Jarmel said:By the way, who actually used the cover system? I tried it once or twice and promptly forgot about it.
Barely used in on my Normal playthrough, but using it a lot on my Hard palythrough, and I'm only like 4 missions into the story.
Jarmel said:By the way, who actually used the cover system? I tried it once or twice and promptly forgot about it.
Thnikkaman said:It's very important on hard, so I ended up using it a lot. Besides, I play the inFamous games like third person shooters.
How did you avoid gunfire around corners then, especially from bosses? It seemed that poking around corners without taking cover got me hit and killed a lot.Jarmel said:I played on hard as well and I didn't use it at all.
Thnikkaman said:How did you avoid gunfire around corners then, especially from bosses? It seemed that poking around corners without taking cover got me hit and killed a lot.
Jarmel said:By the way, who actually used the cover system? I tried it once or twice and promptly forgot about it.
Completely agree, plus cars give you less electricity this time around, those are just some peculiar design choices buy SP that I can't get behind, they changed a little too much in my opinion.badcrumble said:Is it just me, or does it feel like you have to retreat to charge up your electricity a LOT more in this game than in the first?
I don't know if it's because rail-grinding no longer recharges Cole, or if it's because the basic bolt attack now consumes electricity, or both, but all that retreating makes me feel a LOT weaker than in the first game.
Anyone have a count of how many blast shards are in each section of the city? i really want to get them all in one area before moving on to the next area.
Well that'll make some of those upgrades pretty easy.baekshi said:
BladeoftheImmortal said:Just started the game. On Karma's a Bitch Mission, 5 Dead Drops and 48 Blast Shards. God I love collecting Blast Shards...game is great so far.
I think John White is the Beast based ont he 5th dead drop where kessler says he has a destiny
EDIT: Anyone have a count of how many blast shards are in each section of the city? i really want to get them all in one area before moving on to the next area.
Kyaw said:How long is this game approximately?
Jarmel said:By the way, who actually used the cover system? I tried it once or twice and promptly forgot about it.
ShockingAlberto said:The two things that kill me most often in inFamous 2 (especially hard mode):
1) Rockets fired at point-blank range
2) Swamp monsters that spit at you (Ravager, Hive Lord, Devourer) and you get caught in one hit, thus taking every single spit in that attack. Absolutely fucking maddening on the Devourer fights.
BladeoftheImmortal said:http://i.imgur.com/jf0qI.png[IMG]
EDIT: What do you mean last I side mission?[/QUOTE]
This is amazing! TY!
Yeah, those were weird (bad) decisions. It would've been nice, too, to bring back the damage protection upgrades from the first game - or, really, a lot of the upgrades from the first game. The power progression in inFamous 2 MOSTLY feels good, but even toward the end of the game I feel much more vulnerable and much weaker than I did at nearly any point in the first. At least the platforming's better (but there's less platforming to do).The Lamp said:I also agree with the stupid design decisions. Whoever had the idea of taking away rails electricity absorption and making bolts use electricity to artificially make this game harder needs to be removed from working on this series.
TTP said:Agree. I'm not talking game design tho, just technical accomplishment.
In a way, this is the opposite of what Infamous 1 was.
Infamous 1 - great design, poor tech
Infamous 2 - poor design, great tech
Hopefully...
Infamous 3 - great design, great tech
BobTheFork said:I think flood town is meant to give your platforming fix for the game. Honestly the only major platforming piece the first game had was that tower (maybe the underground power segments). Flood town feels like a giant platforming are to screw around with. I also don't think the design in 2 is bad, at least not compared to the first game. I think the design of the first game is being over rated. It felt like very, very simple design for the first game. Unlock city segments with a submission or play story mission to the boss then move to the next island and repeat. I thought they made the layout of the city more interesting this time (I wasn't a fan of the 3 separate island idea). Putting the story of the game against the beast's arrival was a really good idea as well. I liked how they handled the menus, and unlocking powers much better in the second game as well.
Thnikkaman said:It's very important on hard, so I ended up using it a lot. Besides, I play the inFamous games like third person shooters.
The Broken Ska Record said:What's the easiest way to get that 130m off the ground achievement? I tried grinding the electrical lines on the first island, but it's not quite working well for me.
Lince said:Infamous 2 has 'bad design' ? Infamous 1 was better?
please... if anything the game is more of the same but improved in every way... combat is just amazing with the new powers and revamped AI... anyway, finished my hero run and immediately started the evil one on hard, let's see if I can get another 15-20 hours of pure fun. My GOTY so far along with Dead Space 2, will buy Infamous 3 day 1 without a doubt.
Get up somewhere high (highest point of the church, the clock tower, the ice tower) and choose a direction where you will be able to hit the ground. Use your improved static thrusters and glide as far as you can.The Broken Ska Record said:What's the easiest way to get that 130m off the ground achievement? I tried grinding the electrical lines on the first island, but it's not quite working well for me.
ShockingAlberto said:Get up somewhere high (highest point of the church, the clock tower, the ice tower) and choose a direction where you will be able to hit the ground. Use your improved static thrusters and glide as far as you can.
You'll need the upgraded static thrusters, but once you have them climb to the top of the cathedral on the first island (all the way on top of one of the belltowers). Then face north towards the clock tower across the way. Jump towards it and immediately initiate the status thrusters. Float all of the way down to the street. It will unlock shortly after.What's the easiest way to get that 130m off the ground achievement?
The Broken Ska Record said:What's the easiest way to get that 130m off the ground achievement? I tried grinding the electrical lines on the first island, but it's not quite working well for me.
In this order from smallest to largest: clock tower, church, ice tower.demosthenes said:Tried this and didn't get it D:
What are the 3 highest points?
Church, ice tower and...?
The Broken Ska Record said:What's the easiest way to get that 130m off the ground achievement? I tried grinding the electrical lines on the first island, but it's not quite working well for me.
Thrakier said:Love your words as much as I love you (sry FFO).
Jarmel said:There was alot of dying involved initially but just constantly moving, retreating back to get electricty and health, and using techniques to throw enemies off balance.
BeeDog said:I'm curious, was it possible to get the drop on enemies in InFamous 1? In I2, it's much easier attacking enemies from behind before they even notice you, which I really like, but from what I can remember, they always knew exactly where you were in the first one. Or am I misremembering?
ShockingAlberto said:In this order from smallest to largest: clock tower, church, ice tower.
It works but by the barest minimum. You can't catch anything on your way down or land in water. You can, I believe, land on cars.
I did it off the church tower, since the area around the ice tower was lousy with silos. I just picked a direction where I would hit the street and got the trophy.
badcrumble said:Is it just me, or does it feel like you have to retreat to charge up your electricity a LOT more in this game than in the first?
I don't know if it's because rail-grinding no longer recharges Cole, or if it's because the basic bolt attack now consumes electricity, or both, but all that retreating makes me feel a LOT weaker than in the first game.
baekshi said:
You do. Partly because the drains on some moves are bigger, but also because the regular shot uses charge now, too.hey_it's_that_dog said:Definitely noticed this. I don't remember what it was like in the first game very well, but I certainly felt like I was looking for environmental sources of electricity constantly in I2.
ShockingAlberto said:You do. Partly because the drains on some moves are bigger, but also because the regular shot uses charge now, too.