[Insider Gaming] The Witcher 4 is Aiming for 60FPS on Consoles, but Series S will be “Extremely Challenging”

What I mean is is that ps6 will not have any software that cannot run on a ps5.
Based on what?

Hypothetically there could be a PS6 game with real-time fluid and soft-body physics and fully destructible environments that would be too much for a PS5.

There could be games where every single item is tracked (a-la Bethesda engine) and could be dynamically changed, persistent items, etc. Which could require more RAM than the PS5 has. There could be games with lots of ray tracing with lots of samples / path tracing, which would run like a snail on the PS5. The PS5 is good at limited ray per pixel RTGI, RTAO, RT shadows, but it has its limits.

The current RDNA 4 and especially Nvidia RTX 40-50 series cards are much, much, much more capable than the PS5.

etc etc
 
TW3 came out in 2015. The PC userbase has more than doubled since then. No AAA single-player game touched 500K concurrent users, let alone 1M+ we've seen a few times.

Lots of them don't and CDPR games don't either. Your CODs and Battlefields, sure. AAA RPGs? Different stories. Besides, consoles aren't a single platform. Optimizing for Xbox doesn't mean optimizing for PS and vice-versa.
Ah the huge market of the AAA RPGs. It can replace the rest of the gaming industry left. Forgive me if I'm so sarcastic.
 
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Based on what? Developers will focus on ps6 and whatever there will be with next generation specs, they surely won't paired back their news graphic tech ambitions because there is a playstation portable. Otherwise why even design a ps6 hardware with such specs.
Ps6 will have a better CPU and GPU with performance around a 5070 in my opinion and will lean heavily into ai upscaling and frame gen.
Now that is a lot more powerful than a ps5, but we are a time of diminishing returns. I think a ps5 could run any game this future box could, at lower resolution and frames.

I think generations as we've known them are done.
The cost of game development combined with the cost of hardware.

Why design a ps6? People like new toys. I'm going to buy one, and the handheld. But I don't care if it shares games with a ps5.
 
Ps6 will have a better CPU and GPU with performance around a 5070 in my opinion and will lean heavily into ai upscaling and frame gen.
Now that is a lot more powerful than a ps5, but we are a time of diminishing returns. I think a ps5 could run any game this future box could, at lower resolution and frames.

I think generations as we've known them are done.
The cost of game development combined with the cost of hardware.

Why design a ps6? People like new toys. I'm going to buy one, and the handheld. But I don't care if it shares games with a ps5.
Next generation games will runs shitty on playstation portable. And with a lot of cuts. Probably not too far off to the switch 2.
 
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Surely the AAA game industry don't survive thanks to the rpg on pc with all respect.
The AAA industry doesn't survive thanks to any single genre on a single platform. WTF are you talking about? Point being that bringing up statistics from 2015 is laughably irrelevant.

Your point that "AAA sell more on consoles" for a while is also patently untrue because we have tons of recent examples of AAA games selling more on PC than either consoles or sometimes even both. I know it's fun to think that PC accounts for 10% of the sales total like it did in 2010, but times have changed and it's often the most profitable platform by a significant margin. Just the last financial report for Capcom had them selling over 50% of their games on PC.
 
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And why they should avoid the CP77 console launch if not bring more money? Philanthropy?
As in they don't bring more money than PC
They want to grow both their PC and console revenues and PC will still be the biggest platform for TW4 and you can quote me on that
Really cool if true but I have my doubts with this being a big open world UE5 game.
Unless the "60fps" mode is running at like upscaled 480p with a 60fps mode that's more like "25-60fps, depending on what's happening"



TW3 sold better on consoles. Significantly so on the first year when the game was selling at the highest price and making the most revenue.
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Cyberpunk dominated on PC the first year because they completely botched the console release. If they had launched a well optimized version for Ps4/X1 they'd not only have sold the same number of copies on PC but they'd have also sold several million copies on consoles which they completely missed out on. That's why the smart move is to make sure the console release is solid and then they can scale up the settings on PC.
Like you said that was only the first year after that PC took off and became the biggest platform (both in terms of units and revenue)

Steam and PC gaming grew MASSIVELY since 2015 and that is reflected in the charts

