Beast Legacy
Member
What if a hybrid system was used? Like if certain moves had slightly different properties online and offline. So Deathstroke's pistol shots would have slightly longer recovery or slightly less blockstun online, but would remain untouched offline? I mean, offline tourney players don't generally practice online anyway right?
For reasons too mired up in past bullshit and drama (MKvsDC online saga) this would be a horrible idea. While it's true that online experience should be taken with a grain of salt when transitioning to offline, devs should keep striving to match the offline experience, not further separate the two. Then you'd see even more people who choose to stay online instead of going to offline meetups and tourneys because their character is "better" online.
As said before, fighting game balance should never be based on online. For that reason these Deathstroke nerfs irritate me on principle and I don't even play him.