Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

None of that stuff shows up on mobile. Only the perks for some reason.

But thank you!



I thought they all would have been shown by now. :V
No problem.

There's at least one more Incarnation to come, who you can vaguely see in that image, and Ajna and her alternate form, Heruka, are obviously missing as well, but this is the main group we know of currently. (Kushi's bird's name is Altun FYI, in case you need it for whatever you're working on.)

You can read everyone's bio here.
 
NEO0MJ;187862895[URL="http://labzerogames.com/indiv-incarnations/" said:
Right here![/URL]

Thank you! ^^

It's nice reading all of the bios for the characters. There's so many that I can't wait to see in action. :)

No problem.

There's at least one more Incarnation to come, who you can vaguely see in that image, and Ajna and her alternate form, Heruka, are obviously missing as well, but this is the main group we know of currently. (Kushi's bird's name is Altun FYI, in case you need it for whatever you're working on.)

You can read everyone's bio here.

Thanks again, HL. :) I appreciate it. And it'll be a good while before I may show what I'm doing. xP But I hope I'll be able to get it done.
 
Just upped my 30$ pledge to a 75$ pledge. Got the physical edition of this incredible game.
Now I just have to wait until it releases :)
 
I wonder what can be expected from the "Design an NPC" process - trying to fit backers proposal from that tier into existing plans, maybe some bridging of concepts/designs?

I pitched with the $30 tier, but the setting for the game is so international I can't help but wonder about the odds of sneaking in something from back home, even if I don't care much for most of the things between the Backer and NPC Designer tiers.
Odds are the only combat incarnations are the ones listed on the site (plus the one still obscured), the Design an Incarnation tier is already taken, and it seems extremely unlikely and an NPC could get upgraded like that.

It's really be nice for the game to reach the multiple endings stretch goal too...
 
Well donations have picked up verses where they were last night before I went to bed. They'll probably pick up again before the campaign closes, but I'm not sure by how much. I'd expect there to be some last minute rush to put down pledges, since a lot of people treat this like pre-orders.

Probably won't be a big enough burst to get it to the next stretch goal, but hopefully it'll be a big enough burst that the slacker backer campaign can cover the next two stretch goals. Knock on wood. Where we are right now the slacker backer would probably be sufficient to get to the anime opening even if there wasn't a single additional dollar donated before the campaign closes, but getting to the voice acting tier would be a bit iffy. <_<;;
 
This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.
 
This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.

it got funded and a longer soundtrack. An anime intro would be nice but in the long run how many people will be skipping the intro? I'm glad we reached the point we did.
 
Even I wasn't expecting the campaign to lose momentum this quickly - even still, this will likely be better than any of the slacker backer days, which brings serious worry to the possibility of reaching those remaining - awesome - stretch goals.

it got funded and a longer soundtrack. An anime intro would be nice but in the long run how many people will be skipping the intro? I'm glad we reached the point we did.

This is exactly why I think it should have been a further-out stretch goal, rather than a massive jump from music to an anime opening.

The order - IMO, with amounts based on the jump in price from the previous pledge (ie: +$150,000 for Music, +$250,000 for Endings, etc) - should have looked like this:
  1. $1,650,000 - More Music by Hiroki Kikuta
  2. $1,800,000 - Full VO for all Major Characters
  3. $2,050,000 - Multiple Endings + Hardcore Bonus Dungeon
  4. $2,300,000 - Animated Opening by Titmouse and Mystery Anime Studio
People would much rather have multiple endings and voice acting than a minute of anime for the OP, methinks.

Shame...
 
I'm happy with the music tier being reached, any more will be gravy for me. I'm already salivating at the thought of those Kikuta remixes of the guest tunes--assuming that's on the board now that we've reached this level.
 
So these stretch goals, at least the last one, seems like something that could be sold as DLC regardless of hitting the target. Is it really a case of it having to be funded in the stretch goal or them not doing it at all?
 
This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.
I think more than 8,000 new backers have pledged over the last few days. IIRC the counter was at 19,000 something back then?
 
People would much rather want multiple endings and voice acting than a minute of anime for the OP, me thinks.

Shame...

Yeah, this is how I feel personally. I'm super happy that the game reached its goal, but honestly I was pretty confident of that a few weeks ago and was more looking towards the stretch goals. The animated opening is nice, but I'd much rather have more VA and endings, since that'll be a much bigger factor in the actual game. Ah well. I suppose if today goes well enough the VA might be a possibility. I'm not really expecting the endings to be hit though.