BTW the chart you posted is based on revenue and it shows life time PC is the highest platform in terms of revenue since Steam gives 80/20 split which they don't get on consoles and on GOG (their own platform) is probably ~%90 split with the rest going towards bandwidth to host the game files + payment processing

Here's the units sold chart (a couple of years old):
cdp-2022-witcher.jpg


As for Cyberpunk that's not true, when they announced the pre-order numbers split way before any one knew how bad the console versions are it was %60 PC - %40 consoles
 
The AAA industry doesn't survive thanks to any single genre on a single platform. WTF are you talking about? Point being that bringing up statistics from 2015 is laughably irrelevant.

Your point that "AAA sell more on consoles" for a while is also patently untrue because we have tons of recent examples of AAA games selling more on PC than either consoles or sometimes even both. I know it's fun to think that PC accounts for 10% of the sales total like it did in 2010, but times have changed and it's often the most profitable platform by a significant margin. Just the last financial report for Capcom had them selling over 50% of their games on PC.
It is and you know it. Stop to discuss about the nothing. Otherwise everything will be released first of pc then ported later on console. I don't know why pc gamers continue to live in this bubble where the market is like 20 years ago.
 
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I'll hand you all hammers and put my balls on the table if the PS5 or Series X runs it at 60fps 4k native. NATIVE!!
 
Some people still can't really accept AAA sell more on console market from awhile. Otherwise you won't see Rockstar so focus on console first.
And some people want to pretend that one size fits all when it comes to the industry , sales and trends.

Not all AAA sell most on Consoles, some do (a lot of them do sure) but some sell more on PC. CD Projeckt and Capcom to name a few
not to mention "indie" AAA that sell 20+ million that sell most on PC like Baldur's Gate 3 or Black Myth Wukong
 
Believe whatever you want what I can say.
Don't like reality, troll?
I don't know why pc gamers continue to live in this bubble where the market is like 20 years ago.
Dude, what the hell are you talking about? 20 years ago, PC was a completely separate market and way, way less profitable than consoles. Why do you think so many devs jumped ship from being primarily PC developers to console developers? Crytek, Epic, and Infinity Ward were all primarily PC, but the sales at the time didn't even come close to consoles. PC has only taken off the past decade or so and has completely supplanted Xbox as the second most dominant AAA platform and often beats even PlayStation. This wasn't the case two decades ago.
 
And some people want to pretend that one size fits all when it comes to the industry , sales and trends.

Not all AAA sell most on Consoles, some do (a lot of them do sure) but some sell more on PC. CD Projeckt and Capcom to name a few
not to mention "indie" AAA that sell 20+ million that sell most on PC like Baldur's Gate 3 or Black Myth Wukong
Why you pc gamers are so obsessed to remark stuff like this is out of my mind. I'm old enough to tell you two decade ago I seen the pc dominate. Now it's no more the case, only the indie market dominate there. AAA and big budget are all lead to thd console market or the most at least. I don't know what is so tough to admit. But continue to live in your bubble.
 
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I don't follow you.
Well you said next generation games will run shitty with lots of cuts.
I'm agree with you hence why I said your not going to get the ps6 experience.
Then I said I'm still getting one, implying that that is no issue for me.
Thought that was clear sorry.
Anyway I've nothing to add now, I've given my opinion, we'll just wait to see what happens
 
Don't like reality, troll?

Dude, what the hell are you talking about? 20 years ago, PC was a completely separate market and way, way less profitable than consoles. Why do you think so many devs jumped ship from being primarily PC developers to console developers? Crytek, Epic, and Infinity Ward were all primarily PC, but the sales at the time didn't even come close to consoles. PC has only taken off the past decade or so and has completely supplanted Xbox as the second most dominant AAA platform and often beats even PlayStation. This wasn't the case two decades ago.
Isn't it what I said in my post? Ah now pc market is head to head to playstation. Lol.
 
