[Insider Gaming] The Witcher 4 is Aiming for 60FPS on Consoles, but Series S will be “Extremely Challenging”

Or Take-Two's GTA VI
james-franco-wait-what.gif
 
"Console first", from one of the few studios that has actually been doing proper PC first versions pushing the envelope a bit... yeah....so great to hear them going more budget hardware centric........
They already were with TW3 and CP 2077, so nothing changed plus this can mean we will have excellent performance on PC.
 
"Console first", from one of the few studios that has actually been doing proper PC first versions pushing the envelope a bit... yeah....so great to hear them going more budget hardware centric........

Making a well-performing game for a larger audience is better than an avalanche of refunds and licking your wounds after stock prices drop.
 
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I wasn't talking about CDPR and no one is saying companies "hate xbox." It's just a matter of when it isn't financially feasible to support the platform
Well this is a discussion about Witcher 4 being possibly 30 fps. Why are you even bringing up not supporting it? They've already decided they will support it. I bet they also get it on Switch 2 which is even weaker.
 
Just lock it at 24fps letterbox on series S and say it's to make it a more "cinematic experience" and be done with it.
 
Console first is an always a good move for optimization because they know what hardware they are dealing with instead of working PC and try to scale down on consoles.
 
By the time this game releases we'll be two, maybe even three years down the line. Xbox console sales will have tanked even further, even less people will play on an Xbox S.

Just don't release on Xbox. Stop letting that retarded Xbox S hold you back.
Here's an Idea, just don't release it on Playstation! Then you don't have to worry about consoles! See how absurd your statement was!
 
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I feel like this game running at 60fps on Series S falls in the "nice to have" but not expected category.

Just target 30....
 
This conundrum affects every dev. What are you talking about?
What are YOU talking about? Should I say. You cannot compare characteristics of other engines with this one, you keep doing that and it's pointless. Frames are never built the same and they show you what they are filling it with in the damn video, you cannot be possibly this dense.
And what are the results so far?
There has been no Unreal game released making use of any of these improvements, we got a 5.4 game two months ago. Do you seriously expect devs to downport features that Epic spent millions R&D'ing? Are you for real right now?
I asked for the timestamp, not your paraphrasing.
Thanks for confirming you didn't watch the video, would have saved me a lot of work if you did it before.
 
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Even at 30fps on XSS, just prepare yourself to some Switch 1 resolution of textures and a resolution very low like max 720p. There is still the problem of lack of memory on XSS which is a much bigger problem than the 4TF GPU in UE5.
 
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What are YOU talking about? Should I say. You cannot compare characteristics of other engines with this one, you keep doing that and it's pointless. Frames are never built the same and they show you what they are filling it with in the damn video, you cannot be possibly this dense.
It doesn't matter what engine you use. It has been a reality since 3D graphics have existed and UE5 is certainly no exception. It's not a "characteristic" of engines. This is simply how 3D rendering works. That's why CDPR outright told you it's easier to scale up than down. If targeting 60fps and then increasing the visuals to get 30 gave you the same results as targeting 30 and then cutting them down to give 60, then it wouldn't be any easier to scale up than down.
There has been no Unreal game released making use of any of these improvements, we got a 5.4 game two months ago. Do you seriously expect devs to downport features that Epic spent millions R&D'ing? Are you for real right now?
I'm saying UE5 so far has been garbage and I need a lot more than just "oh we promise it's going to be great" to be a believer.
Thanks for confirming you didn't watch the video, would have saved me a lot of work if you did it before.
It's 48 minutes long. Do you seriously think I recall everything and the time they said it? Timestamp when they said it.
 
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I'm saying UE5 so far has been garbage and I need a lot more than just "oh we promise it's going to be great" to be a believer.

This is my stance as well. I will believe that engine is fixed once I see some UE5.6 game running on my PC with no hitches and stutters. So far every UE5 game have AT LEAST traversal stutters.
 