It's all good though. Still expecting an excellent game and I know they'll deliver.
 
This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.

I can't say that I agree at all. For a campaign that was just brutal to even get funded I think it's amazing that they are now $250k over the goal with 14 hours still to go. I honestly wouldn't have been surprised if funding had almost completely stopped once they got over the goal a few days ago.
 
I know you guys have been announcing all of the Incarnations, but it'd be cool imo to have one or two secret Incarnations that require some super specific or convoluted way to unlock their storylines, and have the players discover them on their own.
 
Campaigns going back and forth between earning 2 to 5K per hour by my estimate, that'd be an extremely healthy day at almost any point in the campaign EXCEPT for the 48 hours or so leading up to this campaign being funded.

Some drop-off from that previous pace was inevitable, the game got funded and that's all a lot of people cared about.
 
Yeah, this is how I feel personally. I'm super happy that the game reached its goal, but honestly I was pretty confident of that a few weeks ago and was more looking towards the stretch goals. The animated opening is nice, but I'd much rather have more VA and endings, since that'll be a much bigger factor in the actual game. Ah well. I suppose if today goes well enough the VA might be a possibility. I'm not really expecting the endings to be hit though.

It's all good though. Still expecting an excellent game and I know they'll deliver.

I wonder, could a vote be done for this so that Lab Zero could identify which stretch goals backers want to prioritize? I mean, as an outsider, I don't see why an anime-styled opening video HAS to be funded before voice acting or endings can be.

We'd almost - or already - be at full voice acting by the end of the day if things were switched a la above, for example.
 
I wonder, could a vote be done for this so that Lab Zero could identify which stretch goals backers want to prioritize? I mean, as an outsider, I don't see why an anime-styled opening video HAS to be funded before voice acting or endings can be.

We'd almost - or already - be at full voice acting by the end of the day if things were switched a la above, for example.
Ravidrath addressed this earlier:

I explain it in the campaign, but most of these have pretty wildly different costs.

The costs are balanced across multiple goals, so I can't just skip around the list.
 
Ravidrath addressed this earlier:

I know - but it'd be great if he could explain why, as I'm a big lost regarding that.

Maybe things could be rebalanced to swap around the remaining pledge tiers, and people could vote for which setup they'd prefer?

I'm just throwing ideas out here, but I think getting the most with the money we collectively put in is the main worry at play.
 
I think people need to step back a bit and just let Lab Zero do their thing. I get where you're coming from, but this is ultimately Lab Zero's game and they've set their priorities for a reason that makes sense to them. It's really not appropriate to demand changes just because your set of funding priorities differs from Lab Zero's.

Besides, 3-4 weeks ago a lot of us here were worried whether this game would even be funded or not, gotta keep that in mind and have some perspective. XD
 
Maybe things could be rebalanced to swap around the remaining pledge tiers, and people could vote for which setup they'd prefer?

I trust Lab Zero's specific budgeting and priorities coming from their background rather than a bunch of comments from backers on the matter, really.
 
The game getting funded is a dream come true already. Sony and the Indie devs that allowed the use of their characters deserve some applause for topping off Lab Zero's herculean effort to make this whole thing happen. The Kikuta music extension is truly the cherry on top. When it comes to RPGs an extra hour of music is nothing to sneeze at. Can't say I need much more than what we've gotten. I'm sure a week ago everyone would be saying the same thing.
 
I think people need to step back a bit and just let Lab Zero do their thing. I get where you're coming from, but this is ultimately Lab Zero's game and they've set their priorities for a reason that makes sense to them. It's really not appropriate to demand changes just because your set of funding priorities differs from Lab Zero's.

Besides, 3-4 weeks ago a lot of us here were worried whether this game would even be funded or not, gotta keep that in mind and have some perspective. XD

Again, I'm not demanding anything, I'm just tossing out ideas, since it doesn't appear likely we'll get all the stretch goals anymore. (I wouldn't be having these worries if that were the case)

I wish it could be that simple, but unless something miraculous happens, I don't think we'll get those last two stretch goals, or at the very least the last one.

I trust Lab Zero's specific budgeting and priorities coming from their background rather than a bunch of comments from backers on the matter, really.