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Why you pc gamers are so obsessed to remark stuff like this is out of my mind. I'm old enough to tell you two decade ago I seen the pc dominate. Now it's no more the case, only the indie market dominate there. AAA and big budget are all lead to thd console market or the most at least.
So you are not bringing any facts or numbers into this just generic "console sell more AAA PC is indie"
I don't know what is so tough to admit. But continue to live in your bubble.
Oh the irony
 
Isn't it what I said my post?
You said the market was PC-centric 20 years ago and has moved to consoles, but it's the exact opposite. PC's share is much larger now than it was 20 years ago. PC probably wasn't even 5% of Capcom's sales back in 2005. Now it's over 50%.
 
So you are not bringing any facts or numbers into this just generic "console sell more AAA PC is indie"

Oh the irony
Accept it. And take a long breath. Only pc gamers believe this absurdity. And I'm not sure what is it bad about it. Indies is better than AAA.
 
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You said the market was PC-centric 20 years ago and has moved to consoles, but it's the exact opposite. PC's share is much larger now than it was 20 years ago. PC probably wasn't even 5% of Capcom's sales back in 2005. Now it's over 50%.
Lol. My goodness. You say it.
 
Will never run at 60fps on the S. They won't even be able to stabilize it at 40fps.

On the X and the PS5, i expect the game to run at 35-60fps/720p internal res. Is this what they consider 60fps? If so, you can keep it.
 
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The new interview came from Digital Foundry, where CD Projekt Red said that it will be making sure it doesn't make the same mistakes it did with Cyberpunk 2077 when it came to performance issues.

This time around, CD Projekt Red will be taking a console-first approach to ensure 60FPS stability. However, the studio acknowledges that the Xbox Series S will be extremely challening.

On the Xbox Series S and the 60FPS benchmark, it was said, "I will say that 60 FPS will definitely be extremely challenging on the Series S, let's just say that this something that we need to to figure out".

You can watch the full interview by Digital Foundry below:





Well There It Is Jurassic Park GIF

Yes but what you miss is the same thing people always miss. The target platform is PS5 not Series S, so the baseline is PS5 performance and then after the fact they are scaling it down to Series S and hoping for the best. Same issue happened with Cyberpunk PC vs PS4 where the PS4 version is drastically cut down and runs worst.

If 60fps on Series S was the target from the beginning (like doom the dark ages) this wouldn't be an issue because the series S would be the focus but for Witcher 4 it is not. That's not the Series S fault that's just what makes sense because sales wise the PS5 outsells the crap out of Xbox, of it was the opposite Series S would be the lead platform for every game. It's a business decision not a technical one.
 
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Yes but what you miss is the same thing people always miss. The target platform is PS5 not Series S, so the baseline is PS5 performance and then after the fact they are scaling it down to Series S and hoping for the best. Same issue happened with Cyberpunk PC vs PS4 where the PS4 version is drastically cut down and runs worst.

If 60fps on Series S was the target from the beginning (like doom the dark ages) this wouldn't be an issue because the series S would be the focus but for Witcher 4 it is not.
If Series S were the baseline, the PS5, XSX, PS5 Pro, and especially the PC would then suffer.

Why did you think they chose PS5 as baseline, on top of it being the biggest selling HW spec (I say on top as they could have taken Switch 1 if it were only about sales).
 
I can say the same thing about you. I don't understand why pc gamers are so hurted about this argument.
Nobody is "hurt" although since you see things in terms of being hurt that says a lot about your own mentality.

You just posted statements that were FACTUALLY incorrect and have been corrected (with concrete evidence) yet you still pretend you are right and double down on your wrong information.

As Gaiff Gaiff said you are very likely a troll.
 
Nobody is "hurt" although since you see things in terms of being hurt that says a lot about your own mentality.

You just posted statements that were FACTUALLY incorrect and have been corrected (with concrete evidence) yet you still pretend you are right and double down on your wrong information.

As Gaiff Gaiff said you are very likely a troll.
I'm factually wrong based on what? Again you seen the financial report of Sony? Can you prove AAA is lead to the pc market?
Edited for stupid comment.
 
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If Series S were the baseline, the PS5, XSX, PS5 Pro, and especially the PC would then suffer.

Why did you think they chose PS5 as baseline, on top of it being the biggest selling HW spec (I say on top as they could have taken Switch 1 if it were only about sales).
They chose PS5 for the same reason devs chose PS2 as the baseline, it's not that the PS2 or PS5 is the strongest it's that that's the console that's sold the most.
 
