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inFAMOUS 2 |OT| Think Twice

Amir0x

Banned
how is the level editor thing? Is that worth it? I saw a video of someone making a rad sky platforming level, which would sort of make up for the huge disappointment of their being no garbage tower or crumbling prison equivalent in this game...
 
Why are people saying that regular electric bolts consume energy as if it's a problem? There's an upgrade that slowly recharges your meter as long as you are hitting enemies, just like the first game. Never had any problems managing my meter.
 
perineumlick said:
Why are people saying that regular electric bolts consume energy as if it's a problem? There's an upgrade that slowly recharges your meter as long as you are hitting enemies, just like the first game. Never had any problems managing my meter.
It only works on Humanoid enemies.
 
The Broken Ska Record said:
It only works on Humanoid enemies.

And also with this new change you find yourself retreating a lot more to find power sources, at least in the first one when you ran out of juice and you couldn't use rockets or grenades you always had the standard bold to fall back on.

In this game run out of juice and your pretty much powerless, you can't even get power from grinding on rails now.
 

Hixx

Member
hey_it's_that_dog said:
Seems like maybe the enemies take a lot more damage to put down, too.

Definitely. There were too many mini bosses as well. Especially that one with the weak spot in its mouth, they took fucking FOREVER to kill.
 

Allonym

There should be more tampons in gaming
upJTboogie said:
And also with this new change you find yourself retreating a lot more to find power sources, at least in the first one when you ran out of juice and you couldn't use rockets or grenades you always had the standard bold to fall back on.

In this game run out of juice and your pretty much powerless, you can't even get power from grinding on rails now.

Yea why they took those two thins out are beyond me. I wish Cole had a force explosion type attack or even a magneto take your gun type attack too those would've been great and would've even the odds. But I guess SP wanted to put you on a near equal footing with enemies to ensure some challenge. A hero isn't interesting without a real challenge
 
Amir0x said:
how is the level editor thing?

The User generated content so far is not THAT great, but I think once people learn the basics there can be some pretty nice things done. There are already some platforming levels and you can basically build what you want as fas as platforming is concerned. There is a Sucker Punch level where they built a long platforming segment somewhere in the sky
 
Nix has to be one of the most annoying characters ever. I get her role in the story but her voice is extremely annoying.

The UGC so far that I've played has been ho-hum to really dull. Majority of what I've played ended up being just a shooting gallery. Where are all of those crazy GAF LBP guys at?!

I just finished the first island
Please tell me it gets better.
 

Zabka

Member
After starting my evil run I went back to Infamous 1 just to see how it felt. Here's where Infamous 2 is better:

Framerate
Character detail in cinematics
Ice Jumping
Improved Static Thrusters
Less sticky movement on the ground

Infamous 1 is better:

Powers (Effects and gameplay)
Enemies (Visual and encounter design)
Difficulty
Story
Characters
Melee
Charging on rails
City design

For all the hype melee improvements got in I2 I thought it was terrible. The Amp is slower than the punches and kicks in the first, the camera is awful, the targeting hasn't improved, and worst of all, enemies will blow you the hell up at point blank range.
 

Totobeni

An blind dancing ho
Just finished it.

overall, Infamous 2 > Infamous 1


+Great support cast, Nix,Z-man,Kuo, ( Only Sasha was good in Infamous 1) and good Cole has personality unlike Wooden Cole from Infoumas 1.
+Better story missions,I felt more like a real comic hero this time,and cared for the city people.
+Way better Side quest with nice variety ( compared to same thing in Infamous 1)
+Better city with more to do
+2nd island is platforming heaven, HOLY SHIT.
+more powers to play with, more creative new powers than Infamous 1.
+Better framerate and animations.
-Ending wasn't as twisted and epic as Infamous 2
-Need more Good/Evil sidequest.

So yeah, I enjoyed my good run more than the two times I played Infamous 1, it's this good, Infamous 2 just destroy the first game completely in almost everything, good work S.P.
 

