[Insider Gaming] The Witcher 4 is Aiming for 60FPS on Consoles, but Series S will be “Extremely Challenging”

The same as Microsoft and series s. You can't release Xbox game without series s being supported. Sony can force this as well, it's their console and they approve all games being released on it.
It's not a base console it's a portable lol. They did mandate support for psp or psvita?
 
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No way we will get the demo visuals at a rock solid 60 FPS on Unreal 5 and far too much was made over Cyberpunk frame last gen too . Such a shame the team dropped their fab tech
 
It's not a base console it's a portable lol. They did mandate support for psp or psvita?

Both vita and psp were separate platforms. Next handheld will launch close (or at the same time) as PS6 and could be part of "PlayStation 6 console family" just like Series has S and X versions.

We will see what will happen, if it's a separate handheld I won't care about it, Sony also won't be making much software for it based on their history with Vita, lol. Unless they force all their studios to make portable versions of all their PS6 games. Endless cross gen...
 
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Witcher 3 was developed around the console hardware as well. Hence the downgrade in visuals.
Yep I know that, but the game still had heavy PC influences. CP2077 already saw a really big simplification of the RPG systems made by CDPR because of consoles, so I'm not holding my breath for this Witcher 4.

I am not trolling, I see a thread full of butthurt PC gamers because they are not the center of the universe. See the quote above yours.
Is my opinion THAT important to you? I don't think so, so just enjoy whatever device you're playing on and move the fuck on. Also you are the one sounding butthurt by how you're acting in this thread.

Here you go: "it's ok aevanhoe, you're a good boy! Your plastic box is good for what it's supposed to do"
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Consoles are important for their profit.

Yes, Witcher 3 was/is extremely popular on the PS4, as per CDPR's own data.


This was in 2020 ;

Nathan on Twitter examined the pixels and did some calculations to come up with a sales breakdown by platform.

  • PC: ~12 million
  • PS4: ~ 10.8 million
  • Xbox One: ~ 4.3 million
  • Nintendo Switch: ~ 700,000
  • Total: ~28.3 million

Regardless, I think it's a wise choice from CDPR to target PS5 first at 60 FPS, the results are already astonishing to say the least, and it means those with PC hardware will get an even better experience. I suspect this game won't be out till after the PS6 launch, and I'll be curious to see how it scales on that as well.
 
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PS6 will be one year out. It would be a nice showcase for backwards compatibility.
PS6 game sales will be a minority compared to PS5 sales on cross gen games. Developers are not going to 30fps route simply because new hardware is releasing, the most probably scenario is most games 60fps on PS5, 120 or much higher native/fake resolution on PS6.
 
By the time The Witcher 4 comes out, Xbox Series S will have been dead for years, it's foolish to limit development because of it.

Yes Series S will be pretty much discontinued by the time this game is released.

Unfortunately Microsoft mandated that games need to run on Series S and not only Series X.

But Microsoft isn't mandating feature parity and this is just them already warning that 60fps on that console is not possible.

Btw it's good they're focusing on consoles first so that the Cyberpunk launch debacle won't be repeated. They're clearly developing Witcher 4 as a base PS5 game and then they'll scale up or down from that.
 
60fps eh, at what cost? How badly will visual fidelity be tuned down? I'd like options. Unless they can really make it work and have it looking crisp and clean with plenty visuals bells and whistles at 60fps.
 
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by the time this releases, even the most fervent fanboy would have given up on the clusterfuck that is series-s.
you can easily aim for 320p on the thing and no one would care
 
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Series S being "extremely challenging" says that the issue would be the GPU meaning that even "fast" consoles will likely render the game in some seriously sub-1080p resolution.
I've been wondering for some time now at which point a resolution is too low to be viable - or acceptable. People seemingly don't care though, they'll play some FF7R in 60 fps mode despite that being literally 1080p upscaled with bilinear filter. So they may in fact be right in choosing such approach.
 