You said the market was PC-centric 20 years ago and has moved to consoles, but it's the exact opposite. PC's share is much larger now than it was 20 years ago. PC probably wasn't even 5% of Capcom's sales back in 2005. Now it's over 50%.
Just to be clear of course pc sell more, it has practically an infinite userbase, it's not even a fair race. But doesn't generate immediate/faster revenues as console market and that's why AAA development is leaded to console platforms.
 
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They chose PS5 for the same reason devs chose PS2 as the baseline, it's not that the PS2 or PS5 is the strongest it's that that's the console that's sold the most.
Why is Switch 1 not the baseline then?

Series S has proven what people were saying about scaling things upwards (PS5 Pro is kind of proving it for PS5 again)… scaling things upwards generally lead to underutilisation and/or compromises.
 
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Just to be clear of course pc sell more, it's not even a question, it has practically an infinite userbase, it's not even a fair race. But doesn't generate immediate/faster revenues as console market and that's why AAA development is leaded to console platforms.
It's because it's much easier to develop for consoles. One or two SKUs with a few modes. PC has effectively an infinite number of configurations. You can't really "optimize" for PC and broadly predict how 100% of them will behave. Not the case for consoles. Unless consoles fall to the point of irrelevance, it's much more sensible to target them and scale up or down for lower and higher-end hardware.
 
It's because it's much easier to develop for consoles. One or two SKUs with a few modes. PC has effectively an infinite number of configurations. You can't really "optimize" for PC and broadly predict how 100% of them will behave. Not the case for consoles. Unless consoles fall to the point of irrelevance, it's much more sensible to target them and scale up or down for lower and higher-end hardware.
I'm leaning to believe because pc take more time to place good number/revenues.
 
I'm leaning to believe because pc take more time to place good number/revenues.
Clearly not given recent examples such as Monster Hunter Wilds. Capcom even said PC would become their primary platform a few years ago, but this doesn't stop it from being much harder to develop for than consoles.
 
As in they don't bring more money than PC
They want to grow both their PC and console revenues and PC will still be the biggest platform for TW4 and you can quote me on that

Like you said that was only the first year after that PC took off and became the biggest platform (both in terms of units and revenue)

Steam and PC gaming grew MASSIVELY since 2015 and that is reflected in the charts

BTW the chart you posted is based on revenue and it shows life time PC is the highest platform in terms of revenue since Steam gives 80/20 split which they don't get on consoles and on GOG (their own platform) is probably ~%90 split with the rest going towards bandwidth to host the game files + payment processing

Here's the units sold chart (a couple of years old):
cdp-2022-witcher.jpg


As for Cyberpunk that's not true, when they announced the pre-order numbers split way before any one knew how bad the console versions are it was %60 PC - %40 consoles

???
The graph I posted shows TW3 has literally never made more revenue on PC than consoles.
Consoles are the main platform of TW3.

Unit sales are pretty irrelevant. It's selling more on PC because they put it on sale for like $5 all the time, but it's still making less revenue than on cosoles.
 
???
The graph I posted shows TW3 has literally never made more revenue on PC than consoles.
Consoles are the main platform of TW3.

Unit sales are pretty irrelevant. It's selling more on PC because they put it on sale for like $5 all the time, but it's still making less revenue than on cosoles.
"Consoles"
so Playstation + XBOX + Switch ?
That's not a platform, that is a series of platforms that share a common form factor

Or do you think when you make a Playstation version you magically get a "free" port to XBOX and Switch ?
every single one of these platforms has to have it's own budget - porting team - tech support - localization... etc, it's not free

and in that case the PC (platform) is the single biggest platform in terms of units AND revenue (even with all those $5 sales as you said)

and guess what, for The Witcher 4, the PC will once again be the leader in both units sold and revenue generated even with their "PS5 focus"
 
All you did was say "I believe this and that" and "no" when faced with overwhelming evidence. You haven't brought anything of substance, so you can give up all you want.
So why GTA or any Rockstar titles are released later on pc. Explain me this. Or better: how many titles AAA with an huge investment of money are released first on pc and year later on console, if exist.
 
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