Hixx

Member
Completed it about 30 mins ago and feel very, very underwhelmed.

The city is soulless. I am so disappointed in that regard.
The praise the side missions are getting is baffling. 'Go destroy this convoy. Go grind across half of this island without touching the floor. Kill dozens of enemies. Kill 2 or 3 mini bosses who are incredibly tedious to fight.' Poor.
Climbing etc is even more sticky than in inFamous 1. What the fuck were they thinking here.
I did not feel strong at all. I did play on Hard, but even the Rocket attacks, which were deadly in the original, felt weak.
The amount of homing attacks is absurd. Even regular enemies have ridiculous accuracy over absolutely ridiculous distances.
The amount of time I spent not in control of Cole due to said homing attacks also stunning.
Bertrand is a boring enemy.
The boss fight was really poor as well.
Melee was absolutely useless against anything other than the Swamp Monsters and isolated militia.
Why did I need to watch a scene every time I killed a mini boss? Every. Single. Time.

On the other hand:

Cole and Zeke are more likeable, Kuo is tolerable.
Ice Launcher + new thrusters are great.
The story missions are more enjoyable.
The few escort missions aren't frustrating.
Game looks really nice most of the time but the resolution hit from some explosions etc can make the game look fucking awful at times.

I'll finish an Evil run through on normal this time to see if I enjoy it more but while overall I enjoyed the game, I much preferred the first.
 
Well finished a good/normal run, while not a total letdown it was still mildly dissapointing. I'm not going to labour the poor button mapping point because I've gone over it already in this thread but in the final mission
when jumping from boat to boat I died over and over until the game told me to use the tether. I didn't think of it because I had used it once before, literaly, to pass the mission when you first get it.

At a push it was marginally more varied than the first game, but it's obvious that they still can't make enough unique content to fill a game the size they want to make. Every single one of those mini-bosses outstayed their welcome considerably.
 

Paznos

Member
Die Squirrel Die said:
Well finished a good/normal run, while not a total letdown it was still mildly dissapointing. I'm not going to labour the poor button mapping point because I've gone over it already in this thread but in the final mission
when jumping from boat to boat I died over and over until the game told me to use the tether. I didn't think of it because I had used it once before, literaly, to pass the mission when you first get it.

At a push it was marginally more varied than the first game, but it's obvious that they still can't make enough unique content to fill a game the size they want to make. Every single one of those mini-bosses outstayed their welcome considerably.
I had no problem with that part all I did was ice jump and thruster and it worked fine.
 

burgerdog

Member
Jarmel said:
By the way, who actually used the cover system? I tried it once or twice and promptly forgot about it.
I'm playing on hard and never use it. Almost done with the game, too.

Question: my third hero bar has been at 99% for what seems 1/2 of the game. What gives?
 

Papercuts

fired zero bullets in the orphanage.
Beat this on hard/evil yesterday to plat it, really liked it overall. The endings on both sides are pretty crazy, though the gameplay segment on Evil was WAAAAAY better.
I actually felt bad having to kill Zeke, they actually made him into a character I felt bad for. I hated him in 1.
 

CorrisD

badchoiceboobies
perineumlick said:
Why are people saying that regular electric bolts consume energy as if it's a problem? There's an upgrade that slowly recharges your meter as long as you are hitting enemies, just like the first game. Never had any problems managing my meter.

As long as your karma is good, and the power is all well and dandy till you use something other than the bolt attack if you don't notice you are low.

Multiple times I've been left defence less against hordes of enemies, or one of the bigger enemies and been killed because some of them have rush attacks that can be a bitch to avoid without using a power and some have long range ones that have a habit of tracking you perfectly even when rolling around like an idiot.

