Is.. is it two years later, yet?
Almost.
Where can I get an image with all the characters that'll be playable in this game? There's something I want to do.
Right here!
Is.. is it two years later, yet?
Where can I get an image with all the characters that'll be playable in this game? There's something I want to do.
No problem.None of that stuff shows up on mobile. Only the perks for some reason.
But thank you!
I thought they all would have been shown by now. :V
NEO0MJ;187862895[URL="http://labzerogames.com/indiv-incarnations/" said:Right here![/URL]
No problem.
There's at least one more Incarnation to come, who you can vaguely see in that image, and Ajna and her alternate form, Heruka, are obviously missing as well, but this is the main group we know of currently. (Kushi's bird's name is Altun FYI, in case you need it for whatever you're working on.)
You can read everyone's bio here.
You're welcome. 👍Thanks again, HL.I appreciate it. And it'll be a good while before I may show what I'm doing. xP But I hope I'll be able to get it done.
This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.
it got funded and a longer soundtrack. An anime intro would be nice but in the long run how many people will be skipping the intro? I'm glad we reached the point we did.
I think more than 8,000 new backers have pledged over the last few days. IIRC the counter was at 19,000 something back then?This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.
People would much rather want multiple endings and voice acting than a minute of anime for the OP, me thinks.
Shame...
This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.
Yeah, this is how I feel personally. I'm super happy that the game reached its goal, but honestly I was pretty confident of that a few weeks ago and was more looking towards the stretch goals. The animated opening is nice, but I'd much rather have more VA and endings, since that'll be a much bigger factor in the actual game. Ah well. I suppose if today goes well enough the VA might be a possibility. I'm not really expecting the endings to be hit though.
It's all good though. Still expecting an excellent game and I know they'll deliver.
Ravidrath addressed this earlier:I wonder, could a vote be done for this so that Lab Zero could identify which stretch goals backers want to prioritize? I mean, as an outsider, I don't see why an anime-styled opening video HAS to be funded before voice acting or endings can be.
We'd almost - or already - be at full voice acting by the end of the day if things were switched a la above, for example.
I explain it in the campaign, but most of these have pretty wildly different costs.
The costs are balanced across multiple goals, so I can't just skip around the list.
Ravidrath addressed this earlier:
Maybe things could be rebalanced to swap around the remaining pledge tiers, and people could vote for which setup they'd prefer?
I think people need to step back a bit and just let Lab Zero do their thing. I get where you're coming from, but this is ultimately Lab Zero's game and they've set their priorities for a reason that makes sense to them. It's really not appropriate to demand changes just because your set of funding priorities differs from Lab Zero's.
Besides, 3-4 weeks ago a lot of us here were worried whether this game would even be funded or not, gotta keep that in mind and have some perspective. XD
I trust Lab Zero's specific budgeting and priorities coming from their background rather than a bunch of comments from backers on the matter, really.
I know - but it'd be great if he could explain why, as I'm a big lost regarding that.
Maybe things could be rebalanced to swap around the remaining pledge tiers, and people could vote for which setup they'd prefer?
I'm just throwing ideas out here, but I think getting the most with the money we collectively put in is the main worry at play.
My guess would be that an opening video probably costs less than the full additional $250k from the last stretch goal that they're quoting for it, and some of that extra money is being pushed forward to the future goal of the multiple endings. If they were to rearrange things to put the multiple endings first, it would probably only shave off a few hundred thousand, maybe put it at like $2.2 million or something, and that would be way too big of a gap, psychologically, for people to even try to get to it, from 1.65 to 2.2. Putting smaller goals like the opening and voice acting in between here and there creates attainable steps for people to target on the way there, so people are more likely to donate, without really pushing the endings goal that far back.
This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.
I trust Lab Zero's specific budgeting and priorities rather than a bunch of comments from backers on the matter, really.
My guess would be that an opening video probably costs less than the full additional $250k from the last stretch goal that they're quoting for it, and some of that extra money is being pushed forward to the future goal of the multiple endings. If they were to rearrange things to put the multiple endings first, it would probably only shave off a few hundred thousand, maybe put it at like $2.2 million or something, and that would be way too big of a gap, psychologically, for people to even try to get to it, from 1.65 to 2.2. Putting smaller goals like the opening and voice acting in between here and there creates attainable steps for people to target on the way there, so people are more likely to donate, without really pushing the endings goal that far back.
The other important part Rav mentioned involves trying to prioritize stuff that won't impact them getting the game out on time. They have to balance the stretch goals so as to take advantage of work that can be done outside of their team (animated opening, music, etc.), because more in house and gameplay related features will need the team to directly work on
I wonder, could a vote be done for this so that Lab Zero could identify which stretch goals backers want to prioritize? I mean, as an outsider, I don't see why an anime-styled opening video HAS to be funded before voice acting or endings can be.
I mean, I'm just trying to say that I'm sad there's probably not going to be multiple endings in the game. I'm not trying to tell them how to make their game whatsoever.
it got funded and a longer soundtrack. An anime intro would be nice but in the long run how many people will be skipping the intro? I'm glad we reached the point we did.
Maybe there's a chance that when the prototype is developed further, it could be put on Early Access so that people can buy into it? That might generate more revenue than through slacker backers.
It was my understanding that the regular updates to the game would be a kind of backer exclusive?
Thought this would definitely work better than simply leaving the campaign going as a 'slacker backer', at least.
Well, since people could still become backers through the slacker backer system to have access to the prototype updates, opening it up for Early Access buyers would essentially be the same thing. It would probably give more visibility that way though.
Unless you mean that prototype updates will only be available for those who backed during the campaign? I haven't heard about that.
Well, since people could still become backers through the slacker backer system to have access to the prototype updates, opening it up for Early Access buyers would essentially be the same thing. It would probably give more visibility that way though.
Unless you mean that prototype updates will only be available for those who backed during the campaign? I haven't heard about that.
Honestly I wouldn't be surprised if the animated intro isn't reached but they reach 1.8 if they do the full animated VO.
I'm assuming you mean the full voice over?