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Okay.
And why was BFV terrible?
What was your opinion of 1?
BFV was too much where's waldo gameplay. Turned gameplay into hide in the weeds and ambush. Made it too much of a chore to clear flag zones. Too easy for players to just back out of flag zones, hide in the weeds and wait until the enemy leaves and retake.

Then the animations weren't fun. Getting in a vehicle and getting out required micro-movies to be played every time. Negating the general ease and fun of using vehicles in the name of stopping relatively few mostly benign issues.

Lack of spotting. A tank could be roaming around and you didn't have capabilities to tell people where it was.

The lack of ammo to start was also a needless chore. Topping off every spawn was lame. Spawning in and having ...what was it 1 or 2 rockets was lame.

Not being able to pick up whole kits was lame and eliminates one of the fun mechanics that made BF BF.

The health system was dumb. Change for change's sake. And again having to top off every time you spawn so you can get a medpack was more tedium.

...the air combat was lame.


BF1 was a lot better in most of these areas. BF1, my issues were lack of big maps. Too arena sized. It could have used some variety. And the DLC only 3 maps had tanks AND planes. Again variety. Another few vanilla maps they took out a tank or two. REducing variety that combined arms brings.

Could pick up full kits but they attached the kit to the gun which often went flying and was difficult to pick out from the background. Slowed the process down making it more practical and less fun in heated moments.

The super hero kits were dumb.

Insta-revive started to bug in BF1. It just got ridiculous that it took a few seconds to bring an entire squad back to full health from death.

....

Another group of issues with BF1 were mostly big picture strategy/balance/team/online management issues.

Severe musical flags. The Ft. map was just constant ring around the rosey for example. It makes fighting as an army feel retarded for lack of a better word.

Needed to better balance skill levels. TEams too often too lopsided in skill and people would leave created worse imbalances. Not going to be perfect but lets not stack all the best squads on one side.

STarting matches without the numbers being close to even. (Ok this was actually BFV iirc. I remember playing one of the small modes a handful of times across different sessions and so many rounds started with like 8 to 1 or something stupid and pointless. Where's the management of the online experience? IT's deserted.)

BF1 matches would go on to long long after the victory is not in doubt. They improved it a bit later on. I called it garbage time. The developers called it dead time. But if the behemoth comes out and is destroyed and your team is obviously not going to win then the game should be over. Should also have knockout conditions so if all your flags are taken the game is over. Add some excitement and motivation to the team aspect of the team based games.

Behemoths were kind of dumb. The air ship. It wasn't great fun to shoot at it from the ground for example. But ok they were a comeback mechanic like found in Mario Kart. Some were better than others.

I also didn't think the game did enough to show players your team is bleeding tickets. (IN BF1's case the tickets counted upwards but same difference.) It was very muted. Part of the reason was tickets counted up with every flag you owned not ....whereas previous games your team bled tickets if a majority of the flags were owned by the enemy.) This didn't do the team aspect of the game any good.

I also though the beta version was better where the only way to earn tickets was to hold flags. This would have resulted in more focus over taking and holding flags. And less on sitting back and just killing for killing's sake. And better allowed comebacks as your tickets wouldn't run out (or other wouldn't wouldn't gain tickets) as fast because deaths don't take off/add tickets. The complaints that oh revives don't then many anything and we don't have to kill then were nonsense. Because you have to kill to take targets. And reviving lets you maintain your attack waves without starting over/retreating.

The vote system also could have used work. It should been more like Mario Kart where votes represent the odds the maps will be picked not that the most votes picks the map. Would have provided extra variety that the minority choices bring while still serving the needs of the majority most of the time.
 
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