I especially used to like running up to something that could conduct electricity and firing bolts at it and recharging off that instead of trying to find the closest source to drain, but I sure can't do that any more.
Being stuck with just the default "Alpha Bolt" would have been much better than nothing but Melee attacks to defend yourself with when on empty, was the only change I really didn't like in inF2.
 
The Broken Ska Record said:
What's the easiest way to get that 130m off the ground achievement? I tried grinding the electrical lines on the first island, but it's not quite working well for me.

I use lightning tether to slingshot me high into the air then hover there for a while
 
CorrisD said:
As long as your karma is good, and the power is all well and dandy till you use something other than the bolt attack if you don't notice you are low.

Multiple times I've been left defence less against hordes of enemies, or one of the bigger enemies and been killed because some of them have rush attacks that can be a bitch to avoid without using a power and some have long range ones that have a habit of tracking you perfectly even when rolling around like an idiot.

I especially used to like running up to something that could conduct electricity and firing bolts at it and recharging off that instead of trying to find the closest source to drain, but I sure can't do that any more.
Being stuck with just the default "Alpha Bolt" would have been much better than nothing but Melee attacks to defend yourself with when on empty, was the only change I really didn't like in inF2.
You can still recharge conductors and refill with electricity. I do it all the time.
 

teiresias

Member
Been able to play this for a few hours and the main thing that's sticking out to me is how freaking quiet this game is. Was the first like this and I just don't remember? I thought there was far more ambient noise in the city and ambient music tracks that played more regularly. This game is just freaking silent 90% of the time and quite frankly it makes the thing really damn boring - so much that I'm really not getting into it.

The formula is familiar and I loved it in the first game, but something about the way its executed here is making it boring right now. I really blame the sound design at this point, because I'm just not engaged with the city on an aural level. How this absence of ambient ANYTHING made it through testing I don't know, maybe testers rarely play with sound or something.
 

The Lamp

Member
I don't feel like there was a single mission in inFAMOUS 2 as cool as the prison break sequence in inFAMOUS 1. Might be the rose-tinted glasses, but inFAMOUS 2's missions I feel were better designed, but more underwhelming and run-of-the-mill than inFAMOUS 1's.
 

CorrisD

badchoiceboobies
perineumlick said:
You can still recharge conductors and refill with electricity. I do it all the time.

No no, lol, my point was I would do it when I was out of power and needed to recharge I could use something that would conduct electricity because I could still fire the normal Bolt, which is impossible in inF2 because your Bolts can only be used when you already have some power left.
 

Mush

6.0
upJTboogie said:
In this game run out of juice and your pretty much powerless, you can't even get power from grinding on rails now.
I assumed you'd get this power further down the line, is this not the case?
 

Amir0x

Banned
hm this game definitely feels better to play. Definitely satisfying to blow up balconies with people on them. And throwing cars is in SUPER SWEET

*rubs chin thoughtfully*
 
Mush said:
I assumed you'd get this power further down the line, is this not the case?
Nope.

I honestly wouldn't mind it if Sucker Punch would tweak things like this in whichever patch they put out to fix the missing sounds.
 
teiresias said:
Been able to play this for a few hours and the main thing that's sticking out to me is how freaking quiet this game is. Was the first like this and I just don't remember? I thought there was far more ambient noise in the city and ambient music tracks that played more regularly. This game is just freaking silent 90% of the time and quite frankly it makes the thing really damn boring - so much that I'm really not getting into it.

The formula is familiar and I loved it in the first game, but something about the way its executed here is making it boring right now. I really blame the sound design at this point, because I'm just not engaged with the city on an aural level. How this absence of ambient ANYTHING made it through testing I don't know, maybe testers rarely play with sound or something.

This is definitely a top 3 complaint. How the game EVER got past testing sounding as it does is completely baffling to me. Equally as shocking is that I didn't read anything about it despite numerous reviews before release. It's SO FREAKIN QUIET sometimes that I have to stop running and look around to make sure my game hasn't glitched and forgot to load the pedestrians and cars.
 

