Hawk Girl, Killer Frost, Lobo, Batgirl most likely, and a few more I think.
Black Adam, Sinestro, Doomsday and Ares. Pretty sure Doomsday is going to get that green suit one doe.
Hawk Girl, Killer Frost, Lobo, Batgirl most likely, and a few more I think.
They've been marketing the hell out of Quinn though, much less with Ivy. She plays a much bigger role in the New 52 and DC is well aware of her...appeal...
This is a given. But I don't think we as fans should be asking for less. That's just weird IMO.
HG got in due to her popularity in the JL cartoons.
I'm sure you know what I mean. The A-listers are on the disc already, so "cult following" is probably the nicest term I could use to describe popular but not necessary characters like Martian Manhunter.Amazing how a main Justice League member has to be classified as a "cult following".
Which characters haven't gotten dlc costumes yet?
HG got in due to her popularity in the JL cartoons.
I only ask for quality characters to be in the game that are justifiable. If they have to swap characters out for new ones due to the time it takes to animate, mo-cap, implement voice overs, and what not, then so be it. In addition, I certainly don't want all of the same 24 characters in the next game's storyline. I'd like to see new characters interacting and getting spotlight, no matter who they are.
I'm sure you know what I mean. The A-listers are on the disc already, so "cult following" is probably the nicest term I could use to describe popular but not necessary characters like Martian Manhunter.
Hal (If you don't count his iOS), in addition to the others.
I wish she had her JL VO.
I figured they would try and get her, last thing her VA was doing was being Selena Gomez's mom.
I wish she had her JL VO.
I couldn't unhear her voice when I realized that.
I didn't make the connection until years after. She's a great VA.
If I had to categorize the first four characters...
1. Highly requested cult following character - Lobo
2. Batman character - Batgirl
3. Superman character - Zod
4. Guest character - Scorpion
If NRS wants to play it safe again and go with four more mainstream/mass appeal characters from the same groups, I'd like to see:
1. Martian Manhunter
2. Poison Ivy
3. Supergirl
4. Rorschach (revealed at Comic-Con)
My personal requests ignoring any kind of balance or logic would be Martian Manhunter, Swamp Thing, Darkseid, and Gorilla Grodd. My list is heavy on the giant power characters, but that's the archetype I like best.
One change that sounds incredibly nasty to me is for Catwoman. She now has a string that starts off as an overhead. (already had a low combo chain starter) She's gonna be really damn good now. I mean, I never thought she was bad before. Damn.
Yaasss!!! I love her versatilely. I'm starting to pick up cyborg and he's a lot of fun. Think I will get the season pass tomorrow, barb looks like my kinda character.
Wow, that sounds like a huge Cyborg nerf...
Honestly, something had to be done, his IANB was just silly.
Grundy
A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.
Haven't played Injustice in a while.
Damn Deathstroke got hit hard.
ARE YOU SERIOUS?
Is it that big a deal? Serious question, I've been playing Grundy as my secondary and clashes haven't really bothered me too much.
dem notes said:General Fixes
A player no longer receives a loss when an opponent quits an online match.
Fixed an issue where online Hero Cards were not visible if a user had > 30 friends.
Various Online fixes to enhance stability.
A player can now perform a 2in1 combo into background bounces and interactables using Light+Medium buttons on arcade sticks.
This makes the game fully playable on 5 button arcade sticks.
A player can no longer block or escape a throw in the middle of performing a stance switch.
The Fortress of Solitude (Upper Level-Left) Space Ship damage was normalized for all characters.
Fixed an issue that affected some characters when performing a combo on weapon-wielding defenders that were holding grenades in the Batcave.
Fixed various issues where Interactive Objects could obscure the players view after being used.
Fixed a rare issue where players could sometimes interact with invisible Interactive Objects.
Character Balance Improvements
Aquaman
Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)
Ares
Increased viability of Ares Teleport when used as a wake up attack.
Opponents can now perform a tech roll after being knocked down by Ares Invading Force (Back+2, 3) combo.
Bane
Normalized Banes backwards throw damage.
Slightly increased speed of Banes forward dash.
Reduced the cooldown on Level 2 Venom Boost to 4.5 seconds (down from 6)
Reduced the cooldown on Level 3 Venom Boost to 6 seconds (down from 9)
Catwoman
Catwomans Calico Cut (Forward + 1) attack now hits the opponent Overhead and will hit all opponent hitboxes while they are crouching.
Cyborg
Cyborgs In-Air Projectiles are now a HIGH block instead of a MID.
Deathstroke
Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
Deathstroke now deals slightly less damage when the defender blocks his gunshots.
Deathstroke now lands slightly slower after performing in-air gunshots.
Doomsday
Doomsdays Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.
Green Arrow
Reduced the amount of block advantage on Green Arrows Light It Up (Back+2, 3) combo
Grundy
A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundys Chain Grabs.
Harley Quinn
Harleys Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
Harleys Hi Puddin combo(2, Down+3) now has less advantage while the opponent is blocking.
Joker
Increased Jokers Wild Character Power HA! duration to 9 seconds (from 6 seconds).
