It only works on Humanoid enemies.perineumlick said:Why are people saying that regular electric bolts consume energy as if it's a problem? There's an upgrade that slowly recharges your meter as long as you are hitting enemies, just like the first game. Never had any problems managing my meter.
Well, being that humanoid enemies represent about 80% of the baddies in the game, my point still stands. I just never felt it was a problem.The Broken Ska Record said:It only works on Humanoid enemies.
The Broken Ska Record said:It only works on Humanoid enemies.
hey_it's_that_dog said:Seems like maybe the enemies take a lot more damage to put down, too.
upJTboogie said:And also with this new change you find yourself retreating a lot more to find power sources, at least in the first one when you ran out of juice and you couldn't use rockets or grenades you always had the standard bold to fall back on.
In this game run out of juice and your pretty much powerless, you can't even get power from grinding on rails now.
Amir0x said:how is the level editor thing?
I had no problem with that part all I did was ice jump and thruster and it worked fine.Die Squirrel Die said:Well finished a good/normal run, while not a total letdown it was still mildly dissapointing. I'm not going to labour the poor button mapping point because I've gone over it already in this thread but in the final missionwhen jumping from boat to boat I died over and over until the game told me to use the tether. I didn't think of it because I had used it once before, literaly, to pass the mission when you first get it.
At a push it was marginally more varied than the first game, but it's obvious that they still can't make enough unique content to fill a game the size they want to make. Every single one of those mini-bosses outstayed their welcome considerably.
I'm playing on hard and never use it. Almost done with the game, too.Jarmel said:By the way, who actually used the cover system? I tried it once or twice and promptly forgot about it.
perineumlick said:Why are people saying that regular electric bolts consume energy as if it's a problem? There's an upgrade that slowly recharges your meter as long as you are hitting enemies, just like the first game. Never had any problems managing my meter.
The Broken Ska Record said:What's the easiest way to get that 130m off the ground achievement? I tried grinding the electrical lines on the first island, but it's not quite working well for me.
You can still recharge conductors and refill with electricity. I do it all the time.CorrisD said:As long as your karma is good, and the power is all well and dandy till you use something other than the bolt attack if you don't notice you are low.
Multiple times I've been left defence less against hordes of enemies, or one of the bigger enemies and been killed because some of them have rush attacks that can be a bitch to avoid without using a power and some have long range ones that have a habit of tracking you perfectly even when rolling around like an idiot.
I especially used to like running up to something that could conduct electricity and firing bolts at it and recharging off that instead of trying to find the closest source to drain, but I sure can't do that any more.
Being stuck with just the default "Alpha Bolt" would have been much better than nothing but Melee attacks to defend yourself with when on empty, was the only change I really didn't like in inF2.
perineumlick said:You can still recharge conductors and refill with electricity. I do it all the time.
I assumed you'd get this power further down the line, is this not the case?upJTboogie said:In this game run out of juice and your pretty much powerless, you can't even get power from grinding on rails now.
Nope.Mush said:I assumed you'd get this power further down the line, is this not the case?
teiresias said:Been able to play this for a few hours and the main thing that's sticking out to me is how freaking quiet this game is. Was the first like this and I just don't remember? I thought there was far more ambient noise in the city and ambient music tracks that played more regularly. This game is just freaking silent 90% of the time and quite frankly it makes the thing really damn boring - so much that I'm really not getting into it.
The formula is familiar and I loved it in the first game, but something about the way its executed here is making it boring right now. I really blame the sound design at this point, because I'm just not engaged with the city on an aural level. How this absence of ambient ANYTHING made it through testing I don't know, maybe testers rarely play with sound or something.
It really is quite a shame because the music is very good and fits the setting well.Net_Wrecker said:This is definitely a top 3 complaint. How the game EVER got past testing sounding as it does is completely baffling to me. Equally as shocking is that I didn't read anything about it despite numerous reviews before release. It's SO FREAKIN QUIET sometimes that I have to stop running and look around to make sure my game hasn't glitched and forgot to load the pedestrians and cars.
This I will agree with.Shurs said:Platforming to re-start underground generators. > Tesla Missiles.
Totobeni said:Just finished it.
overall, Infamous 2 > Infamous 1
+Great support cast, Nix,Z-man,Kuo, ( Only Sasha was good in Infamous 1) and good Cole has personality unlike Wooden Cole from Infoumas 1.
+Better story missions,I felt more like a real comic hero this time,and cared for the city people.
+Way better Side quest with nice variety ( compared to same thing in Infamous 1)
+Better city with more to do
+2nd island is platforming heaven, HOLY SHIT.