Lingitiz

Member
Net_Wrecker said:
This is definitely a top 3 complaint. How the game EVER got past testing sounding as it does is completely baffling to me. Equally as shocking is that I didn't read anything about it despite numerous reviews before release. It's SO FREAKIN QUIET sometimes that I have to stop running and look around to make sure my game hasn't glitched and forgot to load the pedestrians and cars.
It really is quite a shame because the music is very good and fits the setting well.
 

Lince

Banned
Totobeni said:
Just finished it.

overall, Infamous 2 > Infamous 1

+Great support cast, Nix,Z-man,Kuo, ( Only Sasha was good in Infamous 1) and good Cole has personality unlike Wooden Cole from Infoumas 1.
+Better story missions,I felt more like a real comic hero this time,and cared for the city people.
+Way better Side quest with nice variety ( compared to same thing in Infamous 1)
+Better city with more to do
+2nd island is platforming heaven, HOLY SHIT.
+more powers to play with, more creative new powers than Infamous 1.
+Better framerate and animations.
-Ending wasn't as twisted and epic as Infamous 2
-Need more Good/Evil sidequest.

So yeah, I enjoyed my good run more than the two times I played Infamous 1, it's this good, Infamous 2 just destroy the first game completely in almost everything, good work S.P.

did bold what makes Infamous much more fun than Infamous 1, also it looks prettier, sometimes 'impressive' better.

great post, my impressions exactly, Infamous is just so much better than 1 and one of the best games of the year. Those who are complaining about power management and basic 'zap' consuming power (as it should be) might need to collect more shards, learn to headshot more consistently or rethink their strategies when facing large/hard group of enemies or bosses, use the right power at the right enemies in the right place... using your basic 'zap' forever won't work anymore. Infamous 2 is more challenging when it comes to combat and that's a good thing, also melee combat is amazing and very useful if you know where and who you use it on, you can get a full meter if you lure a couple of enemies and perform an ultra finish, but people prefer to go mindlessly into the heat of the battle expending meter carelessly, running out of power and basically using melee on the wrong enemies and such...

Infamous 2 is not CoD run and gun to win, guys. You got a lot of moves and power at your hand, take 5 seconds to think an strategy before engaging and enjoy the ride, also remember you can always be stealthy. I'm afraid most of the people that are not enjoying the game are playing the game believing they're invincible and doing it all wrong. This is GOTY material.

Shurs said:
Platforming to restart underground generators. > Tesla Missiles.

you can pull hilarious Tesla missiles moves trying to clear a whole area of enemies before aiming for the generators if you are skilled enough, as for platforming we have already discussed there's a whole island that is basically a platforming level.
 
Finished my Hard/evil playthrough just now and the game is officially platinum'd.

I think the final evil mission worked better for me emotionally than the final good mission did, because I felt like an absolute shitheel the entire time.

The hardest thing for me during the game was the
final Bertrand boss battle
. I was really getting frustrated with how easy it was to die there.
 
D

Deleted member 30609

Unconfirmed Member
I'm getting some serious lust for this game. I wasn't excited at all, but recently I've been remembering Infamous 1, and hey, that game was really good.
 

neorej

ERMYGERD!
Finished my good playthrough the other night (every single trophy obtainable in that playthrough gotten), I am now on my hard/evil ride and man it's awesome. I love just going to a tourist-place and toss a few cars at the people there :D
Also, not worrying about collateral damage during combat is so freeing. I used the ionic vortex sparingly in my good play, but now I spam that puppy whenever there are 4 or more enemies near each other.
 
perineumlick said:
Why are people saying that regular electric bolts consume energy as if it's a problem? There's an upgrade that slowly recharges your meter as long as you are hitting enemies, just like the first game. Never had any problems managing my meter.

Why do you assume everyone plays on the Good side? ;D

kaskade said:
I'm playing the good way so I have the ice launch. I'm going to miss it when I go through evil.

