TTP said:The problem is not that you begin as a super hero. The problem is that they didn't bother designing missions around that "state". It's mostly combat, combat, combat.
I'm getting bored of side missions. They are all "Kill all the enemies" stuff.
Can't blame Sucker Punch for trying to show off the revamped and fun fighting mechanics. Anyway, I prefer combat over the blatant abuse of bomb-defusing missions in Infamous 1, there's plenty of climbing already, the refined combat mechanics in 2 are definitely a lot of fun, but then again I play trying to achieve stuns, alternating powers in mid fight and making the most of everything the game offers, not just equip the same powers, take cover, roll and zap zap zap to win, that's definitely boring.
I guess the fun you get out of Infamous 1-2 is related to the way you approach the game, if you want to be cheap and boring the game will be the most cheap and boring, if you want to feel like a comic superhero and perform hilarious acrobatics and kills Infamous 2 definitely has the mechanics in place for you to do that. Just give them a try.
Fjordson said:Some of the monster enemies are frustrating with all of their projectile shit, but that might just be me sucking.
there's a whole city full of stuff for you to tackle some of these monsters, this is not a corridor shooter, if you find certain enemies' AI cheap then it's time for you to try something new, the game gives you plenty of options, as I said it's a matter of trying them and not thinking 'I can zap with my hand, I can take cover/roll so I'm gonna engage every enemy in this game by just rolling and zapping their heads...'