[Insider Gaming] The Witcher 4 is Aiming for 60FPS on Consoles, but Series S will be “Extremely Challenging”

So planet LSD
Yeah yeah. They focused so much on the PC version of TW3 that we didn't need mods to improve a lot from what we got. Same with CP 2077 with some assets the same or just little better than what the PS4 got plus path tracing and psycho settings missing on launch. PC so much priority, Wow.
 
Yeah yeah. They focused so much on the PC version of TW3 that we didn't need mods to improve a lot from what we got. Same with CP 2077 with some assets the same or just little better than what the PS4 got plus path tracing and psycho settings missing on launch. PC so much priority, Wow.
That is the most idiotic history revision concerning games I've read in a while.
Stupidity Are You Stupid GIF
 
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Yes, and they're utter morons. They want to have a "solid foundation", which also means they'll also have to massively pare back the visuals. They say scaling up is easier than scaling down. Yeah, it also makes your games uglier.

All the UE5 stuff they preach about is also insanely demanding on hardware. The end result will very likely be a meh looking game, but at least it will have a consistent performance, assuming UE5 doesn't fuck everyone over.

Dumb decision. Target 30 and go balls to the walls with the visuals. It will be 2027 by the time the game hits the market.
2027 people will want play at the same 60fps we are playing from 2020.
 
I believe one of the key reasons they are prioritizing 60fps on consoles is due to the various issues Unreal 5 has faced with good performance so far. It appears Epic and CDPR are determined to fix those overhead issues as well as resolve traversal stutter that so plagues UE games.
 
Here's an Idea, just don't release it on Playstation! Then you don't have to worry about consoles! See how absurd your statement was!
But they're not finding it "extremely challenging" to release on Playstation, why would they worry and skip it? Ironically, what an absurd thing to say/suggest.
 
>60fps target
>Consoles first
>UE5

CDPR are such morons it's astounding...
CDPR partnered with Epic to quite literally help them improve the underlying engine. I imagine CDPR got a handsome licensing deal for Unreal Engine, while Epic gets to finally have real game developers actually make their Engine perform like a video game should.
 
As they should.. gameplay is king and 60 fps should be the bare minimum in 2027/8 when this game comes out.

30 fps options should be included but is good they have 60 fps as the target.
 
IMO the PS5 version they have shows is already blurry. If the game is not CPU bound and they are determined to run the game on 60fps at 800-900P then SS will probably run at 480P.
 
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If you develop for consoles first, the game will run well on the console and on the PC it may run poorly or well.

If you develop for PC first, the game will be full of problems on all platforms.
 
Yes, and they're utter morons. They want to have a "solid foundation", which also means they'll also have to massively pare back the visuals. They say scaling up is easier than scaling down. Yeah, it also makes your games uglier.

All the UE5 stuff they preach about is also insanely demanding on hardware. The end result will very likely be a meh looking game, but at least it will have a consistent performance, assuming UE5 doesn't fuck everyone over.

Dumb decision. Target 30 and go balls to the walls with the visuals. It will be 2027 by the time the game hits the market.
Friendly reminder that most PC gamers have a PC at or slightly above PS5 levels of performance, making games for the 1-3% isnt a good idea.

Also from what im understanding is that the core technology's of UE5 have seen performance improvements this doesn't necessarily mean that it will be downgraded to reach 60fps.

Also I've noticed a trend over the years, if a game runs poorly on console it usually translates over to PC as well, 60fps console target is a good thing imo.
 
Friendly reminder that most PC gamers have a PC at or slightly above PS5 levels of performance, making games for the 1-3% isnt a good idea.
Targeting 1440p30fps like GTA VI wouldn't be targeting only high-end PCs. It would push the visuals on all platforms as far as possible while maintaining multiplatform support.

Targeting 60fps on a base PS5 in a AAA open world game is a sure way to get awful IQ, graphics, performance, or all.
 
It's good to target PS5 and aim for 60fps (HWRT).
PS5 + XSX + RTX3060-4060 (3070-4070) = Largest gamer population (over 200 million).
Forcing them to go to 30fps would significantly reduce sales.
Yep. They heard the message from gamers loud and clear. Sony stats and the fact that all 30fps only games flopped this generation and this from launch.

I just noticed that they are quite ambitious with the native resolution for such heavy RT game. Native 800p-1080p + TSR will be decent at 60fps. I bet this game will shine on PS5 Pro like Fornite with a much higher resolution.
 
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Is this another PC crybaby post? Did it hurt you they are starting with a focus on consoles?
You asked what was wrong. I gave you an answer and you decided to troll. Either post in good faith or gtfo.
 
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They'll still port this to Switch 1 and say it was easier than series S, despite it being vastly stronger than switch.
jk Switch 2 has dlss, fuck switch 1 lol
 
The Series S is going to prove to be a problem for CDPR. You're going to get a 30 fps low resolution mess and they know that here. They haven't even started looking at the Series S.... They're just going to cap framerate and hope for the best with as low a resolution as it takes to near lock it to 30.

