Uno Venova
Banned
Oh man, that final
boss battle was amazing.
Bertrand
My favourite mission in the game.upJTboogie said:Oh man, that finalboss battle was amazing.Bertrand
NotTheGuyYouKill said:While I love the game and think the storyline's decent, your changes would have made it far better.
ConradCervantes said:The morality stuff is still stupid, there isn't anything like the garbage tower or prison to platform, and Cole's powers may feel, dare I say, weaker, although using the Amp does feel cool when you are battling tons of mutants in close quarters.
Amir0x said:Ok I was sort of meh on the first inFAMOUS. Here is why. Can someone who has been through the game read the "why" and elaborate on whether the game fixed the issues I had and if it would be probably worth giving this game a shot?
Yeah this game doesn't really have any platforming "sections." However, moving around the city is much better than it used to be. Not only does the game start off better with vertical electrical rails to shoot up on some buildings, but it also doles out at least two more powers during the game that increases your ability to move across the city significantly. You'll never blaze through the streets as fast as the guy in Prototype moved, but personally I felt the speed at which Cole got around with the ice jump was just about perfect. There is one more traversal ability you unlock after that which makes getting through the city even faster, which I often chose not to even use because of how much I enjoyed the jump/glide/grind combo. If all just felt so smooth.Amir0x said:Ok I was sort of meh on the first inFAMOUS. Here is why. Can someone who has been through the game read the "why" and elaborate on whether the game fixed the issues I had and if it would be probably worth giving this game a shot?
I had the same issue, and had to use a dead drop map to find it. That shouldn't take long, as the pigeons circle a very large area and there aren't that many - it's not like looking for shards in the first one.KingK said:Beat the game today and got the good ending.The ending was epic, but it all felt a little rushed. Oh well, I still loved it. I wonder if Cole dies on the evil playthrough? I just started an evil run on hard.
The only thing I have left to do (other than beat my evil Hard run) is to find one more goddamn dead drop. I have 28/29 and have no idea where the last one is.
Damn....I REALLY wish I went with an evil play through first, I know I'm going to hate not being able to use the ice launch and hate the fact there is no evil power as good.Crewnh said:God, the firebird strike is so awful compared to the ice launch. There's no way to keep your momentum with that unwieldy thing. You can't even come out into a static thruster right off the bat like you can with ice launch.
EVIL SUCKS.
upJTboogie said:Damn....I REALLY wish I went with an evil play through first, I know I'm going to hate not being able to use the ice launch and hate the fact there is no evil power as good.
Yeah but that does put you one bar towards good, which sucks on an evil play through.CatPee said:Aren't you able to choose which extra elemental power you want anyway at the fort?
duffyside said:I had the same issue, and had to use a dead drop map to find it. That shouldn't take long, as the pigeons circle a very large area and there aren't that many - it's not like looking for shards in the first one.
One thing to make sure you've done though is the "Return to the Baiyou" trophy, as there is one Dead Drop out there. You have to go back to first gameplay section - that island area off in the western direction, I think.
That counts as a good decision? REALLY? Because I would think the good thing to do would be toupJTboogie said:Yeah but that does put you one bar towards good, which sucks on an evil play through.
Perhaps you can just choose Kuo and then do a shitload of bad things to get back on track.
duffyside said:That counts as a good decision? REALLY? Because I would think the good thing to do would be tonot make Kuo relive her torment.
YOU SHUT YOUR DAMN MOUTH!!!Mush said:Damn it, why is Kuo'sgiving me a boner? She's not real dang it!new look
Mush said:Damn it, why is Kuo'sgiving me a boner? She's not real dang it!new look
Go back to the bayou from the beginning of the gameKingK said:Beat the game today and got the good ending.The ending was epic, but it all felt a little rushed. Oh well, I still loved it. I wonder if Cole dies on the evil playthrough? I just started an evil run on hard.
The only thing I have left to do (other than beat my evil Hard run) is to find one more goddamn dead drop. I have 28/29 and have no idea where the last one is.
Amir0x said:Ok I was sort of meh on the first inFAMOUS. Here is why. Can someone who has been through the game read the "why" and elaborate on whether the game fixed the issues I had and if it would be probably worth giving this game a shot?
