SuperSonic1305 said:Electric Tether just elevated this game to epic status
honestly for me came way to late in the game. I didn't use it due to the uberness of
ice launch
SuperSonic1305 said:Electric Tether just elevated this game to epic status
MuseManMike said:You are WAY WAY WAY below the norm. I did the my first playthrough on Hard/Good and collected all possible trophies one can get on the first playthrough and clocked in at 12.5 hours or so.
I agree it came way to late I did use it as much as I could once I got it though.Dunlop said:honestly for me came way to late in the game. I didn't use it due to the uberness ofice launch
I gave it a shot but the Ice Launch into glide combo is just so much better. In a very late game missionPaznos said:I agree it came way to late I did use it as much as I could once I got it though.
newjeruse said:I'm a little surprised by the negativity in this thread. I think the sequel is suffering from the fact that the original game snuck up on people and was surprisingly beloved. If you love inFAMOUS, and I did, then I can't imagine not loving the sequel. I also think the cinematics and voice acting aren't getting their due. There are a few scenes, like the one with Zeke and Cole sitting on the couch and not talking, which are really well-crafted.
Yea, the game suffers from open-world jank, to use a coined term. But so did Red Dead, so do all the GTA's, and so does Assasins Creed. And for the most part, those games are awesome. It's just part of the genre. Getting from point A to point B in inFAMOUS is still a spectacular experience, and that was the most important part of the series which they needed to retain.
RPGs on hard. Projectile attacks from mini-bosses.upJTboogie said:when was it worse?
Yeah that's true I did the exact same thing for that mission since it does work a lot better.Revolutionary said:I gave it a shot but the Ice Launch into glide combo is just so much better. In a very late game missionSo, I opted to use Ice Launch + glide instead and passed that section with ease.where you're on a boat with LaRoche (I think) trying to attack the Beast, the game WANTS you to use the tether to travel from boat to boat on your way back to the mainland, but it was just not working out for me due to the range of the thing.
So good.
I guess I have no choice with my Evil playthrough though, because Firebird Strike is total crap.
I tried to only use the launch and thrusters but the mission kept failing me for that. Ehh.Revolutionary said:In a very late game missionwhere you're on a boat with LaRoche (I think) trying to attack the Beast, the game WANTS you to use the tether to travel from boat to boat on your way back to the mainland, but it was just not working out for me due to the range of the thing.
Revolutionary said:I gave it a shot but the Ice Launch into glide combo is just so much better. In a very late game missionSo, I opted to use Ice Launch + glide instead and passed that section with ease.where you're on a boat with LaRoche (I think) trying to attack the Beast, the game WANTS you to use the tether to travel from boat to boat on your way back to the mainland, but it was just not working out for me due to the range of the thing.
Revolutionary said:I gave it a shot but the Ice Launch into glide combo is just so much better. In a very late game missionSo, I opted to use Ice Launch + glide instead and passed that section with ease.where you're on a boat with LaRoche (I think) trying to attack the Beast, the game WANTS you to use the tether to travel from boat to boat on your way back to the mainland, but it was just not working out for me due to the range of the thing.
So good.
I guess I have no choice with my Evil playthrough though, because Firebird Strike is total crap.
DangerousDave said:I used the lightning hook. It covered the distance without problems.
And lightning hook is amazing to get the shards. look, aim, got.
The Lamp said:On Good side, I beat the game, got all dead drops and finished all side quests, did about 10 UGC missions, and I STILL need about 10,000 more XP to unlock all the powers I have left. FFFFFFFFFFFUUUUUUUUUUUU
Nope it didn't.Irish said:I'm pretty sure the standard bolt also took up energy in the first game, but I'm not near my PS3 right now to test it. I think you could use it even when all your power cores were out though due to the reserve located where the ionics are now.
Gameplay-wise, I2 is a much better game. Story/Pacing wise, inFamous was a whole lot more enjoyable.
Loudninja said:Nope it didn't.
Don't have to the standard bolt never took up energy.Irish said:Did you pop it in and check?
Loudninja said:Don't have to the standard bolt never took up energy.
I played I1 a bit yesterday and it didn't drain using the main bolt.Irish said:When was the last time you played it? It was never a big drain, mind you, but I remember it depleting. (maybe even twenty good shots to drain a core) You wouldn't notice it if you constantly alternated between the bolts and regular powers. I mean, I just played through it twice two weeks ago, but my memory has never been good. That's why if someone can, I'd like for them to do a quick check.
Just check it didn't drain after I use it like 50 times.Irish said:When was the last time you played it? It was never a big drain, mind you, but I remember it depleting. (maybe even twenty good shots to drain a core) You wouldn't notice it if you constantly alternated between the bolts and regular powers. I mean, I just played through it twice two weeks ago, but my memory has never been good. That's why if someone can, I'd like for them to do a quick check.
