Very impressed with Infinity Blade, much more than I thought I would be after the Epic Citadel tech-demo.
From a technical level I find it more impressive, very impressive character models and good art design all round. But the most impressive thing is the game itself, wasn't expecting it be as well thought out as it is. Very intuitive and rewarding controls, you get a real feel for the combat and just know when to parry and if it's going to work or if it's going to miss. Always a good sign when you can learn the feel of a game.
Really like the structure of the game as well, the relatively short play-through works well for a game on the platform and the levelling up and items makes it a very powerful 'just one more go' game.
Only minor grumble really is the dodge buttons, bit fiddly and I think would work better as a quick-tilt option. Or at the very least changed their position or size. And more branching paths would help with the repeated playthrough as aspect.
Apart from that, it's a damn good first effort with a lot of potential. More areas, more pathways, rare drops, loads they can do with this.
One thing, in the middle of combat a couple of times it's come up with 'stab'. Anyone know what that is about? It seemed to be something different, but it's happened so rarely I can't tell. You also get the blue circle come up on the opponent sometimes like you are meant to touch it, not sure if it's linked with that.