This is a valid point, though I was thinking more of a poll to gauge what the backers want, and then Lab Zero could see what they could do with it in regards to that.

Still, valid point.
 
I know - but it'd be great if he could explain why, as I'm a big lost regarding that.

Maybe things could be rebalanced to swap around the remaining pledge tiers, and people could vote for which setup they'd prefer?

I'm just throwing ideas out here, but I think getting the most with the money we collectively put in is the main worry at play.

My guess would be that an opening video probably costs less than the full additional $250k from the last stretch goal that they're quoting for it, and some of that extra money is being pushed forward to the future goal of the multiple endings. If they were to rearrange things to put the multiple endings first, it would probably only shave off a few hundred thousand, maybe put it at like $2.2 million or something, and that would be way too big of a gap, psychologically, for people to even try to get to it, from 1.65 to 2.2. Putting smaller goals like the opening and voice acting in between here and there creates attainable steps for people to target on the way there, so people are more likely to donate, without really pushing the endings goal that far back.
 
Keep in mind, that most of those stretch goals will be outsourced.

The multiple endings and dungeon are extra work. They could create those after release as DLC, which I wouldn't mind if it means the game comes out sooner. :P
 
My guess would be that an opening video probably costs less than the full additional $250k from the last stretch goal that they're quoting for it, and some of that extra money is being pushed forward to the future goal of the multiple endings. If they were to rearrange things to put the multiple endings first, it would probably only shave off a few hundred thousand, maybe put it at like $2.2 million or something, and that would be way too big of a gap, psychologically, for people to even try to get to it, from 1.65 to 2.2. Putting smaller goals like the opening and voice acting in between here and there creates attainable steps for people to target on the way there, so people are more likely to donate, without really pushing the endings goal that far back.

There's likely at least some degree of truth.

Besides, not to put words into Lab Zero's mouth, but there's always post release DLC. I actually wouldn't MIND paying extra for bonus dungeons, new game + etc etc etc.

Again, just something I'm tossing out there, I don't want to be putting words into Lab Zero's mouth!
 
The other important part Rav mentioned involves trying to prioritize stuff that won't impact them getting the game out on time. They have to balance the stretch goals so as to take advantage of work that can be done outside of their team (animated opening, music, etc.), because more in house and gameplay related features will need the team to directly work on
 
Feels weird people are trying to push for a rearrangement of stretch goals (or I guess just entertain the idea rather than seriously push) after being explained that couldn't work due to varying costs and how those are being spread across the goals. If you wanted to switch the first and last currently revealed stretch goal, all you'd get would be the first stretch goal showing up at like $2 million (pulled out of my ass) which isn't really helpful for getting anything funded.

Also voting for stretch goals just seems like a cluserfuck waiting to happen given the completely different priorities and preferences people have and how that would wildly influence development based on the budget they would end up with.

This is so weird, I don't think I've ever seen a campaign lose some momentum like this in the last couple days. I guess the day it was funded, it was mostly people upping their pledges to reach the goal, not new backers coming in? Oh well, we're funded, that's what matters.

Eh, every campaign is different. I've seen many successful campaigns not have insane last day pushes (merely good ones) like the recent Battlechasers and Battletech Kickstarters.

I trust Lab Zero's specific budgeting and priorities rather than a bunch of comments from backers on the matter, really.

THIS

My guess would be that an opening video probably costs less than the full additional $250k from the last stretch goal that they're quoting for it, and some of that extra money is being pushed forward to the future goal of the multiple endings. If they were to rearrange things to put the multiple endings first, it would probably only shave off a few hundred thousand, maybe put it at like $2.2 million or something, and that would be way too big of a gap, psychologically, for people to even try to get to it, from 1.65 to 2.2. Putting smaller goals like the opening and voice acting in between here and there creates attainable steps for people to target on the way there, so people are more likely to donate, without really pushing the endings goal that far back.

ALSO THIS

The other important part Rav mentioned involves trying to prioritize stuff that won't impact them getting the game out on time. They have to balance the stretch goals so as to take advantage of work that can be done outside of their team (animated opening, music, etc.), because more in house and gameplay related features will need the team to directly work on

AND THIS TOO
 
I wonder, could a vote be done for this so that Lab Zero could identify which stretch goals backers want to prioritize? I mean, as an outsider, I don't see why an anime-styled opening video HAS to be funded before voice acting or endings can be.