It's good to target PS5 and aim for 60fps (HWRT).
PS5 + XSX + RTX3060-4060 (3070-4070) = Largest gamer population (over 200 million).
Forcing them to go to 30fps would significantly reduce sales.
 
Well this is a discussion about Witcher 4 being possibly 30 fps. Why are you even bringing up not supporting it? They've already decided they will support it. I bet they also get it on Switch 2 which is even weaker.
Can't wait to play this on Switch 2 at 15fps and 320p.
 
They mentioned they are doing "console first development"

Hopefully with that approach no shit show like cyberpunk
They're also using UE5. So it will definitely be some kind of shit show. Question just will be what kind.
 
They were PS5/XBSX there. 🤷‍♂️
And they didn't get updates to take advantage of their features until much, much later.

It's good to target PS5 and aim for 60fps (HWRT).
PS5 + XSX + RTX3060-4060 (3070-4070) = Largest gamer population (over 200 million).
Forcing them to go to 30fps would significantly reduce sales.
I bet it wouldn't. Do you think GTA VI will suffer reduced sales for targeting 30fps? If the game is great and looks visually breathtaking, a 30fps target would be a complete non-factor.
 
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I SWEAR TO THE LORD AND SAVIOR I HOPE THEY DONT WRECK THE PC VERSION AND FOCUSING ON CONSOLE JUST MAKES THE PC MORE EFFICIENT

THE LORD
 
Should be at least better than TW3 on Switch.

nope...
Reason: Unreal Engine 5.

have you ever played a modern UE5 game on something like the Steam Deck? even games you'd think aren't super demanding will look horrible.

why? because everything UE5 does scales really badly to low resolutions.
hair, foliage, ambient occlusion, SSR... they all start essentially breaking down the further below 720p you go, because they make extensive use of dithering, meaning all of them run at essentially half of your target resolution.
if you wanna see it in action, play the new Alone in the Dark, which is one of the few UE titles that let you turn off TAA. play that at 720p without TAA and see the raw hair of the characters before the TAA smears (reconstructs) it into something cohesive looking. you'll think it's a bug lol.

then we come to Lumen, which CDPR seem to be targeting for their GI, with probably no fallback in place.
low internal resolution = low amount of rays being traced. low amount of rays = denoising becomes harder and harder. bad denoising = constant boiling and extremely slow reaction times to lighting changes.
 
Series S was a terrible idea
It was and the funny thing is it didn't even help Xbox in the console market. They thought having a cheaper sku would make them competitive but they ended up being 3rd party publishers anyway so now they have this sku (series s) that will handicap their 3rd party developers with nothing to show for all the trouble.
 
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This game will most likely be a cross gen release with next gen consoles, will hopefully use Pathtracing on the PS6 version.
 
Series S was a terrible idea
Yet all the evangelists were saying it will not hold anything back, will be ported to easily with "a flag/ flick of a switch" at 1440p, was a stroke of genius that will "pincer move" the competitor, etc. It's crazy the amount of fake hype/FUD people create.
 
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Developers need to start releasing on Series X and ignoring the S altogether, and telling MS to shove it up their asses with their parity clause with Series S.

Or, developers can just start releasing games completely ignoring Xbox altogether, and when MS cries about it, developer can tell them to shove the Series S up their asses and they'll get the game. Either way, MS needs to shove the Series S up their asses.
 
Developers need to start releasing on Series X and ignoring the S altogether, and telling MS to shove it up their asses with their parity clause with Series S.

Or, developers can just start releasing games completely ignoring Xbox altogether, and when MS cries about it, developer can tell them to shove the Series S up their asses and they'll get the game. Either way, MS needs to shove the Series S up their asses.
Oh some tried that, it became public and the person who said it got attacked and had to delete his tweets:

 
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That interview was excellent Alex asked great questions. I was against them switching engines but after listening to why and the support they're getting from Epic it makes sense plus having PS5 as the base console for development is smart unfortunately this game is obviously cross-gen it's years away and they weren't sure how well the whole game will run it seems overly ambitious for even the PS5 let alone Series S 🤣 he almost fainted when asked about that running at 60.
 
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