+more powers to play with, more creative new powers than Infamous 1.
+Better framerate and animations.
-Ending wasn't as twisted and epic as Infamous 2
-Need more Good/Evil sidequest.
So yeah, I enjoyed my good run more than the two times I played Infamous 1, it's this good, Infamous 2 just destroy the first game completely in almost everything, good work S.P.
Shurs said:Platforming to restart underground generators. > Tesla Missiles.
perineumlick said:Why are people saying that regular electric bolts consume energy as if it's a problem? There's an upgrade that slowly recharges your meter as long as you are hitting enemies, just like the first game. Never had any problems managing my meter.
kaskade said:I'm playing the good way so I have the ice launch. I'm going to miss it when I go through evil.
This. Holy hell, all of this.Lince said:did bold what makes Infamous much more fun than Infamous 1, also it looks prettier, sometimes 'impressive' better.
great post, my impressions exactly, Infamous is just so much better than 1 and one of the best games of the year. Those who are complaining about power management and basic 'zap' consuming power (as it should be) might need to collect more shards, learn to headshot more consistently or rethink their strategies when facing large/hard group of enemies or bosses, use the right power at the right enemies in the right place... using your basic 'zap' forever won't work anymore. Infamous 2 is more challenging when it comes to combat and that's a good thing, also melee combat is amazing and very useful if you know where and who you use it on, you can get a full meter if you lure a couple of enemies and perform an ultra finish, but people prefer to go mindlessly into the heat of the battle expending meter carelessly, running out of power and basically using melee on the wrong enemies and such...
Infamous 2 is not CoD run and gun to win, guys. You got a lot of moves and power at your hand, take 5 seconds to think an strategy before engaging and enjoy the ride, also remember you can always be stealthy. I'm afraid most of the people that are not enjoying the game are playing the game believing they're invincible and doing it all wrong. This is GOTY material.
you can pull hilarious Tesla missiles moves trying to clear a whole area of enemies before aiming for the generators if you are skilled enough, as for platforming we have already discussed there's a whole island that is basically a platforming level.
Lince said:Those who are complaining about power management and basic 'zap' consuming power (as it should be) might need to collect more shards, learn to headshot more consistently or rethink their strategies when facing large/hard group of enemies or bosses, use the right power at the right enemies in the right place... using your basic 'zap' forever won't work anymore. Infamous 2 is more challenging when it comes to combat and that's a good thing, also melee combat is amazing and very useful if you know where and who you use it on, you can get a full meter if you lure a couple of enemies and perform an ultra finish, but people prefer to go mindlessly into the heat of the battle expending meter carelessly, running out of power and basically using melee on the wrong enemies and such...
Infamous 2 is not CoD run and gun to win, guys. You got a lot of moves and power at your hand, take 5 seconds to think an strategy before engaging and enjoy the ride, also remember you can always be stealthy. I'm afraid most of the people that are not enjoying the game are playing the game believing they're invincible and doing it all wrong. This is GOTY material.
Completely agree. Tesla missile segments are kinda crappy. I don't really like them. A poor substitute for the underground platforming of the original. I used to look forward to those. I don't look forward to tesla segments at all.Shurs said:Platforming to restart underground generators. > Tesla Missiles.
CatPee said:Absolutely agree with the bolded parts. People are playing I2 as if it were I1; a game that revolves around infinitely spamming the insta-hit bolt. There is a noticeable difference in gameplay between the two games and 2 is definitely the more difficult one in terms of having to manage energy and determine when to effectively use the powers at your disposal. Using the right type of bolt for the right situation is also critical to your survival in I2. SP essentially nerfed the bolt by making it drain one battery core every 15 shots (7 for Stream) and no longer insta-hit, but they made up for it by giving the players much more variety in how to tackle the combat situations in the game.
It still happens to me, but it's not as bad in infamous 2. Also, the weapon you get makes melee a lot more fun.A Link to the Snitch said:So, I really hate how melee works in inFamous. Whenever I try to, say, kick one of those spider things, I sometimes accidentally gravitate toward a wounded civilian and kill them (I'm trying to do hero mode, so I always feel a little bad for it). Is the melee improved in this game so that it doesn't do that so much?
thetrin said:It still happens to me, but it's not as bad in infamous 2. Also, the weapon you get makes melee a lot more fun.
Amir0x said:hm this game definitely feels better to play. Definitely satisfying to blow up balconies with people on them. And throwing cars is in SUPER SWEET
*rubs chin thoughtfully*