The airdash actually makes traversal faster! :D
 

Rikyfree

Member
Lince said:
did bold what makes Infamous much more fun than Infamous 1, also it looks prettier, sometimes 'impressive' better.

great post, my impressions exactly, Infamous is just so much better than 1 and one of the best games of the year. Those who are complaining about power management and basic 'zap' consuming power (as it should be) might need to collect more shards, learn to headshot more consistently or rethink their strategies when facing large/hard group of enemies or bosses, use the right power at the right enemies in the right place... using your basic 'zap' forever won't work anymore. Infamous 2 is more challenging when it comes to combat and that's a good thing, also melee combat is amazing and very useful if you know where and who you use it on, you can get a full meter if you lure a couple of enemies and perform an ultra finish, but people prefer to go mindlessly into the heat of the battle expending meter carelessly, running out of power and basically using melee on the wrong enemies and such...

Infamous 2 is not CoD run and gun to win, guys. You got a lot of moves and power at your hand, take 5 seconds to think an strategy before engaging and enjoy the ride, also remember you can always be stealthy. I'm afraid most of the people that are not enjoying the game are playing the game believing they're invincible and doing it all wrong. This is GOTY material.



you can pull hilarious Tesla missiles moves trying to clear a whole area of enemies before aiming for the generators if you are skilled enough, as for platforming we have already discussed there's a whole island that is basically a platforming level.
This. Holy hell, all of this.
 

CatPee

Member
Lince said:
Those who are complaining about power management and basic 'zap' consuming power (as it should be) might need to collect more shards, learn to headshot more consistently or rethink their strategies when facing large/hard group of enemies or bosses, use the right power at the right enemies in the right place... using your basic 'zap' forever won't work anymore. Infamous 2 is more challenging when it comes to combat and that's a good thing, also melee combat is amazing and very useful if you know where and who you use it on, you can get a full meter if you lure a couple of enemies and perform an ultra finish, but people prefer to go mindlessly into the heat of the battle expending meter carelessly, running out of power and basically using melee on the wrong enemies and such...

Infamous 2 is not CoD run and gun to win, guys. You got a lot of moves and power at your hand, take 5 seconds to think an strategy before engaging and enjoy the ride
, also remember you can always be stealthy. I'm afraid most of the people that are not enjoying the game are playing the game believing they're invincible and doing it all wrong. This is GOTY material.

Absolutely agree with the bolded parts. People are playing I2 as if it were I1; a game that revolves around infinitely spamming the insta-hit bolt. There is a noticeable difference in gameplay between the two games and 2 is definitely the more difficult one in terms of having to manage energy and determine when to effectively use the powers at your disposal. Using the right type of bolt for the right situation is also critical to your survival in I2. SP essentially nerfed the bolt by making it drain one battery core every 15 shots (7 for Stream) and no longer insta-hit, but they made up for it by giving the players much more variety in how to tackle the combat situations in the game.
 

RoboPlato

I'd be in the dick
Finally got a new PS3 and was able to go through the first couple hours tonight. Definitely enjoying it so far, although aside from graphics and the equipable powers I haven't found much to differentiate it from the first. That's not a bad thing, though. I had forgotten how addicting and how wildly distracting collecting Blast Shards can be.
 

Hulud

Member
I wasn't really enjoying this game for the first 5 hours or so. Then I got improved Air Thrusters, the I got Ice Jump, then I got Bolt Stream. Now it's fun as balls.

Sucks they gimp you so bad in the beginning to the point where I expected the whole game to be that bad.

And the sound design/mixing SUCKS.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Shurs said:
Platforming to restart underground generators. > Tesla Missiles.
Completely agree. Tesla missile segments are kinda crappy. I don't really like them. A poor substitute for the underground platforming of the original. I used to look forward to those. I don't look forward to tesla segments at all.