Well, as Ravi has said, it's not so simple, because the cost of big stretch goals is spread out over previous stretch goals as well. It's not simply a matter of the stretch goal increment being the whole cost. Like say, the music goal was $150K above the base goal, but that doesn't mean the whole $150K necessarily goes into music. It could be, say $120K for the music, and $30K for a general buffer for improving the game and funding future goals (made-up numbers, obviously I don't know the exact way they calculated this). So, if you shift around stretch goals, it screws up this planning. If the endings stretch goal was the first one, for example, it would probably cost more than the $250K it appears to cost at first glance right now, and we might not get to even hit any stretch goals if that was the case.

EDIT: Well, I guess Iksenpets already explained it better than I tried to.
 
I mean, I'm just trying to say that I'm sad there's probably not going to be multiple endings in the game. I'm not trying to tell them how to make their game whatsoever.
 
I mean, I'm just trying to say that I'm sad there's probably not going to be multiple endings in the game. I'm not trying to tell them how to make their game whatsoever.

Exactly.

I totally understand that due to the way they have planned their costs and balanced them between goals, as well as how time factors into things (one of the reasons why in-house, game related goals are listed last), they cannot move these goals around.

But like crocodile said, we're not pushing for them to rearrange things, we're just wondering if they could entertain the idea and look at it.

What it boils down to however, is that we're kinda sad about the extremely low chance those stretch goals will be met, and how we likely won't see Multiple Endings or a Full Voice-over.

Because that would be awesome. Like really awesome.
 
it got funded and a longer soundtrack. An anime intro would be nice but in the long run how many people will be skipping the intro? I'm glad we reached the point we did.

Yeah, personally I prefer the voice acting and multiple endings over an anime intro. If we were getting anime cutscenes throughout the game instead that would have been more preferable as well.
 
Maybe there's a chance that when the prototype is developed further, it could be put on Early Access so that people can buy into it? That might generate more revenue than through slacker backers.
 
Maybe there's a chance that when the prototype is developed further, it could be put on Early Access so that people can buy into it? That might generate more revenue than through slacker backers.

It was my understanding that the regular updates to the game would be a kind of backer exclusive?

Thought this would definitely work better than simply leaving the campaign going as a 'slacker backer', at least.
 
I think almost every crowdfunding campaign has stretch goals they can't hit. Oh sure, it would have been nice to have gotten a few more of them knocked out, but there was always going to be some feature that they wouldn't have the funds for.

Personally, I mainly just want to see this game do well so that these guys can grow and keep making games. That's more important to me then the stretch goals.
 
It was my understanding that the regular updates to the game would be a kind of backer exclusive?

Thought this would definitely work better than simply leaving the campaign going as a 'slacker backer', at least.

Well, since people could still become backers through the slacker backer system to have access to the prototype updates, opening it up for Early Access buyers would essentially be the same thing. It would probably give more visibility that way though.

Unless you mean that prototype updates will only be available for those who backed during the campaign? I haven't heard about that.
 
Well, since people could still become backers through the slacker backer system to have access to the prototype updates, opening it up for Early Access buyers would essentially be the same thing. It would probably give more visibility that way though.

Unless you mean that prototype updates will only be available for those who backed during the campaign? I haven't heard about that.

I hope that's not the case, I pulled out my donation so I could put the whole thing into the slacker backer campaign. Wanted to be able to build up to some of the higher tiers without making the LZ guys manually move my post-backer donations around. If it is I'll need to throw in some before the campaign ends, even if it means having an steam copy. <_<;;
 
Well, since people could still become backers through the slacker backer system to have access to the prototype updates, opening it up for Early Access buyers would essentially be the same thing. It would probably give more visibility that way though.

Unless you mean that prototype updates will only be available for those who backed during the campaign? I haven't heard about that.

It was just an assumption of mine - and is likely completely off-base.

I think an early access version would definitely help reach the remaining goals though.
 
Oh, did we already blow past the 1st stretch goal? Didn't see anyone mention it since The Fundingning™ besides casually commenting on the campaign as a whole but it appears we did!

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There, that should make it obvious for anyone else who, like me, doesn't pay nearly enough attention.
 
Aw man these are painfully good stretch goals. 12 hours to go....hopefully it ramps up even more and people continue to contribute for the backerkit. Multiple endings feels necessary.
 
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