I just got the improved static thrusters, does that mean I'm over halfway already? Holy shit. inFamous 1 was a far longer game than this if so.MalboroRed said:Half-way through you have stronger static thruster making it easier to just keep Cole in the air, you can lift cars, aim and throw them, lift while standing on them. I still like the fact that they didn't try to copy prototype because the environment means something, in Prototype buildings are essentially cardboard boxes.
Mush said:I just got the improved static thrusters, does that mean I'm over halfway already? Holy shit. inFamous 1 was a far longer game than this if so.
Oh well.revolverjgw said:There's about 40 story missions. And yeah I'm pretty sure this is a shorter game, but it didn't feel too short to me... rather, the first game felt too long.
For every ten UGC missions I play, maybe one is actually any good.Mush said:Oh well.
There's the evil play-through still to come and I haven't even touched the UGC yet. What's the verdict on that?
Kingpen said:Dilemma....
I never got a PS3 to play inFAMOUS 1. With the Sequel out, I most likely will never try to go back and play that particular game, being that a sequel usually improves on a lot of different areas from it's predecessor. I won't go back and play the 1st game simply because I have limited time as a working adult with a family, and there are way too many other games coming out that I'm interested in...
That being said, I'm interested in all the positive comments on inFAMOUS 2 and am wondering if I should invest some money in this.
I generally like open sandbox games.
Can I get around just fine in my experience with I2 without the intention of ever playing part 1?
I know I'm missing out on some origin story, but am just looking to get a feel of how enjoyable the experience will be with these parameters....
Thanks
Wow. I am stupid. I read super duper spoiler and I didn't process it fully and read the spoiler. Fuck.brandonh83 said:I was seriously (super duper spoiler). Good job, SP. Tremendously awesome game.bummed out by Cole's death
Crewnh said:God, the firebird strike is so awful compared to the ice launch. There's no way to keep your momentum with that unwieldy thing. You can't even come out into a static thruster right off the bat like you can with ice launch.
EVIL SUCKS.
Jarmel said:Hated it. Finished it today and while I was playing it, the game was fine but looking back there is so much bullshit that I just can't do another round. Betrand is a horrible villain, both side characters(Nix and Kuo) are horrible characters and not really fleshed out, the Beast was insanely disappointing, camera issues, and the side missions pissed me off to high hell.
Infinitely prefer the first game.
TTP said:I sort of agree with this. I did not really hate it, but it felt less good than the first one.
That said, big scale fights are amazing from a technical stand point. Never seen anything like that in an open world game. The first fight againstis something to behold.Bertrand monster, with dozens the soldiers fighting at its feet as he walks around the city
Jarmel said:The first time around yes, but we have to do it again? Really? It's like they ran out of ideas and just wanted the damn game out the door. Same with the Beast. Not to mention tactics for both were relatively simple. Kessler was a better villain and a much better boss fight.
gl0w said:Started playing the game last night, and, like i was expecting the game is amazing! Much better than the first one.
The only annoying thing i see, is the city sound.... so much quiet...well, i think i will get used to it.
Also, is just me or the fact that when Cole lost all his energy, and he cant even use is most simple power...is kind a bad?
revolverjgw said:There's about 40 story missions. And yeah I'm pretty sure this is a shorter game, but it didn't feel too short to me... rather, the first game felt too long.
The Beast broke his powers. That's what Cole says at the start. It's a crummy way of starting him as basic Cole but it's plausible.Speedymanic said:This annoyed me, they don't even bother explaining why Cole's lost nearly 90% of his powers from the end of the first title.
TTP said:Agree. I'm not talking game design tho, just technical accomplishment.
In a way, this is the opposite of what Infamous 1 was.
Infamous 1 - great design, poor tech
Infamous 2 - poor design, great tech
Hopefully...
Infamous 3 - great design, great tech
It's very important on hard, so I ended up using it a lot. Besides, I play the inFamous games like third person shooters.Jarmel said:By the way, who actually used the cover system? I tried it once or twice and promptly forgot about it.