for Linear Swept Spheres. Like Ada introduced acceleration for OMM.
 
All those proprietary effects have a limited lifetime of support and run like shit. TressFX, the fur effects in FFXIV, some the stuff in Batman Arkham and more... All bad.

Hard fucking disagree

I replayed Arkham Knight not even long ago that that 2015 game aged like fine wine THANKS to Nvidia pushing tech back then

"Ultra options" that actually mattered and were for future proofing, not enough PC games do that nowadays. Thank fucking god for Nvidia dragging this industry forward kicking and screaming.
 
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Older one looks more real and not so hollywoood cinematic. I'd leave it off.
Lol.
Older one is shaded improperly b/c rays aren't hitting the hair primitives correctly due to them being cards essentially, not hair strands.
It's the "I like SSAO more than RTGI cause it makes huge halos I can see everywhere" again.
 
Lol.
Older one is shaded improperly b/c rays aren't hitting the hair primitives correctly due to them being cards essentially, not hair strands.
It's the "I like SSAO more than RTGI cause it makes huge halos I can see everywhere" again.
People are just stuck in their ways, there are many on here who still think raytracing is a scam and we should stick to rasterisation. People see what they wanna see.
 
It might be good for games with shit hair. Indy already had good one
Na Indy had badly shaded hair. I remember screenshots/playing and the hair on his hand with RT on looked just plain broken and completely wrong. I think they should have showed that in the comparison if it fixes it between this tech on vs off but then it would have made its current state look like shit so they probably opted out of that. If anybody can find a screenshot of what I'm talking about I'd appreciate it (I tried and failed).
 
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Lol.
Older one is shaded improperly b/c rays aren't hitting the hair primitives correctly due to them being cards essentially, not hair strands.
It's the "I like SSAO more than RTGI cause it makes huge halos I can see everywhere" again.

Or the nonstop complaints that any mods that adds path tracing is breaking the "soul" of the game… as if the devs wouldn't have used path tracing back then if they could've. But sure, static baked light maps that don't interact with anything dynamic is "soul"
 
Kinda pointless during fast paced gameplay, but this could be pretty great for real-time cutscenes/closeup dialog scenes. The hair is usually the worst looking part.
 
That's what happens when you give too much entity to reviewers like Digital Foundry. Fun games? Nah, but look at that perfect string physics in every single visible hair.
 
Very cool, hair shading is one of the most important things in games for me, I just can't stand games with improper hair shading.
 
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