Series S being "extremely challenging" says that the issue would be the GPU meaning that even "fast" consoles will likely render the game in some seriously sub-1080p resolution.
I've been wondering for some time now at which point a resolution is too low to be viable - or acceptable. People seemingly don't care though, they'll play some FF7R in 60 fps mode despite that being literally 1080p upscaled with bilinear filter. So they may in fact be right in choosing such approach.
The game already renders at 800p-1080p as per their presentation.
 
Exactly. If pc market was enough for them they won't care about console. Why people persist to believe otherwise is out of my mind.
PC was the main selling platform for TW3 and CP77 and will almost likely be the biggest platform for this as well.
They are focusing on consoles not because they bring more money, but because it makes them avoid the CP77 console launch.
 
I'm happy they're targeting 60fps personally.
I play my ps5 pro on an lg G4 oled so 30fps is completely unbearable for me.
I do like the 40fps balance modes too as a nice compromise between performance and visuals.
I really liked playing Alan wake 2 in balanced mode, it looks and plays brilliantly
 
Both vita and psp were separate platforms. Next handheld will launch close (or at the same time) as PS6 and could be part of "PlayStation 6 console family" just like Series has S and X versions.

We will see what will happen, if it's a separate handheld I won't care about it, Sony also won't be making much software for it based on their history with Vita, lol. Unless they force all their studios to make portable versions of all their PS6 games. Endless cross gen...
I've said this previously in another thread, but I think gamers need to get used to longer cross gens then ever now.
Ps6 is not going to be much more powerful than a ps5pro I don't think and Devs will be making games for ps5 well into the next gen.
The shear cost of everything is has just gotten so high.
Maybe Microsoft are doing the right thing by getting other companies to make their hardware for them. I don't know
 
60fps eh, at what cost? How badly will visual fidelity be tuned down? I'd like options. Unless they can really make it work and have it looking crisp and clean with plenty visuals bells and whistles at 60fps.

Watch the video?

It looks pretty damn great, the one obvious compromise is image quality. It's not really bad per se, but it is low res and soft.
 
PC was the main selling platform for TW3 and CP77 and will almost likely be the biggest platform for this as well.
They are focusing on consoles not because they bring more money, but because it makes them avoid the CP77 console launch.
And why they should avoid the CP77 console launch if not bring more money? Philanthropy?
 
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After Witcher 3 and CP2077 states during their release, you'd assume people will be alright with CDPR scaling up instead of scaling down.

Third times the charm huh.
 
it would be better if they completely focus on console release first and release the PC version later , similar to how rockstar games does it.
everyone will receive a polished/optimized product at launch and be happy
am i right guys?
 
I've said this previously in another thread, but I think gamers need to get used to longer cross gens then ever now.
Ps6 is not going to be much more powerful than a ps5pro I don't think and Devs will be making games for ps5 well into the next gen.
The shear cost of everything is has just gotten so high.
Maybe Microsoft are doing the right thing by getting other companies to make their hardware for them. I don't know
How that? It is supposed to have cpu 3d cache and path tracing, frame generator, how can be not much more powerful?
 
After Witcher 3 and CP2077 states during their release, you'd assume people will be alright with CDPR scaling up instead of scaling down.
Why`d any gamer like these news? In the end it will just mean that the games will not push the envelope anymore.
CP2077 was so ambitious that it basically couldn`t run with the PS4`s data throughput without another year and a few dozen million of extra development and adaption. If that game had been designed around the PS4`s garbage HDD throughput from the get go it would`ve been much smaller in overall scale.
A 60fps target on budget hardware that will be ~8 years old on release leaves so much potential on the table it`s not even funny......

They´re changing their approach because it is a lot easier for them, not because it will lead to better products.

Witcher 3 was developed around the console hardware as well. Hence the downgrade in visuals.
Witcher 3 was developed around PC and then had to be downgraded to fit on the console (after they were stupid enough to preview the pure PC version) . Just like CP2077 it was scaled down, not up. Big difference.
 
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Both vita and psp were separate platforms. Next handheld will launch close (or at the same time) as PS6 and could be part of "PlayStation 6 console family" just like Series has S and X versions.