Zabka said:I played I1 a bit yesterday and it didn't drain using the main bolt.
I remember that I'd run empty throwing grenades and rockets then use the bolt to charge up an object just to suck the energy back up.
Loudninja said:Just check it didn't drain after I use it like 50 times.
The Lamp said:On Good side, I beat the game, got all dead drops and finished all side quests, did about 10 UGC missions, and I STILL need about 10,000 more XP to unlock all the powers I have left. FFFFFFFFFFFUUUUUUUUUUUU
DangerousDave said:I used the lightning hook. It covered the distance without problems.
And lightning hook is amazing to get the shards. look, aim, got.
But the way it is might as well have just 2 play modes instead because the choices are superficial. No one's going to go back and forth because A, you'll never level up and B, you'd get dialog and an ending that doesn't correspond to your overall playstyle, just what you are at that point. I want it to be more dynamic.Irish said:I don't know. I like the whole red/blue choice thing. It's very clear-cut. Now, I'm not saying it is right for all games, but it makes sense in inFamous.
Irish said:I don't know. I like the whole red/blue choice thing. It's very clear-cut. Now, I'm not saying it is right for all games, but it makes sense in inFamous.
Is there a link to this?MoonsaultSlayer said:Hopefully in a sequel, they abandon or tweak the karma system. Keep the choices though. That final decision had me all tense (in a good way) leading up to the decision... until they spell it out for you. "Der... Blue is good, Red is Baaaad".
I really don't lke playing hero mode and have to be conservative with my powers because of civilians. Sure, it evokes similar scenarios if one were a real life hero trying to protect civilians, but it drains the fun of a videogame.
My thoughts? First of all, civilians should RUN THE HELL AWAY from battles. Get out of your cars, stop trying to fist fight dudes with guns. RUN! There are crazy fireballs and lightning sparks flying everywhere. GET OUT OF THE WAY! If you do happen to zap someone, if you heal them, you do not get penalized. Leaving without doing so and you will. If you killed them, maybe a prompt over the body can allow you to mourn/ask forgiveness and you won't be penalized. But most importantly, they shouldn't be around. A game with melee that auto tracks anyone, civilian or not, should not penalize you for accidentally hitting a rebel instead of a monster. In a rebels vs bad guys fight, you should be able to give orders like "Watch out, I'm about to summon a tornado".
Secondly, I wish the choices were grey. I get that their focus group prompted them to make it more clear because that's what people like, but I really had a special moment during that cutscene towards the end wondering what the right choice would be. I didn't like the red or blue moment. Removing the karma system but maintaining choice would make every playthrough unique instead all blue or all red. We can mix and match the WE would like and not selecting choices the game wants us to to see a certain ending.
They almOst ruin the game. Terrible.Kyaw said:Is it me or is the rockets so damn annoying?
I get killed by rockets at point black when i'm fighting close quarters... at least there are many checkpoints in the game.
MoonsaultSlayer said:Basically, after your first choice, the game should just make the decisions for you leaving out any choice because they don't matter.
Hmm, I dodn't remember where I read it but they used to say that it'd be more grey and then they back pedaled and stated that they found out that most people want the choices made clear. Maybe a magazine? I'll look but hopefully someone can step up and find it in the mean time.ShockingAlberto said:Is there a link to this?
Not that I'm doubting, I'm just writing an article about this sort of thing and am curious.
msdstc said:Well finished this up. Gotta say I was dissapointed. Definitely a lot better than I initially thought, which on the first few hours just didn't like the feel of it. I was surprised because I actually experienced quite a few glitches in this one including.
- Falling through the map several times.
- Bizarre issue where cole would walk in random directions trying to jump on something.
- the camera sticking in one place and literally wouldn't move. I had to run using the mini map and find water to kill cole and start over.
- Lots of issues with the crosshair. I'll line up shots perfect and it still misses often, which I don't understand.
Just a bunch of strange issues. As for the game itself I actually liked the side missions a lot better this time around. Less repetitive and none of that destroying surveilance stuff. Hated the Rocket guys, just a pain in the ass. Too powerful, too quick to react, too many. Also really didn't like the monsters, not only were they ridiculously easy, but it was just a stupid plot point. Weaker story than the first, but I actually enjoyed Zeke and Coles relationship more this time around.
AlphaDragoon said:Good ending sucked really bad. Killed my enjoyment of the game a little. But I don't want to play as an evil character and the choice made was IMO the right one, so them's the breaks I guess.
The sudden Lucy heel turn was bullshit, though. I get she was scared to die was that was almost completely out of character with how she acted the entire rest of the game. I think they did it just so they could go "derp we're clever we switched the girls' positions in the karmic system".
Great game overall, just marred a bit by the ending for me.