wafflecioccy
Member
Based on what?What I mean is is that ps6 will not have any software that cannot run on a ps5.
Hypothetically there could be a PS6 game with real-time fluid and soft-body physics and fully destructible environments that would be too much for a PS5.
There could be games where every single item is tracked (a-la Bethesda engine) and could be dynamically changed, persistent items, etc. Which could require more RAM than the PS5 has. There could be games with lots of ray tracing with lots of samples / path tracing, which would run like a snail on the PS5. The PS5 is good at limited ray per pixel RTGI, RTAO, RT shadows, but it has its limits.
The current RDNA 4 and especially Nvidia RTX 40-50 series cards are much, much, much more capable than the PS5.
etc etc