We will see what will happen, if it's a separate handheld I won't care about it, Sony also won't be making much software for it based on their history with Vita, lol. Unless they force all their studios to make portable versions of all their PS6 games. Endless cross gen...
This one of the most idiotic assumption I ever read.
 
What I mean is is that ps6 will not have any software that cannot run on a ps5.
Obviously it will have better tech
Based on what? Developers will focus on ps6 and whatever there will be with next generation specs, they surely won't paired back their news graphic tech ambitions because there is a playstation portable. Otherwise why even design a ps6 hardware with such specs.
 
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Really cool if true but I have my doubts with this being a big open world UE5 game.
Unless the "60fps" mode is running at like upscaled 480p with a 60fps mode that's more like "25-60fps, depending on what's happening"

PC was the main selling platform for TW3 and CP77 and will almost likely be the biggest platform for this as well.
They are focusing on consoles not because they bring more money, but because it makes them avoid the CP77 console launch.

TW3 sold better on consoles. Significantly so on the first year when the game was selling at the highest price and making the most revenue.
X6zGk8y.png


Cyberpunk dominated on PC the first year because they completely botched the console release. If they had launched a well optimized version for Ps4/X1 they'd not only have sold the same number of copies on PC but they'd have also sold several million copies on consoles which they completely missed out on. That's why the smart move is to make sure the console release is solid and then they can scale up the settings on PC.
 
Why`d any gamer like these news? In the end it will just mean that the games will not push the envelope anymore.
CP2077 was so ambitious that it basically couldn`t run with the PS4`s data throughput without another year and a few dozen million of extra development and adaption. If that game had been designed around the PS4`s garrbage HDD throughput from the get go it would`ve been much smaller in overall scale.
A 60fps target on budget hardware that will be ~8 years old on release leaves so much potential on the table it`s not even funny......

They´re changing their approach because it is a lot easier for them, not because it will lead to better products.
Outside the graphic I haven't anything so ambitious in CP2007 concept impossible to achieve in the past generation console. The same RDR2 was a lot more harder to port as free roam world if I can say and look at the different results.
 
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Really cool if true but I have my doubts with this being a big open world UE5 game.
Unless the "60fps" mode is running at like upscaled 480p with a 60fps mode that's more like "25-60fps, depending on what's happening"



TW3 sold better on consoles. Significantly so on the first year when the game was selling at the highest price and making the most revenue.
X6zGk8y.png


Cyberpunk dominated on PC the first year because they completely botched the console release. If they had launched a well optimized version for Ps4/X1 they'd not only have sold the same number of copies on PC but they'd have also sold several million copies on consoles which they completely missed out on. That's why the smart move is to make sure the console release is solid and then they can scale up the settings on PC.
Some people still can't really accept AAA sell more on console market from awhile. Otherwise you won't see Rockstar so focus on console first.
 
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Really cool if true but I have my doubts with this being a big open world UE5 game.
Unless the "60fps" mode is running at like upscaled 480p with a 60fps mode that's more like "25-60fps, depending on what's happening"



TW3 sold better on consoles. Significantly so on the first year when the game was selling at the highest price and making the most revenue.
X6zGk8y.png


Cyberpunk dominated on PC the first year because they completely botched the console release. If they had launched a well optimized version for Ps4/X1 they'd not only have sold the same number of copies on PC but they'd have also sold several million copies on consoles which they completely missed out on. That's why the smart move is to make sure the console release is solid and then they can scale up the settings on PC.
TW3 came out in 2015. The PC userbase has more than doubled since then. No AAA single-player game touched 500K concurrent users, let alone 1M+ we've seen a few times.
Some people still can't really accept AAA sell more on console market from awhile. Otherwise you won't see Rockstar so focus on console first.
Lots of them don't and CDPR games don't either. Your CODs and Battlefields, sure. AAA RPGs? Different stories. Besides, consoles aren't a single platform. Optimizing for Xbox doesn't mean optimizing for PS and vice-versa.
 
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