There is no real massive financial incentive to focus on making games look and play great on Series S and they realize that. They'll do their best within reason.

The same is going to be true of BMW in a couple months and the same will be true of GTA6.
 
The Series S is going to prove to be a problem for CDPR. You're going to get a 30 fps low resolution mess and they know that here. They haven't even started looking at the Series S.... They're just going to cap framerate and hope for the best with as low a resolution as it takes to near lock it to 30.

There is no real massive financial incentive to focus on making games look and play great on Series S and they realize that. They'll do their best within reason.

The same is going to be true of BMW in a couple months and the same will be true of GTA6.
And they should be honest with it. "We're confident we can get a great and consistent 30fps with a good IQ on the Series S without massacring the visuals."

Not "it's going to be a challenge to run it at 60." It's not fucking possible without making it look like a pixel soup.
 
And they should be honest with it. "We're confident we can get a great and consistent 30fps with a good IQ on the Series S without massacring the visuals."

Not "it's going to be a challenge to run it at 60." It's not fucking possible without making it look like a pixel soup.

I don't think that's what they meant. I think he meant, it would be a challenge to do 60 as in it's not realistic. Even base consoles will be relatively low res to get to 60. PS5 Pro will likely sing.

What we see from FF16 on XSS is a huge lesson for everyone about what is going to be happening on that system for the next few years.
 
I don't think that's what they meant. I think he meant, it would be a challenge to do 60 as in it's not realistic. Even base consoles will be relatively low res to get to 60. PS5 Pro will likely sing.
Well, that's what they said and it made me question their transparency right then and there. Maybe they genuinely believe it's not impossible but just extremely challenging. Otherwise, sounds like a PR answer.
What we see from FF16 on XSS is a huge lesson for everyone about what is going to be happening on that system for the next few years.
BMW will be something to behold on the Series S, but they got frame generation to at least give the illusion of a much higher frame rate. I think they straight-up dropped split-screen for BG3 on the Series S, but I don't remember if they finally got around it after all.
 
Well, that's what they said and it made me question their transparency right then and there. Maybe they genuinely believe it's not impossible but just extremely challenging. Otherwise, sounds like a PR answer.

They have a close relationship with Microsoft. They're not going to say the Series S is a piece of shit.

They said it would be a challenge which is corporate speak for they can't do it, not that they'll even try.

If this was a Microsoft oriented product they'd start with the Series S as the baseline console, but they're working on the PS5. It tells us a lot, that even with the strained relationship between Sony and CDPR that the math has to math.
 
BMW will be something to behold on the Series S, but they got frame generation to at least give the illusion of a much higher frame rate. I think they straight-up dropped split-screen for BG3 on the Series S, but I don't remember if they finally got around it after all.
They did get it on after a while.

 
But they're not finding it "extremely challenging" to release on Playstation, why would they worry and skip it? Ironically, what an absurd thing to say/suggest.
They're scaling the game to fit in lot of different places, get over it.
 
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What they're saying is very understandable.

Preorders were what saved Cyberpunk 2077 and gave them the financial runway to keep improving the game over time.

They know that this might not happen again so they're taking all the precautions possible to make sure their game doesn't launch in a bad state. They also likely got a seriously great deal from Epic on this, including EGS cut benefits.

Epic also benefits greatly from this, if this project succeeds and hits with players then they get to pitch their engine as "provably better" than maintaining your own.

They won't skip it on account of their great relationship with Microsoft, but Series S is almost definitely not getting a 60fps mode except with extreme Switch 1 shoehorn mode. You will see degraded graphics like never ever before. But it will be on there.
 
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The new interview came from Digital Foundry, where CD Projekt Red said that it will be making sure it doesn't make the same mistakes it did with Cyberpunk 2077 when it came to performance issues.

This time around, CD Projekt Red will be taking a console-first approach to ensure 60FPS stability. However, the studio acknowledges that the Xbox Series S will be extremely challening.

On the Xbox Series S and the 60FPS benchmark, it was said, "I will say that 60 FPS will definitely be extremely challenging on the Series S, let's just say that this something that we need to to figure out".

You can watch the full interview by Digital Foundry below:





Well There It Is Jurassic Park GIF

Can't stand that face @900p.
 
Theyre in the business of selling video games. 🤷‍♂️ I dont know if they despise Xbox customers as much as people here do. They just did that Witcher 3 Xbox controller.
Exactly. If pc market was enough for them they won't care about console. Why people persist to believe otherwise is out of my mind.
 
If Sony requires PS6 Portable versions of all games we are even more fucked than with Series S for next gen...
How they can even mandate something like this. Is it Sony the new illuminati of the world?
 
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How they can even mandate something like this. Is it Sony the new illuminati of the world?

The same as Microsoft and series s. You can't release Xbox game without series s being supported. Sony can force this as well, it's their console and they approve all games being released on it.
 
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