YeulEmeralda
Linux User
Didn't they used to make female characters with short hair because hair is a bitch to get right?
They just can't make games fun anymore. So keep adding tech that taxes your PC and keep pumping those GPU prices up.
I am glad we are coming to a graphical saturation point. Wishful thinking that this will make system requirements reasonable if they keep adding nonsense tech.
It looks really nice but will the performance hit be worth it? Feels like it's likely to be hairworks all over again. It's not something i'm likely to even pay attention to when the game is in motion.Like you're really going to tell me the difference isn't substantial here?
Nvidia has HairWorks. This should be the evolution.TressFX is back, now in nvidia flavor
It's very subtle, but objectively better. Could make a great pomade commerical:I don't really see a notable difference in the OP pictures, lol.
Don't you see? This time it has "RTX" in it's name so totally different and impossible to do, never seen before!Using Linear Swept Spheres to render Hair and shit using ray and path tracing is nothing new. I don't understand why Nvidia are "selling" this, lmao.
The difference is that the 5000 series has dedicated hardware acceleration for Linear Swept Spheres. Like Ada introduced acceleration for OMM.Using Linear Swept Spheres to render Hair and shit using ray and path tracing is nothing new. I don't understand why Nvidia are "selling" this, lmao.
That's Capcom's own tech. They call it Strand.I thuoght that robot girl in Pragmata had the first hair tech?
It might be good for games with shit hair. Indy already had good one
Never gets oldthanks Jensen, you lead where others follow (a couple of generations later).
All those proprietary effects have a limited lifetime of support and run like shit. TressFX, the fur effects in FFXIV, some the stuff in Batman Arkham and more... All bad.
Wow.The difference is that the 5000 series has dedicated hardware acceleration for Linear Swept Spheres. Like Ada introduced acceleration for OMM.
Here name is Diana or D‑I‑0336‑7I thuoght that robot girl in Pragmata had the first hair tech?
My kat has super beautiful hair.Didn't they used to make female characters with short hair because hair is a bitch to get right?
Glad you now understand.Wow.
Gravity rush? True true anime style games for the win.My kat has super beautiful hair.
Lol.Older one looks more real and not so hollywoood cinematic. I'd leave it off.
People are just stuck in their ways, there are many on here who still think raytracing is a scam and we should stick to rasterisation. People see what they wanna see.Lol.
Older one is shaded improperly b/c rays aren't hitting the hair primitives correctly due to them being cards essentially, not hair strands.
It's the "I like SSAO more than RTGI cause it makes huge halos I can see everywhere" again.
Na Indy had badly shaded hair. I remember screenshots/playing and the hair on his hand with RT on looked just plain broken and completely wrong. I think they should have showed that in the comparison if it fixes it between this tech on vs off but then it would have made its current state look like shit so they probably opted out of that. If anybody can find a screenshot of what I'm talking about I'd appreciate it (I tried and failed).It might be good for games with shit hair. Indy already had good one
Lol.
Older one is shaded improperly b/c rays aren't hitting the hair primitives correctly due to them being cards essentially, not hair strands.
It's the "I like SSAO more than RTGI cause it makes huge halos I can see everywhere" again.
Prioritizing style over substance.
Maybe this is why gaming has fallen on its face in recent years.