Increased Jokers Wild Character Power Parry Damage to 11%
Slightly reduced the start-up frames for Laughing Gas (Down, Forward + 1) and Rolling Laughing Gas (Down, Forward + 2) to allow it to combo consistently on all opponents.
Lobo
Reduced Lobos recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
Removed the ability for an opponent to initiate a Clash while being hit by Lobos Meter Burn Pump Shots (Down, Forward + 1).
Removed the ability for an opponent to initiate a Clash while being hit by Lobos Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
Increased the amount of damage an opponent will receive when blocking Lobos Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
Raven
Ravens Raven Slash (Down+3) attack now has normalized damage.
Increased viability of Ravens Teleport when used as a wake up attack.
Shazam
Increased viability of Shazams Teleport when used as a wake up attack.
Shazams Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
Shazams Achilles Clutch (Down, Back + 1) on miss is now -21 (down from -35)
Shazams Solomons Judgment Character Power now activates faster
Normalized reaction time for Shazam after escaping an opponents throw attempt.
Sinestro
Normalized Sinestros Backwards Throw Damage
Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).
Superman
Normalized the amount of damage scaling on Supermans combos.
Normalized Supermans damage scaling while using his Steel Rush (Forward+2, Down+1) combo.
Wonder Woman
Wonder Womans Knee Chop (Down+1) attack now inflicts normalized damage during hit and while an opponent is blocking.
Well, no. It will only affect one of your chain grabs in the entire match.Is it that big a deal? Serious question, I've been playing Grundy as my secondary and clashes haven't really bothered me too much.
Haven't played Injustice in a while.
Damn Deathstroke got hit hard.
ARE YOU SERIOUS?
Well, no. It will only affect one of your chain grabs in the entire match.
But the good thing about Grundy was if they didn't wager the initial hit of your chain grab (X), then the next two were guaranteed. I've taken more than a few matches from the jaws of defeat like that.
So now if you grab someone raw on their wakeup, the rest of the 30% damage isn't guaranteed. I guess its a fair nerf.
She did SheHulk in MvC3 and had some lines in The Dark Knight Returns pt 1&2.I figured they would try and get her, last thing her VA was doing was being Selena Gomez's mom.
Sinestro - Most cried about character, most significant buffs. (makes sense) Welcome to top 10.
Catwoman - Second most cried about character, second most significant buffs. Now rocket up to Killer Frost tier.
Ares - Still "OK" character in the long run. Probably slightly worse now in general.
Bane - Character is still underpowered compared to rest. Now he's a better low tier character.
Solomon Grundy - "Arrow man no hurt Grundy! Netherrealm, yes hurt Grundy" Biggest nerf for no reason.
Deathstroke - Second biggest nerfs to suit the cry babies.
Cyborg - Third biggest nerf, but at least his fireballs still keep his core game strategy.
Green Arrow - Nerfed just so we can see Chris G shake his head more on salt cam.
Haley Quinn - Nerfed because she should be worse than Joker, I guess? Makes sense.
Joker - Could be better than Harley now or on her level.
Lobo - Worse than Bane now.
Shazam - If he can do it as fast as Superman's trait, then we may have another good character on our hands. Other buffs are OK, but don't help him in his big problematic areas.
Superman - He's still top.
Aquaman - Now he will have to turtle an extra second longer to get his trait back.
Raven - Wake-ups game slightly better now, but she is still the same pretty much.
Introducing the UMadBro? Clan - Leader Batman
Members: Black Adam, Killer Frost, Green Lantern, and Nightwing
She did SheHulk in MvC3 and had some lines in The Dark Knight Returns pt 1&2.
The only nerf I sort of agree with is Aquaman's trait. Having essentially infinite combo breakers always seemed kind of broken to me.
Deathstroke's nerfs seem pretty severe and seem to be the result of online players' rage. If their intention was to satisfy the online community, I would much rather have seen them buff characters who have a hard time getting in.
Ya, but that would cause all kinds of imbalances in other non Deathstroke match ups.
Ya, but that would cause all kinds of imbalances in other non Deathstroke match ups.
Injustice no longer works for me on my Xbox. This sucks. I just got the game a few days ago. The weird part is that it works for me offline. So long as I am not signed into my main Xbox Live account, I can play. But once I sign use my Xbox Live account to sign in and play, it freezes at the start when it tells me about automatic saving.
Injustice no longer works for me on my Xbox. This sucks. I just got the game a few days ago. The weird part is that it works for me offline. So long as I am not signed into my main Xbox Live account, I can play. But once I sign use my Xbox Live account to sign in and play, it freezes at the start when it tells me about automatic saving.
Had this happen to me today too. Clear your cache and it'll work. Seems like other people in this thread and elsewhere have had this problem.
Injustice no longer works for me on my Xbox. This sucks. I just got the game a few days ago. The weird part is that it works for me offline. So long as I am not signed into my main Xbox Live account, I can play. But once I sign use my Xbox Live account to sign in and play, it freezes at the start when it tells me about automatic saving.
People on tym said a fix to this is to clear your cache