That said, I'm finding myself far less enamored with this iteration than with infamous 1. The game feels like a chore compared to the first, and I don't know why, but the rate at which I'm getting new powers seems really slow.

I might just do main missions for a while and ignore side missions for a bit, since it's really dragging down the game for me.
 

neorej

ERMYGERD!
CatPee said:
Absolutely agree with the bolded parts. People are playing I2 as if it were I1; a game that revolves around infinitely spamming the insta-hit bolt. There is a noticeable difference in gameplay between the two games and 2 is definitely the more difficult one in terms of having to manage energy and determine when to effectively use the powers at your disposal. Using the right type of bolt for the right situation is also critical to your survival in I2. SP essentially nerfed the bolt by making it drain one battery core every 15 shots (7 for Stream) and no longer insta-hit, but they made up for it by giving the players much more variety in how to tackle the combat situations in the game.

Yup, it's not a simple matter of taking the best power available, it's about using the right power for the right enemy (which can be hard sometimes, especially when facing a group of various classes of Ice Soldiers AND swamp monsters).
 
So, I really hate how melee works in inFamous. Whenever I try to, say, kick one of those spider things, I sometimes accidentally gravitate toward a wounded civilian and kill them (I'm trying to do hero mode, so I always feel a little bad for it). Is the melee improved in this game so that it doesn't do that so much?
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
A Link to the Snitch said:
So, I really hate how melee works in inFamous. Whenever I try to, say, kick one of those spider things, I sometimes accidentally gravitate toward a wounded civilian and kill them (I'm trying to do hero mode, so I always feel a little bad for it). Is the melee improved in this game so that it doesn't do that so much?
It still happens to me, but it's not as bad in infamous 2. Also, the weapon you get makes melee a lot more fun.
 
thetrin said:
It still happens to me, but it's not as bad in infamous 2. Also, the weapon you get makes melee a lot more fun.

Ah, cool. Even with the problems, inFamous is a pretty fun game. Why don't more developers make super hero games with their own mythologies?
 
Collecting Blast Shards is so distracting, I had all 305 of them (and all 29 dead drops) before even powering up the industrial part of the second island...
 
All this talk in this thread about this game is making me so anxious to play the damn thing. I loved the first one. One of the most rewarding and memorable games I've finished. and thanks to two PSN accounts I snagged it again. Time to finally unwrap Número Dos and have a go at it.
 
Amir0x said:
hm this game definitely feels better to play. Definitely satisfying to blow up balconies with people on them. And throwing cars is in SUPER SWEET

*rubs chin thoughtfully*

HvPzG.gif
 

TTG

Member
Put a lot of time into this game tonight. I'm starting to feel the same way I did about the first game, the more you play it, the better it gets... but damn, they played it very safe. The first game was a great base to build off, but they've done no such thing.

I'll reserve judgement until I open the second island(very close now by the look of things), but I really don't see how they could have been any more conservative in what they put together. As a result, I have the same powers and abilities and now I feel limited. The bad guys are still an annoying roadblock... Cole is still annoying. But hey, the good parts are back as well.

I wish I could skip to the part with the good platforming sections and where bad guys aren't these faux militia or whatever. The problem with the first is that this first island is boring in terms of traversal. The problem with the second is the health system is really exposed. Cole is fairly vulnerable, which isn't bad by itself. But then you get in a situation where you're constantly falling back to recharge because only a couple of bad guys with assault rifles can be a pain in the ass if you get caught in no man's land where you're taking damage as you're trying to get within melee range, but they're too close for the camera to deal with when shooting. I wish I had some sort of a power lunge or sprint just so I can get in close and get away quickly if I have to. And of course there are those idiots shooting you in the face with an rpg from point blank range, wonderfull.

It's a bit of a shame really. They're not making the next Modern Warfare, they can afford to take a chance. Why not try some new things? The mechanics aren't good enough to make the same impressions a second time around. It's still a competent game, but now the shine has wore off and it's getting stale.
 
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